Source code of Windows XP (NT5)
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/******************************Module*Header*******************************\
* Module Name: ddraw64.c
*
* Implements all the DirectDraw components for the MACH 64 driver.
*
* Copyright (c) 1995-1996 Microsoft Corporation
\**************************************************************************/
#include "precomp.h"
/******************************Public*Routine******************************\
* VOID vGetDisplayDuration64
*
* Get the length, in EngQueryPerformanceCounter() ticks, of a refresh cycle.
*
* If we could trust the miniport to return back and accurate value for
* the refresh rate, we could use that. Unfortunately, our miniport doesn't
* ensure that it's an accurate value.
*
\**************************************************************************/
#define NUM_VBLANKS_TO_MEASURE 1
#define NUM_MEASUREMENTS_TO_TAKE 8
void DeskScanCallback (PDEV* );
VOID vGetDisplayDuration64(PDEV* ppdev)
{
BYTE* pjMmBase;
LONG i;
LONG j;
LONGLONG li;
LONGLONG liMin;
LONGLONG aliMeasurement[NUM_MEASUREMENTS_TO_TAKE + 1];
pjMmBase = ppdev->pjMmBase;
memset(&ppdev->flipRecord, 0, sizeof(ppdev->flipRecord));
// Warm up EngQUeryPerformanceCounter to make sure it's in the working
// set:
EngQueryPerformanceCounter(&li);
// Sometimes the IN_VBLANK_STATUS will always return TRUE. In this case,
// we don't want to do the normal stuff here. Instead, we will just
// say that the flip duration is always 60Hz which should be the worst
// case scenario.
if (ppdev->bPassVBlank == FALSE)
{
LONGLONG liRate;
EngQueryPerformanceFrequency(&liRate);
liRate *= 167000;
ppdev->flipRecord.liFlipDuration = liRate / 10000000;
ppdev->flipRecord.liFlipTime = li;
ppdev->flipRecord.bFlipFlag = FALSE;
ppdev->flipRecord.fpFlipFrom = 0;
return;
}
// Unfortunately, since NT is a proper multitasking system, we can't
// just disable interrupts to take an accurate reading. We also can't
// do anything so goofy as dynamically change our thread's priority to
// real-time.
//
// So we just do a bunch of short measurements and take the minimum.
//
// It would be 'okay' if we got a result that's longer than the actual
// VBlank cycle time -- nothing bad would happen except that the app
// would run a little slower. We don't want to get a result that's
// shorter than the actual VBlank cycle time -- that could cause us
// to start drawing over a frame before the Flip has occured.
while (IN_VBLANK_64( pjMmBase))
;
while (!(IN_VBLANK_64( pjMmBase)))
;
for (i = 0; i < NUM_MEASUREMENTS_TO_TAKE; i++)
{
// We're at the start of the VBlank active cycle!
EngQueryPerformanceCounter(&aliMeasurement[i]);
// Okay, so life in a multi-tasking environment isn't all that
// simple. What if we had taken a context switch just before
// the above EngQueryPerformanceCounter call, and now were half
// way through the VBlank inactive cycle? Then we would measure
// only half a VBlank cycle, which is obviously bad. The worst
// thing we can do is get a time shorter than the actual VBlank
// cycle time.
//
// So we solve this by making sure we're in the VBlank active
// time before and after we query the time. If it's not, we'll
// sync up to the next VBlank (it's okay to measure this period --
// it will be guaranteed to be longer than the VBlank cycle and
// will likely be thrown out when we select the minimum sample).
// There's a chance that we'll take a context switch and return
// just before the end of the active VBlank time -- meaning that
// the actual measured time would be less than the true amount --
// but since the VBlank is active less than 1% of the time, this
// means that we would have a maximum of 1% error approximately
// 1% of the times we take a context switch. An acceptable risk.
//
// This next line will cause us wait if we're no longer in the
// VBlank active cycle as we should be at this point:
while (!(IN_VBLANK_64( pjMmBase)))
;
for (j = 0; j < NUM_VBLANKS_TO_MEASURE; j++)
{
while (IN_VBLANK_64( pjMmBase))
;
while (!(IN_VBLANK_64( pjMmBase)))
;
}
}
EngQueryPerformanceCounter(&aliMeasurement[NUM_MEASUREMENTS_TO_TAKE]);
// Use the minimum, ignoring the POTENTIALLY BOGUS FIRST
liMin = aliMeasurement[2] - aliMeasurement[1];
DISPDBG((10, "Refresh count: %li - %li", 1, (ULONG) liMin));
for (i = 3; i <= NUM_MEASUREMENTS_TO_TAKE; i++)
{
li = aliMeasurement[i] - aliMeasurement[i - 1];
DISPDBG((10, " %li - %li", i, (ULONG) li));
if (li < liMin)
liMin = li;
}
// Round the result:
ppdev->flipRecord.liFlipDuration
= (DWORD) (liMin + (NUM_VBLANKS_TO_MEASURE / 2)) / NUM_VBLANKS_TO_MEASURE;
DISPDBG((10, "Frequency %li.%03li Hz",
(ULONG) (EngQueryPerformanceFrequency(&li),
li / ppdev->flipRecord.liFlipDuration),
(ULONG) (EngQueryPerformanceFrequency(&li),
((li * 1000) / ppdev->flipRecord.liFlipDuration) % 1000)));
ppdev->flipRecord.liFlipTime = aliMeasurement[NUM_MEASUREMENTS_TO_TAKE];
ppdev->flipRecord.bFlipFlag = FALSE;
ppdev->flipRecord.fpFlipFrom = 0;
}
/******************************Public*Routine******************************\
* HRESULT vUpdateFlipStatus
*
* Checks and sees if the most recent flip has occurred.
