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/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
et400dat.c
Abstract:
This module contains all the global data used by the et4000 driver.
Environment:
Kernel mode
Revision History:
--*/
#include "dderror.h"
#include "devioctl.h"
#include "miniport.h"
#include "ntddvdeo.h"
#include "video.h"
#include "et4000.h"
#include "cmdcnst.h"
#if defined(ALLOC_PRAGMA)
#pragma data_seg("PAGE")
#endif
//
// This structure describes to which ports access is required.
//
VIDEO_ACCESS_RANGE VgaAccessRange[] = { { VGA_BASE_IO_PORT, 0x00000000, // 64-bit linear base address
// of range
VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1, // # of ports
1, // range is in I/O space
1, // range should be visible
0 // range should be shareable
}, { VGA_END_BREAK_PORT, 0x00000000, VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1, 1, 1, 0 }, { CRTCB_IO_PORT_BASE, 0x00000000, // 64-bit linear base address
CRTCB_IO_PORT_LEN, // # of ports
1, // range is in I/O space
1, // range should be visible
0 // range should be shareable
}, { 0x000A0000, 0x00000000, 0x00020000, 0, 1, 0 },
//
// Linear frame buffer access range (uninitialized)
//
{ 0x00000000, 0x00000000, 0x00000000, 0, 1, 0 } };
//
// PUBLIC ACCESS RANGE OFFSETS
//
// This table contains the offsets from the start of the frame
// buffer for each of the MMU ranges.
//
RANGE_OFFSETS RangeOffsets[2][2] = { { {BANKED_MMU_BUFFER_MEMORY_ADDR, BANKED_MMU_BUFFER_MEMORY_LEN}, {BANKED_MMU_MEMORY_MAPPED_REGS_ADDR, BANKED_MMU_MEMORY_MAPPED_REGS_LEN} }, { {MMU_BUFFER_MEMORY_ADDR, MMU_BUFFER_MEMORY_LEN}, {MMU_MEMORY_MAPPED_REGS_ADDR, MMU_MEMORY_MAPPED_REGS_LEN} } };
//
// Validator Port list.
// This structure describes all the ports that must be hooked out of the V86
// emulator when a DOS app goes to full-screen mode.
// The structure determines to which routine the data read or written to a
// specific port should be sent.
//
EMULATOR_ACCESS_ENTRY VgaEmulatorAccessEntries[] = {
//
// Traps for byte OUTs.
//
{ 0x000003b0, // range start I/O address
0xC, // range length
Uchar, // access size to trap
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, // types of access to trap
FALSE, // does not support string accesses
(PVOID)VgaValidatorUcharEntry // routine to which to trap
},
{ 0x000003c0, // range start I/O address
0x20, // range length
Uchar, // access size to trap
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, // types of access to trap
FALSE, // does not support string accesses
(PVOID)VgaValidatorUcharEntry // routine to which to trap
},
//
// Traps for word OUTs.
//
{ 0x000003b0, 0x06, Ushort, EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, FALSE, (PVOID)VgaValidatorUshortEntry },
{ 0x000003c0, 0x10, Ushort, EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, FALSE, (PVOID)VgaValidatorUshortEntry },
//
// Traps for dword OUTs.
//
{ 0x000003b0, 0x03, Ulong, EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, FALSE, (PVOID)VgaValidatorUlongEntry },
{ 0x000003c0, 0x08, Ulong, EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, FALSE, (PVOID)VgaValidatorUlongEntry }
};
//
// Used to trap only the sequncer and the misc output registers
//
VIDEO_ACCESS_RANGE MinimalVgaValidatorAccessRange[] = { { VGA_BASE_IO_PORT, 0x00000000, VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1, 1, 1, // <- enable range IOPM so that it is not trapped.
0 }, { VGA_END_BREAK_PORT, 0x00000000, VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1, 1, 1, 0 }, { VGA_BASE_IO_PORT + MISC_OUTPUT_REG_WRITE_PORT, 0x00000000, 0x00000001, 1, 0, 0 }, { VGA_BASE_IO_PORT + SEQ_ADDRESS_PORT, 0x00000000, 0x00000002, 1, 0, 0 } };
//
// Used to trap all registers
//
VIDEO_ACCESS_RANGE FullVgaValidatorAccessRange[] = { { VGA_BASE_IO_PORT, 0x00000000, VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1, 1, 0, // <- disable range in the IOPM so that it is trapped.
