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/******************************Module*Header*******************************\
* Module Name: ddraw64.c * * Implements all the DirectDraw components for the MACH 64 driver. * * Copyright (c) 1995-1996 Microsoft Corporation \**************************************************************************/
#include "precomp.h"
/******************************Public*Routine******************************\
* VOID vGetDisplayDuration64 * * Get the length, in EngQueryPerformanceCounter() ticks, of a refresh cycle. * * If we could trust the miniport to return back and accurate value for * the refresh rate, we could use that. Unfortunately, our miniport doesn't * ensure that it's an accurate value. * \**************************************************************************/
#define NUM_VBLANKS_TO_MEASURE 1
#define NUM_MEASUREMENTS_TO_TAKE 8
void DeskScanCallback (PDEV* );
VOID vGetDisplayDuration64(PDEV* ppdev) { BYTE* pjMmBase; LONG i; LONG j; LONGLONG li; LONGLONG liMin; LONGLONG aliMeasurement[NUM_MEASUREMENTS_TO_TAKE + 1];
pjMmBase = ppdev->pjMmBase;
memset(&ppdev->flipRecord, 0, sizeof(ppdev->flipRecord));
// Warm up EngQUeryPerformanceCounter to make sure it's in the working
// set:
EngQueryPerformanceCounter(&li);
// Sometimes the IN_VBLANK_STATUS will always return TRUE. In this case,
// we don't want to do the normal stuff here. Instead, we will just
// say that the flip duration is always 60Hz which should be the worst
// case scenario.
if (ppdev->bPassVBlank == FALSE) { LONGLONG liRate;
EngQueryPerformanceFrequency(&liRate); liRate *= 167000; ppdev->flipRecord.liFlipDuration = liRate / 10000000; ppdev->flipRecord.liFlipTime = li; ppdev->flipRecord.bFlipFlag = FALSE; ppdev->flipRecord.fpFlipFrom = 0; return; }
// Unfortunately, since NT is a proper multitasking system, we can't
// just disable interrupts to take an accurate reading. We also can't
// do anything so goofy as dynamically change our thread's priority to
// real-time.
//
// So we just do a bunch of short measurements and take the minimum.
//
// It would be 'okay' if we got a result that's longer than the actual
// VBlank cycle time -- nothing bad would happen except that the app
// would run a little slower. We don't want to get a result that's
// shorter than the actual VBlank cycle time -- that could cause us
// to start drawing over a frame before the Flip has occured.
while (IN_VBLANK_64( pjMmBase)) ; while (!(IN_VBLANK_64( pjMmBase))) ;
for (i = 0; i < NUM_MEASUREMENTS_TO_TAKE; i++) { // We're at the start of the VBlank active cycle!
EngQueryPerformanceCounter(&aliMeasurement[i]);
// Okay, so life in a multi-tasking environment isn't all that
// simple. What if we had taken a context switch just before
// the above EngQueryPerformanceCounter call, and now were half
// way through the VBlank inactive cycle? Then we would measure
// only half a VBlank cycle, which is obviously bad. The worst
// thing we can do is get a time shorter than the actual VBlank
// cycle time.
//
// So we solve this by making sure we're in the VBlank active
// time before and after we query the time. If it's not, we'll
// sync up to the next VBlank (it's okay to measure this period --
// it will be guaranteed to be longer than the VBlank cycle and
// will likely be thrown out when we select the minimum sample).
// There's a chance that we'll take a context switch and return
// just before the end of the active VBlank time -- meaning that
// the actual measured time would be less than the true amount --
// but since the VBlank is active less than 1% of the time, this
// means that we would have a maximum of 1% error approximately
// 1% of the times we take a context switch. An acceptable risk.