*
\**************************************************************************/
static HRESULT vUpdateFlipStatus(
PDEV* ppdev,
FLATPTR fpVidMem)
{
BYTE* pjMmBase;
LONGLONG liTime;
pjMmBase = ppdev->pjMmBase;
if ((ppdev->flipRecord.bFlipFlag) &&
((fpVidMem == 0) || (fpVidMem == ppdev->flipRecord.fpFlipFrom)))
{
if (ppdev->bPassVBlank)
{
if (IN_VBLANK_64( pjMmBase))
{
if (ppdev->flipRecord.bWasEverInDisplay)
{
ppdev->flipRecord.bHaveEverCrossedVBlank = TRUE;
}
}
else //if (IN_DISPLAY(pjMmBase))
{
if( ppdev->flipRecord.bHaveEverCrossedVBlank )
{
ppdev->flipRecord.bFlipFlag = FALSE;
return(DD_OK);
}
ppdev->flipRecord.bWasEverInDisplay = TRUE;
// If the current scan line is <= the scan line at flip
// time then we KNOW that the flip occurred!
if ( CURRENT_VLINE_64(pjMmBase) < ppdev->flipRecord.wFlipScanLine)
{
ppdev->flipRecord.bFlipFlag = FALSE;
return(DD_OK);
}
}
}
EngQueryPerformanceCounter(&liTime);
if (liTime - ppdev->flipRecord.liFlipTime
<= ppdev->flipRecord.liFlipDuration)
{
return(DDERR_WASSTILLDRAWING);
}
ppdev->flipRecord.bFlipFlag = FALSE;
}
return(DD_OK);
}
/******************************Public*Routine******************************\
* DWORD DdBlt64
*
\**************************************************************************/
DWORD DdBlt64(
PDD_BLTDATA lpBlt)
{
DWORD scLeftRight;
DWORD scTopBottom;
DWORD dpPixWidth;
DWORD dpMix;
DWORD guiCntl;
DWORD srcOffPitch;
DWORD srcYX;
DWORD dstOffPitch;
DWORD dstYX;
DWORD RGBBitCount;
LONG lPitch;
ULONG dstOffPitchSave;
DWORD srcWidth, srcHeight;
DWORD dstWidth, dstHeight;
DWORD srcOffset, dstOffset;
DWORD frgdClr;
RECTL rSrc;
RECTL rDest;
DWORD dwFlags;
PDEV* ppdev;
BYTE* pjMmBase;
BYTE rop;
HRESULT ddrval;
PDD_SURFACE_LOCAL psrcsurfx;
PDD_SURFACE_LOCAL pdestsurfx;
PDD_SURFACE_GLOBAL psrcsurf;
PDD_SURFACE_GLOBAL pdestsurf;
ppdev = (PDEV*) lpBlt->lpDD->dhpdev;
pjMmBase = ppdev->pjMmBase;
pdestsurfx = lpBlt->lpDDDestSurface;
pdestsurf = pdestsurfx->lpGbl;
/*
* is a flip in progress?
