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530 lines
16 KiB
530 lines
16 KiB
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#include "ddrawpr.h"
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#include <ddrawint.h>
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#include "ddithunk.h"
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#include <d3d8sddi.h>
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typedef struct
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{
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DDRAWI_DDRAWSURFACE_LCL Lcl;
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DDRAWI_DDRAWSURFACE_GBL Gbl;
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DDRAWI_DDRAWSURFACE_MORE More;
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ATTACHLIST From;
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ATTACHLIST To;
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} SWDDIDDRAWI_LCL;
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LPDDRAWI_DDRAWSURFACE_LCL
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SwDDIBuildHeavyWeightSurface (
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LPDDRAWI_DIRECTDRAW_LCL pDDrawLocal,
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PD3D8_CREATESURFACEDATA pCreateSurface,
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DD_SURFACE_LOCAL* pSurfaceLocal,
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DD_SURFACE_GLOBAL* pSurfaceGlobal,
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DD_SURFACE_MORE* pSurfaceMore,
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DWORD index)
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{
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SWDDIDDRAWI_LCL *pSWDDILcl;
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LPDDRAWI_DDRAWSURFACE_LCL pLcl;
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pSWDDILcl = MemAlloc(sizeof(*pSWDDILcl));
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if (pSWDDILcl == NULL)
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{
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return NULL;
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}
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pLcl = &pSWDDILcl->Lcl;
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pLcl->lpGbl = &pSWDDILcl->Gbl;
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pLcl->lpSurfMore = &pSWDDILcl->More;
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memcpy(&pLcl->lpGbl->ddpfSurface, &pSurfaceGlobal->ddpfSurface, sizeof(DDPIXELFORMAT));
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pLcl->lpGbl->wWidth = (WORD) pSurfaceGlobal->wWidth;
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pLcl->lpGbl->wHeight = (WORD) pSurfaceGlobal->wHeight;
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pLcl->ddsCaps = pSurfaceLocal->ddsCaps;
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pLcl->lpSurfMore->ddsCapsEx = pSurfaceMore->ddsCapsEx;
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pLcl->lpSurfMore->dwSurfaceHandle = pSurfaceMore->dwSurfaceHandle;
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pLcl->lpSurfMore->lpDD_lcl = pDDrawLocal;
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pLcl->dwFlags = pSurfaceLocal->dwFlags;
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pLcl->lpGbl->fpVidMem = (FLATPTR) pCreateSurface->pSList[index].pbPixels;
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pLcl->lpGbl->lPitch = pCreateSurface->pSList[index].iPitch;
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if ((pCreateSurface->Type == D3DRTYPE_VOLUME) ||
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(pCreateSurface->Type == D3DRTYPE_VOLUMETEXTURE))
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{
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pLcl->lpGbl->lSlicePitch = pCreateSurface->pSList[index].iSlicePitch;
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}
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return pLcl;
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}
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void
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SwDDICreateSurfaceEx(LPDDRAWI_DIRECTDRAW_LCL pDrv,
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LPDDRAWI_DDRAWSURFACE_LCL pLcl)
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{
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PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp;
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DDHAL_CREATESURFACEEXDATA CreateExData;
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if ((pLcl != NULL) &&
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(pCallbacks->CreateSurfaceEx != NULL))
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{
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CreateExData.dwFlags = 0;
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CreateExData.lpDDLcl = pDrv;
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CreateExData.lpDDSLcl = pLcl;
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pCallbacks->CreateSurfaceEx(&CreateExData);
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}
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}
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HRESULT
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SwDDICreateSurface(PD3D8_CREATESURFACEDATA pCreateSurface,
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DD_SURFACE_LOCAL* pDDSurfaceLocal,
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DD_SURFACE_GLOBAL* pDDSurfaceGlobal,
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DD_SURFACE_MORE* pDDSurfaceMore)
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{
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LPDDRAWI_DIRECTDRAW_LCL pDrv =
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((PDDDEVICEHANDLE)pCreateSurface->hDD)->pDD;
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DDHAL_CREATESURFACEDATA CreateSurfaceData;
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PD3D8_SWCALLBACKS pCallbacks =
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(PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp;
