Source code of Windows XP (NT5)
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  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  4. !IF "$(CFG)" == ""
  5. CFG=d3dframe - Win32 Debug
  6. !MESSAGE No configuration specified. Defaulting to d3dframe - Win32 Debug.
  7. !ENDIF
  8. !IF "$(CFG)" != "d3dframe - Win32 Release" && "$(CFG)" !=\
  9. "d3dframe - Win32 Debug"
  10. !MESSAGE Invalid configuration "$(CFG)" specified.
  11. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "d3dframe.mak" CFG="d3dframe - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "d3dframe - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "d3dframe - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE
  21. !ERROR An invalid configuration is specified.
  22. !ENDIF
  23. !IF "$(OS)" == "Windows_NT"
  24. NULL=
  25. !ELSE
  26. NULL=nul
  27. !ENDIF
  28. ################################################################################
  29. # Begin Project
  30. # PROP Target_Last_Scanned "d3dframe - Win32 Debug"
  31. CPP=cl.exe
  32. !IF "$(CFG)" == "d3dframe - Win32 Release"
  33. # PROP BASE Use_MFC 0
  34. # PROP BASE Use_Debug_Libraries 0
  35. # PROP BASE Output_Dir "Release"
  36. # PROP BASE Intermediate_Dir "Release"
  37. # PROP BASE Target_Dir ""
  38. # PROP Use_MFC 0
  39. # PROP Use_Debug_Libraries 0
  40. # PROP Output_Dir "Release"
  41. # PROP Intermediate_Dir "Release"
  42. # PROP Target_Dir ""
  43. OUTDIR=.\Release
  44. INTDIR=.\Release
  45. ALL : "$(OUTDIR)\d3dframe.lib"
  46. CLEAN :
  47. -@erase "$(INTDIR)\d3dapp.obj"
  48. -@erase "$(INTDIR)\d3denum.obj"
  49. -@erase "$(INTDIR)\d3dfile.obj"
  50. -@erase "$(INTDIR)\d3dframe.obj"
  51. -@erase "$(INTDIR)\d3dmath.obj"
  52. -@erase "$(INTDIR)\d3dtextr.obj"
  53. -@erase "$(INTDIR)\d3dutil.obj"
  54. -@erase "$(OUTDIR)\d3dframe.lib"
  55. "$(OUTDIR)" :
  56. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  57. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  58. # ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  59. CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D\
  60. "_WINDOWS" /Fp"$(INTDIR)/d3dframe.pch" /YX /Fo"$(INTDIR)/" /c
  61. CPP_OBJS=.\Release/
  62. CPP_SBRS=.\.
  63. BSC32=bscmake.exe
  64. # ADD BASE BSC32 /nologo
  65. # ADD BSC32 /nologo
  66. BSC32_FLAGS=/nologo /o"$(OUTDIR)/d3dframe.bsc"
  67. BSC32_SBRS= \
  68. LIB32=link.exe -lib
  69. # ADD BASE LIB32 /nologo
  70. # ADD LIB32 /nologo
  71. LIB32_FLAGS=/nologo /out:"$(OUTDIR)/d3dframe.lib"
  72. LIB32_OBJS= \
  73. "$(INTDIR)\d3dapp.obj" \
  74. "$(INTDIR)\d3denum.obj" \
  75. "$(INTDIR)\d3dfile.obj" \
  76. "$(INTDIR)\d3dframe.obj" \
  77. "$(INTDIR)\d3dmath.obj" \
  78. "$(INTDIR)\d3dtextr.obj" \
  79. "$(INTDIR)\d3dutil.obj"
  80. "$(OUTDIR)\d3dframe.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
  81. $(LIB32) @<<
  82. $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
  83. <<
  84. !ELSEIF "$(CFG)" == "d3dframe - Win32 Debug"
  85. # PROP BASE Use_MFC 0
  86. # PROP BASE Use_Debug_Libraries 1
  87. # PROP BASE Output_Dir "Debug"
  88. # PROP BASE Intermediate_Dir "Debug"
  89. # PROP BASE Target_Dir ""
  90. # PROP Use_MFC 0
  91. # PROP Use_Debug_Libraries 1
  92. # PROP Output_Dir "Debug"
  93. # PROP Intermediate_Dir "Debug"
  94. # PROP Target_Dir ""
  95. OUTDIR=.\Debug
  96. INTDIR=.\Debug
  97. ALL : "$(OUTDIR)\d3dframe.lib"
  98. CLEAN :
  99. -@erase "$(INTDIR)\d3dapp.obj"
  100. -@erase "$(INTDIR)\d3denum.obj"
  101. -@erase "$(INTDIR)\d3dfile.obj"
  102. -@erase "$(INTDIR)\d3dframe.obj"
  103. -@erase "$(INTDIR)\d3dmath.obj"
  104. -@erase "$(INTDIR)\d3dtextr.obj"
  105. -@erase "$(INTDIR)\d3dutil.obj"
  106. -@erase "$(INTDIR)\vc40.pdb"
  107. -@erase "$(OUTDIR)\d3dframe.lib"
  108. "$(OUTDIR)" :
  109. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  110. # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  111. # ADD CPP /nologo /W3 /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  112. CPP_PROJ=/nologo /MLd /W3 /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG"\
  113. /D "_WINDOWS" /Fp"$(INTDIR)/d3dframe.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/"\
