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/******************************Module*Header*******************************\
* Module Name: ddraw.c * * Implements all the DirectDraw components for the driver. * * Copyright (c) 1995-1996 Microsoft Corporation \**************************************************************************/
#include "precomp.h"
// FourCC formats are encoded in reverse because we're little endian:
#define FOURCC_YUY2 '2YUY'
// Worst-case possible number of FIFO entries we'll have to wait for in
// DdBlt for any operation:
#define DDBLT_FIFO_COUNT 7
// NT is kind enough to pre-calculate the 2-d surface offset as a 'hint' so
// that we don't have to do the following, which would be 6 DIVs per blt:
//
// y += (offset / pitch)
// x += (offset % pitch) / bytes_per_pixel
#define convertToGlobalCord(x, y, surf) \
{ \ y += surf->yHint; \ x += surf->xHint; \ }
/******************************Public*Routine******************************\
* VOID vYuvStretch * * Does an expanding stretch blt from a 16-bit YUV surface to video memory. * \**************************************************************************/
VOID vYuvStretch( PDEV* ppdev, RECTL* prclDst, VOID* pvSrc, LONG lDeltaSrc, RECTL* prclSrc) { BYTE* pjBase; BYTE* pjDma; LONG cxMemory; LONG cxDst; LONG cxSrc; LONG cyDst; LONG cySrc; LONG cyWholeDuplicate; LONG lPartialDuplicate; LONG lError; LONG lErrorLimit; LONG xDstLeft; LONG xDstRight; LONG xDstRightFast; LONG yDstTop; LONG xSrcAlign; ULONG cd; BYTE* pjSrc; ULONG ulCmd; LONG lDstAddress; ULONG* pulSrc; ULONG* pulDma; ULONG i; LONG cyDuplicate; LONG cyBreak; LONG iBreak;
pjBase = ppdev->pjBase; cxMemory = ppdev->cxMemory; pjDma = pjBase + DMAWND; ppdev->HopeFlags = SIGN_CACHE; // Only register that's zero when done
cxDst = prclDst->right - prclDst->left; cxSrc = prclSrc->right - prclSrc->left;
cyDst = prclDst->bottom - prclDst->top; cySrc = prclSrc->bottom - prclSrc->top;
ASSERTDD((cySrc <= cyDst) && (cxSrc <= cxDst), "Expanding stretches only may be allowed here");
// We'll be doing the vertical stretching in software, so calculate the
// DDA terms here. We have the luxury of not worrying about overflow
// because DirectDraw limits our coordinate space to 15 bits:
cyWholeDuplicate = (cyDst / cySrc) - 1; lPartialDuplicate = (cyDst % cySrc); lErrorLimit = cySrc; lError = cySrc >> 1;
xDstLeft = prclDst->left; xDstRight = prclDst->right - 1; // Note this is inclusive
yDstTop = prclDst->top; cyDst = prclDst->bottom - prclDst->top;
// Fast WRAM-WRAM blts have a funky requirement for 'FXRIGHT':
switch (ppdev->cjPelSize) { case 1: xDstRightFast = xDstRight | 0x40; break; case 2: xDstRightFast = xDstRight | 0x20; break; case 4: xDstRightFast = xDstRight | 0x10; break; case 3: xDstRightFast = (((xDstRight * 3) + 2) | 0x40) / 3; break; }
// Figure out how many scans we can duplicate before we hit the first
// WRAM boundary:
cyBreak = 0xffff; for (iBreak = 0; iBreak < ppdev->cyBreak; iBreak++) { if (ppdev->ayBreak[iBreak] >= yDstTop) { cyBreak = ppdev->ayBreak[iBreak] - yDstTop; break; } }
CHECK_FIFO_SPACE(pjBase, 8);
CP_WRITE(pjBase, DWG_YDST, yDstTop); CP_WRITE(pjBase, DWG_CXBNDRY, (xDstRight << bfxright_SHIFT) | (xDstLeft));
// Make sure we always read dword-aligned from the source:
xSrcAlign = prclSrc->left & 1; if (xSrcAlign) { xDstLeft -= cxDst / cxSrc; // We guess that Millennium takes ceiling
}
CP_WRITE(pjBase, DWG_FXBNDRY, (xDstRight << bfxright_SHIFT) | (xDstLeft & bfxleft_MASK));
lDstAddress = (yDstTop - 1) * cxMemory + xDstLeft + ppdev->ulYDstOrg;
CP_WRITE(pjBase, DWG_AR5, cxMemory); CP_WRITE(pjBase, DWG_AR3, lDstAddress); CP_WRITE(pjBase, DWG_AR0, lDstAddress + cxDst - 1);
cd = (cxSrc + xSrcAlign + 1) >> 1; pjSrc = (BYTE*) pvSrc + (prclSrc->top * lDeltaSrc) + ((prclSrc->left - xSrcAlign) * 2);
ASSERTDD(((ULONG_PTR) pjSrc & 3) == 0, "Must dword align source");
if (cxDst >= 2 * cxSrc) { ulCmd = opcode_ILOAD_FILTER | atype_RPL | blockm_OFF | bltmod_BUYUV | pattern_OFF | transc_BG_OPAQUE | bop_SRCCOPY | shftzero_ZERO | sgnzero_ZERO;
CP_WRITE(pjBase, DWG_AR2, 2 * cxSrc - 1); CP_WRITE(pjBase, DWG_AR6, 2 * cxSrc - cxDst - 1); } else { ulCmd = opcode_ILOAD_SCALE | atype_RPL | blockm_OFF | bltmod_BUYUV | pattern_OFF | transc_BG_OPAQUE | bop_SRCCOPY | shftzero_ZERO | sgnzero_ZERO;
CP_WRITE(pjBase, DWG_AR2, cxSrc); CP_WRITE(pjBase, DWG_AR6, cxSrc - cxDst); }
do { CHECK_FIFO_SPACE(pjBase, 2); CP_WRITE(pjBase, DWG_DWGCTL, ulCmd); CP_START(pjBase, DWG_LEN, 1);
// Turn on pseudo-DMA so that we can use PCI burst mode:
CHECK_FIFO_SPACE(pjBase, FIFOSIZE); BLT_WRITE_ON(ppdev, pjBase);
pulSrc = (ULONG*) pjSrc; pulDma = (ULONG*) pjDma; pjSrc += lDeltaSrc;
#if defined(_X86_)
__asm mov esi, pulSrc __asm mov edi, pulDma __asm mov ecx, cd __asm rep movsd
#else
for (i = cd; i != 0; i--) { WRITE_REGISTER_ULONG(pulDma, *pulSrc); pulSrc++; pulDma++; }
#endif
BLT_WRITE_OFF(ppdev, pjBase);
// Do an iteration of the DDA to determine how many lines we'll
// be duplicating. This biases
cyDuplicate = cyWholeDuplicate; lError += lPartialDuplicate; if (lError >= lErrorLimit) { cyDuplicate++; lError -= lErrorLimit; }
// Account for the line we just stretched:
cyDst--; cyBreak--;
// Remember not to duplicate past where we're supposed to end:
if (cyDuplicate > cyDst) cyDuplicate = cyDst;
if (cyDuplicate != 0) { cyDst -= cyDuplicate; cyBreak -= cyDuplicate;
if (cyBreak >= 0) { // We haven't crossed a WRAM boundary, so we can use a
// WRAM-WRAM blt to duplicate the scan:
CHECK_FIFO_SPACE(pjBase, 4); CP_WRITE(pjBase, DWG_DWGCTL, opcode_FBITBLT | atype_RPL | blockm_OFF | bltmod_BFCOL | pattern_OFF | transc_BG_OPAQUE | bop_NOP | shftzero_ZERO | sgnzero_ZERO); CP_WRITE(pjBase, DWG_FXRIGHT, xDstRightFast); CP_START(pjBase, DWG_LEN, cyDuplicate); CP_WRITE(pjBase, DWG_FXRIGHT, xDstRight); } else { // We just crossed a WRAM boundary, so we have to use a
// regular blt to duplicate the scan:
CHECK_FIFO_SPACE(pjBase, 2); CP_WRITE(pjBase, DWG_DWGCTL, opcode_BITBLT | atype_RPL | blockm_OFF | bltmod_BFCOL | pattern_OFF | transc_BG_OPAQUE | bop_SRCCOPY | shftzero_ZERO | sgnzero_ZERO); CP_START(pjBase, DWG_LEN, cyDuplicate);
iBreak++; if (iBreak >= ppdev->cyBreak) { // That was the last break we have to worry about:
cyBreak = 0xffff; } else { cyBreak += ppdev->ayBreak[iBreak] - ppdev->ayBreak[iBreak - 1]; } } } } while (cyDst != 0);
// Reset the clipping, and we're done!