//
// This next line will cause us wait if we're no longer in the
// VBlank active cycle as we should be at this point:
while (!(IN_VBLANK_64( pjMmBase))) ;
for (j = 0; j < NUM_VBLANKS_TO_MEASURE; j++) { while (IN_VBLANK_64( pjMmBase)) ; while (!(IN_VBLANK_64( pjMmBase))) ; } }
EngQueryPerformanceCounter(&aliMeasurement[NUM_MEASUREMENTS_TO_TAKE]);
// Use the minimum, ignoring the POTENTIALLY BOGUS FIRST
liMin = aliMeasurement[2] - aliMeasurement[1];
DISPDBG((10, "Refresh count: %li - %li", 1, (ULONG) liMin));
for (i = 3; i <= NUM_MEASUREMENTS_TO_TAKE; i++) { li = aliMeasurement[i] - aliMeasurement[i - 1];
DISPDBG((10, " %li - %li", i, (ULONG) li));
if (li < liMin) liMin = li; }
// Round the result:
ppdev->flipRecord.liFlipDuration = (DWORD) (liMin + (NUM_VBLANKS_TO_MEASURE / 2)) / NUM_VBLANKS_TO_MEASURE;
DISPDBG((10, "Frequency %li.%03li Hz", (ULONG) (EngQueryPerformanceFrequency(&li), li / ppdev->flipRecord.liFlipDuration), (ULONG) (EngQueryPerformanceFrequency(&li), ((li * 1000) / ppdev->flipRecord.liFlipDuration) % 1000)));
ppdev->flipRecord.liFlipTime = aliMeasurement[NUM_MEASUREMENTS_TO_TAKE]; ppdev->flipRecord.bFlipFlag = FALSE; ppdev->flipRecord.fpFlipFrom = 0;
}
/******************************Public*Routine******************************\
* HRESULT vUpdateFlipStatus * * Checks and sees if the most recent flip has occurred. * \**************************************************************************/
static HRESULT vUpdateFlipStatus( PDEV* ppdev, FLATPTR fpVidMem) { BYTE* pjMmBase; LONGLONG liTime;
pjMmBase = ppdev->pjMmBase;
if ((ppdev->flipRecord.bFlipFlag) && ((fpVidMem == 0) || (fpVidMem == ppdev->flipRecord.fpFlipFrom))) { if (ppdev->bPassVBlank) { if (IN_VBLANK_64( pjMmBase)) { if (ppdev->flipRecord.bWasEverInDisplay) { ppdev->flipRecord.bHaveEverCrossedVBlank = TRUE; } } else //if (IN_DISPLAY(pjMmBase))
{ if( ppdev->flipRecord.bHaveEverCrossedVBlank ) { ppdev->flipRecord.bFlipFlag = FALSE; return(DD_OK); } ppdev->flipRecord.bWasEverInDisplay = TRUE;
// If the current scan line is <= the scan line at flip
// time then we KNOW that the flip occurred!
if ( CURRENT_VLINE_64(pjMmBase) < ppdev->flipRecord.wFlipScanLine) { ppdev->flipRecord.bFlipFlag = FALSE; return(DD_OK); } } }
EngQueryPerformanceCounter(&liTime);
if (liTime - ppdev->flipRecord.liFlipTime <= ppdev->flipRecord.liFlipDuration) { return(DDERR_WASSTILLDRAWING); }
ppdev->flipRecord.bFlipFlag = FALSE; } return(DD_OK); }
/******************************Public*Routine******************************\
* DWORD DdBlt64 * \**************************************************************************/
DWORD DdBlt64( PDD_BLTDATA lpBlt) { DWORD scLeftRight; DWORD scTopBottom; DWORD dpPixWidth; DWORD dpMix; DWORD guiCntl; DWORD srcOffPitch; DWORD srcYX; DWORD dstOffPitch; DWORD dstYX; DWORD RGBBitCount; LONG lPitch; ULONG dstOffPitchSave; DWORD srcWidth, srcHeight; DWORD dstWidth, dstHeight; DWORD srcOffset, dstOffset; DWORD frgdClr; RECTL rSrc; RECTL rDest; DWORD dwFlags; PDEV* ppdev; BYTE* pjMmBase; BYTE rop; HRESULT ddrval; PDD_SURFACE_LOCAL psrcsurfx; PDD_SURFACE_LOCAL pdestsurfx; PDD_SURFACE_GLOBAL psrcsurf; PDD_SURFACE_GLOBAL pdestsurf;
ppdev = (PDEV*) lpBlt->lpDD->dhpdev; pjMmBase = ppdev->pjMmBase;
pdestsurfx = lpBlt->lpDDDestSurface; pdestsurf = pdestsurfx->lpGbl;
/*
* is a flip in progress? */ ddrval = vUpdateFlipStatus( ppdev, pdestsurf->fpVidMem ); if( ddrval != DD_OK ) { lpBlt->ddRVal = ddrval; return DDHAL_DRIVER_HANDLED; }
