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/*---------------------------------------------------------------------*\
* * WOW v1.0 * * Copyright (c) 1991, Microsoft Corporation * * WMMEDIA.C * WOW32 16-bit MultiMedia API support * * Contains: * General support apis * Timer support apis * MCI apis * * History: * Created 21-Jan-1992 by Mike Tricker (MikeTri), after jeffpar * Changed 15-Jul-1992 by Mike Tricker (MikeTri), fixing GetDevCaps calls * 26-Jul-1992 by Stephen Estrop (StephenE) thunks for mciSendCommand * 30-Jul-1992 by Mike Tricker (MikeTri), fixing Wave/Midi/MMIO * 03-Aug-1992 by Mike Tricker (MikeTri), added proper error handling * 08-Oct-1992 by StephenE used correct thunk macro for UINT's * also split file into 3 because it was getting to big. * \*---------------------------------------------------------------------*/
//
// We define NO_STRICT so that the compiler doesn't moan and groan when
// I use the FARPROC type for the Multi-Media api loading.
//
#define NO_STRICT
#define OEMRESOURCE
#include "precomp.h"
#pragma hdrstop
#include <stdlib.h>
MODNAME(wmmedia.c);
PCALLBACK_DATA pCallBackData; // A 32 bit ptr to the 16 bit callback data
CRITICAL_SECTION mmCriticalSection; CRITICAL_SECTION mmHandleCriticalSection;
//
// All this stuff is required for the dynamic linking of Multi-Media to WOW32
//
HANDLE hWinmm = NULL; FARPROC mmAPIEatCmdEntry = NULL; FARPROC mmAPIGetParamSize = NULL; FARPROC mmAPIUnlockCmdTable = NULL; FARPROC mmAPISendCmdW = NULL; FARPROC mmAPIFindCmdItem = NULL; FARPROC mmAPIGetYieldProc = NULL;
VOID FASTCALL Set_MultiMedia_16bit_Directory( PVDMFRAME pFrame );
/*++
GENERIC FUNCTION PROTOTYPE: ==========================
ULONG FASTCALL WMM32<function name>(PVDMFRAME pFrame) { ULONG ul; register P<function name>16 parg16;
GETARGPTR(pFrame, sizeof(<function name>16), parg16);
<get any other required pointers into 16 bit space>
ALLOCVDMPTR GETVDMPTR GETMISCPTR et cetera
<copy any complex structures from 16 bit -> 32 bit space> <ALWAYS use the FETCHxxx macros>
ul = GET<return type>16(<function name>(parg16->f1, : : parg16->f<n>);
<copy any complex structures from 32 -> 16 bit space> <ALWAYS use the STORExxx macros>
<free any pointers to 16 bit space you previously got>
<flush any areas of 16 bit memory if they were written to>
FLUSHVDMPTR
FREEARGPTR(parg16); RETURN(ul); }
NOTE:
The VDM frame is automatically set up, with all the function parameters available via parg16->f<number>.
Handles must ALWAYS be mapped for 16 -> 32 -> 16 space via the mapping tables laid out in WALIAS.C.
Any storage you allocate must be freed (eventually...).
Further to that - if a thunk which allocates memory fails in the 32 bit call then it must free that memory.
Also, never update structures in 16 bit land if the 32 bit call fails.
--*/
/* ---------------------------------------------------------------------
** General Support API's ** --------------------------------------------------------------------- */
/*****************************Private*Routine******************************\
* WMM32CallProc32 * * * * History: * dd-mm-94 - StephenE - Created * \**************************************************************************/ ULONG FASTCALL WMM32CallProc32( PVDMFRAME pFrame ) { register DWORD dwReturn; PMMCALLPROC3216 parg16;
GETARGPTR(pFrame, sizeof(PMMCALLPROC32), parg16);
// Don't call to Zero
if (parg16->lpProcAddress == 0) { LOGDEBUG(LOG_ALWAYS,("MMCallProc32 - Error calling to 0 not allowed")); return(0); }
//
// Make sure we have the correct 16 bit directory set.