CHECK_FIFO_SPACE(pjBase, 1); CP_WRITE(pjBase, DWG_CXBNDRY, (cxMemory - 1) << bcxright_SHIFT); }
/******************************Public*Routine******************************\
* VOID vYuvBlt * * Does a non-stretching blt from a 16-bit YUV surface to video memory. * \**************************************************************************/
VOID vYuvBlt( PDEV* ppdev, RECTL* prclDst, VOID* pvSrc, LONG lDeltaSrc, POINTL* pptlSrc) { BYTE* pjBase; BYTE* pjDma; LONG cy; LONG xLeft; LONG xRight; LONG xAlign; ULONG cd; BYTE* pjSrc; ULONG* pulSrc; ULONG* pulDma; ULONG i;
pjBase = ppdev->pjBase; pjDma = pjBase + DMAWND; ppdev->HopeFlags = SIGN_CACHE; // Only register that's zero when done
CHECK_FIFO_SPACE(pjBase, 6);
CP_WRITE(pjBase, DWG_DWGCTL, opcode_ILOAD | atype_RPL | blockm_OFF | pattern_OFF | transc_BG_OPAQUE | bop_SRCCOPY | shftzero_ZERO | sgnzero_ZERO | bltmod_BUYUV);
xLeft = prclDst->left; xRight = prclDst->right; cy = prclDst->bottom - prclDst->top;
CP_WRITE(pjBase, DWG_AR3, 0); CP_WRITE(pjBase, DWG_YDSTLEN, (prclDst->top << yval_SHIFT) | cy);
// Make sure we always read dword-aligned from the source:
xAlign = pptlSrc->x & 1; if (xAlign) { CP_WRITE(pjBase, DWG_CXLEFT, xLeft); xLeft--; }
CP_WRITE(pjBase, DWG_FXBNDRY, ((xRight - 1) << bfxright_SHIFT) | (xLeft & bfxleft_MASK)); CP_START(pjBase, DWG_AR0, xRight - xLeft - 1);
cd = (xRight - xLeft + 1) >> 1; pjSrc = (BYTE*) pvSrc + (pptlSrc->y * lDeltaSrc) + ((pptlSrc->x - xAlign) * 2);
ASSERTDD(((ULONG_PTR) pjSrc & 3) == 0, "Must dword align source");
// Turn on pseudo-DMA so that we can use PCI burst mode:
CHECK_FIFO_SPACE(pjBase, FIFOSIZE); BLT_WRITE_ON(ppdev, pjBase);
do { pulSrc = (ULONG*) pjSrc; pulDma = (ULONG*) pjDma; pjSrc += lDeltaSrc;
#if defined(_X86_)
__asm mov esi, pulSrc __asm mov edi, pulDma __asm mov ecx, cd __asm rep movsd
#else
for (i = cd; i != 0; i--) { WRITE_REGISTER_ULONG(pulDma, *pulSrc); pulSrc++; pulDma++; }
#endif
} while (--cy != 0);
// Reset the registers and leave:
BLT_WRITE_OFF(ppdev, pjBase); if (xAlign) { CHECK_FIFO_SPACE(pjBase, 1); CP_WRITE(pjBase, DWG_CXLEFT, 0); } }
/******************************Public*Routine******************************\
* VOID vGetDisplayDuration * * Get the length, in EngQueryPerformanceCounter() ticks, of a refresh cycle. * * If we could trust the miniport to return back and accurate value for * the refresh rate, we could use that. Unfortunately, our miniport doesn't * ensure that it's an accurate value. * \**************************************************************************/
#define NUM_VBLANKS_TO_MEASURE 1
#define NUM_MEASUREMENTS_TO_TAKE 8
VOID vGetDisplayDuration(PDEV* ppdev) { BYTE* pjBase = ppdev->pjBase; LONG i; LONG j; LONGLONG li; LONGLONG liMin; LONGLONG aliMeasurement[NUM_MEASUREMENTS_TO_TAKE + 1];
memset(&ppdev->flipRecord, 0, sizeof(ppdev->flipRecord));
// Warm up EngQUeryPerformanceCounter to make sure it's in the working
// set:
EngQueryPerformanceCounter(&li);
// Unfortunately, since NT is a proper multitasking system, we can't
// just disable interrupts to take an accurate reading. We also can't
// do anything so goofy as dynamically change our thread's priority to
// real-time.
//
// So we just do a bunch of short measurements and take the minimum.
//
// It would be 'okay' if we got a result that's longer than the actual
// VBlank cycle time -- nothing bad would happen except that the app
// would run a little slower. We don't want to get a result that's
// shorter than the actual VBlank cycle time -- that could cause us
// to start drawing over a frame before the Flip has occured.
while (VBLANK_IS_ACTIVE(pjBase)) ; while (!(VBLANK_IS_ACTIVE(pjBase))) ;
for (i = 0; i < NUM_MEASUREMENTS_TO_TAKE; i++) { // We're at the start of the VBlank active cycle!
EngQueryPerformanceCounter(&aliMeasurement[i]);
// Okay, so life in a multi-tasking environment isn't all that
// simple. What if we had taken a context switch just before
// the above EngQueryPerformanceCounter call, and now were half
// way through the VBlank inactive cycle? Then we would measure
// only half a VBlank cycle, which is obviously bad. The worst
// thing we can do is get a time shorter than the actual VBlank
// cycle time.
//
// So we solve this by making sure we're in the VBlank active
// time before and after we query the time. If it's not, we'll
// sync up to the next VBlank (it's okay to measure this period --
// it will be guaranteed to be longer than the VBlank cycle and
// will likely be thrown out when we select the minimum sample).
// There's a chance that we'll take a context switch and return
// just before the end of the active VBlank time -- meaning that
// the actual measured time would be less than the true amount --
// but since the VBlank is active less than 1% of the time, this
// means that we would have a maximum of 1% error approximately
// 1% of the times we take a context switch. An acceptable risk.