dwFlags = lpBlt->dwFlags;
/*
* If async, then only work if bltter isn't busy * This should probably be a little more specific to each call, but * waiting for 16 is pretty close */
if( dwFlags & DDBLT_ASYNC ) { if( M64_FIFO_SPACE_AVAIL( ppdev, pjMmBase, 16 ) ) { lpBlt->ddRVal = DDERR_WASSTILLDRAWING; return DDHAL_DRIVER_HANDLED; } }
/*
* copy src/dest rects */ rSrc = lpBlt->rSrc; rDest = lpBlt->rDest;
/*
* get offset, width, and height for source */
rop = (BYTE) (lpBlt->bltFX.dwROP >> 16);
psrcsurfx = lpBlt->lpDDSrcSurface; if( psrcsurfx != NULL ) { psrcsurf = psrcsurfx->lpGbl; srcOffset = (DWORD)(psrcsurf->fpVidMem); srcWidth = rSrc.right - rSrc.left; srcHeight = rSrc.bottom - rSrc.top; RGBBitCount = ppdev->cjPelSize * 8; lPitch = psrcsurf->lPitch; } else { psrcsurf = NULL; }
/*
* setup dwSRC_LEFT_RIGHT, dwSRC_TOP_BOTTOM, and srcOffPitch */ switch ( RGBBitCount ) { case 8: srcOffPitch = (srcOffset >> 3) | ((lPitch >> 3) << SHIFT_DST_PITCH); break;
case 16: srcOffPitch = (srcOffset >> 3) | ((lPitch >> 4) << SHIFT_DST_PITCH); break;
case 24: srcOffPitch = (srcOffset >> 3 ) | ((lPitch >> 3) << SHIFT_DST_PITCH);
rSrc.left = rSrc.left * MUL24; rSrc.right = rSrc.right * MUL24; srcWidth = srcWidth * MUL24; break; }
scTopBottom = ( DWORD )( ppdev->cyScreen - 1 ) << SHIFT_SC_BOTTOM;
/*
* get offset, width, and height for destination */ dstOffset = (DWORD)(pdestsurf->fpVidMem); dstWidth = rDest.right - rDest.left; dstHeight = rDest.bottom - rDest.top;
/*
* get bpp and pitch for destination */ RGBBitCount = ppdev->cjPelSize * 8; lPitch = pdestsurf->lPitch;
/*
* setup dstOffPitch, and dpPixWidth */ switch ( RGBBitCount ) { case 8: scLeftRight = (DWORD)(ppdev->cxScreen- 1) << SHIFT_SC_RIGHT; dstOffPitch = (dstOffset >> 3) | ((lPitch >> 3) << SHIFT_DST_PITCH); dpPixWidth = DP_PIX_WIDTH_8BPP; break;
case 16: scLeftRight = (DWORD)(ppdev->cxScreen- 1) << SHIFT_SC_RIGHT; dstOffPitch = (dstOffset >> 3) | ((lPitch >> 4) << SHIFT_DST_PITCH); dpPixWidth = DP_PIX_WIDTH_15BPP; break;
case 24: scLeftRight = (DWORD)(ppdev->cxScreen* MUL24 - 1) << SHIFT_SC_RIGHT; dstOffPitch = (dstOffset >> 3) | ((lPitch >> 3) << SHIFT_DST_PITCH);
dpPixWidth = DP_PIX_WIDTH_24BPP; rDest.left = rDest.left * MUL24; rDest.right = rDest.right * MUL24; dstWidth = dstWidth * MUL24; break; }
/*
* setup guiCntl, srcYX and dstYX */ guiCntl = DST_X_DIR | DST_Y_DIR; // unbounded Y, left-to-right, top-to-bottom
srcYX = rSrc.top | (rSrc.left << SHIFT_SRC_X); dstYX = rDest.top | (rDest.left << SHIFT_DST_X);
/*
* check if source and destination of blit are on the same surface; if * so, we may have to reverse the direction of blit */ if( psrcsurf == pdestsurf ) { if( rDest.top >= rSrc.top ) { guiCntl &= ~DST_Y_DIR; srcYX = ( srcYX & 0xFFFF0000 ) | (rSrc.bottom-1); dstYX = ( dstYX & 0xFFFF0000 ) | (rDest.bottom-1); }
if( rDest.left >= rSrc.left ) { guiCntl &= ~DST_X_DIR; srcYX = (srcYX & 0x0000FFFF) | ((rSrc.right-1) << SHIFT_SRC_X); dstYX = (dstYX & 0x0000FFFF) | ((rDest.right-1) << SHIFT_DST_X); } }
//
// ROP blts
//
// NT only currently support SRCCOPY ROPS, so assume
// that any ROP is SRCCOPY
//
if( dwFlags & DDBLT_ROP ) { dpMix = ( DP_MIX_S & DP_FRGD_MIX ) | ( DP_MIX_D & DP_BKGD_MIX ); DISPDBG((10,"SRCCOPY...."));
//
// set up the blt
//
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 9);
