Source code of Windows XP (NT5)
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21 KiB

/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
et400dat.c
Abstract:
This module contains all the global data used by the et4000 driver.
Environment:
Kernel mode
Revision History:
--*/
#include "dderror.h"
#include "devioctl.h"
#include "miniport.h"
#include "ntddvdeo.h"
#include "video.h"
#include "et4000.h"
#include "cmdcnst.h"
#if defined(ALLOC_PRAGMA)
#pragma data_seg("PAGE")
#endif
//
// This structure describes to which ports access is required.
//
VIDEO_ACCESS_RANGE VgaAccessRange[] = {
{
VGA_BASE_IO_PORT, 0x00000000, // 64-bit linear base address
// of range
VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1, // # of ports
1, // range is in I/O space
1, // range should be visible
0 // range should be shareable
},
{
VGA_END_BREAK_PORT, 0x00000000,
VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1,
1,
1,
0
},
{
CRTCB_IO_PORT_BASE, 0x00000000, // 64-bit linear base address
CRTCB_IO_PORT_LEN, // # of ports
1, // range is in I/O space
1, // range should be visible
0 // range should be shareable
},
{
0x000A0000, 0x00000000,
0x00020000,
0,
1,
0
},
//
// Linear frame buffer access range (uninitialized)
//
{
0x00000000, 0x00000000,
0x00000000,
0,
1,
0
}
};
//
// PUBLIC ACCESS RANGE OFFSETS
//
// This table contains the offsets from the start of the frame
// buffer for each of the MMU ranges.
//
RANGE_OFFSETS RangeOffsets[2][2] =
{
{
{BANKED_MMU_BUFFER_MEMORY_ADDR,
BANKED_MMU_BUFFER_MEMORY_LEN},
{BANKED_MMU_MEMORY_MAPPED_REGS_ADDR,
BANKED_MMU_MEMORY_MAPPED_REGS_LEN}
},
{
{MMU_BUFFER_MEMORY_ADDR,
MMU_BUFFER_MEMORY_LEN},
{MMU_MEMORY_MAPPED_REGS_ADDR,
MMU_MEMORY_MAPPED_REGS_LEN}
}
};
//
// Validator Port list.
// This structure describes all the ports that must be hooked out of the V86
// emulator when a DOS app goes to full-screen mode.
// The structure determines to which routine the data read or written to a
// specific port should be sent.
//
EMULATOR_ACCESS_ENTRY VgaEmulatorAccessEntries[] = {
//
// Traps for byte OUTs.
//
{
0x000003b0, // range start I/O address
0xC, // range length
Uchar, // access size to trap
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, // types of access to trap
FALSE, // does not support string accesses
(PVOID)VgaValidatorUcharEntry // routine to which to trap
},
{
0x000003c0, // range start I/O address
0x20, // range length
Uchar, // access size to trap
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, // types of access to trap
FALSE, // does not support string accesses
(PVOID)VgaValidatorUcharEntry // routine to which to trap
},
//
// Traps for word OUTs.
//
{
0x000003b0,
0x06,
Ushort,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUshortEntry
},
{
0x000003c0,
0x10,
Ushort,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUshortEntry
},
//
// Traps for dword OUTs.
//
{
0x000003b0,
0x03,
Ulong,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUlongEntry
},
{
0x000003c0,
0x08,
Ulong,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUlongEntry
}
};
//
// Used to trap only the sequncer and the misc output registers
//
VIDEO_ACCESS_RANGE MinimalVgaValidatorAccessRange[] = {
{
VGA_BASE_IO_PORT, 0x00000000,
VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1,
1,
1, // <- enable range IOPM so that it is not trapped.
0
},
{
VGA_END_BREAK_PORT, 0x00000000,
VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1,
1,
1,
0
},
{
VGA_BASE_IO_PORT + MISC_OUTPUT_REG_WRITE_PORT, 0x00000000,
0x00000001,
1,
0,
0
},
{
VGA_BASE_IO_PORT + SEQ_ADDRESS_PORT, 0x00000000,
0x00000002,
1,
0,
0
}
};
//
// Used to trap all registers
//
VIDEO_ACCESS_RANGE FullVgaValidatorAccessRange[] = {
{
VGA_BASE_IO_PORT, 0x00000000,
VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1,
1,
0, // <- disable range in the IOPM so that it is trapped.