//
// This next line will cause us wait if we're no longer in the
// VBlank active cycle as we should be at this point:
while (!(VBLANK_IS_ACTIVE(pjBase))) ;
for (j = 0; j < NUM_VBLANKS_TO_MEASURE; j++) { while (VBLANK_IS_ACTIVE(pjBase)) ; while (!(VBLANK_IS_ACTIVE(pjBase))) ; } }
EngQueryPerformanceCounter(&aliMeasurement[NUM_MEASUREMENTS_TO_TAKE]);
// Use the minimum:
liMin = aliMeasurement[1] - aliMeasurement[0];
DISPDBG((1, "Refresh count: %li - %li", 1, (ULONG) liMin));
for (i = 2; i <= NUM_MEASUREMENTS_TO_TAKE; i++) { li = aliMeasurement[i] - aliMeasurement[i - 1];
DISPDBG((1, " %li - %li", i, (ULONG) li));
if (li < liMin) liMin = li; }
// Round the result:
ppdev->flipRecord.liFlipDuration = (DWORD) (liMin + (NUM_VBLANKS_TO_MEASURE / 2)) / NUM_VBLANKS_TO_MEASURE;
DISPDBG((1, "Frequency %li.%03li Hz", (ULONG) (EngQueryPerformanceFrequency(&li), li / ppdev->flipRecord.liFlipDuration), (ULONG) (EngQueryPerformanceFrequency(&li), ((li * 1000) / ppdev->flipRecord.liFlipDuration) % 1000)));
ppdev->flipRecord.bFlipFlag = FALSE; ppdev->flipRecord.fpFlipFrom = 0; }
/******************************Public*Routine******************************\
* HRESULT ddrvalUpdateFlipStatus * * Checks to if the most recent flip has occurred. * * Takes advantage of the hardware's ability to get the current scan line * to determine if a vertical retrace has occured since the flip command * was given. * \**************************************************************************/
HRESULT ddrvalUpdateFlipStatus( PDEV* ppdev, FLATPTR fpVidMem) // Surface for which we're requesting flip status;
// -1 indicates status of last flip, regardless of what
// surface it was.
{ BYTE* pjBase; DWORD dwScanLine; LONGLONG liTime;
pjBase = ppdev->pjBase;
if (ppdev->flipRecord.bFlipFlag) { dwScanLine = GET_SCANLINE(pjBase); if (dwScanLine < ppdev->flipRecord.dwScanLine) { ppdev->flipRecord.bFlipFlag = FALSE; } else { ppdev->flipRecord.dwScanLine = dwScanLine; if ((fpVidMem == (FLATPTR) -1) || (fpVidMem == ppdev->flipRecord.fpFlipFrom)) { // Sampling the current scan line at random times is not a
// fool-proof indicator that the flip has occured. As a
// backup, if the time elapsed since the flip command was
// given is more than the duration of one entire refresh of
// the display, then we know for sure it has happened:
EngQueryPerformanceCounter(&liTime);
if (liTime - ppdev->flipRecord.liFlipTime <= ppdev->flipRecord.liFlipDuration) { return(DDERR_WASSTILLDRAWING); }
ppdev->flipRecord.bFlipFlag = FALSE; } } }
return(DD_OK); }
/******************************Public*Routine******************************\
* DWORD DdBlt * \**************************************************************************/
DWORD DdBlt( PDD_BLTDATA lpBlt) { PDD_SURFACE_GLOBAL srcSurf; PDD_SURFACE_LOCAL dstSurfx; PDD_SURFACE_GLOBAL dstSurf; PDEV* ppdev; HRESULT ddRVal; DWORD dstX; DWORD dstY; DWORD dwFlags; DWORD srcX; DWORD srcY; LONG dstWidth; LONG dstHeight; LONG srcWidth; LONG srcHeight; ULONG ulBltCmd; LONG lSrcStart; LONG lSignedPitch; RECTL rclSrc; RECTL rclDest; BYTE* pjBase;
ppdev = (PDEV*) lpBlt->lpDD->dhpdev; pjBase = ppdev->pjBase;
dstSurfx = lpBlt->lpDDDestSurface; dstSurf = dstSurfx->lpGbl;
ASSERTDD(dstSurf->ddpfSurface.dwSize == sizeof(DDPIXELFORMAT), "NT is supposed to guarantee that ddpfSurface.dwSize is valid");
// We don't have to do any drawing to YUV surfaces. Note that unlike
// Windows 95, Windows NT always guarantees that there will be a valid
// 'ddpfSurface' structure, so we don't have to first check if
// 'dwSize == sizeof(DDPIXELFORMAT)':
if (dstSurf->ddpfSurface.dwFlags & DDPF_FOURCC) { return(DDHAL_DRIVER_NOTHANDLED); }
// Is a flip in progress?
ddRVal = ddrvalUpdateFlipStatus(ppdev, dstSurf->fpVidMem); if (ddRVal != DD_OK) { lpBlt->ddRVal = ddRVal; return(DDHAL_DRIVER_HANDLED); }
dwFlags = lpBlt->dwFlags; if (dwFlags & DDBLT_ASYNC) { // If async, then only work if we won't have to wait on the
// accelerator to start the command.
//
// The FIFO wait should account for the worst-case possible
// blt that we would do:
//
// We should check for enough entries that we're guaranteed
// to not have to wait later in this routine.
if (GET_FIFO_SPACE(pjBase) < DDBLT_FIFO_COUNT) { lpBlt->ddRVal = DDERR_WASSTILLDRAWING; return(DDHAL_DRIVER_HANDLED); } }
// Copy destination rectangle:
dstX = lpBlt->rDest.left; dstY = lpBlt->rDest.top; dstWidth = lpBlt->rDest.right - lpBlt->rDest.left; dstHeight = lpBlt->rDest.bottom - lpBlt->rDest.top;
convertToGlobalCord(dstX, dstY, dstSurf);
if (dwFlags & DDBLT_COLORFILL) { ppdev->HopeFlags = (SIGN_CACHE | ARX_CACHE | PATTERN_CACHE);
if (ppdev->iBitmapFormat == BMF_24BPP) { // We can't use block mode.
