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#ifndef __geom_h_
#define __geom_h_
/*
** Copyright 1994, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** Author: Eric Veach, July 1994. */
#include "mesh.h"
#ifdef NO_BRANCH_CONDITIONS
/* MIPS architecture has special instructions to evaluate boolean
* conditions -- more efficient than branching, IF you can get the * compiler to generate the right instructions (SGI compiler doesn't) */ #define VertEq(u,v) (((u)->s == (v)->s) & ((u)->t == (v)->t))
#define VertLeq(u,v) (((u)->s < (v)->s) | \
((u)->s == (v)->s & (u)->t <= (v)->t)) #else
#define VertEq(u,v) ((u)->s == (v)->s && (u)->t == (v)->t)
#define VertLeq(u,v) (((u)->s < (v)->s) || \
((u)->s == (v)->s && (u)->t <= (v)->t)) #endif
#define EdgeEval(u,v,w) __gl_edgeEval(u,v,w)
#define EdgeSign(u,v,w) __gl_edgeSign(u,v,w)
/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
#define TransLeq(u,v) (((u)->t < (v)->t) || \
((u)->t == (v)->t && (u)->s <= (v)->s)) #define TransEval(u,v,w) __gl_transEval(u,v,w)
#define TransSign(u,v,w) __gl_transSign(u,v,w)
#define EdgeGoesLeft(e) VertLeq( (e)->Dst, (e)->Org )
#define EdgeGoesRight(e) VertLeq( (e)->Org, (e)->Dst )
#define ABS(x) ((x) < 0 ? -(x) : (x))
#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))
#define VertCCW(u,v,w) __gl_vertCCW(u,v,w)
int __gl_vertLeq( GLUvertex *u, GLUvertex *v ); GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w ); GLdouble __gl_edgeSign( GLUvertex *u, GLUvertex *v, GLUvertex *w ); GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w ); GLdouble __gl_transSign( GLUvertex *u, GLUvertex *v, GLUvertex *w ); int __gl_vertCCW( GLUvertex *u, GLUvertex *v, GLUvertex *w ); void __gl_edgeIntersect( GLUvertex *o1, GLUvertex *d1, GLUvertex *o2, GLUvertex *d2, GLUvertex *v );
#endif
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