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/******************************Module*Header*******************************\
* Module Name: Strips.c * * These are the line rendering routines of last resort, and are called * by 'bLines' when a line is clipped or otherwise cannot be drawn * directly by the hardware. * * Copyright (c) 1992-1995 Microsoft Corporation \**************************************************************************/
#include "precomp.h"
/******************************Public*Routine******************************\
* VOID vStripSolidHorizontal * * Draws left-to-right x-major near-horizontal lines using radial lines. * \**************************************************************************/
VOID vStripSolidHorizontal( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i;
pjBase = ppdev->pjBase;
x = pStrip->ptlStart.x; y = pStrip->ptlStart.y;
yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips;
for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); x += *pStrips++; CP_METALINE(ppdev, pjBase, x - 1, y); y += yDir; CP_START_QUAD_WAIT(ppdev, pjBase); }
pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; }
/******************************Public*Routine******************************\
* VOID vStripSolidVertical * * Draws left-to-right y-major near-vertical lines using radial lines. * \**************************************************************************/
VOID vStripSolidVertical( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i;
pjBase = ppdev->pjBase;
x = pStrip->ptlStart.x; y = pStrip->ptlStart.y;
yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips;
for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); y += (yDir > 0) ? *pStrips : -*pStrips; pStrips++; CP_METALINE(ppdev, pjBase, x, y - yDir); x++; CP_START_QUAD_WAIT(ppdev, pjBase); }
pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; }
/******************************Public*Routine******************************\
* VOID vStripSolidDiagonalHorizontal * * Draws left-to-right x-major near-diagonal lines using radial lines. * \**************************************************************************/
VOID vStripSolidDiagonalHorizontal( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i;
pjBase = ppdev->pjBase;
x = pStrip->ptlStart.x; y = pStrip->ptlStart.y;
yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips;
for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); x += *pStrips; y += (yDir > 0) ? *pStrips : -*pStrips; pStrips++; CP_METALINE(ppdev, pjBase, x - 1, y - yDir); y -= yDir; CP_START_QUAD_WAIT(ppdev, pjBase); }
pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; }
/******************************Public*Routine******************************\
* VOID vStripSolidDiagonalVertical * * Draws left-to-right y-major near-diagonal lines using radial lines. * \**************************************************************************/
VOID vStripSolidDiagonalVertical( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i;
pjBase = ppdev->pjBase;
x = pStrip->ptlStart.x; y = pStrip->ptlStart.y;
yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips;
for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); x += *pStrips; y += (yDir > 0) ? *pStrips : -*pStrips; pStrips++; CP_METALINE(ppdev, pjBase, x - 1, y - yDir); x--; CP_START_QUAD_WAIT(ppdev, pjBase); }
pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; }
/******************************Public*Routine******************************\
* VOID vStripStyledHorizontal * * Takes the list of strips that define the pixels that would be lit for * a solid line, and breaks them into styling chunks according to the * styling information that is passed in. * * This particular routine handles x-major lines that run left-to-right, * and are comprised of horizontal strips. It draws the dashes using * short-stroke vectors. * * The performance of this routine could be improved significantly if * anyone cared enough about styled lines improve it. * \**************************************************************************/
VOID vStripStyledHorizontal( PDEV* ppdev, STRIP* pstrip, LINESTATE* pls) { BYTE* pjBase; LONG x; LONG y; LONG dy; LONG* plStrip; LONG cStrips; LONG cStyle; LONG cStrip; LONG cThis; ULONG bIsGap;
pjBase = ppdev->pjBase;
if (pstrip->flFlips & FL_FLIP_V) { // The minor direction of the line is 90 degrees, and the major
// direction is 0 (it's a left-to-right x-major line going up):
dy = -1; } else { // The minor direction of the line is 270 degrees, and the major
// direction is 0 (it's a left-to-right x-major line going down):
dy = 1; }
cStrips = pstrip->cStrips; // Total number of strips we'll do
plStrip = pstrip->alStrips; // Points to current strip
x = pstrip->ptlStart.x; // x position of start of first strip
y = pstrip->ptlStart.y; // y position of start of first strip
cStrip = *plStrip; // Number of pels in first strip
cStyle = pls->spRemaining; // Number of pels in first 'gap' or 'dash'
bIsGap = pls->ulStyleMask; // Tells whether in a 'gap' or a 'dash'
// ulStyleMask is non-zero if we're in the middle of a 'gap',
// and zero if we're in the middle of a 'dash':
if (bIsGap) goto SkipAGap; else goto OutputADash;
PrepareToSkipAGap:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip:
if (cStrip != 0) goto SkipAGap;
// Here, we're in the middle of a 'gap' where we don't have to
// display anything. We simply cycle through all the strips
// we can, keeping track of the current position, until we run
// out of 'gap':
while (TRUE) { // Each time we loop, we move to a new scan and need a new strip:
y += dy;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
SkipAGap:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
x += cThis;
if (cStyle == 0) goto PrepareToOutputADash; }
PrepareToOutputADash:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip.