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DWORD dwRet = DDHAL_DRIVER_NOTHANDLED;
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DDSURFACEDESC2 SurfaceDesc;
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DWORD i;
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if (pCallbacks->CreateSurface)
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{
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memset(&CreateSurfaceData, 0, sizeof(CreateSurfaceData));
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CreateSurfaceData.lpDD = pDrv->lpGbl;
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CreateSurfaceData.lpDDSurfaceDesc = (DDSURFACEDESC*) &SurfaceDesc;
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CreateSurfaceData.lplpSList = NULL;
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CreateSurfaceData.dwSCnt = pCreateSurface->dwSCnt;
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CreateSurfaceData.lplpSList = (LPDDRAWI_DDRAWSURFACE_LCL*)
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MemAlloc(sizeof(LPDDRAWI_DDRAWSURFACE_LCL) * CreateSurfaceData.dwSCnt);
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if (CreateSurfaceData.lplpSList == NULL)
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{
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return E_OUTOFMEMORY;
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}
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// Build a surface desc
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RtlZeroMemory(&SurfaceDesc, sizeof(SurfaceDesc));
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SurfaceDesc.dwSize = sizeof(SurfaceDesc);
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SurfaceDesc.ddsCaps.dwCaps = pDDSurfaceLocal[0].ddsCaps.dwCaps;
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SurfaceDesc.ddpfPixelFormat = pDDSurfaceGlobal[0].ddpfSurface;
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if (pCreateSurface->Type == D3DRTYPE_TEXTURE)
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{
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SurfaceDesc.dwMipMapCount = pCreateSurface->dwSCnt;
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}
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else if (pCreateSurface->dwSCnt > 1)
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{
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SurfaceDesc.dwBackBufferCount = pCreateSurface->dwSCnt - 1;
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SurfaceDesc.dwFlags |= DDSD_BACKBUFFERCOUNT;
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}
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SurfaceDesc.dwHeight = pDDSurfaceGlobal[0].wHeight;
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SurfaceDesc.dwWidth = pDDSurfaceGlobal[0].wWidth;
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SurfaceDesc.dwFlags |= DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
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if (pDDSurfaceLocal[0].dwFlags & DDRAWISURF_HASPIXELFORMAT)
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{
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SurfaceDesc.dwFlags |= DDSD_PIXELFORMAT;
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}
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if (pCreateSurface->Type == D3DRTYPE_VERTEXBUFFER)
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{
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SurfaceDesc.dwFVF = pCreateSurface->dwFVF;
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SurfaceDesc.dwFlags |= DDSD_FVF;
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}
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// Have to build a heavy weight surface structure that the driver
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// can understand
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for (i = 0; i < CreateSurfaceData.dwSCnt; i++)
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{
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CreateSurfaceData.lplpSList[i] =
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((PDDSURFHANDLE)pCreateSurface->pSList[i].hKernelHandle)->pLcl;
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}
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dwRet = pCallbacks->CreateSurface(&CreateSurfaceData);
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// Now copy the fpVidMem and the pitch that the driver setup
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// back to the permanent structures
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for (i = 0; i < CreateSurfaceData.dwSCnt; i++)
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{
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pCreateSurface->pSList[i].pbPixels = (BYTE*)
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CreateSurfaceData.lplpSList[i]->lpGbl->fpVidMem;
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pCreateSurface->pSList[i].iPitch =
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CreateSurfaceData.lplpSList[i]->lpGbl->lPitch;
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if ((pCreateSurface->Type == D3DRTYPE_VOLUME) ||
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(pCreateSurface->Type == D3DRTYPE_VOLUMETEXTURE))
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{
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pCreateSurface->pSList[i].iSlicePitch =
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CreateSurfaceData.lplpSList[i]->lpGbl->lSlicePitch;
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}
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}
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// Now clean everything up
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MemFree(CreateSurfaceData.lplpSList);
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if (dwRet == DDHAL_DRIVER_NOTHANDLED)
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{
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DPF_ERR("Software Driver failed creation of surface");
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return E_FAIL;
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}
