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#include <windows.h>
#include <GL/glu.h>
#ifdef X11
#include <GL/glx.h>
#endif
#include <stdio.h>
#ifdef WIN32
#include "stonehen.h"
#endif
#include "Ellipse.h"
EllipseSt::EllipseSt() { Point sar_dim, lin_dim;
sar_dim.set(.3, .5, 1.2); lin_dim.set(.3, 1.2, .2);
sarcens[0].set_dimensions(sar_dim); lintels[0].set_dimensions(lin_dim); sarcens[0].translate(5, 0, sar_dim.pt[2]); lintels[0].translate(4.9, 0, 2.*sar_dim.pt[2] + lin_dim.pt[2]); copy_zero();
sarcens[0].rotate_self_aboutz(17); sarcens[1].rotate_self_aboutz(33); lintels[0].rotate_self_aboutz(25);
sarcens[2].rotate_self_aboutz(-17); sarcens[3].rotate_self_aboutz(-33); lintels[1].rotate_self_aboutz(-25);
sarcens[4].rotate_self_aboutz(197); sarcens[5].rotate_self_aboutz(213); lintels[2].rotate_self_aboutz(205);
sarcens[6].rotate_self_aboutz(-197); sarcens[7].rotate_self_aboutz(-213); lintels[3].rotate_self_aboutz(-205); } void EllipseSt::erode(float p) { int i;
for (i = 0; i < nsarcens; i++) sarcens[i].erode(p); for (i = 0; i < nlintels; i++) lintels[i].erode(p); }
void EllipseSt::draw() { glPushMatrix(); glScalef(1, 1.1, 1); draw_sarcens(); draw_lintels(); glPopMatrix(); }
void EllipseSt::draw_sarcens() { int i; for (i = 0; i < nsarcens; i++) sarcens[i].draw(); }
void EllipseSt::draw_lintels() { int i; for (i = 0; i < nlintels; i++) lintels[i].draw(); }
void EllipseSt::draw_shadow(Point dlight, GLfloat blur, Color color, Color diffuse) { draw_sarcens_shadows(dlight, blur, color, diffuse); draw_lintels_shadows(dlight, blur, color, diffuse); }
void EllipseSt::draw_sarcens_shadows(Point dlight, GLfloat blur, Color color, Color diffuse) { int i; for (i = 0; i < nsarcens; i++) sarcens[i].draw_shadow(dlight, blur, color, diffuse); }
void EllipseSt::draw_lintels_shadows(Point dlight, GLfloat blur, Color color, Color diffuse) { int i; for (i = 0; i < nlintels; i++) lintels[i].draw_shadow(dlight, blur, color, diffuse); }
void EllipseSt::copy_zero() { int i;
for (i = 1; i < nsarcens; i++) sarcens[i] = sarcens[0]; for (i = 1; i < nlintels; i++) lintels[i] = lintels[0]; }
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