ulBltCmd = (opcode_TRAP + blockm_OFF + atype_RPL + solid_SOLID + arzero_ZERO + sgnzero_ZERO + shftzero_ZERO + bop_SRCCOPY + pattern_OFF + transc_BG_OPAQUE); } else { ulBltCmd = (opcode_TRAP + blockm_ON + solid_SOLID + arzero_ZERO + sgnzero_ZERO + shftzero_ZERO + bop_SRCCOPY + pattern_OFF + transc_BG_OPAQUE); }
CHECK_FIFO_SPACE(pjBase, 4); CP_WRITE(pjBase, DWG_DWGCTL, ulBltCmd); CP_WRITE(pjBase, DWG_FCOL, COLOR_REPLICATE(ppdev, lpBlt->bltFX.dwFillColor)); CP_WRITE(pjBase, DWG_FXBNDRY, (((dstX + dstWidth) << bfxright_SHIFT) | dstX)); CP_START(pjBase, DWG_YDSTLEN, (((dstY) << yval_SHIFT) | dstHeight));
lpBlt->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
// We specified with Our ddCaps.dwCaps that we handle a limited number
// of commands, and by this point in our routine we've handled everything
// except DDBLT_ROP. DirectDraw and GDI shouldn't pass us anything
// else; we'll assert on debug builds to prove this:
ASSERTDD((dwFlags & DDBLT_ROP) && (lpBlt->lpDDSrcSurface), "Expected dwFlags commands of only DDBLT_ASYNC and DDBLT_COLORFILL");
// Get source rectangle dimensions:
srcSurf = lpBlt->lpDDSrcSurface->lpGbl; srcX = lpBlt->rSrc.left; srcY = lpBlt->rSrc.top; srcWidth = lpBlt->rSrc.right - lpBlt->rSrc.left; srcHeight = lpBlt->rSrc.bottom - lpBlt->rSrc.top;
rclDest.left = dstX; rclDest.right = dstX + dstWidth; rclDest.top = dstY; rclDest.bottom = dstY + dstHeight;
if (srcSurf->ddpfSurface.dwFlags & DDPF_FOURCC) { rclSrc.left = srcX; rclSrc.top = srcY; rclSrc.right = srcX + srcWidth; rclSrc.bottom = srcY + srcHeight;
if ((dstWidth == srcWidth) && (dstHeight == srcHeight)) { vYuvBlt(ppdev, &rclDest, (VOID*) srcSurf->fpVidMem, srcSurf->lPitch, (POINTL*) &rclSrc); }
// Note that we would fall over if we actually got a shrink here,
// even though we've set our caps to indicate we can only do
// expands. We're paranoid and don't want to ever fall over:
else if ((dstWidth >= srcWidth) && (dstHeight >= srcHeight)) { vYuvStretch(ppdev, &rclDest, (VOID*) srcSurf->fpVidMem, srcSurf->lPitch, &rclSrc); }
lpBlt->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
// NT only ever gives us SRCCOPY rops, so don't even bother checking
// for anything else.
convertToGlobalCord(srcX, srcY, srcSurf);
rclSrc.left = srcX; rclSrc.top = srcY; rclSrc.right = srcX + srcWidth; rclSrc.bottom = srcY + srcHeight;
// Must be set for our copy routines to operate properly:
ppdev->xOffset = 0; ppdev->yOffset = 0;
if ((srcWidth == dstWidth) && (srcHeight == dstHeight)) { // There's no stretching involved, so do a straight screen-to-
// screen copy. 'vMilCopyBlt' takes care of the overlapping
// cases, and
vMilCopyBlt(ppdev, 1, &rclDest, 0xcccc, (POINTL*) &rclSrc, &rclDest); } else { // Ugh, we've been asked to stretch an off-screen surface. We'll
// just pass it to our hardware-assisted StretchBlt routine.
//
// Unfortunately, the source is in off-screen memory and so the
// performance will be terrible -- slower than if the surface had
// been created in system memory. We have to support stretched RGB
// surfaces in the first place because we set DDCAPS_BLTSTRETCH so
// that we could use the Millennium's YUV stretch capabilities --
// and DirectDraw has no concept of being able to say "we support
// hardware stretches with these types of off-screen surfaces, but
// not those with those other types of off-screen surfaces." Oh
// well. I expect that if applications will be doing stretches,
// they'll be doing it mostly from YUV surfaces (as will be the
// case with ActiveMovie), so this should be a win overall.
//
// Note: If you are modeling your driver on this code and don't have
// any hardware stretch capabilities, then simply don't set
// DDCAPS_BLTSTRETCH, and you'll never have to worry about
// this! We only do this weirdness here because the
// Millennium can hardware stretch YUV surfaces but not RGB
// surfaces. (Sort of.)
vStretchDIB(ppdev, &rclDest, ppdev->pjScreen + (ppdev->ulYDstOrg * ppdev->cjPelSize), ppdev->lDelta, &rclSrc, &rclDest); }
lpBlt->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdFlip * \**************************************************************************/
DWORD DdFlip( PDD_FLIPDATA lpFlip) { PDEV* ppdev; BYTE* pjBase; HRESULT ddRVal; ULONG ulMemoryOffset; ULONG ulLowOffset; ULONG ulMiddleOffset; ULONG ulHighOffset; BYTE jReg;
ppdev = (PDEV*) lpFlip->lpDD->dhpdev; pjBase = ppdev->pjBase;
// Is the current flip still in progress?
//
// Don't want a flip to work until after the last flip is done,
// so we ask for the general flip status and ignore the vmem.
ddRVal = ddrvalUpdateFlipStatus(ppdev, (FLATPTR) -1); if ((ddRVal != DD_OK) || (IS_BUSY(pjBase))) { lpFlip->ddRVal = DDERR_WASSTILLDRAWING; return(DDHAL_DRIVER_HANDLED); }
// Do the flip:
ulMemoryOffset = (ULONG)(lpFlip->lpSurfTarg->lpGbl->fpVidMem >> 2);
ulMemoryOffset >>= ((ppdev->flFeatures & INTERLEAVE_MODE) ? 1 : 0);
ulLowOffset = 0x0d | ((ulMemoryOffset & 0x0000ff) << 8); ulMiddleOffset = 0x0c | ((ulMemoryOffset & 0x00ff00)); ulHighOffset = 0x00 | ((ulMemoryOffset & 0x0f0000) >> 8);
// Make sure that the border/blanking period isn't active; wait if
// it is. We could return DDERR_WASSTILLDRAWING in this case, but
// that will increase the odds that we can't flip the next time:
while (!(DISPLAY_IS_ACTIVE(pjBase))) ;
CP_WRITE_REGISTER_BYTE(pjBase + VGA_CRTCEXT_INDEX, 0x00); jReg = CP_READ_REGISTER_BYTE(pjBase + VGA_CRTCEXT_DATA); jReg &= ~0x0f; CP_WRITE_REGISTER_WORD(pjBase + VGA_CRTC_INDEX, ulLowOffset); CP_WRITE_REGISTER_WORD(pjBase + VGA_CRTC_INDEX, ulMiddleOffset); CP_WRITE_REGISTER_WORD(pjBase + VGA_CRTCEXT_INDEX, ((ulHighOffset) | (jReg << 8)));
// Remember where and when we were when we did the flip:
EngQueryPerformanceCounter(&ppdev->flipRecord.liFlipTime);
ppdev->flipRecord.dwScanLine = GET_SCANLINE(pjBase); ppdev->flipRecord.bFlipFlag = TRUE; ppdev->flipRecord.fpFlipFrom = lpFlip->lpSurfCurr->lpGbl->fpVidMem;
lpFlip->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdLock * \**************************************************************************/
DWORD DdLock( PDD_LOCKDATA lpLock) { PDEV* ppdev; BYTE* pjBase; DD_SURFACE_GLOBAL* lpSurface; HRESULT ddRVal;
ppdev = (PDEV*) lpLock->lpDD->dhpdev; pjBase = ppdev->pjBase; lpSurface = lpLock->lpDDSurface->lpGbl;
if (lpSurface->ddpfSurface.dwFlags & DDPF_FOURCC) { // We create all FourCC surfaces in system memory, so just return
// the user-mode address:
lpLock->lpSurfData = (VOID*) lpSurface->fpVidMem; lpLock->ddRVal = DD_OK;
// When a driver returns DD_OK and DDHAL_DRIVER_HANDLED from DdLock,
// DirectDraw expects it to have adjusted the resulting pointer
// to point to the upper left corner of the specified rectangle, if
// any:
if (lpLock->bHasRect) { lpLock->lpSurfData = (VOID*) ((BYTE*) lpLock->lpSurfData + lpLock->rArea.top * lpSurface->lPitch + lpLock->rArea.left * (lpSurface->ddpfSurface.dwYUVBitCount >> 3)); }
return(DDHAL_DRIVER_HANDLED); }
// Check to see if any pending physical flip has occurred.
