Source code of Windows XP (NT5)
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200 lines
5.7 KiB

# Microsoft Developer Studio Project File - Name="FlyingObjects" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=FlyingObjects - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "FlyingObjects.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "FlyingObjects.mak" CFG="FlyingObjects - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "FlyingObjects - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "FlyingObjects - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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!ELSEIF "$(CFG)" == "FlyingObjects - Win32 Debug"
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# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/ss3dfo.scr" /pdbtype:sept /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
!ENDIF
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SOURCE=.\FlyingObjects.cpp
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SOURCE=.\gendrop.cpp
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SOURCE=.\genexpld.cpp
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