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return CreateSurfaceData.ddRVal;
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}
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else
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{
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DPF_ERR("Software Driver doesn't support creation of surfaces");
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return DDERR_UNSUPPORTED;
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}
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}
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void
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SwDDIAttachSurfaces(LPDDRAWI_DDRAWSURFACE_LCL psurf_from_lcl, LPDDRAWI_DDRAWSURFACE_LCL psurf_to_lcl)
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{
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LPATTACHLIST pal_from;
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LPATTACHLIST pal_to;
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/*
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* allocate attachment structures
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*/
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pal_from = & (((SWDDIDDRAWI_LCL*) psurf_to_lcl)->From);
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pal_to = & (((SWDDIDDRAWI_LCL*) psurf_to_lcl)->To);
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/*
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* connect the surfaces
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*/
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pal_from->lpAttached = psurf_to_lcl;
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pal_from->dwFlags = DDAL_IMPLICIT;
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pal_from->lpLink = psurf_from_lcl->lpAttachList;
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psurf_from_lcl->lpAttachList = pal_from;
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psurf_from_lcl->dwFlags |= DDRAWISURF_ATTACHED;
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pal_to->lpAttached = psurf_from_lcl;
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pal_to->dwFlags = DDAL_IMPLICIT;
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pal_to->lpLink = psurf_to_lcl->lpAttachListFrom;
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psurf_to_lcl->lpAttachListFrom = pal_to;
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psurf_to_lcl->dwFlags |= DDRAWISURF_ATTACHED_FROM;
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}
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DWORD WINAPI
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SwContextCreate(PD3D8_CONTEXTCREATEDATA pCreateContext)
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{
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LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)pCreateContext->hDD)->pDD;
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PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp;
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D3DHAL_CONTEXTCREATEDATA ContextData;
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DWORD dwRet = DDHAL_DRIVER_NOTHANDLED;
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if (pCallbacks->CreateContext != NULL)
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{
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ContextData.lpDDLcl = pDrv;
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ContextData.lpDDSLcl = ((PDDSURFHANDLE)pCreateContext->hSurface)->pLcl;
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if (pCreateContext->hDDSZ == NULL)
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{
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ContextData.lpDDSZLcl = NULL;
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}
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else
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{
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ContextData.lpDDSZLcl = ((PDDSURFHANDLE)pCreateContext->hDDSZ)->pLcl;
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}
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ContextData.dwPID = pCreateContext->dwPID;
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ContextData.dwhContext = pCreateContext->dwhContext;
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dwRet = pCallbacks->CreateContext(&ContextData);
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pCreateContext->dwhContext = ContextData.dwhContext;
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pCreateContext->ddrval = MapLegacyResult(ContextData.ddrval);
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}
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return dwRet;
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}
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DWORD WINAPI
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SwDrawPrimitives2(PD3D8_DRAWPRIMITIVES2DATA pdp2data)
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{
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LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDSURFHANDLE)pdp2data->hDDCommands)->pDevice->pDD;
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PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp;
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D3DHAL_DRAWPRIMITIVES2DATA DP2Data;
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HRESULT hr;
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DWORD dwRet;
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dwRet = DDHAL_DRIVER_NOTHANDLED;
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if (pCallbacks->DrawPrimitives2 != NULL)
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{
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memcpy(&DP2Data, pdp2data, sizeof(DP2Data));
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DP2Data.lpDDCommands = ((PDDSURFHANDLE)pdp2data->hDDCommands)->pLcl;
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if (!(DP2Data.dwFlags & D3DHALDP2_USERMEMVERTICES))
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{
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DP2Data.lpDDVertex = ((PDDSURFHANDLE)pdp2data->hDDVertex)->pLcl;