0 }, { VGA_END_BREAK_PORT, 0x00000000, VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1, 1, 0, 0 } };
USHORT ET4K_1K_WIDE[] = { OW, // stretch scans to 1k
CRTC_ADDRESS_PORT_COLOR, 0x8013,
EOD };
// This is the only value that avoids broken rasters (at least they're not
// broken within the visible portion of the bitmap)
USHORT ET4K_1928_WIDE[] = { OW, // stretch scans to 1928
CRTC_ADDRESS_PORT_COLOR, 0xF113,
EOD };
USHORT MODESET_MODEX_320_200[] = { OW, SEQ_ADDRESS_PORT, 0x0604,
OWM, CRTC_ADDRESS_PORT_COLOR, 2, 0xe317, 0x0014,
EOD };
USHORT MODESET_MODEX_320_240[] = { OWM, SEQ_ADDRESS_PORT, 2, 0x0604, 0x0100,
OB, MISC_OUTPUT_REG_WRITE_PORT, 0xe3,
OW, SEQ_ADDRESS_PORT, 0x0300,
OB, CRTC_ADDRESS_PORT_COLOR, 0x11,
METAOUT+MASKOUT, CRTC_DATA_PORT_COLOR, 0x7f, 0x00,
OWM, CRTC_ADDRESS_PORT_COLOR, 10, 0x0d06, 0x3e07, 0x4109, 0xea10, 0xac11, 0xdf12, 0x0014, 0xe715, 0x0616, 0xe317,
OW, SEQ_ADDRESS_PORT, 0x0f02,
EOD };
USHORT MODESET_MODEX_320_400[] = { OW, SEQ_ADDRESS_PORT, 0x0604,
OWM, CRTC_ADDRESS_PORT_COLOR, 3, 0xe317, 0x0014, 0x4009,
EOD };
USHORT MODESET_MODEX_320_480[] = { OWM, SEQ_ADDRESS_PORT, 2, 0x0604, 0x0100,
OB, MISC_OUTPUT_REG_WRITE_PORT, 0xe3,
OW, SEQ_ADDRESS_PORT, 0x0300,
OB, CRTC_ADDRESS_PORT_COLOR, 0x11,
METAOUT+MASKOUT, CRTC_DATA_PORT_COLOR, 0x7f, 0x00,
OWM, CRTC_ADDRESS_PORT_COLOR, 10, 0x0d06, 0x3e07, 0x4109, 0xea10, 0xac11, 0xdf12, 0x0014, 0xe715, 0x0616, 0xe317,
OW, SEQ_ADDRESS_PORT, 0x0f02,
OW, CRTC_ADDRESS_PORT_COLOR, 0x4009,
EOD };
//
// Memory map table -
//
// These memory maps are used to save and restore the physical video buffer.
//
MEMORYMAPS MemoryMaps[] = {
// length start
// ------ -----
{ 0x08000, 0xB0000}, // all mono text modes (7)
{ 0x08000, 0xB8000}, // all color text modes (0, 1, 2, 3,
{ 0x10000, 0xA0000}, // all VGA graphics modes
};
//
// Video mode table - contains information and commands for initializing each
// mode. These entries must correspond with those in VIDEO_MODE_VGA. The first
// entry is commented; the rest follow the same format, but are not so
// heavily commented.
//
VIDEOMODE ModesVGA[] = {
//
// Standard VGA modes.
//
//
// Mode index 0
// Color text mode 3, 720x400, 9x16 char cell (VGA).
//
{ VIDEO_MODE_COLOR, // flags that this mode is a color mode, but not graphics
4, // four planes
1, // one bit of colour per plane
80, 25, // 80x25 text resolution
720, 400, // 720x400 pixels on screen
160, 0x10000, // 160 bytes per scan line, 64K of CPU-addressable bitmap
0, 0, // only support one frequency, non-interlaced
NoBanking, // no banking supported or needed in this mode
MemMap_CGA, // the memory mapping is the standard CGA memory mapping
// of 32K at B8000
FALSE, // Mode is not available by default
0x3, // int 10 modesset value
NULL, // scan line stretching option
},
//
// Color text mode 3, 640x350, 8x14 char cell (EGA).
