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#include "ddrawpr.h"
#include <ddrawint.h>
#include "ddithunk.h"
#include <d3d8sddi.h>
typedef struct { DDRAWI_DDRAWSURFACE_LCL Lcl; DDRAWI_DDRAWSURFACE_GBL Gbl; DDRAWI_DDRAWSURFACE_MORE More; ATTACHLIST From; ATTACHLIST To; } SWDDIDDRAWI_LCL;
LPDDRAWI_DDRAWSURFACE_LCL SwDDIBuildHeavyWeightSurface ( LPDDRAWI_DIRECTDRAW_LCL pDDrawLocal, PD3D8_CREATESURFACEDATA pCreateSurface, DD_SURFACE_LOCAL* pSurfaceLocal, DD_SURFACE_GLOBAL* pSurfaceGlobal, DD_SURFACE_MORE* pSurfaceMore, DWORD index) { SWDDIDDRAWI_LCL *pSWDDILcl; LPDDRAWI_DDRAWSURFACE_LCL pLcl;
pSWDDILcl = MemAlloc(sizeof(*pSWDDILcl)); if (pSWDDILcl == NULL) { return NULL; }
pLcl = &pSWDDILcl->Lcl;
pLcl->lpGbl = &pSWDDILcl->Gbl; pLcl->lpSurfMore = &pSWDDILcl->More;
memcpy(&pLcl->lpGbl->ddpfSurface, &pSurfaceGlobal->ddpfSurface, sizeof(DDPIXELFORMAT)); pLcl->lpGbl->wWidth = (WORD) pSurfaceGlobal->wWidth; pLcl->lpGbl->wHeight = (WORD) pSurfaceGlobal->wHeight; pLcl->ddsCaps = pSurfaceLocal->ddsCaps; pLcl->lpSurfMore->ddsCapsEx = pSurfaceMore->ddsCapsEx; pLcl->lpSurfMore->dwSurfaceHandle = pSurfaceMore->dwSurfaceHandle; pLcl->lpSurfMore->lpDD_lcl = pDDrawLocal; pLcl->dwFlags = pSurfaceLocal->dwFlags;
pLcl->lpGbl->fpVidMem = (FLATPTR) pCreateSurface->pSList[index].pbPixels; pLcl->lpGbl->lPitch = pCreateSurface->pSList[index].iPitch;
if ((pCreateSurface->Type == D3DRTYPE_VOLUME) || (pCreateSurface->Type == D3DRTYPE_VOLUMETEXTURE)) { pLcl->lpGbl->lSlicePitch = pCreateSurface->pSList[index].iSlicePitch; }
return pLcl; }
void SwDDICreateSurfaceEx(LPDDRAWI_DIRECTDRAW_LCL pDrv, LPDDRAWI_DDRAWSURFACE_LCL pLcl) { PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp; DDHAL_CREATESURFACEEXDATA CreateExData;
if ((pLcl != NULL) && (pCallbacks->CreateSurfaceEx != NULL)) { CreateExData.dwFlags = 0; CreateExData.lpDDLcl = pDrv; CreateExData.lpDDSLcl = pLcl;
pCallbacks->CreateSurfaceEx(&CreateExData); } }
HRESULT SwDDICreateSurface(PD3D8_CREATESURFACEDATA pCreateSurface, DD_SURFACE_LOCAL* pDDSurfaceLocal, DD_SURFACE_GLOBAL* pDDSurfaceGlobal, DD_SURFACE_MORE* pDDSurfaceMore) { LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)pCreateSurface->hDD)->pDD; DDHAL_CREATESURFACEDATA CreateSurfaceData; PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp; DWORD dwRet = DDHAL_DRIVER_NOTHANDLED; DDSURFACEDESC2 SurfaceDesc; DWORD i;
if (pCallbacks->CreateSurface) { memset(&CreateSurfaceData, 0, sizeof(CreateSurfaceData)); CreateSurfaceData.lpDD = pDrv->lpGbl; CreateSurfaceData.lpDDSurfaceDesc = (DDSURFACEDESC*) &SurfaceDesc; CreateSurfaceData.lplpSList = NULL; CreateSurfaceData.dwSCnt = pCreateSurface->dwSCnt; CreateSurfaceData.lplpSList = (LPDDRAWI_DDRAWSURFACE_LCL*) MemAlloc(sizeof(LPDDRAWI_DDRAWSURFACE_LCL) * CreateSurfaceData.dwSCnt); if (CreateSurfaceData.lplpSList == NULL) { return E_OUTOFMEMORY; }