  114. /c
  115. CPP_OBJS=.\Debug/
  116. CPP_SBRS=.\.
  117. BSC32=bscmake.exe
  118. # ADD BASE BSC32 /nologo
  119. # ADD BSC32 /nologo
  120. BSC32_FLAGS=/nologo /o"$(OUTDIR)/d3dframe.bsc"
  121. BSC32_SBRS= \
  122. LIB32=link.exe -lib
  123. # ADD BASE LIB32 /nologo
  124. # ADD LIB32 /nologo
  125. LIB32_FLAGS=/nologo /out:"$(OUTDIR)/d3dframe.lib"
  126. LIB32_OBJS= \
  127. "$(INTDIR)\d3dapp.obj" \
  128. "$(INTDIR)\d3denum.obj" \
  129. "$(INTDIR)\d3dfile.obj" \
  130. "$(INTDIR)\d3dframe.obj" \
  131. "$(INTDIR)\d3dmath.obj" \
  132. "$(INTDIR)\d3dtextr.obj" \
  133. "$(INTDIR)\d3dutil.obj"
  134. "$(OUTDIR)\d3dframe.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
  135. $(LIB32) @<<
  136. $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
  137. <<
  138. !ENDIF
  139. .c{$(CPP_OBJS)}.obj:
  140. $(CPP) $(CPP_PROJ) $<
  141. .cpp{$(CPP_OBJS)}.obj:
  142. $(CPP) $(CPP_PROJ) $<
  143. .cxx{$(CPP_OBJS)}.obj:
  144. $(CPP) $(CPP_PROJ) $<
  145. .c{$(CPP_SBRS)}.sbr:
  146. $(CPP) $(CPP_PROJ) $<
  147. .cpp{$(CPP_SBRS)}.sbr:
  148. $(CPP) $(CPP_PROJ) $<
  149. .cxx{$(CPP_SBRS)}.sbr:
  150. $(CPP) $(CPP_PROJ) $<
  151. ################################################################################
  152. # Begin Target
  153. # Name "d3dframe - Win32 Release"
  154. # Name "d3dframe - Win32 Debug"
  155. !IF "$(CFG)" == "d3dframe - Win32 Release"
  156. !ELSEIF "$(CFG)" == "d3dframe - Win32 Debug"
  157. !ENDIF
  158. ################################################################################
  159. # Begin Source File
  160. SOURCE=.\d3denum.cpp
  161. DEP_CPP_D3DEN=\
  162. "..\..\include\D3DEnum.h"\
  163. "..\..\include\D3DUtil.h"\
  164. "c:\mssdk\include\d3dcaps.h"\
  165. "c:\mssdk\include\d3dtypes.h"\
  166. "c:\mssdk\include\d3dvec.inl"\
  167. {$(INCLUDE)}"\d3d.h"\
  168. "$(INTDIR)\d3denum.obj" : $(SOURCE) $(DEP_CPP_D3DEN) "$(INTDIR)"
  169. # End Source File
  170. ################################################################################
  171. # Begin Source File
  172. SOURCE=.\d3dframe.cpp
  173. DEP_CPP_D3DFR=\
  174. "..\..\include\D3DFrame.h"\
  175. "..\..\include\D3DUtil.h"\
  176. "c:\mssdk\include\d3dcaps.h"\
  177. "c:\mssdk\include\d3dtypes.h"\
  178. "c:\mssdk\include\d3dvec.inl"\
  179. {$(INCLUDE)}"\d3d.h"\
  180. "$(INTDIR)\d3dframe.obj" : $(SOURCE) $(DEP_CPP_D3DFR) "$(INTDIR)"
  181. # End Source File
  182. ################################################################################
  183. # Begin Source File
  184. SOURCE=.\d3dmath.cpp