M64_OD( pjMmBase, DP_WRITE_MASK, 0xFFFFFFFF ); M64_OD( pjMmBase, DP_PIX_WIDTH, dpPixWidth ); M64_OD( pjMmBase, SC_LEFT_RIGHT, scLeftRight ); M64_OD( pjMmBase, SC_TOP_BOTTOM, scTopBottom ); M64_OD( pjMmBase, SRC_OFF_PITCH, srcOffPitch ); M64_OD( pjMmBase, DST_OFF_PITCH, dstOffPitch ); M64_OD( pjMmBase, SRC_HEIGHT1_WIDTH1, srcHeight | ( srcWidth << SHIFT_SRC_WIDTH1 ) ); M64_OD( pjMmBase, DP_SRC, DP_FRGD_SRC & DP_SRC_VRAM ); M64_OD( pjMmBase, DP_MIX, dpMix );
if( dwFlags & (DDBLT_KEYSRCOVERRIDE|DDBLT_KEYDESTOVERRIDE) ) { M64_CHECK_FIFO_SPACE( ppdev, pjMmBase, 7 ); if ( dwFlags & DDBLT_KEYSRCOVERRIDE ) { M64_OD( pjMmBase, CLR_CMP_CNTL, CLR_CMP_SRC | CLR_CMP_FCN_EQ ); M64_OD( pjMmBase, CLR_CMP_MSK, 0xFFFFFFFF ); // enable all bit planes for comparision
M64_OD( pjMmBase, CLR_CMP_CLR, lpBlt->bltFX.ddckSrcColorkey.dwColorSpaceLowValue ); } else { M64_OD( pjMmBase, CLR_CMP_CNTL, CLR_CMP_FCN_NE ); M64_OD( pjMmBase, CLR_CMP_MSK, 0xFFFFFFFF ); // enable all bit planes for comparision
M64_OD( pjMmBase, CLR_CMP_CLR, lpBlt->bltFX.ddckDestColorkey.dwColorSpaceLowValue ); } } else { M64_CHECK_FIFO_SPACE( ppdev, pjMmBase, 5 ); M64_OD( pjMmBase, CLR_CMP_CNTL, 0x00000000 ); // disable color key
DISPDBG((10,"wr CLR_CMP_CNTL %x (DISABLE)",0)); }
M64_OD( pjMmBase, GUI_TRAJ_CNTL, guiCntl ); M64_OD( pjMmBase, SRC_Y_X, srcYX ); M64_OD( pjMmBase, DST_Y_X, dstYX );
/*
* DST_HEIGHT_WIDTH is an initiator, this actually starts the blit */ M64_OD( pjMmBase, DST_HEIGHT_WIDTH, dstHeight | (dstWidth << SHIFT_DST_WIDTH) );
} /*
* color fill */ else if( dwFlags & DDBLT_COLORFILL ) { M64_CHECK_FIFO_SPACE ( ppdev,pjMmBase, 12 );
M64_OD( pjMmBase, DP_WRITE_MASK, 0xFFFFFFFF ); M64_OD( pjMmBase, DP_PIX_WIDTH, dpPixWidth ); M64_OD( pjMmBase, CLR_CMP_CNTL, 0x00000000 ); /* disable */ M64_OD( pjMmBase, SC_LEFT_RIGHT, scLeftRight ); M64_OD( pjMmBase, SC_TOP_BOTTOM, scTopBottom ); M64_OD( pjMmBase, DST_OFF_PITCH, dstOffPitch );
M64_OD( pjMmBase, DP_SRC, DP_FRGD_SRC & DP_SRC_FRGD ); M64_OD( pjMmBase, DP_MIX, (DP_MIX_S & DP_FRGD_MIX) | /* frgd:paint, */ (DP_MIX_D & DP_BKGD_MIX) ); /* bkgd:leave_alone */
M64_OD( pjMmBase, DP_FRGD_CLR, lpBlt->bltFX.dwFillColor ); M64_OD( pjMmBase, GUI_TRAJ_CNTL, guiCntl ); M64_OD( pjMmBase, DST_Y_X, dstYX );
/* DST_HEIGHT_WIDTH is an initiator, this actually starts the blit */ M64_OD( pjMmBase, DST_HEIGHT_WIDTH, dstHeight | ( dstWidth << SHIFT_DST_WIDTH ) );
} /*
* don't handle */ else { return DDHAL_DRIVER_NOTHANDLED; }
// Don't forget to reset the clip register and the default pixel width:
// The rest of the driver code assumes that this is set by default!
M64_CHECK_FIFO_SPACE ( ppdev, pjMmBase, 8); M64_OD(pjMmBase, DST_OFF_PITCH, ppdev->ulScreenOffsetAndPitch ); M64_OD(pjMmBase, SRC_OFF_PITCH, ppdev->ulScreenOffsetAndPitch ); M64_OD(pjMmBase, DP_PIX_WIDTH, ppdev->ulMonoPixelWidth); M64_OD(pjMmBase, SC_LEFT_RIGHT, PACKPAIR(0, M64_MAX_SCISSOR_R)); M64_OD(pjMmBase, SC_TOP_BOTTOM, PACKPAIR(0, M64_MAX_SCISSOR_B)); M64_OD( pjMmBase, CLR_CMP_CNTL, 0x00000000 ); /* disable */ M64_OD( pjMmBase, GUI_TRAJ_CNTL, DST_X_DIR | DST_Y_DIR );
lpBlt->ddRVal = DD_OK; return DDHAL_DRIVER_HANDLED; }
/******************************Public*Routine******************************\
* DWORD DdFlip64 * \**************************************************************************/
DWORD DdFlip64( PDD_FLIPDATA lpFlip) { PDEV* ppdev; BYTE* pjMmBase; HRESULT ddrval; ULONG ulMemoryOffset; ULONG uVal; static ULONG flipcnt = 0;
DISPDBG((10, "Enter DDFlip64"));
ppdev = (PDEV*) lpFlip->lpDD->dhpdev; pjMmBase = ppdev->pjMmBase; flipcnt++; // Is the current flip still in progress?