// Don't allow a lock if a blt is in progress:
ddRVal = ddrvalUpdateFlipStatus(ppdev, lpSurface->fpVidMem); if (ddRVal != DD_OK) { lpLock->ddRVal = DDERR_WASSTILLDRAWING; return(DDHAL_DRIVER_HANDLED); }
// Here's one of the places where the Windows 95 and Windows NT DirectDraw
// implementations differ: on Windows NT, you should watch for
// DDLOCK_WAIT and loop in the driver while the accelerator is busy.
// On Windows 95, it doesn't really matter.
//
// (The reason is that Windows NT allows applications to draw directly
// to the frame buffer even while the accelerator is running, and does
// not synchronize everything on the Win16Lock. Note that on Windows NT,
// it is even possible for multiple threads to be holding different
// DirectDraw surface locks at the same time.)
if (lpLock->dwFlags & DDLOCK_WAIT) { WAIT_NOT_BUSY(pjBase) } else if (IS_BUSY(pjBase)) { lpLock->ddRVal = DDERR_WASSTILLDRAWING; return(DDHAL_DRIVER_HANDLED); }
// Because we correctly set 'fpVidMem' to be the offset into our frame
// buffer when we created the surface, DirectDraw will automatically take
// care of adding in the user-mode frame buffer address if we return
// DDHAL_DRIVER_NOTHANDLED:
return(DDHAL_DRIVER_NOTHANDLED); }
/******************************Public*Routine******************************\
* DWORD DdGetBltStatus * * Doesn't currently really care what surface is specified, just checks * and goes. * \**************************************************************************/
DWORD DdGetBltStatus( PDD_GETBLTSTATUSDATA lpGetBltStatus) { PDEV* ppdev; HRESULT ddRVal; BYTE* pjBase;
ppdev = (PDEV*) lpGetBltStatus->lpDD->dhpdev; pjBase = ppdev->pjBase;
ddRVal = DD_OK; if (lpGetBltStatus->dwFlags == DDGBS_CANBLT) { // DDGBS_CANBLT case: can we add a blt?
ddRVal = ddrvalUpdateFlipStatus(ppdev, lpGetBltStatus->lpDDSurface->lpGbl->fpVidMem);
if (ddRVal == DD_OK) { // There was no flip going on, so is there room in the FIFO
// to add a blt?
if (GET_FIFO_SPACE(pjBase) < DDBLT_FIFO_COUNT) { ddRVal = DDERR_WASSTILLDRAWING; } } } else { // DDGBS_ISBLTDONE case: is a blt in progress?
if (IS_BUSY(pjBase)) { ddRVal = DDERR_WASSTILLDRAWING; } }
lpGetBltStatus->ddRVal = ddRVal; return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdMapMemory * * This is a new DDI call specific to Windows NT that is used to map * or unmap all the application modifiable portions of the frame buffer * into the specified process's address space. * \**************************************************************************/
DWORD DdMapMemory( PDD_MAPMEMORYDATA lpMapMemory) { PDEV* ppdev; VIDEO_SHARE_MEMORY ShareMemory; VIDEO_SHARE_MEMORY_INFORMATION ShareMemoryInformation; DWORD ReturnedDataLength;
ppdev = (PDEV*) lpMapMemory->lpDD->dhpdev;
if (lpMapMemory->bMap) { ShareMemory.ProcessHandle = lpMapMemory->hProcess;
// 'RequestedVirtualAddress' isn't actually used for the SHARE IOCTL:
ShareMemory.RequestedVirtualAddress = 0;
// We map in starting at the top of the frame buffer:
ShareMemory.ViewOffset = 0;
// We map down to the end of the frame buffer.
//
// Note: There is a 64k granularity on the mapping (meaning that
// we have to round up to 64k).
//
// Note: If there is any portion of the frame buffer that must
// not be modified by an application, that portion of memory
// MUST NOT be mapped in by this call. This would include
// any data that, if modified by a malicious application,
// would cause the driver to crash. This could include, for
// example, any DSP code that is kept in off-screen memory.
ShareMemory.ViewSize = ROUND_UP_TO_64K(ppdev->cyMemory * ppdev->lDelta);
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SHARE_VIDEO_MEMORY, &ShareMemory, sizeof(VIDEO_SHARE_MEMORY), &ShareMemoryInformation, sizeof(VIDEO_SHARE_MEMORY_INFORMATION), &ReturnedDataLength)) { DISPDBG((0, "Failed IOCTL_VIDEO_SHARE_MEMORY"));
lpMapMemory->ddRVal = DDERR_GENERIC; return(DDHAL_DRIVER_HANDLED); }
lpMapMemory->fpProcess = (FLATPTR)ShareMemoryInformation.VirtualAddress; } else { ShareMemory.ProcessHandle = lpMapMemory->hProcess; ShareMemory.ViewOffset = 0; ShareMemory.ViewSize = 0; ShareMemory.RequestedVirtualAddress = (VOID*) lpMapMemory->fpProcess;
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_UNSHARE_VIDEO_MEMORY, &ShareMemory, sizeof(VIDEO_SHARE_MEMORY), NULL, 0, &ReturnedDataLength)) { RIP("Failed IOCTL_VIDEO_UNSHARE_MEMORY"); } }
lpMapMemory->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdGetFlipStatus * * If the display has gone through one refresh cycle since the flip * occurred, we return DD_OK. If it has not gone through one refresh * cycle we return DDERR_WASSTILLDRAWING to indicate that this surface * is still busy "drawing" the flipped page. We also return * DDERR_WASSTILLDRAWING if the bltter is busy and the caller wanted * to know if they could flip yet. * \**************************************************************************/
DWORD DdGetFlipStatus( PDD_GETFLIPSTATUSDATA lpGetFlipStatus) { PDEV* ppdev; BYTE* pjBase;
ppdev = (PDEV*) lpGetFlipStatus->lpDD->dhpdev; pjBase = ppdev->pjBase;
// We don't want a flip to work until after the last flip is done,
// so we ask for the general flip status and ignore the vmem:
lpGetFlipStatus->ddRVal = ddrvalUpdateFlipStatus(ppdev, (FLATPTR) -1);
// Check if the bltter is busy if someone wants to know if they can
// flip:
if (lpGetFlipStatus->dwFlags == DDGFS_CANFLIP) { if ((lpGetFlipStatus->ddRVal == DD_OK) && (IS_BUSY(pjBase))) { lpGetFlipStatus->ddRVal = DDERR_WASSTILLDRAWING; } }
return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdWaitForVerticalBlank * \**************************************************************************/