  185. DEP_CPP_D3DMA=\
  186. "..\..\include\D3DMath.h"\
  187. "c:\mssdk\include\d3dcaps.h"\
  188. "c:\mssdk\include\d3dtypes.h"\
  189. "c:\mssdk\include\d3dvec.inl"\
  190. {$(INCLUDE)}"\d3d.h"\
  191. "$(INTDIR)\d3dmath.obj" : $(SOURCE) $(DEP_CPP_D3DMA) "$(INTDIR)"
  192. # End Source File
  193. ################################################################################
  194. # Begin Source File
  195. SOURCE=.\d3dtextr.cpp
  196. DEP_CPP_D3DTE=\
  197. "..\..\include\D3DTextr.h"\
  198. "..\..\include\D3DUtil.h"\
  199. "c:\mssdk\include\d3dcaps.h"\
  200. "c:\mssdk\include\d3dtypes.h"\
  201. "c:\mssdk\include\d3dvec.inl"\
  202. {$(INCLUDE)}"\d3d.h"\
  203. "$(INTDIR)\d3dtextr.obj" : $(SOURCE) $(DEP_CPP_D3DTE) "$(INTDIR)"
  204. # End Source File
  205. ################################################################################
  206. # Begin Source File
  207. SOURCE=.\d3dutil.cpp
  208. DEP_CPP_D3DUT=\
  209. "..\..\include\D3DUtil.h"\
  210. "c:\mssdk\include\d3dcaps.h"\
  211. "c:\mssdk\include\d3dtypes.h"\
  212. "c:\mssdk\include\d3dvec.inl"\
  213. {$(INCLUDE)}"\d3d.h"\
  214. "$(INTDIR)\d3dutil.obj" : $(SOURCE) $(DEP_CPP_D3DUT) "$(INTDIR)"
  215. # End Source File
  216. ################################################################################
  217. # Begin Source File
  218. SOURCE=.\d3dfile.cpp
  219. DEP_CPP_D3DFI=\
  220. "..\..\include\D3DFile.h"\
  221. "..\..\include\D3DMath.h"\
  222. "..\..\include\D3DTextr.h"\
  223. "..\..\include\D3DUtil.h"\
  224. "c:\mssdk\include\d3dcaps.h"\
  225. "c:\mssdk\include\d3dtypes.h"\
  226. "c:\mssdk\include\d3dvec.inl"\
  227. {$(INCLUDE)}"\d3d.h"\
  228. {$(INCLUDE)}"\dxfile.h"\
  229. {$(INCLUDE)}"\rmxfguid.h"\
  230. {$(INCLUDE)}"\rmxftmpl.h"\
  231. "$(INTDIR)\d3dfile.obj" : $(SOURCE) $(DEP_CPP_D3DFI) "$(INTDIR)"
  232. # End Source File
  233. ################################################################################
  234. # Begin Source File
  235. SOURCE=.\d3dapp.cpp
  236. DEP_CPP_D3DAP=\
  237. "..\..\include\D3DApp.h"\
  238. "..\..\include\D3DEnum.h"\
  239. "..\..\include\D3DFrame.h"\
  240. "..\..\include\D3DRes.h"\
  241. "..\..\include\D3DUtil.h"\
  242. "c:\mssdk\include\d3dcaps.h"\
  243. "c:\mssdk\include\d3dtypes.h"\
  244. "c:\mssdk\include\d3dvec.inl"\
  245. {$(INCLUDE)}"\d3d.h"\
  246. "$(INTDIR)\d3dapp.obj" : $(SOURCE) $(DEP_CPP_D3DAP) "$(INTDIR)"
  247. # End Source File
  248. # End Target
  249. # End Project
  250. ################################################################################