Source code of Windows XP (NT5)
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104 lines
2.1 KiB

#include <windows.h>
#include <GL/glu.h>
#ifdef X11
#include <GL/glx.h>
#endif
#include <stdio.h>
#ifdef WIN32
#include "stonehen.h"
#endif
#include "Ellipse.h"
EllipseSt::EllipseSt()
{
Point sar_dim, lin_dim;
sar_dim.set(.3, .5, 1.2);
lin_dim.set(.3, 1.2, .2);
sarcens[0].set_dimensions(sar_dim);
lintels[0].set_dimensions(lin_dim);
sarcens[0].translate(5, 0, sar_dim.pt[2]);
lintels[0].translate(4.9, 0, 2.*sar_dim.pt[2] + lin_dim.pt[2]);
copy_zero();
sarcens[0].rotate_self_aboutz(17);
sarcens[1].rotate_self_aboutz(33);
lintels[0].rotate_self_aboutz(25);
sarcens[2].rotate_self_aboutz(-17);
sarcens[3].rotate_self_aboutz(-33);
lintels[1].rotate_self_aboutz(-25);
sarcens[4].rotate_self_aboutz(197);
sarcens[5].rotate_self_aboutz(213);
lintels[2].rotate_self_aboutz(205);
sarcens[6].rotate_self_aboutz(-197);
sarcens[7].rotate_self_aboutz(-213);
lintels[3].rotate_self_aboutz(-205);
}
void EllipseSt::erode(float p)
{
int i;
for (i = 0; i < nsarcens; i++) sarcens[i].erode(p);
for (i = 0; i < nlintels; i++) lintels[i].erode(p);
}
void EllipseSt::draw()
{
glPushMatrix();
glScalef(1, 1.1, 1);
draw_sarcens();
draw_lintels();
glPopMatrix();
}
void EllipseSt::draw_sarcens()
{
int i;
for (i = 0; i < nsarcens; i++) sarcens[i].draw();
}
void EllipseSt::draw_lintels()
{
int i;
for (i = 0; i < nlintels; i++) lintels[i].draw();
}
void EllipseSt::draw_shadow(Point dlight, GLfloat blur,
Color color, Color diffuse)
{
draw_sarcens_shadows(dlight, blur, color, diffuse);
draw_lintels_shadows(dlight, blur, color, diffuse);
}
void EllipseSt::draw_sarcens_shadows(Point dlight, GLfloat blur,
Color color, Color diffuse)
{
int i;
for (i = 0; i < nsarcens; i++)
sarcens[i].draw_shadow(dlight, blur, color, diffuse);
}
void EllipseSt::draw_lintels_shadows(Point dlight, GLfloat blur,
Color color, Color diffuse)
{
int i;
for (i = 0; i < nlintels; i++)
lintels[i].draw_shadow(dlight, blur, color, diffuse);
}
void EllipseSt::copy_zero()
{
int i;
for (i = 1; i < nsarcens; i++) sarcens[i] = sarcens[0];
for (i = 1; i < nlintels; i++) lintels[i] = lintels[0];
}