Source code of Windows XP (NT5)
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/******************************Module*Header*******************************\
* Module Name: view.h * * Node stuff * * Copyright (c) 1995 Microsoft Corporation * \**************************************************************************/
#ifndef __view_h__
#define __view_h__
#include "sscommon.h"
typedef struct { float viewAngle; // field of view angle for height
float zNear; // near z clip value
float zFar; // far z clip value
} Perspective; // perspective view description
class VIEW { public: float zTrans; // z translation
float yRot; // current yRotation
float viewDist; // viewing distance, usually -zTrans
int numDiv; // # grid divisions in x,y,z
float divSize; // distance between divisions
ISIZE winSize; // window size in pixels
VIEW(); BOOL SetWinSize( int width, int height ); void SetGLView(); void CalcNodeArraySize( IPOINT3D *pNodeDim ); void SetProjMatrix(); void IncrementSceneRotation(); private: BOOL bProjMode; // projection mode
Perspective persp; // perspective view description
float aspectRatio; // x/y window aspect ratio
POINT3D world; // view area in world space
};
#endif // __view_h__
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