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387 lines
10 KiB
387 lines
10 KiB
/*---------------------------------------------------------------------*\
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*
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* WOW v1.0
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*
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* Copyright (c) 1991, Microsoft Corporation
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*
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* WMMEDIA.C
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* WOW32 16-bit MultiMedia API support
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*
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* Contains:
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* General support apis
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* Timer support apis
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* MCI apis
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*
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* History:
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* Created 21-Jan-1992 by Mike Tricker (MikeTri), after jeffpar
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* Changed 15-Jul-1992 by Mike Tricker (MikeTri), fixing GetDevCaps calls
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* 26-Jul-1992 by Stephen Estrop (StephenE) thunks for mciSendCommand
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* 30-Jul-1992 by Mike Tricker (MikeTri), fixing Wave/Midi/MMIO
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* 03-Aug-1992 by Mike Tricker (MikeTri), added proper error handling
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* 08-Oct-1992 by StephenE used correct thunk macro for UINT's
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* also split file into 3 because it was getting to big.
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*
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\*---------------------------------------------------------------------*/
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//
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// We define NO_STRICT so that the compiler doesn't moan and groan when
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// I use the FARPROC type for the Multi-Media api loading.
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//
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#define NO_STRICT
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#define OEMRESOURCE
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#include "precomp.h"
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#pragma hdrstop
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#include <stdlib.h>
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MODNAME(wmmedia.c);
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PCALLBACK_DATA pCallBackData; // A 32 bit ptr to the 16 bit callback data
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CRITICAL_SECTION mmCriticalSection;
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CRITICAL_SECTION mmHandleCriticalSection;
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//
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// All this stuff is required for the dynamic linking of Multi-Media to WOW32
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//
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HANDLE hWinmm = NULL;
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FARPROC mmAPIEatCmdEntry = NULL;
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FARPROC mmAPIGetParamSize = NULL;
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FARPROC mmAPIUnlockCmdTable = NULL;
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FARPROC mmAPISendCmdW = NULL;
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FARPROC mmAPIFindCmdItem = NULL;
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FARPROC mmAPIGetYieldProc = NULL;
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VOID FASTCALL Set_MultiMedia_16bit_Directory( PVDMFRAME pFrame );
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/*++
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GENERIC FUNCTION PROTOTYPE:
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==========================
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ULONG FASTCALL WMM32<function name>(PVDMFRAME pFrame)
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{
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ULONG ul;
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register P<function name>16 parg16;
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GETARGPTR(pFrame, sizeof(<function name>16), parg16);
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<get any other required pointers into 16 bit space>
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ALLOCVDMPTR
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GETVDMPTR
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GETMISCPTR
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et cetera
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<copy any complex structures from 16 bit -> 32 bit space>
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<ALWAYS use the FETCHxxx macros>
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ul = GET<return type>16(<function name>(parg16->f1,
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:
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:
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parg16->f<n>);
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<copy any complex structures from 32 -> 16 bit space>
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<ALWAYS use the STORExxx macros>
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<free any pointers to 16 bit space you previously got>
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<flush any areas of 16 bit memory if they were written to>
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FLUSHVDMPTR
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FREEARGPTR(parg16);
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RETURN(ul);
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}
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NOTE:
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The VDM frame is automatically set up, with all the function parameters
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available via parg16->f<number>.
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Handles must ALWAYS be mapped for 16 -> 32 -> 16 space via the mapping tables
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laid out in WALIAS.C.
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Any storage you allocate must be freed (eventually...).
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Further to that - if a thunk which allocates memory fails in the 32 bit call
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then it must free that memory.
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Also, never update structures in 16 bit land if the 32 bit call fails.
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--*/
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/* ---------------------------------------------------------------------
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** General Support API's
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** ---------------------------------------------------------------------
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*/
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/*****************************Private*Routine******************************\
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* WMM32CallProc32
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*
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*
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*
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* History:
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* dd-mm-94 - StephenE - Created
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*
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\**************************************************************************/
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ULONG FASTCALL
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WMM32CallProc32(
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PVDMFRAME pFrame
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)
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{
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register DWORD dwReturn;
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PMMCALLPROC3216 parg16;
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GETARGPTR(pFrame, sizeof(PMMCALLPROC32), parg16);
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// Don't call to Zero
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if (parg16->lpProcAddress == 0) {
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LOGDEBUG(LOG_ALWAYS,("MMCallProc32 - Error calling to 0 not allowed"));
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return(0);
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}
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//
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// Make sure we have the correct 16 bit directory set.
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//
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if (parg16->fSetCurrentDirectory != 0) {
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UpdateDosCurrentDirectory(DIR_DOS_TO_NT);
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}
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dwReturn = ((FARPROC)parg16->lpProcAddress)( parg16->p5, parg16->p4,
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parg16->p3, parg16->p2,
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parg16->p1);
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FREEARGPTR(parg16);
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return dwReturn;
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}
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/******************************Public*Routine******************************\
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* WOW32ResolveMemory
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*
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* Enable multi-media (and others) to reliably map memory from 16 bit land
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* to 32 bit land.
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*
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* History:
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* dd-mm-93 - StephenE - Created
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*
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\**************************************************************************/
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LPVOID APIENTRY
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WOW32ResolveMemory(
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VPVOID vp
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)
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{
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LPVOID lpReturn;
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GETMISCPTR( vp, lpReturn );
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return lpReturn;
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}
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/**********************************************************************\
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* WOW32ResolveHandle
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*
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* This is a general purpose handle mapping function. It allows WOW thunk
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* extensions to get access to 32 bit handles given a 16 bit handle.