// Build a surface desc
RtlZeroMemory(&SurfaceDesc, sizeof(SurfaceDesc)); SurfaceDesc.dwSize = sizeof(SurfaceDesc); SurfaceDesc.ddsCaps.dwCaps = pDDSurfaceLocal[0].ddsCaps.dwCaps; SurfaceDesc.ddpfPixelFormat = pDDSurfaceGlobal[0].ddpfSurface; if (pCreateSurface->Type == D3DRTYPE_TEXTURE) { SurfaceDesc.dwMipMapCount = pCreateSurface->dwSCnt; } else if (pCreateSurface->dwSCnt > 1) { SurfaceDesc.dwBackBufferCount = pCreateSurface->dwSCnt - 1; SurfaceDesc.dwFlags |= DDSD_BACKBUFFERCOUNT; } SurfaceDesc.dwHeight = pDDSurfaceGlobal[0].wHeight; SurfaceDesc.dwWidth = pDDSurfaceGlobal[0].wWidth; SurfaceDesc.dwFlags |= DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; if (pDDSurfaceLocal[0].dwFlags & DDRAWISURF_HASPIXELFORMAT) { SurfaceDesc.dwFlags |= DDSD_PIXELFORMAT; } if (pCreateSurface->Type == D3DRTYPE_VERTEXBUFFER) { SurfaceDesc.dwFVF = pCreateSurface->dwFVF; SurfaceDesc.dwFlags |= DDSD_FVF; }
// Have to build a heavy weight surface structure that the driver
// can understand
for (i = 0; i < CreateSurfaceData.dwSCnt; i++) { CreateSurfaceData.lplpSList[i] = ((PDDSURFHANDLE)pCreateSurface->pSList[i].hKernelHandle)->pLcl; }
dwRet = pCallbacks->CreateSurface(&CreateSurfaceData);
// Now copy the fpVidMem and the pitch that the driver setup
// back to the permanent structures
for (i = 0; i < CreateSurfaceData.dwSCnt; i++) { pCreateSurface->pSList[i].pbPixels = (BYTE*) CreateSurfaceData.lplpSList[i]->lpGbl->fpVidMem; pCreateSurface->pSList[i].iPitch = CreateSurfaceData.lplpSList[i]->lpGbl->lPitch;
if ((pCreateSurface->Type == D3DRTYPE_VOLUME) || (pCreateSurface->Type == D3DRTYPE_VOLUMETEXTURE)) { pCreateSurface->pSList[i].iSlicePitch = CreateSurfaceData.lplpSList[i]->lpGbl->lSlicePitch; }
}
// Now clean everything up
MemFree(CreateSurfaceData.lplpSList);
if (dwRet == DDHAL_DRIVER_NOTHANDLED) { DPF_ERR("Software Driver failed creation of surface"); return E_FAIL; } return CreateSurfaceData.ddRVal; } else { DPF_ERR("Software Driver doesn't support creation of surfaces"); return DDERR_UNSUPPORTED; } }
void SwDDIAttachSurfaces(LPDDRAWI_DDRAWSURFACE_LCL psurf_from_lcl, LPDDRAWI_DDRAWSURFACE_LCL psurf_to_lcl) { LPATTACHLIST pal_from; LPATTACHLIST pal_to;
/*
* allocate attachment structures */ pal_from = & (((SWDDIDDRAWI_LCL*) psurf_to_lcl)->From); pal_to = & (((SWDDIDDRAWI_LCL*) psurf_to_lcl)->To);
/*
* connect the surfaces */ pal_from->lpAttached = psurf_to_lcl; pal_from->dwFlags = DDAL_IMPLICIT; pal_from->lpLink = psurf_from_lcl->lpAttachList; psurf_from_lcl->lpAttachList = pal_from; psurf_from_lcl->dwFlags |= DDRAWISURF_ATTACHED;
pal_to->lpAttached = psurf_from_lcl; pal_to->dwFlags = DDAL_IMPLICIT; pal_to->lpLink = psurf_to_lcl->lpAttachListFrom; psurf_to_lcl->lpAttachListFrom = pal_to; psurf_to_lcl->dwFlags |= DDRAWISURF_ATTACHED_FROM;
}
