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/*
* @doc INTERNAL * * @module - RENDER.CPP | * CRenderer class * * Authors: * RichEdit 1.0 code: David R. Fulmer * Christian Fortini (initial conversion to C++) * Murray Sargent * Keith Curtis (simplified, cleaned up, added support * for non-western textflows.) * * Copyright (c) 1995-2000 Microsoft Corporation. All rights reserved. */
#include "_common.h"
#include "_render.h"
#include "_font.h"
#include "_disp.h"
#include "_edit.h"
#include "_select.h"
#include "_objmgr.h"
#include "_coleobj.h"
#include "_layout.h"
// Default colors for background and text on window's host printer
const COLORREF RGB_WHITE = RGB(255, 255, 255); const COLORREF RGB_BLACK = RGB(0, 0, 0); const COLORREF RGB_BLUE = RGB(0, 0, 255);
ASSERTDATA
extern const COLORREF g_Colors[]; static HBITMAP g_hbitmapSubtext = 0; static HBITMAP g_hbitmapExpandedHeading = 0; static HBITMAP g_hbitmapCollapsedHeading = 0; static HBITMAP g_hbitmapEmptyHeading = 0;
void ShiftRect( RECTUV &rc, //@parm rectangle
LONG dup, //@parm shift in u direction
LONG dvp) //@parm shift in v direction
{ rc.left -= dup; rc.right -= dup; rc.top -= dvp; rc.bottom -= dvp; }
HRESULT InitializeOutlineBitmaps() { g_hbitmapSubtext = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_SUBTEXT)); g_hbitmapExpandedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EXPANDED_HEADING)); g_hbitmapCollapsedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_COLLAPSED_HEADING)); g_hbitmapEmptyHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EMPTY_HEADING));
if (!g_hbitmapSubtext || !g_hbitmapExpandedHeading || !g_hbitmapCollapsedHeading || !g_hbitmapEmptyHeading) { return E_OUTOFMEMORY; } return NOERROR; }
void ReleaseOutlineBitmaps() { if (g_hbitmapSubtext) { DeleteObject(g_hbitmapSubtext); DeleteObject(g_hbitmapExpandedHeading); DeleteObject(g_hbitmapCollapsedHeading); DeleteObject(g_hbitmapEmptyHeading); } }
/*
* CBrush::~CBrush() */ CBrush::~CBrush() { if(_hbrush) // Is NULL if all line borders have 0 width
{ // in which case, _hbrushOld is undefined
SelectObject(_pre->GetDC(), _hbrushOld); DeleteObject(_hbrush); } }
/*
* CBrush::Draw(x1, y1, x2, y2, dxpLine, cr, fHideGridLines) * * @mfunc * Draw a line from (x1, y1) to (x2, y2) with the pen width dxpLine * and color cr. */ void CBrush::Draw( LONG u1, //@parm Line starting x coord
LONG v1, //@parm Line starting y coord
LONG u2, //@parm Line ending x coord
LONG v2, //@parm Line ending y coord
LONG dxpLine, //@parm Width of line to draw
COLORREF cr, //@parm Color to use
BOOL fHideGridLines)//@parm If TRUE, hide 0-width gridlines
{ if(!dxpLine) { if(fHideGridLines) // Hide 0-width grid lines
return; cr = RGB(192, 192, 192); // Display 0-width grid lines as 1-pixel
dxpLine = 1; // gray lines as in Word
}
HDC hdc = _pre->GetDC();
if(!_hbrush || _cr != cr) { HBRUSH hbrush = CreateSolidBrush(cr); HBRUSH hbrushOld = (HBRUSH)SelectObject(hdc, hbrush);
if(!_hbrush) _hbrushOld = hbrushOld; // Save original brush
else DeleteObject(hbrushOld);
_hbrush = hbrush; // Update CPen state
_cr = cr; } RECTUV rcuv; // Convert to rcuv in case of rotation
rcuv.left = u1; rcuv.top = v1; if(u1 == u2) // Vertical line
{ // (in uv space)
rcuv.right = rcuv.left + dxpLine; rcuv.bottom = v2; } else // Horizontal line
{ // (in uv space)
rcuv.right = u2; rcuv.bottom = rcuv.top + dxpLine; }
RECT rc; // Convert uv to xy space
_pre->GetPdp()->RectFromRectuv(rc, rcuv);
PatBlt(hdc, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, PATCOPY); }
/*
* IsTooSimilar(cr1, cr2) * * @mfunc * Return TRUE if the colors cr1 and cr2 are so similar that they * are hard to distinguish. Used for deciding to use reverse video * selection instead of system selection colors. * * @rdesc * TRUE if cr1 is too similar to cr2 to be used for selection * * @devnote * The formula below uses RGB. It might be better to use some other * color representation such as hue, saturation, and luminosity */ BOOL IsTooSimilar( COLORREF cr1, //@parm First color for comparison
