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200 lines
5.7 KiB
200 lines
5.7 KiB
# Microsoft Developer Studio Project File - Name="FlyingObjects" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=FlyingObjects - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "FlyingObjects.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "FlyingObjects.mak" CFG="FlyingObjects - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "FlyingObjects - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "FlyingObjects - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "FlyingObjects - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/ss3dfo.scr" /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
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!ELSEIF "$(CFG)" == "FlyingObjects - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/ss3dfo.scr" /pdbtype:sept /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
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!ENDIF
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# Begin Target
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# Name "FlyingObjects - Win32 Release"
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# Name "FlyingObjects - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\d3dsaver\d3dsaver.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\d3dsaver\dxutil.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FlyingObjects.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\gendrop.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\genexpld.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\genlem.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\genstrip.cpp
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# End Source File
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SOURCE=.\gentex.cpp
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# End Source File
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SOURCE=.\genwin.cpp
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# End Source File
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SOURCE=.\genwin2.cpp
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# End Source File
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SOURCE=.\math.cpp
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# End Source File
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SOURCE=.\mesh.cpp
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# End Source File
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SOURCE=.\texture.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\d3dsaver\d3dsaver.h
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# End Source File
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# Begin Source File
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SOURCE=..\d3dsaver\dxutil.h
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# End Source File
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# Begin Source File
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SOURCE=.\FlyingObjects.h
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# End Source File
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# Begin Source File
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SOURCE=.\mesh.h
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# End Source File
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# Begin Source File
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SOURCE=.\texture.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\app.ico
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# End Source File
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# Begin Source File
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SOURCE=.\default.jpg
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# End Source File
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# Begin Source File
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SOURCE=.\flatflag.dds
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# End Source File
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# Begin Source File
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SOURCE=.\FlyingObjects.rc
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# End Source File
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SOURCE=.\resource.h
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SOURCE=.\winlogo.PNG
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# End Project
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