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}
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dwRet = pCallbacks->DrawPrimitives2(&DP2Data);
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pdp2data->ddrval = DP2Data.ddrval;
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pdp2data->dwErrorOffset = DP2Data.dwErrorOffset;
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// If the call to the driver succeded, swap the buffers if needed and
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// perform GetAliasVidmem
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if (dwRet == DDHAL_DRIVER_HANDLED && (DP2Data.ddrval == S_OK))
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{
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pdp2data->fpVidMem_CB = 0;
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pdp2data->dwLinearSize_CB = 0;
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pdp2data->fpVidMem_VB = 0;
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pdp2data->dwLinearSize_VB = 0;
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if (DP2Data.dwFlags & D3DHALDP2_SWAPCOMMANDBUFFER)
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{
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// CONSIDER: Implement VidMem command buffer
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}
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if ((DP2Data.dwFlags & D3DHALDP2_SWAPVERTEXBUFFER) && !(DP2Data.dwFlags & D3DHALDP2_USERMEMVERTICES))
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{
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pdp2data->fpVidMem_VB = ((PDDSURFHANDLE)pdp2data->hDDVertex)->fpVidMem;
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pdp2data->dwLinearSize_VB = ((PDDSURFHANDLE)pdp2data->hDDVertex)->dwLinearSize;
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}
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}
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}
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return dwRet;
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}
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DWORD
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SwDDILock(HANDLE hDD, PDDSURFHANDLE pSurf, DD_LOCKDATA* pLockData)
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{
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LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)hDD)->pDD;
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PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp;
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DDHAL_LOCKDATA LockData;
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DWORD dwRet = DDHAL_DRIVER_HANDLED;
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LockData.lpDD = pDrv->lpGbl;
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LockData.lpDDSurface = pSurf->pLcl;
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LockData.bHasRect = pLockData->bHasRect;
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LockData.rArea = pLockData->rArea;
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LockData.dwFlags = pLockData->dwFlags;
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LockData.ddRVal = DDERR_WASSTILLDRAWING;
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LockData.lpSurfData = NULL;
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pSurf->pLcl->lpGbl->dwUsageCount++;
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while (LockData.ddRVal == DDERR_WASSTILLDRAWING)
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{
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if (pCallbacks->Lock != NULL)
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{
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dwRet = pCallbacks->Lock(&LockData);
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}
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else
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{
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LockData.ddRVal = E_FAIL;
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}
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}
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if (LockData.ddRVal != S_OK)
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{
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pSurf->pLcl->lpGbl->dwUsageCount--;
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}
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pLockData->ddRVal = LockData.ddRVal;
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pLockData->lpSurfData = LockData.lpSurfData;
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return dwRet;
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}
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DWORD
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SwDDIUnlock(HANDLE hDD, PDDSURFHANDLE pSurf, DD_UNLOCKDATA* pUnlockData)
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{
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LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)hDD)->pDD;
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PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp;
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DDHAL_UNLOCKDATA UnlockData;
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DWORD dwRet = DDHAL_DRIVER_HANDLED;
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UnlockData.lpDD = pDrv->lpGbl;
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UnlockData.lpDDSurface = pSurf->pLcl;
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UnlockData.ddRVal = S_OK;
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pSurf->pLcl->lpGbl->dwUsageCount--;
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if (pCallbacks->Unlock != NULL)
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{
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dwRet = pCallbacks->Unlock(&UnlockData);
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}
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pUnlockData->ddRVal = UnlockData.ddRVal;
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return dwRet;
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}