COLORREF cr2) //@parm Second color for comparison
{ if((cr1 | cr2) & 0xFF000000) // One color and/or the other
return FALSE; // isn't RGB, so algorithm
// doesn't apply
LONG DeltaR = abs(GetRValue(cr1) - GetRValue(cr2)); LONG DeltaG = abs(GetGValue(cr1) - GetGValue(cr2)); LONG DeltaB = abs(GetBValue(cr1) - GetBValue(cr2));
return DeltaR + DeltaG + DeltaB < 80; }
/*
* GetShadedColor(crf, crb, iShading) * * @mfunc * Return shaded color given by a mixture of crf and crb as determined * by iShading. Used for table cell coloration. * * @rdesc * Shaded color */ COLORREF GetShadedColor( COLORREF crf, COLORREF crb, LONG iShading) { if ((crb | crf) & 0xFF000000 || // One or the other isn't an RGB
!iShading) // or no shading:
{ return crb; // just use crb
}
DWORD red = ((300 - iShading)*GetRValue(crb) + iShading*GetRValue(crf))/300; DWORD green = ((300 - iShading)*GetGValue(crb) + iShading*GetGValue(crf))/300; DWORD blue = ((300 - iShading)*GetBValue(crb) + iShading*GetBValue(crf))/300;
return RGB(red, green, blue); }
// CRenderer class
CRenderer::CRenderer (const CDisplay * const pdp) : CMeasurer (pdp) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init(); } CRenderer::CRenderer (const CDisplay * const pdp, const CRchTxtPtr &rtp) : CMeasurer (pdp, rtp) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init(); }
CRenderer::~CRenderer() { if(_hdcBitmap) { SelectObject(_hdcBitmap, _hbitmapSave); DeleteDC(_hdcBitmap); } }
/*
* CRenderer::Init() * * @mfunc * Initialize most things to zero */ void CRenderer::Init() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::Init"); _fRenderer = TRUE; CTxtEdit *ped = GetPed(); _cpAccelerator = ped->GetCpAccelerator();
static const RECTUV zrect = { 0, 0, 0, 0 }; _rcView = zrect; _rcRender = zrect; _rc = zrect; _dupLine = 0; _dwFlags = 0; _hdcBitmap = NULL; _ptCur.u = 0; _ptCur.v = 0; _plogpalette = NULL;
CDocInfo *pDocInfo = ped->GetDocInfoNC(); if(pDocInfo) { _dxBitmap = _pdp->LXtoDX(pDocInfo->_xExtGoal*pDocInfo->_xScale / 100); _dyBitmap = _pdp->LYtoDY(pDocInfo->_yExtGoal*pDocInfo->_yScale / 100); } _crCurTextColor = CLR_INVALID;
_fRenderSelection = ped->GetSel() && ped->GetSel()->GetShowSelection(); _fErase = !_pdp->IsTransparent();
if(!ped->fInOurHost() || !_pdp->IsPrinter()) { // If we are displaying to a window, or we are not in the window's
// host, we use the colors specified by the host. For text and
// foreground.
_crBackground = ped->TxGetBackColor(); _crTextColor = ped->TxGetForeColor(); } else { // When the window's host is printing, the default colors are white
// for the background and black for the text.
_crBackground = RGB_WHITE; _crTextColor = RGB_BLACK; }
_hdc = _pdp->GetDC();
::SetBkColor (_hdc, _crBackground); _crCurBackground = _crBackground;
// For hack around ExtTextOutW OnWin9x EMF problems
_fEnhancedMetafileDC = IsEnhancedMetafileDC(_hdc);
_fDisplayDC = GetDeviceCaps(_hdc, TECHNOLOGY) == DT_RASDISPLAY;
// Set text alignment
// Its much faster to draw using top/left alignment than to draw
// using baseline alignment.
SetTextAlign(_hdc, TA_TOP | TA_LEFT); SetBkMode(_hdc, TRANSPARENT); } /*
* CRenderer::StartRender (&rcView, &rcRender) * * @mfunc * Prepare this renderer for rendering operations * * @rdesc * FALSE if nothing to render, TRUE otherwise */ BOOL CRenderer::StartRender ( const RECTUV &rcView, //@parm View rectangle
const RECTUV &rcRender) //@parm Rectangle to render
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::StartRender");
// Set view and rendering rects
_rcView = rcView; _rcRender = rcRender;
// If this isn't a metafile, we set a flag indicating whether we
// can safely erase the background
if(_pdp->IsMetafile() || !_pdp->IsMain()) { // Since this isn't the main display or it is a metafile,
// we want to ignore the logic to render selections
_fRenderSelection = FALSE;
if(_fErase) // If control is not transparent,
EraseTextOut(_hdc, &rcRender); // clear display
// This is a metafile or a printer so clear the render rectangle
// and then pretend we are transparent.