//
// Don't want a flip to work until after the last flip is done,
// so we ask for the general flip status and ignore the vmem.
ddrval = vUpdateFlipStatus(ppdev, 0); if ((ddrval != DD_OK) || (DRAW_ENGINE_BUSY_64( ppdev,pjMmBase))) { lpFlip->ddRVal = DDERR_WASSTILLDRAWING; return(DDHAL_DRIVER_HANDLED); }
// code for overlay support
/*
* Do we have a flipping overlay surface */
if ( lpFlip->lpSurfTarg->ddsCaps.dwCaps & DDSCAPS_OVERLAY ) { ppdev->OverlayInfo16.dwFlags |= UPDATEOVERLAY;
ppdev->OverlayInfo16.dwBuf0Start = (DWORD)(lpFlip->lpSurfTarg->lpGbl->fpVidMem); ppdev->OverlayInfo16.dwBuf1Start = (DWORD)(lpFlip->lpSurfTarg->lpGbl->fpVidMem); DeskScanCallback (ppdev );
ppdev->OverlayInfo16.dwFlags &= ~UPDATEOVERLAY;
if (ppdev->bPassVBlank) { while (IN_VBLANK_64(pjMmBase)) ; }
lpFlip->ddRVal = DD_OK; return DDHAL_DRIVER_HANDLED; } // end code for overlay support
ulMemoryOffset = (ULONG)(lpFlip->lpSurfTarg->lpGbl->fpVidMem);
uVal = M64_ID( pjMmBase, CRTC_OFF_PITCH ); uVal &= 0xFFC00000; uVal |= (ulMemoryOffset >> 3);
// Make sure that the border/blanking period isn't active; wait if
// it is. We could return DDERR_WASSTILLDRAWING in this case, but
// that will increase the odds that we can't flip the next time:
if (ppdev->bPassVBlank) { while (IN_VBLANK_64(pjMmBase)) ; }
// Do the flip
M64_OD_DIRECT(pjMmBase, CRTC_OFF_PITCH, uVal );
// Remember where and when we were when we did the flip:
EngQueryPerformanceCounter(&ppdev->flipRecord.liFlipTime);
ppdev->flipRecord.bFlipFlag = TRUE; ppdev->flipRecord.bHaveEverCrossedVBlank = FALSE; ppdev->flipRecord.bWasEverInDisplay = FALSE;
ppdev->flipRecord.fpFlipFrom = lpFlip->lpSurfCurr->lpGbl->fpVidMem;
if( IN_VBLANK_64( pjMmBase) && ppdev->bPassVBlank ) { ppdev->flipRecord.wFlipScanLine = 0; } else { ppdev->flipRecord.wFlipScanLine = CURRENT_VLINE_64(pjMmBase); // if we have a context switch and we are returning in the middle of a VBlank, the current line will be invalid
if( (ULONG)ppdev->flipRecord.wFlipScanLine > (ULONG)ppdev->cyScreen) { ppdev->flipRecord.wFlipScanLine = 0; } }
lpFlip->ddRVal = DD_OK;
DISPDBG((10, "Exit DDFlip64"));
return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdLock * \**************************************************************************/
DWORD DdLock64( PDD_LOCKDATA lpLock) { PDEV* ppdev; HRESULT ddrval;
ppdev = (PDEV*) lpLock->lpDD->dhpdev;
// Check to see if any pending physical flip has occurred.
// Don't allow a lock if a blt is in progress:
ddrval = vUpdateFlipStatus(ppdev, lpLock->lpDDSurface->lpGbl->fpVidMem); if (ddrval != DD_OK) { lpLock->ddRVal = DDERR_WASSTILLDRAWING; return(DDHAL_DRIVER_HANDLED); }
// Here's one of the places where the Windows 95 and Windows NT DirectDraw
// implementations differ: on Windows NT, you should watch for
// DDLOCK_WAIT and loop in the driver while the accelerator is busy.
// On Windows 95, it doesn't really matter.
//
// (The reason is that Windows NT allows applications to draw directly
// to the frame buffer even while the accelerator is running, and does
// not synchronize everything on the Win16Lock. Note that on Windows NT,
// it is even possible for multiple threads to be holding different
// DirectDraw surface locks at the same time.)
