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41 lines
962 B
41 lines
962 B
#ifndef TELESCOPE_H
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#define TELESCOPE_H
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class Telescope {
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public:
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Telescope(GLfloat x = 0, GLfloat y = 0);
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~Telescope();
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/* This draws the "outside" of the telescope - the fov and aspect are
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* needed since it is drawn in eye coordinates */
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void draw_setup(GLfloat fov, GLfloat aspect = 1.0, int perspective = 1);
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void draw_fake();
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void draw_body();
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void draw_takedown();
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/* This just draws the lens - usually it will be used to draw the lens
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* into the stencil buffer */
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void draw_lens();
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/* How finally to divide things as we're drawing */
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void set_divisions(int d);
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int get_divisions();
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/* This is the radius of the lens - the rest of the dimensions depend
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* upon it */
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void set_radius(GLfloat r);
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GLfloat get_radius();
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/* Positions are in eye coordinates and go from [0, 1] */
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GLfloat xpos, ypos;
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private:
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int divisions;
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GLfloat radius;
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GLUquadricObj *disk;
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GLUquadricObj *cylinder;
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};
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#endif
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