*/
ddrval = vUpdateFlipStatus( ppdev, pdestsurf->fpVidMem );
if( ddrval != DD_OK )
{
lpBlt->ddRVal = ddrval;
return DDHAL_DRIVER_HANDLED;
}
dwFlags = lpBlt->dwFlags;
/*
* If async, then only work if bltter isn't busy
* This should probably be a little more specific to each call, but
* waiting for 16 is pretty close
*/
if( dwFlags & DDBLT_ASYNC )
{
if( M64_FIFO_SPACE_AVAIL( ppdev, pjMmBase, 16 ) )
{
lpBlt->ddRVal = DDERR_WASSTILLDRAWING;
return DDHAL_DRIVER_HANDLED;
}
}
/*
* copy src/dest rects
*/
rSrc = lpBlt->rSrc;
rDest = lpBlt->rDest;
/*
* get offset, width, and height for source
*/
rop = (BYTE) (lpBlt->bltFX.dwROP >> 16);
psrcsurfx = lpBlt->lpDDSrcSurface;
if( psrcsurfx != NULL )
{
psrcsurf = psrcsurfx->lpGbl;
srcOffset = (DWORD)(psrcsurf->fpVidMem);
srcWidth = rSrc.right - rSrc.left;
srcHeight = rSrc.bottom - rSrc.top;
RGBBitCount = ppdev->cjPelSize * 8;
lPitch = psrcsurf->lPitch;
}
else
{
psrcsurf = NULL;
}
/*
* setup dwSRC_LEFT_RIGHT, dwSRC_TOP_BOTTOM, and srcOffPitch
*/
switch ( RGBBitCount )
{
case 8:
srcOffPitch = (srcOffset >> 3) |
((lPitch >> 3) << SHIFT_DST_PITCH);
break;
case 16:
srcOffPitch = (srcOffset >> 3) |
((lPitch >> 4) << SHIFT_DST_PITCH);
break;
case 24:
srcOffPitch = (srcOffset >> 3 ) |
((lPitch >> 3) << SHIFT_DST_PITCH);
rSrc.left = rSrc.left * MUL24;
rSrc.right = rSrc.right * MUL24;
srcWidth = srcWidth * MUL24;
break;
}
scTopBottom = ( DWORD )( ppdev->cyScreen - 1 ) << SHIFT_SC_BOTTOM;
/*
* get offset, width, and height for destination
*/
dstOffset = (DWORD)(pdestsurf->fpVidMem);
dstWidth = rDest.right - rDest.left;
dstHeight = rDest.bottom - rDest.top;
/*
* get bpp and pitch for destination
*/
RGBBitCount = ppdev->cjPelSize * 8;
lPitch = pdestsurf->lPitch;
/*
* setup dstOffPitch, and dpPixWidth
*/
switch ( RGBBitCount )
{
case 8:
scLeftRight = (DWORD)(ppdev->cxScreen- 1) << SHIFT_SC_RIGHT;
dstOffPitch = (dstOffset >> 3) |
((lPitch >> 3) << SHIFT_DST_PITCH);
dpPixWidth = DP_PIX_WIDTH_8BPP;
break;
case 16:
scLeftRight = (DWORD)(ppdev->cxScreen- 1) << SHIFT_SC_RIGHT;
dstOffPitch = (dstOffset >> 3) |
((lPitch >> 4) << SHIFT_DST_PITCH);
dpPixWidth = DP_PIX_WIDTH_15BPP;
break;
case 24:
scLeftRight = (DWORD)(ppdev->cxScreen* MUL24 - 1) << SHIFT_SC_RIGHT;
dstOffPitch = (dstOffset >> 3) |
((lPitch >> 3) << SHIFT_DST_PITCH);
dpPixWidth = DP_PIX_WIDTH_24BPP;
rDest.left = rDest.left * MUL24;
rDest.right = rDest.right * MUL24;
dstWidth = dstWidth * MUL24;
break;
}
/*
* setup guiCntl, srcYX and dstYX
*/
guiCntl = DST_X_DIR | DST_Y_DIR; // unbounded Y, left-to-right, top-to-bottom
srcYX = rSrc.top | (rSrc.left << SHIFT_SRC_X);
dstYX = rDest.top | (rDest.left << SHIFT_DST_X);
/*
* check if source and destination of blit are on the same surface; if
* so, we may have to reverse the direction of blit
*/
if( psrcsurf == pdestsurf )
{
if( rDest.top >= rSrc.top )
{
guiCntl &= ~DST_Y_DIR;
srcYX = ( srcYX & 0xFFFF0000 ) | (rSrc.bottom-1);
dstYX = ( dstYX & 0xFFFF0000 ) | (rDest.bottom-1);
}
if( rDest.left >= rSrc.left )
{
guiCntl &= ~DST_X_DIR;
srcYX = (srcYX & 0x0000FFFF) | ((rSrc.right-1) << SHIFT_SRC_X);
dstYX = (dstYX & 0x0000FFFF) | ((rDest.right-1) << SHIFT_DST_X);
}
}
//
// ROP blts
//
// NT only currently support SRCCOPY ROPS, so assume
// that any ROP is SRCCOPY
//
if( dwFlags & DDBLT_ROP )
{
dpMix = ( DP_MIX_S & DP_FRGD_MIX ) | ( DP_MIX_D & DP_BKGD_MIX );
DISPDBG((10,"SRCCOPY...."));
//
// set up the blt
//
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 9);
M64_OD( pjMmBase, DP_WRITE_MASK, 0xFFFFFFFF );
M64_OD( pjMmBase, DP_PIX_WIDTH, dpPixWidth );