if (cStrip != 0) { // There's more to be done in the current strip:
goto OutputADash; }
// We've finished with the current strip:
while (TRUE) { // Each time we loop, we move to a new scan and need a new strip:
y += dy;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
OutputADash:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
// Short stroke vectors can handle lines that are a maximum of
// 15 pels long. When we have to draw a longer consecutive
// segment than that, we simply break it into 16 pel portions:
CP_METALINE(ppdev, pjBase, x, y); x += cThis; CP_METALINE(ppdev, pjBase, x - 1, y); CP_START_QUAD_WAIT(ppdev, pjBase);
if (cStyle == 0) goto PrepareToSkipAGap; }
AllDone:
// Update our state variables so that the next line can continue
// where we left off:
pls->spRemaining = cStyle; pls->ulStyleMask = bIsGap; pstrip->ptlStart.x = x; pstrip->ptlStart.y = y; }
/******************************Public*Routine******************************\
* VOID vStripStyledVertical * * Takes the list of strips that define the pixels that would be lit for * a solid line, and breaks them into styling chunks according to the * styling information that is passed in. * * This particular routine handles y-major lines that run left-to-right, * and are comprised of vertical strips. It draws the dashes using * short-stroke vectors. * * The performance of this routine could be improved significantly if * anyone cared enough about styled lines improve it. * \**************************************************************************/
VOID vStripStyledVertical( PDEV* ppdev, STRIP* pstrip, LINESTATE* pls) { BYTE* pjBase; LONG x; LONG y; LONG dy; LONG* plStrip; LONG cStrips; LONG cStyle; LONG cStrip; LONG cThis; ULONG bIsGap;
pjBase = ppdev->pjBase;
if (pstrip->flFlips & FL_FLIP_V) { // The minor direction of the line is 0 degrees, and the major
// direction is 90 (it's a left-to-right y-major line going up):
dy = -1; } else { // The minor direction of the line is 0 degrees, and the major
// direction is 270 (it's a left-to-right y-major line going down):
dy = 1; }
cStrips = pstrip->cStrips; // Total number of strips we'll do
plStrip = pstrip->alStrips; // Points to current strip
x = pstrip->ptlStart.x; // x position of start of first strip
y = pstrip->ptlStart.y; // y position of start of first strip
cStrip = *plStrip; // Number of pels in first strip
cStyle = pls->spRemaining; // Number of pels in first 'gap' or 'dash'
bIsGap = pls->ulStyleMask; // Tells whether in a 'gap' or a 'dash'
// ulStyleMask is non-zero if we're in the middle of a 'gap',
// and zero if we're in the middle of a 'dash':
if (bIsGap) goto SkipAGap; else goto OutputADash;
PrepareToSkipAGap:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip:
if (cStrip != 0) goto SkipAGap;
// Here, we're in the middle of a 'gap' where we don't have to
// display anything. We simply cycle through all the strips
// we can, keeping track of the current position, until we run
// out of 'gap':
while (TRUE) { // Each time we loop, we move to a new column and need a new strip:
x++;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
SkipAGap:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
y += (dy > 0) ? cThis : -cThis;
if (cStyle == 0) goto PrepareToOutputADash; }
PrepareToOutputADash:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip.
if (cStrip != 0) { // There's more to be done in the current strip:
goto OutputADash; }
// We've finished with the current strip:
while (TRUE) { // Each time we loop, we move to a new column and need a new strip:
x++;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
OutputADash:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
CP_METALINE(ppdev, pjBase, x, y); y += (dy > 0) ? cThis : -cThis; CP_METALINE(ppdev, pjBase, x, y - dy); CP_START_QUAD_WAIT(ppdev, pjBase);
if (cStyle == 0) goto PrepareToSkipAGap; }
AllDone:
// Update our state variables so that the next line can continue
// where we left off:
pls->spRemaining = cStyle; pls->ulStyleMask = bIsGap; pstrip->ptlStart.x = x; pstrip->ptlStart.y = y; }
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