//
{ VIDEO_MODE_COLOR, 4, 1, 80, 25, 640, 350, 160, 0x10000, 0, 0, NoBanking, MemMap_CGA, FALSE, 0x3, NULL, },
//
// Standard VGA Color graphics mode 0x12, 640x480 16 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 80, 30, 640, 480, 80, 0x10000, 60, 0, NoBanking, MemMap_VGA, FALSE, 0x12, NULL, },
//
// Standard VGA Color graphics mode 0x12, 640x480 16 colors. 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 80, 30, 640, 480, 80, 0x10000, 72, 0, NoBanking, MemMap_VGA, FALSE, 0x12, NULL, },
//
// Standard ModeX Color graphics mode 0x13, 320x200 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30, 320, 200, 80, 0x10000, 70, 0, NoBanking, MemMap_VGA, FALSE, 0x13, MODESET_MODEX_320_200, },
//
// Standard ModeX Color graphics mode 0x13, 320x240 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30, 320, 240, 80, 0x10000, 60, 0, NoBanking, MemMap_VGA, FALSE, 0x13, MODESET_MODEX_320_240, },
//
// Standard ModeX Color graphics mode 0x13, 320x400 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30, 320, 400, 80, 0x10000, 70, 0, NoBanking, MemMap_VGA, FALSE, 0x13, MODESET_MODEX_320_400, },
//
// Standard ModeX Color graphics mode 0x13, 320x480 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30, 320, 480, 80, 0x10000, 60, 0, NoBanking, MemMap_VGA, FALSE, 0x13, MODESET_MODEX_320_480, },
//
// Beginning of SVGA modes
//
//
// 800x600 16 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 100, 37, 800, 600, 100, 0x10000, 60, 0, NoBanking, MemMap_VGA, FALSE, 0x29, NULL, },
//
// 800x600 16 colors. 72 hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 100, 37, 800, 600, 100, 0x10000, 72, 0, NoBanking, MemMap_VGA, FALSE, 0x29, NULL, },
//
// 800x600 16 colors. 56 hz for 8514/a monitors... (fixed freq)
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 100, 37, 800, 600, 100, 0x10000, 56, 0, NoBanking, MemMap_VGA, FALSE, 0x29, NULL, },
//
// 1024x768 non-interlaced 16 colors.
// Assumes 512K.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 128, 48, 1024, 768, 128, 0x20000, 60, 0, NormalBanking, MemMap_VGA, FALSE, 0x37, NULL, },
//
// 1024x768 non-interlaced 16 colors. 70hz
// Assumes 512K.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 128, 48, 1024, 768, 128, 0x20000, 70, 0, NormalBanking, MemMap_VGA, FALSE, 0x37, NULL },
//
// 1024x768 non-interlaced 16 colors. Interlaced (45 hz)
// Assumes 512K.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 128, 48, 1024, 768, 128, 0x20000, 45, 1, NormalBanking, MemMap_VGA, FALSE, 0x37, NULL },
//////////////////////////////////////////////////////////////////
// Non Planar Modes
//
//
// 640x480x256
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 640, 480, 1024, 0x80000, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1K_WIDE },
//
// 640x480x256 72 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 640, 480, 1024, 0x80000, 72, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1K_WIDE },
//
// 640x480x256 75 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 640, 480, 1024, 0x80000, 75, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1K_WIDE },
//
// 640x480x256 85 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 640, 480, 1024, 0x80000, 85, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1K_WIDE },
//
// 640x480x256 90 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 640, 480, 1024, 0x80000, 90, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1K_WIDE },
// NOTE: 800x600 modes need 1Meg until we support broken rasters
//
// 800x600x256 56Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 800, 600, 1024, 0x100000, 56, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x30, ET4K_1K_WIDE },
//
// 800x600x256 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 800, 600, 1024, 0x100000, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x30, ET4K_1K_WIDE },
//
// 800x600x256 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 800, 600, 1024, 0x100000, 72, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x30, ET4K_1K_WIDE },
//
// 800x600x256 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 800, 600, 1024, 0x100000, 75, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x30, ET4K_1K_WIDE },
//
// 800x600x256 85Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 800, 600, 1024, 0x100000, 85, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x30, ET4K_1K_WIDE },
//
// 800x600x256 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 800, 600, 1024, 0x100000, 90, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x30, ET4K_1K_WIDE },
//
// 1024x768x256 45Hz (Interlaced)
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1024, 768, 1024, 0x100000, 45, 1, PlanarHCBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 1024x768x256 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1024, 768, 1024, 0x100000, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 1024x768x256 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1024, 768, 1024, 0x100000, 70, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 1024x768x256 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1024, 768, 1024, 0x100000, 72, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 1024x768x256 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1024, 768, 1024, 0x100000, 75, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 640x480x64K
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 640, 480, 1928, 0x100000, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1928_WIDE },
//
// 640x480x64K 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 640, 480, 1928, 0x100000, 72, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1928_WIDE },
//
// 640x480x64K 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 640, 480, 1928, 0x80000, 75, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1928_WIDE },
//
// 640x480x64K 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 640, 480, 1928, 0x80000, 90, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2E, ET4K_1928_WIDE },
//
// 800x600x64K
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 800, 600, 800*2, 0x100000, 60, 0, NormalBanking, MemMap_VGA, FALSE, 0x30, NULL },