0
},
{
VGA_END_BREAK_PORT, 0x00000000,
VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1,
1,
0,
0
}
};
USHORT ET4K_1K_WIDE[] = {
OW, // stretch scans to 1k
CRTC_ADDRESS_PORT_COLOR,
0x8013,
EOD
};
// This is the only value that avoids broken rasters (at least they're not
// broken within the visible portion of the bitmap)
USHORT ET4K_1928_WIDE[] = {
OW, // stretch scans to 1928
CRTC_ADDRESS_PORT_COLOR,
0xF113,
EOD
};
USHORT MODESET_MODEX_320_200[] = {
OW,
SEQ_ADDRESS_PORT,
0x0604,
OWM,
CRTC_ADDRESS_PORT_COLOR,
2,
0xe317,
0x0014,
EOD
};
USHORT MODESET_MODEX_320_240[] = {
OWM,
SEQ_ADDRESS_PORT,
2,
0x0604,
0x0100,
OB,
MISC_OUTPUT_REG_WRITE_PORT,
0xe3,
OW,
SEQ_ADDRESS_PORT,
0x0300,
OB,
CRTC_ADDRESS_PORT_COLOR,
0x11,
METAOUT+MASKOUT,
CRTC_DATA_PORT_COLOR,
0x7f, 0x00,
OWM,
CRTC_ADDRESS_PORT_COLOR,
10,
0x0d06,
0x3e07,
0x4109,
0xea10,
0xac11,
0xdf12,
0x0014,
0xe715,
0x0616,
0xe317,
OW,
SEQ_ADDRESS_PORT,
0x0f02,
EOD
};
USHORT MODESET_MODEX_320_400[] = {
OW,
SEQ_ADDRESS_PORT,
0x0604,
OWM,
CRTC_ADDRESS_PORT_COLOR,
3,
0xe317,
0x0014,
0x4009,
EOD
};
USHORT MODESET_MODEX_320_480[] = {
OWM,
SEQ_ADDRESS_PORT,
2,
0x0604,
0x0100,
OB,
MISC_OUTPUT_REG_WRITE_PORT,
0xe3,
OW,
SEQ_ADDRESS_PORT,
0x0300,
OB,
CRTC_ADDRESS_PORT_COLOR,
0x11,
METAOUT+MASKOUT,
CRTC_DATA_PORT_COLOR,
0x7f, 0x00,
OWM,
CRTC_ADDRESS_PORT_COLOR,
10,
0x0d06,
0x3e07,
0x4109,
0xea10,
0xac11,
0xdf12,
0x0014,
0xe715,
0x0616,
0xe317,
OW,
SEQ_ADDRESS_PORT,
0x0f02,
OW,
CRTC_ADDRESS_PORT_COLOR,
0x4009,
EOD
};
//
// Memory map table -
//
// These memory maps are used to save and restore the physical video buffer.
//
MEMORYMAPS MemoryMaps[] = {
// length start
// ------ -----
{ 0x08000, 0xB0000}, // all mono text modes (7)
{ 0x08000, 0xB8000}, // all color text modes (0, 1, 2, 3,
{ 0x10000, 0xA0000}, // all VGA graphics modes
};
//
// Video mode table - contains information and commands for initializing each
// mode. These entries must correspond with those in VIDEO_MODE_VGA. The first
// entry is commented; the rest follow the same format, but are not so
// heavily commented.
//
VIDEOMODE ModesVGA[] = {
//
// Standard VGA modes.
//
//
// Mode index 0
// Color text mode 3, 720x400, 9x16 char cell (VGA).
//
{
VIDEO_MODE_COLOR, // flags that this mode is a color mode, but not graphics
4, // four planes
1, // one bit of colour per plane
80, 25, // 80x25 text resolution
720, 400, // 720x400 pixels on screen
160, 0x10000, // 160 bytes per scan line, 64K of CPU-addressable bitmap
0, 0, // only support one frequency, non-interlaced
NoBanking, // no banking supported or needed in this mode
MemMap_CGA, // the memory mapping is the standard CGA memory mapping
// of 32K at B8000
FALSE, // Mode is not available by default
0x3, // int 10 modesset value
NULL, // scan line stretching option
},
//
// Color text mode 3, 640x350, 8x14 char cell (EGA).