if (lpLock->dwFlags & DDLOCK_WAIT) { do {} while (DRAW_ENGINE_BUSY_64(ppdev, ppdev->pjMmBase)); } else if (DRAW_ENGINE_BUSY_64(ppdev, ppdev->pjMmBase)) { lpLock->ddRVal = DDERR_WASSTILLDRAWING; return(DDHAL_DRIVER_HANDLED); }
return(DDHAL_DRIVER_NOTHANDLED); }
/******************************Public*Routine******************************\
* DWORD DdGetBltStatus64 * * Doesn't currently really care what surface is specified, just checks * and goes. * \**************************************************************************/
DWORD DdGetBltStatus64( PDD_GETBLTSTATUSDATA lpGetBltStatus) { PDEV* ppdev; HRESULT ddRVal;
ppdev = (PDEV*) lpGetBltStatus->lpDD->dhpdev;
ddRVal = DD_OK; if (lpGetBltStatus->dwFlags == DDGBS_CANBLT) { // DDGBS_CANBLT case: can we add a blt?
ddRVal = vUpdateFlipStatus(ppdev, lpGetBltStatus->lpDDSurface->lpGbl->fpVidMem);
if (ddRVal == DD_OK) { // There was no flip going on, so is there room in the FIFO
// to add a blt?
if (M64_FIFO_SPACE_AVAIL(ppdev,ppdev->pjMmBase,12)) // Should match DdBlt//XXX
{ ddRVal = DDERR_WASSTILLDRAWING; } } } else { // DDGBS_ISBLTDONE case: is a blt in progress?
if (DRAW_ENGINE_BUSY_64( ppdev,ppdev->pjMmBase)) { ddRVal = DDERR_WASSTILLDRAWING; } } lpGetBltStatus->ddRVal = ddRVal; return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdMapMemory64 * * This is a new DDI call specific to Windows NT that is used to map * or unmap all the application modifiable portions of the frame buffer * into the specified process's address space. * \**************************************************************************/
DWORD DdMapMemory64( PDD_MAPMEMORYDATA lpMapMemory) { PDEV* ppdev; VIDEO_SHARE_MEMORY ShareMemory; VIDEO_SHARE_MEMORY_INFORMATION ShareMemoryInformation; DWORD ReturnedDataLength;
ppdev = (PDEV*) lpMapMemory->lpDD->dhpdev;
if (lpMapMemory->bMap) { ShareMemory.ProcessHandle = lpMapMemory->hProcess;
// 'RequestedVirtualAddress' isn't actually used for the SHARE IOCTL:
ShareMemory.RequestedVirtualAddress = 0;
// We map in starting at the top of the frame buffer:
ShareMemory.ViewOffset = 0;
// We map down to the end of the frame buffer.
//
// Note: There is a 64k granularity on the mapping (meaning that
// we have to round up to 64k).
//
// Note: If there is any portion of the frame buffer that must
// not be modified by an application, that portion of memory
// MUST NOT be mapped in by this call. This would include
// any data that, if modified by a malicious application,
// would cause the driver to crash. This could include, for
// example, any DSP code that is kept in off-screen memory.
// ** NOTE ** : We must protect the graphics contexts from the user.
// The contexts are located at the high end of graphics memory.
// ppdev->cyMemory is adjusted when the contexts are allocated to
// 'hide' this memory from heap allocation. DDraw init also forces
// the offscreen memory passed to DDraw to end on a 64k boundary
// to fit within the ShareMemory.ViewSize.
//
ShareMemory.ViewSize = ROUND_DOWN_TO_64K(ppdev->cyMemory * ppdev->lDelta);
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SHARE_VIDEO_MEMORY, &ShareMemory, sizeof(VIDEO_SHARE_MEMORY), &ShareMemoryInformation, sizeof(VIDEO_SHARE_MEMORY_INFORMATION), &ReturnedDataLength)) {
lpMapMemory->ddRVal = DDERR_GENERIC; return(DDHAL_DRIVER_HANDLED); }
lpMapMemory->fpProcess =(FLATPTR)ShareMemoryInformation.VirtualAddress; } else { ShareMemory.ProcessHandle = lpMapMemory->hProcess; ShareMemory.ViewOffset = 0; ShareMemory.ViewSize = 0; ShareMemory.RequestedVirtualAddress = (VOID*) lpMapMemory->fpProcess;
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_UNSHARE_VIDEO_MEMORY, &ShareMemory, sizeof(VIDEO_SHARE_MEMORY), NULL, 0, &ReturnedDataLength)) { RIP("Failed IOCTL_VIDEO_UNSHARE_MEMORY"); } } lpMapMemory->ddRVal = DD_OK; return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdGetFlipStatus64 * * If the display has gone through one refresh cycle since the flip * occurred, we return DD_OK. If it has not gone through one refresh * cycle we return DDERR_WASSTILLDRAWING to indicate that this surface * is still busy "drawing" the flipped page. We also return * DDERR_WASSTILLDRAWING if the bltter is busy and the caller wanted * to know if they could flip yet. * \**************************************************************************/