DWORD DdWaitForVerticalBlank( PDD_WAITFORVERTICALBLANKDATA lpWaitForVerticalBlank) { PDEV* ppdev; BYTE* pjBase;
ppdev = (PDEV*) lpWaitForVerticalBlank->lpDD->dhpdev; pjBase = ppdev->pjBase;
switch (lpWaitForVerticalBlank->dwFlags) { case DDWAITVB_I_TESTVB:
// If TESTVB, it's just a request for the current vertical blank
// status:
if (VBLANK_IS_ACTIVE(pjBase)) { lpWaitForVerticalBlank->bIsInVB = TRUE; } else { lpWaitForVerticalBlank->bIsInVB = FALSE; }
lpWaitForVerticalBlank->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED);
case DDWAITVB_BLOCKBEGIN:
// If BLOCKBEGIN is requested, we wait until the vertical blank
// is over, and then wait for the display period to end:
while (VBLANK_IS_ACTIVE(pjBase)) ; while (!(VBLANK_IS_ACTIVE(pjBase))) ;
lpWaitForVerticalBlank->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED);
case DDWAITVB_BLOCKEND:
// If BLOCKEND is requested, we wait for the vblank interval to end:
while (!(VBLANK_IS_ACTIVE(pjBase))) ; while (VBLANK_IS_ACTIVE(pjBase)) ;
lpWaitForVerticalBlank->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
return(DDHAL_DRIVER_NOTHANDLED); }
/******************************Public*Routine******************************\
* DWORD DdGetScanLine * * Reads the scan line currently being scanned by the CRT. * \**************************************************************************/
DWORD DdGetScanLine( PDD_GETSCANLINEDATA lpGetScanLine) { PDEV* ppdev; BYTE* pjBase;
ppdev = (PDEV*) lpGetScanLine->lpDD->dhpdev; pjBase = ppdev->pjBase;
lpGetScanLine->dwScanLine = GET_SCANLINE(pjBase);
lpGetScanLine->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdCanCreateSurface * * Called by DirectDraw to determine if the driver can create a particular * off-screen surface type. * \**************************************************************************/
DWORD DdCanCreateSurface( PDD_CANCREATESURFACEDATA lpCanCreateSurface) { PDEV* ppdev; LPDDSURFACEDESC lpSurfaceDesc;
ppdev = (PDEV*) lpCanCreateSurface->lpDD->dhpdev; lpSurfaceDesc = lpCanCreateSurface->lpDDSurfaceDesc;
// It's trivially easy to create surfaces that are the same type as
// the primary surface:
if (!lpCanCreateSurface->bIsDifferentPixelFormat) { lpCanCreateSurface->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
// The only type of YUV mode that the Millennium supports is
// "YUY2". The Millennium also supports 24bpp and 32bpp surfaces,
// but we won't support them because they're not used very much
// and there isn't any good testing coverage for it.
//
// In addition, the Millennium supports YUV only when in RGB modes,
// and at 8bpp we're always running palettized.
if ((lpSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_FOURCC) && (lpSurfaceDesc->ddpfPixelFormat.dwFourCC == FOURCC_YUY2) && ((ppdev->iBitmapFormat == BMF_16BPP) || (ppdev->iBitmapFormat == BMF_32BPP))) { // We have to fill-in the bit count:
lpSurfaceDesc->ddpfPixelFormat.dwYUVBitCount = 16;
lpCanCreateSurface->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
if (lpSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_RGB) { DISPDBG((0, "Failed creation of %libpp RGB surface %lx %lx %lx", lpSurfaceDesc->ddpfPixelFormat.dwRGBBitCount, lpSurfaceDesc->ddpfPixelFormat.dwRBitMask, lpSurfaceDesc->ddpfPixelFormat.dwGBitMask, lpSurfaceDesc->ddpfPixelFormat.dwBBitMask)); } else { DISPDBG((0, "Failed creation of type 0x%lx YUV 0x%lx surface", lpSurfaceDesc->ddpfPixelFormat.dwFlags, lpSurfaceDesc->ddpfPixelFormat.dwFourCC)); }
return(DDHAL_DRIVER_NOTHANDLED); }
/******************************Public*Routine******************************\
* DWORD DdCreateSurface * * Creates an off-screen surface. * * We use the Millennium's own off-screen heap manager instead of DirectDraw's * so that the MCD and DirectDraw parts can coexist -- at the time of this * writing NT has no support for call-backs from the driver to allocate memory, * which we need to do to allocate the MCD's back buffer and Z-buffer. So * we simply manage all of off-screen memory ourselves. * * In addition, on the Millennium, YUV surfaces must live in CPU memory. * \**************************************************************************/
DWORD DdCreateSurface( PDD_CREATESURFACEDATA lpCreateSurface) { PDEV* ppdev; DD_SURFACE_GLOBAL* lpSurface; LPDDSURFACEDESC lpSurfaceDesc; LONG wWidth; LONG wHeight; LONG lPitch; OH* poh; FLATPTR fpVidMem;
ppdev = (PDEV*) lpCreateSurface->lpDD->dhpdev;
// On Windows NT, dwSCnt will always be 1, so there will only ever
// be one entry in the 'lplpSList' array:
lpSurface = lpCreateSurface->lplpSList[0]->lpGbl; lpSurfaceDesc = lpCreateSurface->lpDDSurfaceDesc;
wWidth = lpSurface->wWidth; wHeight = lpSurface->wHeight;
// We repeat the same checks we did in 'DdCanCreateSurface' because
// it's possible that an application doesn't call 'DdCanCreateSurface'
// before calling 'DdCreateSurface'.
ASSERTDD(lpSurface->ddpfSurface.dwSize == sizeof(DDPIXELFORMAT), "NT is supposed to guarantee that ddpfSurface.dwSize is valid");
// Note that the Millennium cannot do YUV surfaces at 24bpp or at
// palettized 8bpp:
if ((lpSurface->ddpfSurface.dwFlags & DDPF_FOURCC) && (lpSurface->ddpfSurface.dwFourCC == FOURCC_YUY2) && ((ppdev->iBitmapFormat == BMF_16BPP) || (ppdev->iBitmapFormat == BMF_32BPP))) { // Compute the stride of the surface, keeping in mind that it has
// to be dword aligned. Since the Millennium supports only 16bpp
// YUV surfaces, this is easy to do:
lPitch = (2 * wWidth + 3) & ~3;
// By setting 'fpVidMem' to 'DDHAL_PLEASEALLOC_USERMEM', we can have
// DirectDraw allocate a piece of user-mode memory of our requested
// size.
//
// Note that we could not simply call EngAllocMem, because that gives
// us a chunk of kernel-mode memory that is not visible from user-mode.