M64_OD( pjMmBase, SC_LEFT_RIGHT, scLeftRight );
M64_OD( pjMmBase, SC_TOP_BOTTOM, scTopBottom );
M64_OD( pjMmBase, SRC_OFF_PITCH, srcOffPitch );
M64_OD( pjMmBase, DST_OFF_PITCH, dstOffPitch );
M64_OD( pjMmBase, SRC_HEIGHT1_WIDTH1,
srcHeight | ( srcWidth << SHIFT_SRC_WIDTH1 ) );
M64_OD( pjMmBase, DP_SRC, DP_FRGD_SRC & DP_SRC_VRAM );
M64_OD( pjMmBase, DP_MIX, dpMix );
if( dwFlags & (DDBLT_KEYSRCOVERRIDE|DDBLT_KEYDESTOVERRIDE) )
{
M64_CHECK_FIFO_SPACE( ppdev, pjMmBase, 7 );
if ( dwFlags & DDBLT_KEYSRCOVERRIDE )
{
M64_OD( pjMmBase, CLR_CMP_CNTL, CLR_CMP_SRC | CLR_CMP_FCN_EQ );
M64_OD( pjMmBase, CLR_CMP_MSK, 0xFFFFFFFF ); // enable all bit planes for comparision
M64_OD( pjMmBase, CLR_CMP_CLR,
lpBlt->bltFX.ddckSrcColorkey.dwColorSpaceLowValue );
}
else
{
M64_OD( pjMmBase, CLR_CMP_CNTL, CLR_CMP_FCN_NE );
M64_OD( pjMmBase, CLR_CMP_MSK, 0xFFFFFFFF ); // enable all bit planes for comparision
M64_OD( pjMmBase, CLR_CMP_CLR,
lpBlt->bltFX.ddckDestColorkey.dwColorSpaceLowValue );
}
}
else
{
M64_CHECK_FIFO_SPACE( ppdev, pjMmBase, 5 );
M64_OD( pjMmBase, CLR_CMP_CNTL, 0x00000000 ); // disable color key
DISPDBG((10,"wr CLR_CMP_CNTL %x (DISABLE)",0));
}
M64_OD( pjMmBase, GUI_TRAJ_CNTL, guiCntl );
M64_OD( pjMmBase, SRC_Y_X, srcYX );
M64_OD( pjMmBase, DST_Y_X, dstYX );
/*
* DST_HEIGHT_WIDTH is an initiator, this actually starts the blit
*/
M64_OD( pjMmBase, DST_HEIGHT_WIDTH, dstHeight | (dstWidth << SHIFT_DST_WIDTH) );
}
/*
* color fill
*/
else if( dwFlags & DDBLT_COLORFILL )
{
M64_CHECK_FIFO_SPACE ( ppdev,pjMmBase, 12 );
M64_OD( pjMmBase, DP_WRITE_MASK, 0xFFFFFFFF );
M64_OD( pjMmBase, DP_PIX_WIDTH, dpPixWidth );
M64_OD( pjMmBase, CLR_CMP_CNTL, 0x00000000 ); /* disable */
M64_OD( pjMmBase, SC_LEFT_RIGHT, scLeftRight );
M64_OD( pjMmBase, SC_TOP_BOTTOM, scTopBottom );
M64_OD( pjMmBase, DST_OFF_PITCH, dstOffPitch );
M64_OD( pjMmBase, DP_SRC, DP_FRGD_SRC & DP_SRC_FRGD );
M64_OD( pjMmBase, DP_MIX, (DP_MIX_S & DP_FRGD_MIX) | /* frgd:paint, */
(DP_MIX_D & DP_BKGD_MIX) ); /* bkgd:leave_alone */
M64_OD( pjMmBase, DP_FRGD_CLR, lpBlt->bltFX.dwFillColor );
M64_OD( pjMmBase, GUI_TRAJ_CNTL, guiCntl );
M64_OD( pjMmBase, DST_Y_X, dstYX );
/* DST_HEIGHT_WIDTH is an initiator, this actually starts the blit */
M64_OD( pjMmBase, DST_HEIGHT_WIDTH,
dstHeight | ( dstWidth << SHIFT_DST_WIDTH ) );
}
/*
* don't handle
*/
else
{
return DDHAL_DRIVER_NOTHANDLED;
}
// Don't forget to reset the clip register and the default pixel width:
// The rest of the driver code assumes that this is set by default!
M64_CHECK_FIFO_SPACE ( ppdev, pjMmBase, 8);
M64_OD(pjMmBase, DST_OFF_PITCH, ppdev->ulScreenOffsetAndPitch );
M64_OD(pjMmBase, SRC_OFF_PITCH, ppdev->ulScreenOffsetAndPitch );
M64_OD(pjMmBase, DP_PIX_WIDTH, ppdev->ulMonoPixelWidth);
M64_OD(pjMmBase, SC_LEFT_RIGHT, PACKPAIR(0, M64_MAX_SCISSOR_R));
M64_OD(pjMmBase, SC_TOP_BOTTOM, PACKPAIR(0, M64_MAX_SCISSOR_B));
M64_OD( pjMmBase, CLR_CMP_CNTL, 0x00000000 ); /* disable */
M64_OD( pjMmBase, GUI_TRAJ_CNTL, DST_X_DIR | DST_Y_DIR );
lpBlt->ddRVal = DD_OK;
return DDHAL_DRIVER_HANDLED;
}
/******************************Public*Routine******************************\
* DWORD DdFlip64
*
\**************************************************************************/
DWORD DdFlip64(
PDD_FLIPDATA lpFlip)
{
PDEV* ppdev;
BYTE* pjMmBase;
HRESULT ddrval;
ULONG ulMemoryOffset;
ULONG uVal;
static ULONG flipcnt = 0;
DISPDBG((10, "Enter DDFlip64"));
ppdev = (PDEV*) lpFlip->lpDD->dhpdev;
pjMmBase = ppdev->pjMmBase;
flipcnt++;
// Is the current flip still in progress?