DWORD DdGetFlipStatus64( PDD_GETFLIPSTATUSDATA lpGetFlipStatus) { PDEV* ppdev;
ppdev = (PDEV*) lpGetFlipStatus->lpDD->dhpdev;
// We don't want a flip to work until after the last flip is done,
// so we ask for the general flip status and ignore the vmem:
lpGetFlipStatus->ddRVal = vUpdateFlipStatus(ppdev, 0);
// Check if the bltter is busy if someone wants to know if they can
// flip:
if (lpGetFlipStatus->dwFlags == DDGFS_CANFLIP) { if ((lpGetFlipStatus->ddRVal == DD_OK) && (DRAW_ENGINE_BUSY_64( ppdev,ppdev->pjMmBase))) { lpGetFlipStatus->ddRVal = DDERR_WASSTILLDRAWING; } }
return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* DWORD DdWaitForVerticalBlank64 * \**************************************************************************/
DWORD DdWaitForVerticalBlank64( PDD_WAITFORVERTICALBLANKDATA lpWaitForVerticalBlank) { PDEV* ppdev; BYTE* pjMmBase;
ppdev = (PDEV*) lpWaitForVerticalBlank->lpDD->dhpdev; pjMmBase = ppdev->pjMmBase;
lpWaitForVerticalBlank->ddRVal = DD_OK;
if (ppdev->bPassVBlank == FALSE) { lpWaitForVerticalBlank->bIsInVB = FALSE; return(DDHAL_DRIVER_HANDLED); }
switch (lpWaitForVerticalBlank->dwFlags) { case DDWAITVB_I_TESTVB:
// If TESTVB, it's just a request for the current vertical blank
// status:
if (IN_VBLANK_64( pjMmBase)) lpWaitForVerticalBlank->bIsInVB = TRUE; else lpWaitForVerticalBlank->bIsInVB = FALSE;
return(DDHAL_DRIVER_HANDLED);
case DDWAITVB_BLOCKBEGIN:
// If BLOCKBEGIN is requested, we wait until the vertical blank
// is over, and then wait for the display period to end:
while (IN_VBLANK_64( pjMmBase)) ; while (!IN_VBLANK_64( pjMmBase)) ;
return(DDHAL_DRIVER_HANDLED);
case DDWAITVB_BLOCKEND:
// If BLOCKEND is requested, we wait for the vblank interval to end:
while (!(IN_VBLANK_64( pjMmBase))) ; while (IN_VBLANK_64( pjMmBase)) ;
return(DDHAL_DRIVER_HANDLED); }
return(DDHAL_DRIVER_NOTHANDLED); }
/******************************Public*Routine******************************\
* DWORD DdGetScanLine64 * \**************************************************************************/
DWORD DdGetScanLine64( PDD_GETSCANLINEDATA lpGetScanLine) { PDEV* ppdev; BYTE* pjMmBase;
ppdev = (PDEV*) lpGetScanLine->lpDD->dhpdev; pjMmBase = ppdev->pjMmBase;
// If a vertical blank is in progress, the scan line is indeterminant.
// If the scan line is indeterminant we return the error code
// DDERR_VERTICALBLANKINPROGRESS. Otherwise, we return the scan line
// and a success code:
if (IN_VBLANK_64(pjMmBase) && ppdev->bPassVBlank) { lpGetScanLine->ddRVal = DDERR_VERTICALBLANKINPROGRESS; } else { lpGetScanLine->dwScanLine = CURRENT_VLINE_64(pjMmBase); lpGetScanLine->ddRVal = DD_OK; }
return(DDHAL_DRIVER_HANDLED); }
/******************************Public*Routine******************************\
* BOOL DrvGetDirectDrawInfo64 * * Will be called before DrvEnableDirectDraw is called. * \**************************************************************************/ BOOL DrvGetDirectDrawInfo64( DHPDEV dhpdev, DD_HALINFO* pHalInfo, DWORD* pdwNumHeaps, VIDEOMEMORY* pvmList, // Will be NULL on first call
DWORD* pdwNumFourCC, DWORD* pdwFourCC) // Will be NULL on first call
{ BOOL bCanFlip; PDEV* ppdev; LONGLONG li; OH *poh; DWORD i;
ppdev = (PDEV*) dhpdev;
DISPDBG((10,"DrvGetDirectDrawInfo64"));
memset( pHalInfo, 0, sizeof(*pHalInfo)); pHalInfo->dwSize = sizeof(*pHalInfo);
if ((ppdev->iBitmapFormat == BMF_24BPP) && (ppdev->cxScreen == 1280) || (ppdev->iBitmapFormat == BMF_24BPP) && (ppdev->cxScreen == 1152) || (ppdev->iBitmapFormat == BMF_16BPP) && (ppdev->cxScreen == 1600)) {
//
// On some DAC/memory combinations, some modes which require more
// than 2M of memory will have screen tearing at the 2M boundary.
//
// As a workaround, the display driver must start the framebuffer
// at an offset which will put the 2M boundary at the start of a
// scanline.
//
// IOCTL_VIDEO_SHARE_VIDEO_MEMORY is rejected in this case so don't
// allow DDRAW to run with these modes.