// We also cannot call EngAllocUserMem for obscure reasons dealing with
// the fact EngFreeUserMem must be called from the same process context
// in which the memory was allocated, and DirectDraw sometimes needs
// to call DestroySurface from the context of a different process.
lpSurface->fpVidMem = DDHAL_PLEASEALLOC_USERMEM; lpSurface->dwUserMemSize = lPitch * wHeight; lpSurface->lPitch = lPitch;
// DirectDraw expects us to fill in the following fields, too:
lpSurface->ddpfSurface.dwYUVBitCount = 16; lpSurfaceDesc->lPitch = lPitch; lpSurfaceDesc->dwFlags |= DDSD_PITCH;
DISPDBG((0, "Created YUV: %li x %li", wWidth, wHeight));
return(DDHAL_DRIVER_NOTHANDLED); } else { // Due to weirdness of the Matrox, we create non-flippable off-screen
// surfaces only if running at 8bpp. (The reason is that at 16bpp and
// 32bpp, we report DDCAPS_BLTSTRETCH so that applications can stretch
// YUV surfaces via the hardware -- but the hardware is increidbly
// slow at stretching off-screen RGB surfaces, we don't want off-screen
// RGB surfaces that are likely to be stretched.)
if ((ppdev->iBitmapFormat == BMF_8BPP) || ((wWidth == ppdev->cxScreen) && (wHeight == ppdev->cyScreen))) { // Allocate a space in off-screen memory, using our own heap
// manager:
poh = pohAllocate(ppdev, NULL, wWidth, wHeight, FLOH_MAKE_PERMANENT); if (poh != NULL) { fpVidMem = (poh->y * ppdev->lDelta) + (poh->x + ppdev->ulYDstOrg) * ppdev->cjPelSize;
// Flip surfaces, detected by surface requests that are
// the same size as the current display, have special
// considerations on the Millennium: they must live entirely
// in the first two megabytes of video memory:
if ((wWidth != ppdev->cxScreen) || (wHeight != ppdev->cyScreen) || ((fpVidMem + (wHeight * ppdev->lDelta)) <= 0x200000)) { lpSurface->dwReserved1 = (ULONG_PTR)poh; lpSurface->xHint = poh->x; lpSurface->yHint = poh->y; lpSurface->fpVidMem = fpVidMem; lpSurface->lPitch = ppdev->lDelta;
lpSurfaceDesc->lPitch = ppdev->lDelta; lpSurfaceDesc->dwFlags |= DDSD_PITCH;
// We handled the creation entirely ourselves, so we have to
// set the return code and return DDHAL_DRIVER_HANDLED:
lpCreateSurface->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
// Argh, it's a possible flip surface that we can't use:
pohFree(ppdev, poh); } } }
// Fail the call by not setting lpSurface->fpVidMem and returning
// DDHAL_DRIVER_NOTHANDLED:
return(DDHAL_DRIVER_NOTHANDLED); }
/******************************Public*Routine******************************\
* DWORD DdDestroySurface * * Note that if DirectDraw did the allocation, DDHAL_DRIVER_NOTHANDLED * should be returned. * \**************************************************************************/
DWORD DdDestroySurface( PDD_DESTROYSURFACEDATA lpDestroySurface) { PDEV* ppdev; DD_SURFACE_GLOBAL* lpSurface; LONG lPitch;
ppdev = (PDEV*) lpDestroySurface->lpDD->dhpdev; lpSurface = lpDestroySurface->lpDDSurface->lpGbl;
if (!(lpSurface->ddpfSurface.dwFlags & DDPF_FOURCC)) { pohFree(ppdev, (OH*) lpSurface->dwReserved1);
// Since we did the original allocation ourselves, we have to
// return DDHAL_DRIVER_HANDLED here:
lpDestroySurface->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
return(DDHAL_DRIVER_NOTHANDLED); }
/**************************************************************************************
* GetAvailDriverMemory * * DDraw 'miscellaneous' callback returning the amount of free memory in driver's * 'private' heap ***************************************************************************************/
DWORD __stdcall GetAvailDriverMemory (PDD_GETAVAILDRIVERMEMORYDATA pDmd) { OH *poh; OH *pohSentinel; LONG lArea; PDEV *ppdev; ppdev = (PDEV*)(pDmd->lpDD->dhpdev); ASSERTDD(ppdev != NULL,"Bad ppdev in GetAvailDriverMemory"); pohSentinel = &ppdev->heap.ohFree; lArea = 0; for (poh = pohSentinel->pohNext; poh != pohSentinel; poh = poh->pohNext) { ASSERTDD(poh->ohState != OH_PERMANENT, "Permanent node in free or discardable list"); lArea += poh->cx * poh->cy; } pDmd->dwTotal = ppdev->ulTotalAvailVideoMemory; pDmd->dwFree = lArea * ppdev->cjPelSize; pDmd->ddRVal = DD_OK; return DDHAL_DRIVER_HANDLED; }
/******************************Public*Routine******************************\
* DWORD __stdcall DdGetDriverInfo * * DESCRIPTION: DirectDraw has had many compatability problems * in the past, particularly from adding or modifying * members of public structures. GetDriverInfo is an extension * architecture that intends to allow DirectDraw to * continue evolving, while maintaining backward compatability. * This function is passed a GUID which represents some DirectDraw * extension. If the driver recognises and supports this extension, * it fills out the required data and returns. * * Callback that registers additional DDraw callbacks * in this case used to register GetAvailDriverMemory callback * \**************************************************************************/
DWORD __stdcall DdGetDriverInfo(DD_GETDRIVERINFODATA *lpInput) { DWORD dwSize = 0; lpInput->ddRVal = DDERR_CURRENTLYNOTAVAIL; if ( IsEqualIID(&lpInput->guidInfo, &GUID_MiscellaneousCallbacks) ) { DD_MISCELLANEOUSCALLBACKS MiscellaneousCallbacks; memset(&MiscellaneousCallbacks, 0, sizeof(MiscellaneousCallbacks)); DISPDBG((0,"Get Miscelaneous Callbacks")); dwSize = min(lpInput->dwExpectedSize, sizeof(DD_MISCELLANEOUSCALLBACKS)); MiscellaneousCallbacks.dwSize = dwSize; MiscellaneousCallbacks.dwFlags = DDHAL_MISCCB32_GETAVAILDRIVERMEMORY | 0; MiscellaneousCallbacks.GetAvailDriverMemory = GetAvailDriverMemory; memcpy(lpInput->lpvData, &MiscellaneousCallbacks, dwSize); lpInput->ddRVal = DD_OK; } return DDHAL_DRIVER_HANDLED; }
/******************************Public*Routine******************************\
* BOOL DrvGetDirectDrawInfo * * Will be called twice before DrvEnableDirectDraw is called. * \**************************************************************************/
BOOL DrvGetDirectDrawInfo( DHPDEV dhpdev, DD_HALINFO* pHalInfo, DWORD* pdwNumHeaps, VIDEOMEMORY* pvmList, // Will be NULL on first call
DWORD* pdwNumFourCC, DWORD* pdwFourCC) // Will be NULL on first call
{ BOOL bCanFlip; PDEV* ppdev; LONGLONG li;
ppdev = (PDEV*) dhpdev;
*pdwNumFourCC = 0; *pdwNumHeaps = 0;
// We may not support DirectDraw on this card:
if (!(ppdev->flStatus & STAT_DIRECTDRAW)) return(FALSE);
pHalInfo->dwSize = sizeof(*pHalInfo);
// Current primary surface attributes:
pHalInfo->vmiData.pvPrimary = ppdev->pjScreen; pHalInfo->vmiData.fpPrimary = ppdev->ulYDstOrg * ppdev->cjPelSize; pHalInfo->vmiData.dwDisplayWidth = ppdev->cxScreen; pHalInfo->vmiData.dwDisplayHeight = ppdev->cyScreen; pHalInfo->vmiData.lDisplayPitch = ppdev->lDelta;
pHalInfo->vmiData.ddpfDisplay.dwSize = sizeof(DDPIXELFORMAT); pHalInfo->vmiData.ddpfDisplay.dwFlags = DDPF_RGB; pHalInfo->vmiData.ddpfDisplay.dwRGBBitCount = ppdev->cjHwPel * 8;
if (ppdev->iBitmapFormat == BMF_8BPP) { pHalInfo->vmiData.ddpfDisplay.dwFlags |= DDPF_PALETTEINDEXED8; }
// These masks will be zero at 8bpp:
pHalInfo->vmiData.ddpfDisplay.dwRBitMask = ppdev->flRed; pHalInfo->vmiData.ddpfDisplay.dwGBitMask = ppdev->flGreen; pHalInfo->vmiData.ddpfDisplay.dwBBitMask = ppdev->flBlue;
// Free up as much off-screen memory as possible:
bMoveAllDfbsFromOffscreenToDibs(ppdev);
// Capabilities supported:
pHalInfo->ddCaps.dwCaps = DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_READSCANLINE;
pHalInfo->ddCaps.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP;
// We have to tell DirectDraw our preferred off-screen alignment, even
// if we're doing our own off-screen memory management:
pHalInfo->vmiData.dwOffscreenAlign = 4;
// Since we do our own memory allocation, we have to set dwVidMemTotal
// ourselves. Note that this represents the amount of available off-
// screen memory, not all of video memory:
pHalInfo->ddCaps.dwVidMemTotal = ppdev->heap.cxMax * ppdev->heap.cyMax * ppdev->cjPelSize;
// We can do YUV conversions and hardware accelerated stretches at
// all RGB modes except 24bpp.