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void BreakOutstandingLocks(PDDSURFHANDLE pSurf)
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{
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DD_UNLOCKDATA UnlockData;
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while (pSurf->pLcl->lpGbl->dwUsageCount > 0)
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{
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SwDDIUnlock(pSurf->pDevice, pSurf, &UnlockData);
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}
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}
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DWORD
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SwDDIDestroySurface(HANDLE hDD, PDDSURFHANDLE pSurf)
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{
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LPDDRAWI_DIRECTDRAW_LCL pDrv = ((PDDDEVICEHANDLE)hDD)->pDD;
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PD3D8_SWCALLBACKS pCallbacks = (PD3D8_SWCALLBACKS)pDrv->lpGbl->lpDDCBtmp;
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DDHAL_DESTROYSURFACEDATA DestroyData;
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DestroyData.lpDD = pDrv->lpGbl;
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DestroyData.lpDDSurface = pSurf->pLcl;
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DestroyData.ddRVal = S_OK;
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BreakOutstandingLocks(pSurf);
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if (pCallbacks->DestroySurface != NULL)
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{
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pCallbacks->DestroySurface(&DestroyData);
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}
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return DestroyData.ddRVal;
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}
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LPDDRAWI_DIRECTDRAW_LCL
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SwDDICreateDirectDraw(void)
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{
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LPDDRAWI_DIRECTDRAW_LCL pLcl;
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LPDDRAWI_DIRECTDRAW_GBL pGbl;
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BYTE* pTemp;
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pLcl = (LPDDRAWI_DIRECTDRAW_LCL)MemAlloc(sizeof(DDRAWI_DIRECTDRAW_LCL) +
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sizeof(DDRAWI_DIRECTDRAW_GBL));
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if (pLcl == NULL)
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{
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return NULL;
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}
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pTemp = (BYTE*)pLcl;
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pTemp += sizeof(DDRAWI_DIRECTDRAW_LCL);
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pGbl = (LPDDRAWI_DIRECTDRAW_GBL) pTemp;
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pLcl->lpGbl = pGbl;
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pLcl->dwLocalRefCnt = 1;
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pGbl->dwRefCnt = 1;
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return pLcl;
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}
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extern HRESULT WINAPI
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D3D8GetSWInfo( D3DCAPS8* pCaps, PD3D8_SWCALLBACKS pCallbacks,
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DWORD* pNumTextures, DDSURFACEDESC** ppTexList );
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void
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SwDDIMungeCaps(HINSTANCE hLibrary, HANDLE hDD,
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PD3D8_DRIVERCAPS pDriverCaps,
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PD3D8_CALLBACKS pCallbacks,
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LPDDSURFACEDESC pTextureFormats,
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UINT* pcTextureFormats,
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VOID* pInitFunction
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)
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{
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PD3D8GetSWInfo pfnGetSWInfo = NULL;
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D3DCAPS8 swCaps;
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D3D8_SWCALLBACKS swCallbacks;
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LPDDRAWI_DIRECTDRAW_LCL pLcl;
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LPDDRAWI_DIRECTDRAW_GBL pGbl;
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PDDDEVICEHANDLE pDevice = (PDDDEVICEHANDLE) hDD;
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DWORD i;
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DWORD NumTex = 0;
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DDSURFACEDESC* pTexList = NULL;
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// Get the info from the software driver
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memset (&swCaps, 0, sizeof(swCaps));
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memset (&swCallbacks, 0, sizeof(swCallbacks));
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if (hLibrary != NULL)
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{
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pfnGetSWInfo = (PD3D8GetSWInfo)GetProcAddress (hLibrary, D3D8HOOK_GETSWINFOPROCNAME);
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}
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else
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{
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pfnGetSWInfo = (PD3D8GetSWInfo)pInitFunction;
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}
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if ((hLibrary == NULL) && (pDevice->DeviceType == D3DDEVTYPE_REF))
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{
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// No hLibrary means time to fall back on defeatured ref.
