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68 lines
2.5 KiB
68 lines
2.5 KiB
#ifndef __geom_h_
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#define __geom_h_
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/*
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** Copyright 1994, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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** Author: Eric Veach, July 1994.
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*/
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#include "mesh.h"
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#ifdef NO_BRANCH_CONDITIONS
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/* MIPS architecture has special instructions to evaluate boolean
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* conditions -- more efficient than branching, IF you can get the
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* compiler to generate the right instructions (SGI compiler doesn't)
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*/
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#define VertEq(u,v) (((u)->s == (v)->s) & ((u)->t == (v)->t))
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#define VertLeq(u,v) (((u)->s < (v)->s) | \
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((u)->s == (v)->s & (u)->t <= (v)->t))
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#else
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#define VertEq(u,v) ((u)->s == (v)->s && (u)->t == (v)->t)
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#define VertLeq(u,v) (((u)->s < (v)->s) || \
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((u)->s == (v)->s && (u)->t <= (v)->t))
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#endif
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#define EdgeEval(u,v,w) __gl_edgeEval(u,v,w)
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#define EdgeSign(u,v,w) __gl_edgeSign(u,v,w)
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/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
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#define TransLeq(u,v) (((u)->t < (v)->t) || \
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((u)->t == (v)->t && (u)->s <= (v)->s))
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#define TransEval(u,v,w) __gl_transEval(u,v,w)
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#define TransSign(u,v,w) __gl_transSign(u,v,w)
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#define EdgeGoesLeft(e) VertLeq( (e)->Dst, (e)->Org )
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#define EdgeGoesRight(e) VertLeq( (e)->Org, (e)->Dst )
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#define ABS(x) ((x) < 0 ? -(x) : (x))
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#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))
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#define VertCCW(u,v,w) __gl_vertCCW(u,v,w)
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int __gl_vertLeq( GLUvertex *u, GLUvertex *v );
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GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );
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GLdouble __gl_edgeSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );
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GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );
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GLdouble __gl_transSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );
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int __gl_vertCCW( GLUvertex *u, GLUvertex *v, GLUvertex *w );
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void __gl_edgeIntersect( GLUvertex *o1, GLUvertex *d1,
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GLUvertex *o2, GLUvertex *d2,
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GLUvertex *v );
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#endif
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