//
if (parg16->fSetCurrentDirectory != 0) {
UpdateDosCurrentDirectory(DIR_DOS_TO_NT);
}
dwReturn = ((FARPROC)parg16->lpProcAddress)( parg16->p5, parg16->p4, parg16->p3, parg16->p2, parg16->p1);
FREEARGPTR(parg16); return dwReturn; }
/******************************Public*Routine******************************\
* WOW32ResolveMemory * * Enable multi-media (and others) to reliably map memory from 16 bit land * to 32 bit land. * * History: * dd-mm-93 - StephenE - Created * \**************************************************************************/ LPVOID APIENTRY WOW32ResolveMemory( VPVOID vp ) { LPVOID lpReturn;
GETMISCPTR( vp, lpReturn ); return lpReturn; }
/**********************************************************************\
* WOW32ResolveHandle * * This is a general purpose handle mapping function. It allows WOW thunk * extensions to get access to 32 bit handles given a 16 bit handle. * \**********************************************************************/ BOOL APIENTRY WOW32ResolveHandle( UINT uHandleType, UINT uMappingDirection, WORD wHandle16_In, LPWORD lpwHandle16_Out, DWORD dwHandle32_In, LPDWORD lpdwHandle32_Out ) { BOOL fReturn = FALSE; DWORD dwHandle32; WORD wHandle16; static FARPROC mmAPI = NULL;
GET_MULTIMEDIA_API( "WOW32ResolveMultiMediaHandle", mmAPI, MMSYSERR_NODRIVER );
if ( uMappingDirection == WOW32_DIR_16IN_32OUT ) {
switch ( uHandleType ) {
case WOW32_USER_HANDLE: dwHandle32 = (DWORD)USER32( wHandle16_In ); break;
case WOW32_GDI_HANDLE: dwHandle32 = (DWORD)GDI32( wHandle16_In ); break;
case WOW32_WAVEIN_HANDLE: case WOW32_WAVEOUT_HANDLE: case WOW32_MIDIOUT_HANDLE: case WOW32_MIDIIN_HANDLE: (*mmAPI)( uHandleType, uMappingDirection, wHandle16_In, lpwHandle16_Out, dwHandle32_In, lpdwHandle32_Out ); dwHandle32 = 0; fReturn = TRUE; break; }
/*
** Protect ourself from being given a duff pointer. */ try {
if ( dwHandle32 ) {
if ( *lpdwHandle32_Out = dwHandle32 ) { fReturn = TRUE; } else { fReturn = FALSE; }
}
} except( EXCEPTION_EXECUTE_HANDLER ) { fReturn = FALSE; } } else if ( uMappingDirection == WOW32_DIR_32IN_16OUT ) {
switch ( uHandleType ) {
case WOW32_USER_HANDLE: wHandle16 = (WORD)USER16( dwHandle32_In ); break;
case WOW32_GDI_HANDLE: wHandle16 = (WORD)GDI16( dwHandle32_In ); break;
case WOW32_WAVEIN_HANDLE: case WOW32_WAVEOUT_HANDLE: case WOW32_MIDIOUT_HANDLE: case WOW32_MIDIIN_HANDLE: (*mmAPI)( uHandleType, uMappingDirection, wHandle16_In, lpwHandle16_Out, dwHandle32_In, lpdwHandle32_Out ); wHandle16 = 0; fReturn = TRUE; break; }
/*
** Protect ourself from being given a duff pointer. */ try { if ( wHandle16 ) { if ( *lpwHandle16_Out = wHandle16 ) { fReturn = TRUE; } else { fReturn = FALSE; } }
} except( EXCEPTION_EXECUTE_HANDLER ) { fReturn = FALSE; } } return fReturn; }
/**********************************************************************\
* * WOW32DriverCallback * * Callback stub, which invokes the "real" 16 bit callback. * The parameters to this function must be in the format that the 16 bit * code expects, i.e. all handles must be 16 bit handles, all addresses must * be 16:16 ones. * * * It is possible that this function will have been called with the * DCB_WINDOW set in which case the 16 bit interrupt handler will call * PostMessage. Howver, it is much more efficient if PostMessage is called * from the 32 bit side. * \**********************************************************************/ BOOL APIENTRY WOW32DriverCallback( DWORD dwCallback, DWORD dwFlags, WORD wID, WORD wMsg, DWORD dwUser, DWORD dw1, DWORD dw2 ) { static FARPROC mmAPI = NULL;
GET_MULTIMEDIA_API( "WOW32DriverCallback", mmAPI, MMSYSERR_NODRIVER );
/*
** Just pass the call onto winmm */ return (*mmAPI)( dwCallback, dwFlags, wID, wMsg, dwUser, dw1, dw2 ); }
/**********************************************************************\
* * Get_MultiMedia_ProcAddress * * This function gets the address of the given Multi-Media api. It loads * Winmm.dll if this it has not already been loaded. * \**********************************************************************/ FARPROC Get_MultiMedia_ProcAddress( LPSTR lpstrProcName ) { /*
** Either this is the first time this function has been called ** or the Multi-Media sub-system is in a bad way. */ if ( hWinmm == NULL ) {
// dprintf2(( "Attempting to load WINMM.DLL" ));
hWinmm = SafeLoadLibrary( "WINMM.DLL" );
if ( hWinmm == NULL ) {
/* Looks like the Multi-Media sub-system is in a bad way */ // dprintf2(( "FAILED TO LOAD WINMM.DLL!!" ));
return NULL; }
}
return GetProcAddress( hWinmm, lpstrProcName );
}
/**********************************************************************\
* * WOWDelayTimeGetTime * * on faster machines timeGetTime can return the same value * and some apps will take diff (0) to divide and fault * to prevent that check if it is one * of the known apps that do that and sleep if necessary * * \**********************************************************************/ BOOL APIENTRY WOWDelayTimeGetTime(void) { if(CURRENTPTD()->dwWOWCompatFlags2 & WOWCF2_DELAYTIMEGETTIME) { Sleep(1); return 1; } return 0; }
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