DWORD WINAPI SwContextCreate(PD3D8_CONTEXTCREATEDATA pCreateContext) { LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)pCreateContext->hDD)->pDD; PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp; D3DHAL_CONTEXTCREATEDATA ContextData;
DWORD dwRet = DDHAL_DRIVER_NOTHANDLED; if (pCallbacks->CreateContext != NULL) { ContextData.lpDDLcl = pDrv; ContextData.lpDDSLcl = ((PDDSURFHANDLE)pCreateContext->hSurface)->pLcl; if (pCreateContext->hDDSZ == NULL) { ContextData.lpDDSZLcl = NULL; } else { ContextData.lpDDSZLcl = ((PDDSURFHANDLE)pCreateContext->hDDSZ)->pLcl; } ContextData.dwPID = pCreateContext->dwPID; ContextData.dwhContext = pCreateContext->dwhContext;
dwRet = pCallbacks->CreateContext(&ContextData);
pCreateContext->dwhContext = ContextData.dwhContext; pCreateContext->ddrval = MapLegacyResult(ContextData.ddrval); }
return dwRet; }
DWORD WINAPI SwDrawPrimitives2(PD3D8_DRAWPRIMITIVES2DATA pdp2data) { LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDSURFHANDLE)pdp2data->hDDCommands)->pDevice->pDD; PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp; D3DHAL_DRAWPRIMITIVES2DATA DP2Data; HRESULT hr; DWORD dwRet;
dwRet = DDHAL_DRIVER_NOTHANDLED; if (pCallbacks->DrawPrimitives2 != NULL) { memcpy(&DP2Data, pdp2data, sizeof(DP2Data)); DP2Data.lpDDCommands = ((PDDSURFHANDLE)pdp2data->hDDCommands)->pLcl; if (!(DP2Data.dwFlags & D3DHALDP2_USERMEMVERTICES)) { DP2Data.lpDDVertex = ((PDDSURFHANDLE)pdp2data->hDDVertex)->pLcl; }
dwRet = pCallbacks->DrawPrimitives2(&DP2Data);
pdp2data->ddrval = DP2Data.ddrval; pdp2data->dwErrorOffset = DP2Data.dwErrorOffset;
// If the call to the driver succeded, swap the buffers if needed and
// perform GetAliasVidmem
if (dwRet == DDHAL_DRIVER_HANDLED && (DP2Data.ddrval == S_OK)) { pdp2data->fpVidMem_CB = 0; pdp2data->dwLinearSize_CB = 0; pdp2data->fpVidMem_VB = 0; pdp2data->dwLinearSize_VB = 0;
if (DP2Data.dwFlags & D3DHALDP2_SWAPCOMMANDBUFFER) { // CONSIDER: Implement VidMem command buffer
}
if ((DP2Data.dwFlags & D3DHALDP2_SWAPVERTEXBUFFER) && !(DP2Data.dwFlags & D3DHALDP2_USERMEMVERTICES)) { pdp2data->fpVidMem_VB = ((PDDSURFHANDLE)pdp2data->hDDVertex)->fpVidMem; pdp2data->dwLinearSize_VB = ((PDDSURFHANDLE)pdp2data->hDDVertex)->dwLinearSize; } }
}
return dwRet; }
DWORD SwDDILock(HANDLE hDD, PDDSURFHANDLE pSurf, DD_LOCKDATA* pLockData) { LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)hDD)->pDD; PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp; DDHAL_LOCKDATA LockData; DWORD dwRet = DDHAL_DRIVER_HANDLED;
LockData.lpDD = pDrv->lpGbl; LockData.lpDDSurface = pSurf->pLcl; LockData.bHasRect = pLockData->bHasRect; LockData.rArea = pLockData->rArea; LockData.dwFlags = pLockData->dwFlags; LockData.ddRVal = DDERR_WASSTILLDRAWING; LockData.lpSurfData = NULL;
pSurf->pLcl->lpGbl->dwUsageCount++; while (LockData.ddRVal == DDERR_WASSTILLDRAWING) { if (pCallbacks->Lock != NULL) { dwRet = pCallbacks->Lock(&LockData); } else { LockData.ddRVal = E_FAIL; } } if (LockData.ddRVal != S_OK) { pSurf->pLcl->lpGbl->dwUsageCount--; }