//
{ VIDEO_MODE_COLOR, 4, 1, 80, 25,
640, 350, 160, 0x10000, 0, 0, NoBanking, MemMap_CGA,
FALSE,
0x3,
NULL,
},
//
// Standard VGA Color graphics mode 0x12, 640x480 16 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 80, 30,
640, 480, 80, 0x10000, 60, 0, NoBanking, MemMap_VGA,
FALSE,
0x12,
NULL,
},
//
// Standard VGA Color graphics mode 0x12, 640x480 16 colors. 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 80, 30,
640, 480, 80, 0x10000, 72, 0, NoBanking, MemMap_VGA,
FALSE,
0x12,
NULL,
},
//
// Standard ModeX Color graphics mode 0x13, 320x200 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30,
320, 200, 80, 0x10000, 70, 0, NoBanking, MemMap_VGA,
FALSE,
0x13,
MODESET_MODEX_320_200,
},
//
// Standard ModeX Color graphics mode 0x13, 320x240 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30,
320, 240, 80, 0x10000, 60, 0, NoBanking, MemMap_VGA,
FALSE,
0x13,
MODESET_MODEX_320_240,
},
//
// Standard ModeX Color graphics mode 0x13, 320x400 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30,
320, 400, 80, 0x10000, 70, 0, NoBanking, MemMap_VGA,
FALSE,
0x13,
MODESET_MODEX_320_400,
},
//
// Standard ModeX Color graphics mode 0x13, 320x480 256 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 8, 1, 80, 30,
320, 480, 80, 0x10000, 60, 0, NoBanking, MemMap_VGA,
FALSE,
0x13,
MODESET_MODEX_320_480,
},
//
// Beginning of SVGA modes
//
//
// 800x600 16 colors.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 100, 37,
800, 600, 100, 0x10000, 60, 0, NoBanking, MemMap_VGA,
FALSE,
0x29,
NULL,
},
//
// 800x600 16 colors. 72 hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 100, 37,
800, 600, 100, 0x10000, 72, 0, NoBanking, MemMap_VGA,
FALSE,
0x29,
NULL,
},
//
// 800x600 16 colors. 56 hz for 8514/a monitors... (fixed freq)
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 100, 37,
800, 600, 100, 0x10000, 56, 0, NoBanking, MemMap_VGA,
FALSE,
0x29,
NULL,
},
//
// 1024x768 non-interlaced 16 colors.
// Assumes 512K.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 128, 48,
1024, 768, 128, 0x20000, 60, 0, NormalBanking, MemMap_VGA,
FALSE,
0x37,
NULL,
},
//
// 1024x768 non-interlaced 16 colors. 70hz
// Assumes 512K.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 128, 48,
1024, 768, 128, 0x20000, 70, 0, NormalBanking, MemMap_VGA,
FALSE,
0x37,
NULL
},
//
// 1024x768 non-interlaced 16 colors. Interlaced (45 hz)
// Assumes 512K.
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 4, 1, 128, 48,
1024, 768, 128, 0x20000, 45, 1, NormalBanking, MemMap_VGA,
FALSE,
0x37,
NULL
},
//////////////////////////////////////////////////////////////////
// Non Planar Modes
//
//
// 640x480x256
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
640, 480, 1024, 0x80000, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1K_WIDE
},
//
// 640x480x256 72 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
640, 480, 1024, 0x80000, 72, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1K_WIDE
},
//
// 640x480x256 75 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
640, 480, 1024, 0x80000, 75, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1K_WIDE
},
//
// 640x480x256 85 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
640, 480, 1024, 0x80000, 85, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1K_WIDE
},
//
// 640x480x256 90 Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
640, 480, 1024, 0x80000, 90, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1K_WIDE
},
// NOTE: 800x600 modes need 1Meg until we support broken rasters
//
// 800x600x256 56Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
800, 600, 1024, 0x100000, 56, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x30,
ET4K_1K_WIDE
},
//
// 800x600x256 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
800, 600, 1024, 0x100000, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x30,
ET4K_1K_WIDE
},
//
// 800x600x256 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
800, 600, 1024, 0x100000, 72, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x30,
ET4K_1K_WIDE
},
//
// 800x600x256 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
800, 600, 1024, 0x100000, 75, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x30,
ET4K_1K_WIDE
},
//
// 800x600x256 85Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
800, 600, 1024, 0x100000, 85, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x30,
ET4K_1K_WIDE
},
//
// 800x600x256 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
800, 600, 1024, 0x100000, 90, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x30,
ET4K_1K_WIDE
},
//
// 1024x768x256 45Hz (Interlaced)
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1024, 768, 1024, 0x100000, 45, 1, PlanarHCBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 1024x768x256 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1024, 768, 1024, 0x100000, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 1024x768x256 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1024, 768, 1024, 0x100000, 70, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 1024x768x256 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1024, 768, 1024, 0x100000, 72, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 1024x768x256 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1024, 768, 1024, 0x100000, 75, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 640x480x64K
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
640, 480, 1928, 0x100000, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1928_WIDE
},
//
// 640x480x64K 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
640, 480, 1928, 0x100000, 72, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1928_WIDE
},
//
// 640x480x64K 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
640, 480, 1928, 0x80000, 75, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1928_WIDE
},
//
// 640x480x64K 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
640, 480, 1928, 0x80000, 90, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2E,
ET4K_1928_WIDE
},
//
// 800x600x64K
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
800, 600, 800*2, 0x100000, 60, 0, NormalBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