//
// 800x600x64K 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 800, 600, 800*2, 0x100000, 72, 0, NormalBanking, MemMap_VGA, FALSE, 0x30, NULL },
//
// 800x600x64K 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 800, 600, 800*2, 0x100000, 75, 0, NormalBanking, MemMap_VGA, FALSE, 0x30, NULL },
//
// 800x600x64K 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 800, 600, 800*2, 0x100000, 90, 0, NormalBanking, MemMap_VGA, FALSE, 0x30, NULL },
//
// 1024x768x64K
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 1024, 768, 1024*2, 0x200000, 60, 0, NormalBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 1024x768x64K 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 1024, 768, 1024*2, 0x200000, 70, 0, NormalBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 1024x768x64K 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 1024, 768, 1024*2, 0x200000, 75, 0, NormalBanking, MemMap_VGA, FALSE, 0x38, NULL },
//
// 1280x1024x256 45Hz (interlaced)
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1280, 1024, 1280, 0x200000, 45, 1, PlanarHCBanking, MemMap_VGA, FALSE, 0x3F, NULL },
//
// 1280x1024 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1280, 1024, 1280, 0x200000, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x3F, NULL },
//
// 1280x1024 8bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1280, 1024, 1280, 0x200000, 70, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x3F, NULL },
//
// 1280x1024 8bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 1280, 1024, 1280, 0x200000, 75, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x3F, NULL },
//
// 640x480 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 640, 480, 640*3, 640*480*3, 60, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x2E, NULL },
//
// 640x480 24bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 640, 480, 640*3, 640*480*3, 75, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x2E, NULL },
//
// 640x480 24bpp 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 640, 480, 640*3, 640*480*3, 90, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x2E, NULL },
//
// 800x600 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 800, 600, 800*3, 800*600*3, 60, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x30, NULL },
//
// 800x600 24bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 800, 600, 800*3, 800*600*3, 75, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x30, NULL },
//
// 800x600 24bpp 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 800, 600, 800*3, 800*600*3, 90, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x30, NULL },
#if 0
//
// 1024x768 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 1024, 768, 1024*3, 1024*768*3, 60, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x30, NULL },
//
// 1024x768 24bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 1024, 768, 1024*3, 1024*768*3, 75, 0, MemMgrBanking, MemMap_VGA, FALSE, 0x30, NULL }, #endif
//////////////////////////////////////////////////////////////////////
// DirectDraw modes
//
//
// 320x200 8bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 320, 200, 320, 320*200, 70, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x13, NULL },
//
// 320x200 16bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 320, 200, 320*2, 320*200*2, 70, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x13, NULL },
//
// 320x200 24bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 320, 200, 320*3, 320*200*3, 70, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x13, NULL },
//
// 320x240 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 320, 240, 320, 320*240, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x1e, NULL },
//
// 320x240 16bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 320, 240, 320*2, 320*240*2, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x1e, NULL },
//
// 320x240 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 320, 240, 320*3, 320*240*3, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x1e, NULL },
//
// 512x384 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 512, 384, 512, 512*384, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x1f, NULL },
//
// 512x384 16bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 512, 384, 512*2, 512*384*2, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x1f, NULL },
//
// 512x384 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 512, 384, 512*3, 512*384*3, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x1f, NULL },
//
// 640x400 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30, 640, 400, 640, 640*400, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2f, NULL },
//
// 640x400 16bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30, 640, 400, 640*2, 640*400*2, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2f, NULL },
//
// 640x400 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30, 640, 400, 640*3, 640*400*3, 60, 0, PlanarHCBanking, MemMap_VGA, FALSE, 0x2f, NULL },
};
ULONG NumVideoModes = sizeof(ModesVGA) / sizeof(VIDEOMODE);
//
//
// Data used to set the Graphics and Sequence Controllers to put the
// VGA into a planar state at A0000 for 64K, with plane 2 enabled for
// reads and writes, so that a font can be loaded, and to disable that mode.
//
// Settings to enable planar mode with plane 2 enabled.
//
USHORT EnableA000Data[] = { OWM, SEQ_ADDRESS_PORT, 1, 0x0100,
OWM, GRAPH_ADDRESS_PORT, 3, 0x0204, // Read Map = plane 2
0x0005, // Graphics Mode = read mode 0, write mode 0
0x0406, // Graphics Miscellaneous register = A0000 for 64K, not odd/even,
// graphics mode
OWM, SEQ_ADDRESS_PORT, 3, 0x0402, // Map Mask = write to plane 2 only
0x0404, // Memory Mode = not odd/even, not full memory, graphics mode
0x0300, // end sync reset
EOD };
//
// Settings to disable the font-loading planar mode.
//
USHORT DisableA000Color[] = { OWM, SEQ_ADDRESS_PORT, 1, 0x0100,
OWM, GRAPH_ADDRESS_PORT, 3, 0x0004, 0x1005, 0x0E06,
OWM, SEQ_ADDRESS_PORT, 3, 0x0302, 0x0204, 0x0300, // end sync reset
EOD
};
#if defined(ALLOC_PRAGMA)
#pragma data_seg()
#endif
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