pLockData->ddRVal = LockData.ddRVal; pLockData->lpSurfData = LockData.lpSurfData;
return dwRet; }
DWORD SwDDIUnlock(HANDLE hDD, PDDSURFHANDLE pSurf, DD_UNLOCKDATA* pUnlockData) { LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)hDD)->pDD; PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp; DDHAL_UNLOCKDATA UnlockData; DWORD dwRet = DDHAL_DRIVER_HANDLED;
UnlockData.lpDD = pDrv->lpGbl; UnlockData.lpDDSurface = pSurf->pLcl; UnlockData.ddRVal = S_OK;
pSurf->pLcl->lpGbl->dwUsageCount--; if (pCallbacks->Unlock != NULL) { dwRet = pCallbacks->Unlock(&UnlockData); }
pUnlockData->ddRVal = UnlockData.ddRVal;
return dwRet; }
void BreakOutstandingLocks(PDDSURFHANDLE pSurf) { DD_UNLOCKDATA UnlockData;
while (pSurf->pLcl->lpGbl->dwUsageCount > 0) { SwDDIUnlock(pSurf->pDevice, pSurf, &UnlockData); } }
DWORD SwDDIDestroySurface(HANDLE hDD, PDDSURFHANDLE pSurf) { LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)hDD)->pDD; PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp; DDHAL_DESTROYSURFACEDATA DestroyData;
DestroyData.lpDD = pDrv->lpGbl; DestroyData.lpDDSurface = pSurf->pLcl; DestroyData.ddRVal = S_OK;
BreakOutstandingLocks(pSurf);
if (pCallbacks->DestroySurface != NULL) { pCallbacks->DestroySurface(&DestroyData); }
return DestroyData.ddRVal; }
LPDDRAWI_DIRECTDRAW_LCL SwDDICreateDirectDraw(void) { LPDDRAWI_DIRECTDRAW_LCL pLcl; LPDDRAWI_DIRECTDRAW_GBL pGbl; BYTE* pTemp;
pLcl = (LPDDRAWI_DIRECTDRAW_LCL)MemAlloc(sizeof(DDRAWI_DIRECTDRAW_LCL) + sizeof(DDRAWI_DIRECTDRAW_GBL)); if (pLcl == NULL) { return NULL; }
pTemp = (BYTE*)pLcl; pTemp += sizeof(DDRAWI_DIRECTDRAW_LCL); pGbl = (LPDDRAWI_DIRECTDRAW_GBL) pTemp; pLcl->lpGbl = pGbl;
pLcl->dwLocalRefCnt = 1; pGbl->dwRefCnt = 1;
return pLcl; }
extern HRESULT WINAPI D3D8GetSWInfo( D3DCAPS8* pCaps, PD3D8_SWCALLBACKS pCallbacks, DWORD* pNumTextures, DDSURFACEDESC** ppTexList );
void SwDDIMungeCaps(HINSTANCE hLibrary, HANDLE hDD, PD3D8_DRIVERCAPS pDriverCaps, PD3D8_CALLBACKS pCallbacks, LPDDSURFACEDESC pTextureFormats, UINT* pcTextureFormats, VOID* pInitFunction ) { PD3D8GetSWInfo pfnGetSWInfo = NULL; D3DCAPS8 swCaps; D3D8_SWCALLBACKS swCallbacks; LPDDRAWI_DIRECTDRAW_LCL pLcl; LPDDRAWI_DIRECTDRAW_GBL pGbl; PDDDEVICEHANDLE pDevice = (PDDDEVICEHANDLE) hDD; DWORD i; DWORD NumTex = 0; DDSURFACEDESC* pTexList = NULL;
// Get the info from the software driver
memset (&swCaps, 0, sizeof(swCaps)); memset (&swCallbacks, 0, sizeof(swCallbacks)); if (hLibrary != NULL) { pfnGetSWInfo = (PD3D8GetSWInfo)GetProcAddress (hLibrary, D3D8HOOK_GETSWINFOPROCNAME); } else { pfnGetSWInfo = (PD3D8GetSWInfo)pInitFunction; }
if ((hLibrary == NULL) && (pDevice->DeviceType == D3DDEVTYPE_REF)) { // No hLibrary means time to fall back on defeatured ref.