//
// 800x600x64K 72Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
800, 600, 800*2, 0x100000, 72, 0, NormalBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
//
// 800x600x64K 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
800, 600, 800*2, 0x100000, 75, 0, NormalBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
//
// 800x600x64K 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
800, 600, 800*2, 0x100000, 90, 0, NormalBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
//
// 1024x768x64K
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
1024, 768, 1024*2, 0x200000, 60, 0, NormalBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 1024x768x64K 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
1024, 768, 1024*2, 0x200000, 70, 0, NormalBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 1024x768x64K 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
1024, 768, 1024*2, 0x200000, 75, 0, NormalBanking, MemMap_VGA,
FALSE,
0x38,
NULL
},
//
// 1280x1024x256 45Hz (interlaced)
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1280, 1024, 1280, 0x200000, 45, 1, PlanarHCBanking, MemMap_VGA,
FALSE,
0x3F,
NULL
},
//
// 1280x1024 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1280, 1024, 1280, 0x200000, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x3F,
NULL
},
//
// 1280x1024 8bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1280, 1024, 1280, 0x200000, 70, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x3F,
NULL
},
//
// 1280x1024 8bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
1280, 1024, 1280, 0x200000, 75, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x3F,
NULL
},
//
// 640x480 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
640, 480, 640*3, 640*480*3, 60, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x2E,
NULL
},
//
// 640x480 24bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
640, 480, 640*3, 640*480*3, 75, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x2E,
NULL
},
//
// 640x480 24bpp 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
640, 480, 640*3, 640*480*3, 90, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x2E,
NULL
},
//
// 800x600 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
800, 600, 800*3, 800*600*3, 60, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
//
// 800x600 24bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
800, 600, 800*3, 800*600*3, 75, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
//
// 800x600 24bpp 90Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
800, 600, 800*3, 800*600*3, 90, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
#if 0
//
// 1024x768 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
1024, 768, 1024*3, 1024*768*3, 60, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
//
// 1024x768 24bpp 75Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
1024, 768, 1024*3, 1024*768*3, 75, 0, MemMgrBanking, MemMap_VGA,
FALSE,
0x30,
NULL
},
#endif
//////////////////////////////////////////////////////////////////////
// DirectDraw modes
//
//
// 320x200 8bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
320, 200, 320, 320*200, 70, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x13,
NULL
},
//
// 320x200 16bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
320, 200, 320*2, 320*200*2, 70, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x13,
NULL
},
//
// 320x200 24bpp 70Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
320, 200, 320*3, 320*200*3, 70, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x13,
NULL
},
//
// 320x240 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
320, 240, 320, 320*240, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x1e,
NULL
},
//
// 320x240 16bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
320, 240, 320*2, 320*240*2, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x1e,
NULL
},
//
// 320x240 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
320, 240, 320*3, 320*240*3, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x1e,
NULL
},
//
// 512x384 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
512, 384, 512, 512*384, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x1f,
NULL
},
//
// 512x384 16bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
512, 384, 512*2, 512*384*2, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x1f,
NULL
},
//
// 512x384 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
512, 384, 512*3, 512*384*3, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x1f,
NULL
},
//
// 640x400 8bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 8, 80, 30,
640, 400, 640, 640*400, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2f,
NULL
},
//
// 640x400 16bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 16, 80, 30,
640, 400, 640*2, 640*400*2, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2f,
NULL
},
//
// 640x400 24bpp 60Hz
//
{ VIDEO_MODE_COLOR+VIDEO_MODE_GRAPHICS, 1, 24, 80, 30,
640, 400, 640*3, 640*400*3, 60, 0, PlanarHCBanking, MemMap_VGA,
FALSE,
0x2f,
NULL
},
};
ULONG NumVideoModes = sizeof(ModesVGA) / sizeof(VIDEOMODE);
//
//
// Data used to set the Graphics and Sequence Controllers to put the
// VGA into a planar state at A0000 for 64K, with plane 2 enabled for
// reads and writes, so that a font can be loaded, and to disable that mode.
//
// Settings to enable planar mode with plane 2 enabled.
//
USHORT EnableA000Data[] = {
OWM,
SEQ_ADDRESS_PORT,
1,
0x0100,
OWM,
GRAPH_ADDRESS_PORT,
3,
0x0204, // Read Map = plane 2
0x0005, // Graphics Mode = read mode 0, write mode 0
0x0406, // Graphics Miscellaneous register = A0000 for 64K, not odd/even,
// graphics mode
OWM,
SEQ_ADDRESS_PORT,
3,
0x0402, // Map Mask = write to plane 2 only
0x0404, // Memory Mode = not odd/even, not full memory, graphics mode
0x0300, // end sync reset
EOD
};
//
// Settings to disable the font-loading planar mode.
//
USHORT DisableA000Color[] = {
OWM,
SEQ_ADDRESS_PORT,
1,
0x0100,
OWM,
GRAPH_ADDRESS_PORT,
3,
0x0004, 0x1005, 0x0E06,
OWM,
SEQ_ADDRESS_PORT,
3,
0x0302, 0x0204, 0x0300, // end sync reset
EOD
};
#if defined(ALLOC_PRAGMA)
#pragma data_seg()
#endif