//
// Don't want a flip to work until after the last flip is done,
// so we ask for the general flip status and ignore the vmem.
ddrval = vUpdateFlipStatus(ppdev, 0);
if ((ddrval != DD_OK) || (DRAW_ENGINE_BUSY_64( ppdev,pjMmBase)))
{
lpFlip->ddRVal = DDERR_WASSTILLDRAWING;
return(DDHAL_DRIVER_HANDLED);
}
// code for overlay support
/*
* Do we have a flipping overlay surface
*/
if ( lpFlip->lpSurfTarg->ddsCaps.dwCaps & DDSCAPS_OVERLAY )
{
ppdev->OverlayInfo16.dwFlags |= UPDATEOVERLAY;
ppdev->OverlayInfo16.dwBuf0Start =
(DWORD)(lpFlip->lpSurfTarg->lpGbl->fpVidMem);
ppdev->OverlayInfo16.dwBuf1Start =
(DWORD)(lpFlip->lpSurfTarg->lpGbl->fpVidMem);
DeskScanCallback (ppdev );
ppdev->OverlayInfo16.dwFlags &= ~UPDATEOVERLAY;
if (ppdev->bPassVBlank)
{
while (IN_VBLANK_64(pjMmBase))
;
}
lpFlip->ddRVal = DD_OK;
return DDHAL_DRIVER_HANDLED;
}
// end code for overlay support
ulMemoryOffset = (ULONG)(lpFlip->lpSurfTarg->lpGbl->fpVidMem);
uVal = M64_ID( pjMmBase, CRTC_OFF_PITCH );
uVal &= 0xFFC00000;
uVal |= (ulMemoryOffset >> 3);
// Make sure that the border/blanking period isn't active; wait if
// it is. We could return DDERR_WASSTILLDRAWING in this case, but
// that will increase the odds that we can't flip the next time:
if (ppdev->bPassVBlank)
{
while (IN_VBLANK_64(pjMmBase))
;
}
// Do the flip
M64_OD_DIRECT(pjMmBase, CRTC_OFF_PITCH, uVal );
// Remember where and when we were when we did the flip:
EngQueryPerformanceCounter(&ppdev->flipRecord.liFlipTime);
ppdev->flipRecord.bFlipFlag = TRUE;
ppdev->flipRecord.bHaveEverCrossedVBlank = FALSE;
ppdev->flipRecord.bWasEverInDisplay = FALSE;
ppdev->flipRecord.fpFlipFrom = lpFlip->lpSurfCurr->lpGbl->fpVidMem;
if( IN_VBLANK_64( pjMmBase) && ppdev->bPassVBlank )
{
ppdev->flipRecord.wFlipScanLine = 0;
}
else
{
ppdev->flipRecord.wFlipScanLine = CURRENT_VLINE_64(pjMmBase);
// if we have a context switch and we are returning in the middle of a VBlank, the current line will be invalid
if( (ULONG)ppdev->flipRecord.wFlipScanLine > (ULONG)ppdev->cyScreen)
{
ppdev->flipRecord.wFlipScanLine = 0;
}
}
lpFlip->ddRVal = DD_OK;
DISPDBG((10, "Exit DDFlip64"));
return(DDHAL_DRIVER_HANDLED);
}
/******************************Public*Routine******************************\
* DWORD DdLock
*
\**************************************************************************/
DWORD DdLock64(
PDD_LOCKDATA lpLock)
{
PDEV* ppdev;
HRESULT ddrval;
ppdev = (PDEV*) lpLock->lpDD->dhpdev;
// Check to see if any pending physical flip has occurred.
// Don't allow a lock if a blt is in progress:
ddrval = vUpdateFlipStatus(ppdev, lpLock->lpDDSurface->lpGbl->fpVidMem);
if (ddrval != DD_OK)
{
lpLock->ddRVal = DDERR_WASSTILLDRAWING;
return(DDHAL_DRIVER_HANDLED);
}
// Here's one of the places where the Windows 95 and Windows NT DirectDraw
// implementations differ: on Windows NT, you should watch for
// DDLOCK_WAIT and loop in the driver while the accelerator is busy.
// On Windows 95, it doesn't really matter.
//
// (The reason is that Windows NT allows applications to draw directly
// to the frame buffer even while the accelerator is running, and does
// not synchronize everything on the Win16Lock. Note that on Windows NT,
// it is even possible for multiple threads to be holding different
// DirectDraw surface locks at the same time.)
if (lpLock->dwFlags & DDLOCK_WAIT)
{
do {} while (DRAW_ENGINE_BUSY_64(ppdev, ppdev->pjMmBase));
}
else if (DRAW_ENGINE_BUSY_64(ppdev, ppdev->pjMmBase))
{
lpLock->ddRVal = DDERR_WASSTILLDRAWING;
return(DDHAL_DRIVER_HANDLED);
}
return(DDHAL_DRIVER_NOTHANDLED);
}
/******************************Public*Routine******************************\
* DWORD DdGetBltStatus64
*
* Doesn't currently really care what surface is specified, just checks
* and goes.