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*
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\**********************************************************************/
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BOOL APIENTRY WOW32ResolveHandle( UINT uHandleType, UINT uMappingDirection,
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WORD wHandle16_In, LPWORD lpwHandle16_Out,
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DWORD dwHandle32_In, LPDWORD lpdwHandle32_Out )
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{
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BOOL fReturn = FALSE;
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DWORD dwHandle32;
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WORD wHandle16;
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static FARPROC mmAPI = NULL;
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GET_MULTIMEDIA_API( "WOW32ResolveMultiMediaHandle", mmAPI,
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MMSYSERR_NODRIVER );
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if ( uMappingDirection == WOW32_DIR_16IN_32OUT ) {
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switch ( uHandleType ) {
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case WOW32_USER_HANDLE:
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dwHandle32 = (DWORD)USER32( wHandle16_In );
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break;
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case WOW32_GDI_HANDLE:
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dwHandle32 = (DWORD)GDI32( wHandle16_In );
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break;
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case WOW32_WAVEIN_HANDLE:
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case WOW32_WAVEOUT_HANDLE:
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case WOW32_MIDIOUT_HANDLE:
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case WOW32_MIDIIN_HANDLE:
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(*mmAPI)( uHandleType, uMappingDirection, wHandle16_In,
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lpwHandle16_Out, dwHandle32_In, lpdwHandle32_Out );
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dwHandle32 = 0;
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fReturn = TRUE;
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break;
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}
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/*
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** Protect ourself from being given a duff pointer.
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*/
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try {
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if ( dwHandle32 ) {
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if ( *lpdwHandle32_Out = dwHandle32 ) {
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fReturn = TRUE;
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}
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else {
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fReturn = FALSE;
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}
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}
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} except( EXCEPTION_EXECUTE_HANDLER ) {
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fReturn = FALSE;
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}
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}
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else if ( uMappingDirection == WOW32_DIR_32IN_16OUT ) {
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switch ( uHandleType ) {
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case WOW32_USER_HANDLE:
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wHandle16 = (WORD)USER16( dwHandle32_In );
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break;
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case WOW32_GDI_HANDLE:
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wHandle16 = (WORD)GDI16( dwHandle32_In );
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break;
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case WOW32_WAVEIN_HANDLE:
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case WOW32_WAVEOUT_HANDLE:
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case WOW32_MIDIOUT_HANDLE:
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case WOW32_MIDIIN_HANDLE:
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(*mmAPI)( uHandleType, uMappingDirection, wHandle16_In,
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lpwHandle16_Out, dwHandle32_In, lpdwHandle32_Out );
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wHandle16 = 0;
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fReturn = TRUE;
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break;
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}
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/*
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** Protect ourself from being given a duff pointer.
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*/
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try {
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if ( wHandle16 ) {
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if ( *lpwHandle16_Out = wHandle16 ) {
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fReturn = TRUE;
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}
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else {
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fReturn = FALSE;
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}
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}
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} except( EXCEPTION_EXECUTE_HANDLER ) {
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fReturn = FALSE;
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}
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}
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return fReturn;
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}
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/**********************************************************************\
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*
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* WOW32DriverCallback
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*
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* Callback stub, which invokes the "real" 16 bit callback.
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* The parameters to this function must be in the format that the 16 bit
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* code expects, i.e. all handles must be 16 bit handles, all addresses must
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* be 16:16 ones.
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*
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*
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* It is possible that this function will have been called with the
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* DCB_WINDOW set in which case the 16 bit interrupt handler will call
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* PostMessage. Howver, it is much more efficient if PostMessage is called
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* from the 32 bit side.
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*
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\**********************************************************************/
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BOOL APIENTRY WOW32DriverCallback( DWORD dwCallback, DWORD dwFlags,
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WORD wID, WORD wMsg,
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DWORD dwUser, DWORD dw1, DWORD dw2 )
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{
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static FARPROC mmAPI = NULL;
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GET_MULTIMEDIA_API( "WOW32DriverCallback", mmAPI, MMSYSERR_NODRIVER );
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/*
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** Just pass the call onto winmm
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*/
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return (*mmAPI)( dwCallback, dwFlags, wID, wMsg, dwUser, dw1, dw2 );
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}
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/**********************************************************************\
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*
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* Get_MultiMedia_ProcAddress
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*
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* This function gets the address of the given Multi-Media api. It loads
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* Winmm.dll if this it has not already been loaded.
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*
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\**********************************************************************/
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FARPROC Get_MultiMedia_ProcAddress( LPSTR lpstrProcName )
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{
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/*
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** Either this is the first time this function has been called
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** or the Multi-Media sub-system is in a bad way.
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*/
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if ( hWinmm == NULL ) {
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// dprintf2(( "Attempting to load WINMM.DLL" ));
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hWinmm = SafeLoadLibrary( "WINMM.DLL" );
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if ( hWinmm == NULL ) {
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/* Looks like the Multi-Media sub-system is in a bad way */
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// dprintf2(( "FAILED TO LOAD WINMM.DLL!!" ));
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return NULL;
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}
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}
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return GetProcAddress( hWinmm, lpstrProcName );
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}
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/**********************************************************************\
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*
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* WOWDelayTimeGetTime
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*
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* on faster machines timeGetTime can return the same value
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* and some apps will take diff (0) to divide and fault
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* to prevent that check if it is one
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* of the known apps that do that and sleep if necessary
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*
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*
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\**********************************************************************/
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BOOL APIENTRY WOWDelayTimeGetTime(void)
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{
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if(CURRENTPTD()->dwWOWCompatFlags2 & WOWCF2_DELAYTIMEGETTIME) {
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Sleep(1);
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return 1;
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}
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return 0;
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}
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