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DPF(0,"Could not find d3dref8.dll, loading internal defeatured ReferenceDevice, no rendering will take place\n");
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D3D8GetSWInfo (&swCaps, &swCallbacks, &NumTex, &pTexList);
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}
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else if (pfnGetSWInfo != NULL)
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{
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(*pfnGetSWInfo)(&swCaps, &swCallbacks, &NumTex, &pTexList);
|
|
}
|
|
|
|
// Fill in out DDraw structure with the info that we have
|
|
|
|
pLcl = pDevice->pDD;
|
|
pGbl = pLcl->lpGbl;
|
|
strcpy (pGbl->cDriverName, pDevice->szDeviceName);
|
|
pGbl->vmiData.dwDisplayWidth = pDriverCaps->DisplayWidth;
|
|
pGbl->vmiData.dwDisplayHeight = pDriverCaps->DisplayHeight;
|
|
ConvertToOldFormat(&pGbl->vmiData.ddpfDisplay, pDriverCaps->DisplayFormatWithAlpha);
|
|
|
|
// Overwite the hardware caps w/ the software caps
|
|
memcpy (&pDriverCaps->D3DCaps, &swCaps, sizeof(swCaps));
|
|
pDriverCaps->dwFlags |= DDIFLAG_D3DCAPS8;
|
|
|
|
// Copy over our texture format list if required.
|
|
*pcTextureFormats = NumTex;
|
|
if (pTextureFormats && pTexList)
|
|
{
|
|
memcpy(
|
|
pTextureFormats,
|
|
pTexList,
|
|
sizeof (*pTexList) * NumTex);
|
|
}
|
|
|
|
|
|
// Now change the callback table to point to the ones for the SW drivers
|
|
|
|
if (swCallbacks.CreateContext == NULL)
|
|
{
|
|
pCallbacks->CreateContext = NULL;
|
|
}
|
|
else
|
|
{
|
|
pCallbacks->CreateContext = SwContextCreate;
|
|
}
|
|
pCallbacks->ContextDestroy = (PD3D8DDI_CONTEXTDESTROY) swCallbacks.ContextDestroy;
|
|
pCallbacks->ContextDestroyAll = (PD3D8DDI_CONTEXTDESTROYALL) swCallbacks.ContextDestroyAll;
|
|
pCallbacks->RenderState = (PD3D8DDI_RENDERSTATE) swCallbacks.RenderState;
|
|
pCallbacks->RenderPrimitive = (PD3D8DDI_RENDERPRIMITIVE) swCallbacks.RenderPrimitive;
|
|
if (swCallbacks.DrawPrimitives2 == NULL)
|
|
{
|
|
pCallbacks->DrawPrimitives2 = NULL;
|
|
}
|
|
else
|
|
{
|
|
pCallbacks->DrawPrimitives2 = SwDrawPrimitives2;
|
|
}
|
|
pCallbacks->GetDriverState = (PD3D8DDI_GETDRIVERSTATE) swCallbacks.GetDriverState;
|
|
pCallbacks->ValidateTextureStageState = (PD3D8DDI_VALIDATETEXTURESTAGESTATE) swCallbacks.ValidateTextureStageState;
|
|
pCallbacks->SceneCapture = (PD3D8DDI_SCENECAPTURE) swCallbacks.SceneCapture;
|
|
pCallbacks->Clear2 = (PD3D8DDI_CLEAR2) swCallbacks.Clear2;
|
|
|
|
// Save the original software callbacks so we can call the software driver later
|
|
|
|
if (pGbl->lpDDCBtmp == NULL)
|
|
{
|
|
pGbl->lpDDCBtmp = (LPDDHAL_CALLBACKS) MemAlloc(sizeof(D3D8_SWCALLBACKS));
|
|
}
|
|
if (pGbl->lpDDCBtmp != NULL)
|
|
{
|
|
memcpy(pGbl->lpDDCBtmp, &swCallbacks, sizeof(swCallbacks));
|
|
}
|
|
}
|
|
|
|
|