Source code of Windows XP (NT5)
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#ifndef TELESCOPE_H
#define TELESCOPE_H
class Telescope { public: Telescope(GLfloat x = 0, GLfloat y = 0); ~Telescope();
/* This draws the "outside" of the telescope - the fov and aspect are
* needed since it is drawn in eye coordinates */ void draw_setup(GLfloat fov, GLfloat aspect = 1.0, int perspective = 1); void draw_fake(); void draw_body(); void draw_takedown(); /* This just draws the lens - usually it will be used to draw the lens
* into the stencil buffer */ void draw_lens();
/* How finally to divide things as we're drawing */ void set_divisions(int d); int get_divisions();
/* This is the radius of the lens - the rest of the dimensions depend
* upon it */ void set_radius(GLfloat r); GLfloat get_radius();
/* Positions are in eye coordinates and go from [0, 1] */ GLfloat xpos, ypos; private: int divisions;
GLfloat radius;
GLUquadricObj *disk; GLUquadricObj *cylinder; };
#endif
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