//
return FALSE; }
// Current primary surface attributes:
pHalInfo->vmiData.pvPrimary = ppdev->pjScreen; pHalInfo->vmiData.dwDisplayWidth = ppdev->cxScreen; pHalInfo->vmiData.dwDisplayHeight = ppdev->cyScreen; pHalInfo->vmiData.lDisplayPitch = ppdev->lDelta;
pHalInfo->vmiData.ddpfDisplay.dwSize = sizeof(DDPIXELFORMAT); pHalInfo->vmiData.ddpfDisplay.dwFlags = DDPF_RGB;
pHalInfo->vmiData.ddpfDisplay.dwRGBBitCount = ppdev->cBitsPerPel; DISPDBG((10,"Init pHalInfo->vmiData.ddpfDisplay.dwRGBBitCount %x",pHalInfo->vmiData.ddpfDisplay.dwRGBBitCount));
if (ppdev->iBitmapFormat == BMF_8BPP) { pHalInfo->vmiData.ddpfDisplay.dwFlags |= DDPF_PALETTEINDEXED8; }
// These masks will be zero at 8bpp:
pHalInfo->vmiData.ddpfDisplay.dwRBitMask = ppdev->flRed; pHalInfo->vmiData.ddpfDisplay.dwGBitMask = ppdev->flGreen; pHalInfo->vmiData.ddpfDisplay.dwBBitMask = ppdev->flBlue;
// I've disabled DirectDraw accelerations (other than direct frame
// buffer access) at 24bpp and 32bpp because we're close to shipping
// and foxbear has a lot of drawing problems in those modes.
if (ppdev->iBitmapFormat < BMF_24BPP) { // Set up the pointer to the first available video memory after
// the primary surface:
bCanFlip = FALSE;
// Free up as much off-screen memory as possible:
bMoveAllDfbsFromOffscreenToDibs(ppdev);
// Now simply reserve the biggest chunks for use by DirectDraw:
poh = ppdev->pohDirectDraw;
if (poh == NULL) { LONG linesPer64k; LONG cyMax;
// We need to force the allocation to end before a 64k boundary.
// The graphic's contexts live at the end fo high memory and we MUST
// protect this from DDraw by not mapping this 64k block into user space.
// So we do not allocate the last 64k of graphics memory for DDraw use.
linesPer64k = 0x10000/ppdev->lDelta; cyMax = ppdev->heap.cyMax - linesPer64k - 1;
if (cyMax <= 0) { // In some modes in some memory configurations -- notably
// 1152x864x256 on a 1MB card -- it's possible that the 64k
// we have to reserve to protect the graphics contexts takes
// up all of off-screen memory and extends into on-screen
// memory. For those modes, we have to disable DirectDraw
// entirely.
return(FALSE); }
DISPDBG((10," *** Alloc Fix lp64k %d cy.Max %x newallocy %x",linesPer64k,ppdev->heap.cyMax,ppdev->heap.cyMax- linesPer64k-1));
poh = pohAllocate(ppdev, NULL, ppdev->heap.cxMax, cyMax, FLOH_MAKE_PERMANENT);
ppdev->pohDirectDraw = poh; }
// this will work as is if using the NT common 2-d heap code.
if (poh != NULL) { *pdwNumHeaps = 1;
// Check to see if we can allocate memory to the right of the visible
// surface.
// Fill in the list of off-screen rectangles if we've been asked
// to do so:
if (pvmList != NULL) { DISPDBG((10, "DirectDraw gets %li x %li surface at (%li, %li)", poh->cx, poh->cy, poh->x, poh->y));
pvmList->dwFlags = VIDMEM_ISRECTANGULAR; pvmList->fpStart = (poh->y * ppdev->lDelta) + (poh->x * ppdev->cjPelSize); pvmList->dwWidth = poh->cx * ppdev->cjPelSize; pvmList->dwHeight = poh->cy; pvmList->ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; if ((DWORD) ppdev->cyScreen <= pvmList->dwHeight) { bCanFlip = TRUE; } DISPDBG((10,"CanFlip = %d", bCanFlip)); } }
// Capabilities supported:
pHalInfo->ddCaps.dwCaps = DDCAPS_BLT | DDCAPS_COLORKEY | DDCAPS_BLTCOLORFILL | DDCAPS_READSCANLINE;
pHalInfo->ddCaps.dwCKeyCaps = DDCKEYCAPS_SRCBLT;
pHalInfo->ddCaps.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PRIMARYSURFACE; if (bCanFlip) { pHalInfo->ddCaps.ddsCaps.dwCaps |= DDSCAPS_FLIP; } } else { pHalInfo->ddCaps.dwCaps = DDCAPS_READSCANLINE; }
// dword alignment must be guaranteed for off-screen surfaces:
pHalInfo->vmiData.dwOffscreenAlign = 8;
DISPDBG((10,"DrvGetDirectDrawInfo64 exit")); return(TRUE);
}
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