*
\**************************************************************************/
DWORD DdGetBltStatus64(
PDD_GETBLTSTATUSDATA lpGetBltStatus)
{
PDEV* ppdev;
HRESULT ddRVal;
ppdev = (PDEV*) lpGetBltStatus->lpDD->dhpdev;
ddRVal = DD_OK;
if (lpGetBltStatus->dwFlags == DDGBS_CANBLT)
{
// DDGBS_CANBLT case: can we add a blt?
ddRVal = vUpdateFlipStatus(ppdev,
lpGetBltStatus->lpDDSurface->lpGbl->fpVidMem);
if (ddRVal == DD_OK)
{
// There was no flip going on, so is there room in the FIFO
// to add a blt?
if (M64_FIFO_SPACE_AVAIL(ppdev,ppdev->pjMmBase,12)) // Should match DdBlt//XXX
{
ddRVal = DDERR_WASSTILLDRAWING;
}
}
}
else
{
// DDGBS_ISBLTDONE case: is a blt in progress?
if (DRAW_ENGINE_BUSY_64( ppdev,ppdev->pjMmBase))
{
ddRVal = DDERR_WASSTILLDRAWING;
}
}
lpGetBltStatus->ddRVal = ddRVal;
return(DDHAL_DRIVER_HANDLED);
}
/******************************Public*Routine******************************\
* DWORD DdMapMemory64
*
* This is a new DDI call specific to Windows NT that is used to map
* or unmap all the application modifiable portions of the frame buffer
* into the specified process's address space.
*
\**************************************************************************/
DWORD DdMapMemory64(
PDD_MAPMEMORYDATA lpMapMemory)
{
PDEV* ppdev;
VIDEO_SHARE_MEMORY ShareMemory;
VIDEO_SHARE_MEMORY_INFORMATION ShareMemoryInformation;
DWORD ReturnedDataLength;
ppdev = (PDEV*) lpMapMemory->lpDD->dhpdev;
if (lpMapMemory->bMap)
{
ShareMemory.ProcessHandle = lpMapMemory->hProcess;
// 'RequestedVirtualAddress' isn't actually used for the SHARE IOCTL:
ShareMemory.RequestedVirtualAddress = 0;
// We map in starting at the top of the frame buffer:
ShareMemory.ViewOffset = 0;
// We map down to the end of the frame buffer.
//
// Note: There is a 64k granularity on the mapping (meaning that
// we have to round up to 64k).
//
// Note: If there is any portion of the frame buffer that must
// not be modified by an application, that portion of memory
// MUST NOT be mapped in by this call. This would include
// any data that, if modified by a malicious application,
// would cause the driver to crash. This could include, for
// example, any DSP code that is kept in off-screen memory.
// ** NOTE ** : We must protect the graphics contexts from the user.
// The contexts are located at the high end of graphics memory.
// ppdev->cyMemory is adjusted when the contexts are allocated to
// 'hide' this memory from heap allocation. DDraw init also forces
// the offscreen memory passed to DDraw to end on a 64k boundary
// to fit within the ShareMemory.ViewSize.
//
ShareMemory.ViewSize
= ROUND_DOWN_TO_64K(ppdev->cyMemory * ppdev->lDelta);
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_SHARE_VIDEO_MEMORY,
&ShareMemory,
sizeof(VIDEO_SHARE_MEMORY),
&ShareMemoryInformation,
sizeof(VIDEO_SHARE_MEMORY_INFORMATION),
&ReturnedDataLength))
{
lpMapMemory->ddRVal = DDERR_GENERIC;
return(DDHAL_DRIVER_HANDLED);
}
lpMapMemory->fpProcess =(FLATPTR)ShareMemoryInformation.VirtualAddress;
}
else
{
ShareMemory.ProcessHandle = lpMapMemory->hProcess;
ShareMemory.ViewOffset = 0;
ShareMemory.ViewSize = 0;
ShareMemory.RequestedVirtualAddress = (VOID*) lpMapMemory->fpProcess;
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_UNSHARE_VIDEO_MEMORY,
&ShareMemory,
sizeof(VIDEO_SHARE_MEMORY),
NULL,
0,
&ReturnedDataLength))
{
RIP("Failed IOCTL_VIDEO_UNSHARE_MEMORY");
}
}
lpMapMemory->ddRVal = DD_OK;
return(DDHAL_DRIVER_HANDLED);
}
/******************************Public*Routine******************************\
* DWORD DdGetFlipStatus64
*
* If the display has gone through one refresh cycle since the flip
* occurred, we return DD_OK. If it has not gone through one refresh
* cycle we return DDERR_WASSTILLDRAWING to indicate that this surface
* is still busy "drawing" the flipped page. We also return
* DDERR_WASSTILLDRAWING if the bltter is busy and the caller wanted
* to know if they could flip yet.
