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/******************************Module*Header*******************************\
* Module Name: paint.c * * Copyright (c) 1992-1995 Microsoft Corporation * \**************************************************************************/
#include "precomp.h"
/******************************Public*Data*********************************\
* MIX translation table * * Translates a mix 1-16, into an old style Rop 0-255. * \**************************************************************************/
BYTE gaMix[] = { 0xFF, // R2_WHITE - Allow rop = gaMix[mix & 0x0F]
0x00, // R2_BLACK
0x05, // R2_NOTMERGEPEN
0x0A, // R2_MASKNOTPEN
0x0F, // R2_NOTCOPYPEN
0x50, // R2_MASKPENNOT
0x55, // R2_NOT
0x5A, // R2_XORPEN
0x5F, // R2_NOTMASKPEN
0xA0, // R2_MASKPEN
0xA5, // R2_NOTXORPEN
0xAA, // R2_NOP
0xAF, // R2_MERGENOTPEN
0xF0, // R2_COPYPEN
0xF5, // R2_MERGEPENNOT
0xFA, // R2_MERGEPEN
0xFF // R2_WHITE - Allow rop = gaMix[mix & 0xFF]
};
/******************************Public*Routine******************************\
* BOOL DrvPaint * \**************************************************************************/
BOOL DrvPaint( SURFOBJ* pso, CLIPOBJ* pco, BRUSHOBJ* pbo, POINTL* pptlBrush, MIX mix) { ROP4 rop4;
rop4 = ((MIX) gaMix[mix >> 8] << 8) | gaMix[mix & 0xf];
// Since our DrvFillPath routine handles almost all fills, DrvPaint
// won't get called all that much (mainly via PaintRgn, FillRgn, or
// complex clipped polygons). As such, we save some code and simply
// punt to DrvBitBlt:
return(DrvBitBlt(pso, NULL, NULL, pco, NULL, &pco->rclBounds, NULL, NULL, pbo, pptlBrush, rop4)); }
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