if ((ppdev->iBitmapFormat != BMF_24BPP) && (ppdev->iBitmapFormat != BMF_8BPP)) { pHalInfo->ddCaps.dwCaps |= DDCAPS_BLTSTRETCH | DDCAPS_BLTFOURCC;
pHalInfo->ddCaps.dwFXCaps |= DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHY;
// The Millennium supports only one type of YUV format:
*pdwNumFourCC = 1; if (pdwFourCC) { *pdwFourCC = FOURCC_YUY2; } }
// Tell DDraw that we support additional callbacks through DdGetDriverInfo
pHalInfo->GetDriverInfo = DdGetDriverInfo; pHalInfo->dwFlags |= DDHALINFO_GETDRIVERINFOSET;
return(TRUE); }
/**************************************************************************\
* ULONG TotalAvailVideoMemory * * Added for GetAvailVideoMemoty calback * Calculate total amount of offscreen video memory without permanent * driver allocations. We need to do it here since we won't be able * to distinguish between driver's permanent allocation and ddraw's * permanent allocation later. * \**************************************************************************/
ULONG TotalAvailVideoMemory(PDEV *ppdev) { OH *poh; OH *pohSentinel; ULONG ulArea; ULONG i;
ASSERTDD(ppdev != NULL,"Bad ppdev TotalAvailVideoMemory");
ulArea = 0; pohSentinel = &ppdev->heap.ohFree;
for (i = 2; i != 0; i--) { for (poh = pohSentinel->pohNext; poh != pohSentinel; poh = poh->pohNext) { ASSERTDD(poh->ohState != OH_PERMANENT, "Permanent node in free or discardable list"); ulArea += poh->cx * poh->cy; } // Second time through, loop through the list of discardable
// rectangles:
pohSentinel = &ppdev->heap.ohDiscardable; } return ulArea * ppdev->cjPelSize; }
/******************************Public*Routine******************************\
* BOOL DrvEnableDirectDraw * * This function is called by GDI to enable DirectDraw when a DirectDraw * program is started and DirectDraw is not already active. * \**************************************************************************/
BOOL DrvEnableDirectDraw( DHPDEV dhpdev, DD_CALLBACKS* pCallBacks, DD_SURFACECALLBACKS* pSurfaceCallBacks, DD_PALETTECALLBACKS* pPaletteCallBacks) { PDEV* ppdev;
ppdev = (PDEV*) dhpdev;
pCallBacks->WaitForVerticalBlank = DdWaitForVerticalBlank; pCallBacks->MapMemory = DdMapMemory; pCallBacks->CanCreateSurface = DdCanCreateSurface; pCallBacks->CreateSurface = DdCreateSurface; pCallBacks->GetScanLine = DdGetScanLine; pCallBacks->dwFlags = DDHAL_CB32_WAITFORVERTICALBLANK | DDHAL_CB32_MAPMEMORY | DDHAL_CB32_CANCREATESURFACE | DDHAL_CB32_CREATESURFACE | DDHAL_CB32_GETSCANLINE;
pSurfaceCallBacks->Blt = DdBlt; pSurfaceCallBacks->Flip = DdFlip; pSurfaceCallBacks->Lock = DdLock; pSurfaceCallBacks->GetBltStatus = DdGetBltStatus; pSurfaceCallBacks->GetFlipStatus = DdGetFlipStatus; pSurfaceCallBacks->DestroySurface = DdDestroySurface; pSurfaceCallBacks->dwFlags = DDHAL_SURFCB32_BLT | DDHAL_SURFCB32_FLIP | DDHAL_SURFCB32_LOCK | DDHAL_SURFCB32_GETBLTSTATUS | DDHAL_SURFCB32_GETFLIPSTATUS | DDHAL_SURFCB32_DESTROYSURFACE;
// Note that we don't call 'vGetDisplayDuration' here, for a couple of
// reasons:
//
// o Because the system is already running, it would be disconcerting
// to pause the graphics for a good portion of a second just to read
// the refresh rate;
// o More importantly, we may not be in graphics mode right now.
//
// For both reasons, we always measure the refresh rate when we switch
// to a new mode.
// Added for GetAvailDriverMemory callback
ppdev->ulTotalAvailVideoMemory = TotalAvailVideoMemory(ppdev);
return(TRUE); }
/******************************Public*Routine******************************\
* VOID DrvDisableDirectDraw * * This function is called by GDI when the last active DirectDraw program * is quit and DirectDraw will no longer be active. * \**************************************************************************/
VOID DrvDisableDirectDraw( DHPDEV dhpdev) { }
/******************************Public*Routine******************************\
* VOID vAssertModeDirectDraw * * This function is called by enable.c when entering or leaving the * DOS full-screen character mode. * \**************************************************************************/
VOID vAssertModeDirectDraw( PDEV* ppdev, BOOL bEnabled) { }
/******************************Public*Routine******************************\
* BOOL bEnableDirectDraw * * This function is called by enable.c when the mode is first initialized, * right after the miniport does the mode-set. * \**************************************************************************/
BOOL bEnableDirectDraw( PDEV* ppdev) { // We're not going to bother to support accelerated DirectDraw on
// the Impression or earlier, because they don't have linear frame
// buffers.
if (ppdev->ulBoardId == MGA_STORM) { // Accurately measure the refresh rate for later:
vGetDisplayDuration(ppdev);
// DirectDraw is all set to be used on this card:
ppdev->flStatus |= STAT_DIRECTDRAW; }
return(TRUE); }
/******************************Public*Routine******************************\
* VOID vDisableDirectDraw * * This function is called by enable.c when the driver is shutting down. * \**************************************************************************/
VOID vDisableDirectDraw( PDEV* ppdev) { }
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