*
\**************************************************************************/
DWORD DdGetFlipStatus64(
PDD_GETFLIPSTATUSDATA lpGetFlipStatus)
{
PDEV* ppdev;
ppdev = (PDEV*) lpGetFlipStatus->lpDD->dhpdev;
// We don't want a flip to work until after the last flip is done,
// so we ask for the general flip status and ignore the vmem:
lpGetFlipStatus->ddRVal = vUpdateFlipStatus(ppdev, 0);
// Check if the bltter is busy if someone wants to know if they can
// flip:
if (lpGetFlipStatus->dwFlags == DDGFS_CANFLIP)
{
if ((lpGetFlipStatus->ddRVal == DD_OK) && (DRAW_ENGINE_BUSY_64( ppdev,ppdev->pjMmBase)))
{
lpGetFlipStatus->ddRVal = DDERR_WASSTILLDRAWING;
}
}
return(DDHAL_DRIVER_HANDLED);
}
/******************************Public*Routine******************************\
* DWORD DdWaitForVerticalBlank64
*
\**************************************************************************/
DWORD DdWaitForVerticalBlank64(
PDD_WAITFORVERTICALBLANKDATA lpWaitForVerticalBlank)
{
PDEV* ppdev;
BYTE* pjMmBase;
ppdev = (PDEV*) lpWaitForVerticalBlank->lpDD->dhpdev;
pjMmBase = ppdev->pjMmBase;
lpWaitForVerticalBlank->ddRVal = DD_OK;
if (ppdev->bPassVBlank == FALSE)
{
lpWaitForVerticalBlank->bIsInVB = FALSE;
return(DDHAL_DRIVER_HANDLED);
}
switch (lpWaitForVerticalBlank->dwFlags)
{
case DDWAITVB_I_TESTVB:
// If TESTVB, it's just a request for the current vertical blank
// status:
if (IN_VBLANK_64( pjMmBase))
lpWaitForVerticalBlank->bIsInVB = TRUE;
else
lpWaitForVerticalBlank->bIsInVB = FALSE;
return(DDHAL_DRIVER_HANDLED);
case DDWAITVB_BLOCKBEGIN:
// If BLOCKBEGIN is requested, we wait until the vertical blank
// is over, and then wait for the display period to end:
while (IN_VBLANK_64( pjMmBase))
;
while (!IN_VBLANK_64( pjMmBase))
;
return(DDHAL_DRIVER_HANDLED);
case DDWAITVB_BLOCKEND:
// If BLOCKEND is requested, we wait for the vblank interval to end:
while (!(IN_VBLANK_64( pjMmBase)))
;
while (IN_VBLANK_64( pjMmBase))
;
return(DDHAL_DRIVER_HANDLED);
}
return(DDHAL_DRIVER_NOTHANDLED);
}
/******************************Public*Routine******************************\
* DWORD DdGetScanLine64
*
\**************************************************************************/
DWORD DdGetScanLine64(
PDD_GETSCANLINEDATA lpGetScanLine)
{
PDEV* ppdev;
BYTE* pjMmBase;
ppdev = (PDEV*) lpGetScanLine->lpDD->dhpdev;
pjMmBase = ppdev->pjMmBase;
// If a vertical blank is in progress, the scan line is indeterminant.
// If the scan line is indeterminant we return the error code
// DDERR_VERTICALBLANKINPROGRESS. Otherwise, we return the scan line
// and a success code:
if (IN_VBLANK_64(pjMmBase) && ppdev->bPassVBlank)
{
lpGetScanLine->ddRVal = DDERR_VERTICALBLANKINPROGRESS;
}
else
{
lpGetScanLine->dwScanLine = CURRENT_VLINE_64(pjMmBase);
lpGetScanLine->ddRVal = DD_OK;
}
return(DDHAL_DRIVER_HANDLED);
}
/******************************Public*Routine******************************\
* BOOL DrvGetDirectDrawInfo64
*
* Will be called before DrvEnableDirectDraw is called.
*
\**************************************************************************/
BOOL DrvGetDirectDrawInfo64(
DHPDEV dhpdev,
DD_HALINFO* pHalInfo,
DWORD* pdwNumHeaps,
VIDEOMEMORY* pvmList, // Will be NULL on first call
DWORD* pdwNumFourCC,
DWORD* pdwFourCC) // Will be NULL on first call
{
BOOL bCanFlip;
PDEV* ppdev;
LONGLONG li;
OH *poh;
DWORD i;
ppdev = (PDEV*) dhpdev;
DISPDBG((10,"DrvGetDirectDrawInfo64"));
memset( pHalInfo, 0, sizeof(*pHalInfo));
pHalInfo->dwSize = sizeof(*pHalInfo);
if ((ppdev->iBitmapFormat == BMF_24BPP) && (ppdev->cxScreen == 1280) ||
(ppdev->iBitmapFormat == BMF_24BPP) && (ppdev->cxScreen == 1152) ||
(ppdev->iBitmapFormat == BMF_16BPP) && (ppdev->cxScreen == 1600)) {
//
// On some DAC/memory combinations, some modes which require more
// than 2M of memory will have screen tearing at the 2M boundary.
//
// As a workaround, the display driver must start the framebuffer
// at an offset which will put the 2M boundary at the start of a
// scanline.
//
// IOCTL_VIDEO_SHARE_VIDEO_MEMORY is rejected in this case so don't
// allow DDRAW to run with these modes.