DPF(0,"Could not find d3dref8.dll, loading internal defeatured ReferenceDevice, no rendering will take place\n"); D3D8GetSWInfo (&swCaps, &swCallbacks, &NumTex, &pTexList); } else if (pfnGetSWInfo != NULL) { (*pfnGetSWInfo)(&swCaps, &swCallbacks, &NumTex, &pTexList); } // Fill in out DDraw structure with the info that we have
pLcl = pDevice->pDD; pGbl = pLcl->lpGbl; strcpy (pGbl->cDriverName, pDevice->szDeviceName); pGbl->vmiData.dwDisplayWidth = pDriverCaps->DisplayWidth; pGbl->vmiData.dwDisplayHeight = pDriverCaps->DisplayHeight; ConvertToOldFormat(&pGbl->vmiData.ddpfDisplay, pDriverCaps->DisplayFormatWithAlpha);
// Overwite the hardware caps w/ the software caps
memcpy (&pDriverCaps->D3DCaps, &swCaps, sizeof(swCaps)); pDriverCaps->dwFlags |= DDIFLAG_D3DCAPS8;
// Copy over our texture format list if required.
*pcTextureFormats = NumTex; if (pTextureFormats && pTexList) { memcpy( pTextureFormats, pTexList, sizeof (*pTexList) * NumTex); }
// Now change the callback table to point to the ones for the SW drivers
if (swCallbacks.CreateContext == NULL) { pCallbacks->CreateContext = NULL; } else { pCallbacks->CreateContext = SwContextCreate; } pCallbacks->ContextDestroy = (PD3D8DDI_CONTEXTDESTROY) swCallbacks.ContextDestroy; pCallbacks->ContextDestroyAll = (PD3D8DDI_CONTEXTDESTROYALL) swCallbacks.ContextDestroyAll; pCallbacks->RenderState = (PD3D8DDI_RENDERSTATE) swCallbacks.RenderState; pCallbacks->RenderPrimitive = (PD3D8DDI_RENDERPRIMITIVE) swCallbacks.RenderPrimitive; if (swCallbacks.DrawPrimitives2 == NULL) { pCallbacks->DrawPrimitives2 = NULL; } else { pCallbacks->DrawPrimitives2 = SwDrawPrimitives2; } pCallbacks->GetDriverState = (PD3D8DDI_GETDRIVERSTATE) swCallbacks.GetDriverState; pCallbacks->ValidateTextureStageState = (PD3D8DDI_VALIDATETEXTURESTAGESTATE) swCallbacks.ValidateTextureStageState; pCallbacks->SceneCapture = (PD3D8DDI_SCENECAPTURE) swCallbacks.SceneCapture; pCallbacks->Clear2 = (PD3D8DDI_CLEAR2) swCallbacks.Clear2;
// Save the original software callbacks so we can call the software driver later
if (pGbl->lpDDCBtmp == NULL) { pGbl->lpDDCBtmp = (LPDDHAL_CALLBACKS) MemAlloc(sizeof(D3D8_SWCALLBACKS)); } if (pGbl->lpDDCBtmp != NULL) { memcpy(pGbl->lpDDCBtmp, &swCallbacks, sizeof(swCallbacks)); } }
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