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77 lines
2.8 KiB
77 lines
2.8 KiB
//=--------------------------------------------------------------------------=
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// LocalServer.H
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//=--------------------------------------------------------------------------=
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// Copyright 1995 Microsoft Corporation. All Rights Reserved.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//=--------------------------------------------------------------------------=
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//
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// global routines that are specific to the inproc server itself, such as
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// registration, object creation, object specification, etc...
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//
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#ifndef _LOCALSERVER_H_
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void InitializeLibrary(void);
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void UninitializeLibrary(void);
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#ifdef MDAC_BUILD
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BOOL CanUnloadLibraryNow(void);
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HRESULT LibraryGetClassObject(REFCLSID rclsid, REFIID riid, void **ppvObjOut);
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#endif
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BOOL RegisterData(void);
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BOOL UnregisterData(void);
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BOOL CheckForLicense();
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BOOL CheckLicenseKey(LPWSTR wszCheckme);
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BSTR GetLicenseKey(void);
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// global variables that various people use to get information about the control.
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//
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extern const char g_szLibName [];
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extern const CLSID *g_pLibid;
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//=--------------------------------------------------------------------------=
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// Global object information table
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//=--------------------------------------------------------------------------=
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// for each object in your application, you have an entry in this table. they
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// do not necessarily have to be CoCreatable, but if they are used, then they
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// should reside here. use the macros to fill in this table.
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//
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typedef struct tagOBJECTINFO {
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unsigned short usType;
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void *pInfo;
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} OBJECTINFO;
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extern OBJECTINFO g_ObjectInfo[];
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//=--------------------------------------------------------------------------=
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// these things are used to set up our objects in our global object table
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//
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#define OI_UNKNOWN 0
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#define OI_AUTOMATION 1
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#define OI_CONTROL 2
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#define OI_PROPERTYPAGE 3
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#define OI_BOGUS 0xffff
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#define OBJECTISCREATABLE(index) (((UNKNOWNOBJECTINFO *)(g_ObjectInfo[(index)]).pInfo)->rclsid != NULL)
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#define ISEMPTYOBJECT(index) (g_ObjectInfo[index].usType == OI_BOGUS)
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// these are the macros you should use to fill in the table. Note that the name
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// must be exactly the same as that used in the global structure you created
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// for this object.
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//
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#define UNKNOWNOBJECT(name) { OI_UNKNOWN, (void *)&(name##Object) }
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#define AUTOMATIONOBJECT(name) { OI_AUTOMATION, (void *)&(name##Object) }
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#define CONTROLOBJECT(name) { OI_CONTROL, (void *)&(name##Control) }
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#define PROPERTYPAGE(name) { OI_PROPERTYPAGE, (void *)&(name##Page) }
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#define EMPTYOBJECT { OI_BOGUS, NULL }
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#define _LOCALSERVER_H_
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#endif // _LOCALSERVER_H_
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