//
return FALSE;
}
// Current primary surface attributes:
pHalInfo->vmiData.pvPrimary = ppdev->pjScreen;
pHalInfo->vmiData.dwDisplayWidth = ppdev->cxScreen;
pHalInfo->vmiData.dwDisplayHeight = ppdev->cyScreen;
pHalInfo->vmiData.lDisplayPitch = ppdev->lDelta;
pHalInfo->vmiData.ddpfDisplay.dwSize = sizeof(DDPIXELFORMAT);
pHalInfo->vmiData.ddpfDisplay.dwFlags = DDPF_RGB;
pHalInfo->vmiData.ddpfDisplay.dwRGBBitCount = ppdev->cBitsPerPel;
DISPDBG((10,"Init pHalInfo->vmiData.ddpfDisplay.dwRGBBitCount %x",pHalInfo->vmiData.ddpfDisplay.dwRGBBitCount));
if (ppdev->iBitmapFormat == BMF_8BPP)
{
pHalInfo->vmiData.ddpfDisplay.dwFlags |= DDPF_PALETTEINDEXED8;
}
// These masks will be zero at 8bpp:
pHalInfo->vmiData.ddpfDisplay.dwRBitMask = ppdev->flRed;
pHalInfo->vmiData.ddpfDisplay.dwGBitMask = ppdev->flGreen;
pHalInfo->vmiData.ddpfDisplay.dwBBitMask = ppdev->flBlue;
// I've disabled DirectDraw accelerations (other than direct frame
// buffer access) at 24bpp and 32bpp because we're close to shipping
// and foxbear has a lot of drawing problems in those modes.
if (ppdev->iBitmapFormat < BMF_24BPP)
{
// Set up the pointer to the first available video memory after
// the primary surface:
bCanFlip = FALSE;
// Free up as much off-screen memory as possible:
bMoveAllDfbsFromOffscreenToDibs(ppdev);
// Now simply reserve the biggest chunks for use by DirectDraw:
poh = ppdev->pohDirectDraw;
if (poh == NULL)
{
LONG linesPer64k;
LONG cyMax;
// We need to force the allocation to end before a 64k boundary.
// The graphic's contexts live at the end fo high memory and we MUST
// protect this from DDraw by not mapping this 64k block into user space.
// So we do not allocate the last 64k of graphics memory for DDraw use.
linesPer64k = 0x10000/ppdev->lDelta;
cyMax = ppdev->heap.cyMax - linesPer64k - 1;
if (cyMax <= 0)
{
// In some modes in some memory configurations -- notably
// 1152x864x256 on a 1MB card -- it's possible that the 64k
// we have to reserve to protect the graphics contexts takes
// up all of off-screen memory and extends into on-screen
// memory. For those modes, we have to disable DirectDraw
// entirely.
return(FALSE);
}
DISPDBG((10," *** Alloc Fix lp64k %d cy.Max %x newallocy %x",linesPer64k,ppdev->heap.cyMax,ppdev->heap.cyMax- linesPer64k-1));
poh = pohAllocate(ppdev,
NULL,
ppdev->heap.cxMax,
cyMax,
FLOH_MAKE_PERMANENT);
ppdev->pohDirectDraw = poh;
}
// this will work as is if using the NT common 2-d heap code.
if (poh != NULL)
{
*pdwNumHeaps = 1;
// Check to see if we can allocate memory to the right of the visible
// surface.
// Fill in the list of off-screen rectangles if we've been asked
// to do so:
if (pvmList != NULL)
{
DISPDBG((10, "DirectDraw gets %li x %li surface at (%li, %li)",
poh->cx, poh->cy, poh->x, poh->y));
pvmList->dwFlags = VIDMEM_ISRECTANGULAR;
pvmList->fpStart = (poh->y * ppdev->lDelta)
+ (poh->x * ppdev->cjPelSize);
pvmList->dwWidth = poh->cx * ppdev->cjPelSize;
pvmList->dwHeight = poh->cy;
pvmList->ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
if ((DWORD) ppdev->cyScreen <= pvmList->dwHeight)
{
bCanFlip = TRUE;
}
DISPDBG((10,"CanFlip = %d", bCanFlip));
}
}
// Capabilities supported:
pHalInfo->ddCaps.dwCaps = DDCAPS_BLT
| DDCAPS_COLORKEY
| DDCAPS_BLTCOLORFILL
| DDCAPS_READSCANLINE;
pHalInfo->ddCaps.dwCKeyCaps = DDCKEYCAPS_SRCBLT;
pHalInfo->ddCaps.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_PRIMARYSURFACE;
if (bCanFlip)
{
pHalInfo->ddCaps.ddsCaps.dwCaps |= DDSCAPS_FLIP;
}
}
else
{
pHalInfo->ddCaps.dwCaps = DDCAPS_READSCANLINE;
}
// dword alignment must be guaranteed for off-screen surfaces:
pHalInfo->vmiData.dwOffscreenAlign = 8;
DISPDBG((10,"DrvGetDirectDrawInfo64 exit"));
return(TRUE);
}