Source code of Windows XP (NT5)
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200 lines
5.7 KiB

  1. # Microsoft Developer Studio Project File - Name="FlyingObjects" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=FlyingObjects - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "FlyingObjects.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "FlyingObjects.mak" CFG="FlyingObjects - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "FlyingObjects - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "FlyingObjects - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "FlyingObjects - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  41. # ADD CPP /nologo /W3 /GX /O2 /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  51. # ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/ss3dfo.scr" /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
  52. !ELSEIF "$(CFG)" == "FlyingObjects - Win32 Debug"
  53. # PROP BASE Use_MFC 0
  54. # PROP BASE Use_Debug_Libraries 1
  55. # PROP BASE Output_Dir "Debug"
  56. # PROP BASE Intermediate_Dir "Debug"
  57. # PROP BASE Target_Dir ""
  58. # PROP Use_MFC 0
  59. # PROP Use_Debug_Libraries 1
  60. # PROP Output_Dir "Debug"
  61. # PROP Intermediate_Dir "Debug"
  62. # PROP Ignore_Export_Lib 0
  63. # PROP Target_Dir ""
  64. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  65. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  66. # SUBTRACT CPP /Fr
  67. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  68. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  69. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  70. # ADD RSC /l 0x409 /d "_DEBUG"
  71. BSC32=bscmake.exe
  72. # ADD BASE BSC32 /nologo
  73. # ADD BSC32 /nologo
  74. LINK32=link.exe
  75. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  76. # ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/ss3dfo.scr" /pdbtype:sept /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
  77. !ENDIF
  78. # Begin Target
  79. # Name "FlyingObjects - Win32 Release"
  80. # Name "FlyingObjects - Win32 Debug"
  81. # Begin Group "Source Files"
  82. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  83. # Begin Source File
  84. SOURCE=..\d3dsaver\d3dsaver.cpp
  85. # End Source File
  86. # Begin Source File
  87. SOURCE=..\d3dsaver\dxutil.cpp
  88. # End Source File
  89. # Begin Source File
  90. SOURCE=.\FlyingObjects.cpp
  91. # End Source File
  92. # Begin Source File
  93. SOURCE=.\gendrop.cpp
  94. # End Source File
  95. # Begin Source File
  96. SOURCE=.\genexpld.cpp
  97. # End Source File
  98. # Begin Source File
  99. SOURCE=.\genlem.cpp
  100. # End Source File
  101. # Begin Source File
  102. SOURCE=.\genstrip.cpp
  103. # End Source File
  104. # Begin Source File
  105. SOURCE=.\gentex.cpp
  106. # End Source File
  107. # Begin Source File
  108. SOURCE=.\genwin.cpp
  109. # End Source File
  110. # Begin Source File
  111. SOURCE=.\genwin2.cpp
  112. # End Source File
  113. # Begin Source File
  114. SOURCE=.\math.cpp
  115. # End Source File
  116. # Begin Source File
  117. SOURCE=.\mesh.cpp
  118. # End Source File
  119. # Begin Source File
  120. SOURCE=.\texture.cpp
  121. # End Source File
  122. # End Group
  123. # Begin Group "Header Files"
  124. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  125. # Begin Source File
  126. SOURCE=..\d3dsaver\d3dsaver.h
  127. # End Source File
  128. # Begin Source File
  129. SOURCE=..\d3dsaver\dxutil.h
  130. # End Source File
  131. # Begin Source File
  132. SOURCE=.\FlyingObjects.h
  133. # End Source File
  134. # Begin Source File
  135. SOURCE=.\mesh.h
  136. # End Source File
  137. # Begin Source File
  138. SOURCE=.\texture.h
  139. # End Source File
  140. # End Group
  141. # Begin Group "Resource Files"
  142. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  143. # Begin Source File
  144. SOURCE=.\app.ico
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=.\default.jpg
  148. # End Source File
  149. # Begin Source File
  150. SOURCE=.\flatflag.dds
  151. # End Source File
  152. # Begin Source File
  153. SOURCE=.\FlyingObjects.rc
  154. # End Source File
  155. # Begin Source File
  156. SOURCE=.\resource.h
  157. # End Source File
  158. # Begin Source File
  159. SOURCE=.\winlogo.PNG
  160. # End Source File
  161. # End Group
  162. # End Target
  163. # End Project