Source code of Windows XP (NT5)
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//=--------------------------------------------------------------------------=
// LocalServer.H
//=--------------------------------------------------------------------------=
// Copyright 1995 Microsoft Corporation. All Rights Reserved.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//=--------------------------------------------------------------------------=
//
// global routines that are specific to the inproc server itself, such as
// registration, object creation, object specification, etc...
//
#ifndef _LOCALSERVER_H_
void InitializeLibrary(void); void UninitializeLibrary(void);
#ifdef MDAC_BUILD
BOOL CanUnloadLibraryNow(void); HRESULT LibraryGetClassObject(REFCLSID rclsid, REFIID riid, void **ppvObjOut); #endif
BOOL RegisterData(void); BOOL UnregisterData(void); BOOL CheckForLicense(); BOOL CheckLicenseKey(LPWSTR wszCheckme); BSTR GetLicenseKey(void);
// global variables that various people use to get information about the control.
//
extern const char g_szLibName []; extern const CLSID *g_pLibid;
//=--------------------------------------------------------------------------=
// Global object information table
//=--------------------------------------------------------------------------=
// for each object in your application, you have an entry in this table. they
// do not necessarily have to be CoCreatable, but if they are used, then they
// should reside here. use the macros to fill in this table.
//
typedef struct tagOBJECTINFO {
unsigned short usType; void *pInfo;
} OBJECTINFO;
extern OBJECTINFO g_ObjectInfo[];
//=--------------------------------------------------------------------------=
// these things are used to set up our objects in our global object table
//
#define OI_UNKNOWN 0
#define OI_AUTOMATION 1
#define OI_CONTROL 2
#define OI_PROPERTYPAGE 3
#define OI_BOGUS 0xffff
#define OBJECTISCREATABLE(index) (((UNKNOWNOBJECTINFO *)(g_ObjectInfo[(index)]).pInfo)->rclsid != NULL)
#define ISEMPTYOBJECT(index) (g_ObjectInfo[index].usType == OI_BOGUS)
// these are the macros you should use to fill in the table. Note that the name
// must be exactly the same as that used in the global structure you created
// for this object.
//
#define UNKNOWNOBJECT(name) { OI_UNKNOWN, (void *)&(name##Object) }
#define AUTOMATIONOBJECT(name) { OI_AUTOMATION, (void *)&(name##Object) }
#define CONTROLOBJECT(name) { OI_CONTROL, (void *)&(name##Control) }
#define PROPERTYPAGE(name) { OI_PROPERTYPAGE, (void *)&(name##Page) }
#define EMPTYOBJECT { OI_BOGUS, NULL }
#define _LOCALSERVER_H_
#endif // _LOCALSERVER_H_
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