_fErase = FALSE; }
return TRUE; }
/*
* CRenderer::EraseLine() * * @mfunc * Erase the line */ void CRenderer::EraseLine() { Assert(_fEraseOnFirstDraw); COLORREF crOld = SetBkColor(_hdc, _crBackground);
EraseTextOut(_hdc, &_rcErase); SetBkColor(_hdc, crOld); _fEraseOnFirstDraw = FALSE; }
/*
* CRenderer::EraseRect(prc, crBack) * * @mfunc * Erase a specific rectangle for special table cell background color * * @rdesc * Old value of _fErase */ BOOL CRenderer::EraseRect( const RECTUV *prc, //@parm RECT to erase
COLORREF crBack) //@parm Background color to use
{ SetDefaultBackColor(crBack); EraseTextOut(_hdc, prc, TRUE); BOOL fErase = _fErase; _fErase = FALSE; return fErase; }
/*
* CRenderer::IsSimpleBackground() * * @mfunc * Return TRUE if the background is opaque */ BOOL CRenderer::IsSimpleBackground() const { CDocInfo *pDocInfo = GetPed()->GetDocInfoNC();
if (!pDocInfo || pDocInfo->_nFillType != 7 && !IN_RANGE(1, pDocInfo->_nFillType, 3)) return TRUE; return FALSE; }
/*
* CRenderer::EraseTextOut(hdc, prc, fSimple) * * @mfunc * Erase a specific area */ void CRenderer::EraseTextOut( HDC hdc, const RECTUV *prc, BOOL fSimple) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::EraseTextOut");
CDocInfo *pDocInfo = GetPed()->GetDocInfoNC(); RECT rc;
_pdp->RectFromRectuv(rc, *prc);
if (fSimple || IsSimpleBackground()) // No special background
{ W32->EraseTextOut(hdc, &rc); return; }
// To do background gradients and bitmap fills with rotated coords, need
// to use rc as above and translate calls to _pdp->GetUpScroll() and
// _pdp->GetVpScroll(). For directions other than tflowES get rid of
// screen width and height offsets used in PointFromPointuv(), but keep
// the minus signs.
LONG uScroll = _pdp->GetUpScroll(); LONG vScroll = _pdp->GetVpScroll(); POINT ptScroll = {uScroll, vScroll}; // Default unrotated
TFLOW tflow = _pdp->GetTflow(); switch(tflow) { case tflowSW: // Vertical
ptScroll.x = -vScroll; ptScroll.y = uScroll; break;
case tflowWN: ptScroll.x = -uScroll; ptScroll.y = -vScroll; break;
case tflowNE: ptScroll.x = vScroll; ptScroll.y = -uScroll; break; }
if(IN_RANGE(1, pDocInfo->_nFillType, 3)) { if(!pDocInfo->_hBitmapBack) return;
if(!_hdcBitmap) { // Setup compatible DC to use for background BitBlts for
// the lifetime of this renderer
_hdcBitmap = CreateCompatibleDC(hdc); if(!_hdcBitmap) return; // Out of memory
_hbitmapSave = (HBITMAP)SelectObject(_hdcBitmap, pDocInfo->_hBitmapBack); }
LONG wBitmap = _dxBitmap; LONG hBitmap = _dyBitmap;
LONG yb = (ptScroll.y + rc.top) % hBitmap; if(yb < 0) yb += hBitmap; LONG h = hBitmap - yb; LONG y = rc.top;
while(y < rc.bottom) { if(y + h > rc.bottom) // Don't overshoot bottom
h = rc.bottom - y; LONG xb = (ptScroll.x + rc.left) % wBitmap; if(xb < 0) // xb can be < 0 if ptScroll.x < 0
xb += wBitmap; LONG w = wBitmap - xb; LONG x = rc.left;
while(x < rc.right) { if(x + w > rc.right) // Don't overshoot right
w = rc.right - x; BitBlt(hdc, x, y, w, h, _hdcBitmap, xb, yb, SRCCOPY); x += w; w = wBitmap; xb = 0; } y += h; h = hBitmap; yb = 0; } return; }
// Gradient fill backgrounds
LONG Angle = pDocInfo->_sFillAngle; COLORREF crb = pDocInfo->_crColor; COLORREF crf = pDocInfo->_crBackColor; LONG di = ptScroll.x; // Default vertical values
LONG h = 0; HPEN hpen = NULL; HPEN hpenEntry = NULL; LONG iFirst = rc.left; LONG iLim = rc.right; LONG iShading;
switch(Angle) { case -45: // Diagonal down
case -135: // Diagonal up
h = rc.bottom - rc.top; if(Angle == -45) { di -= ptScroll.y + rc.top; iFirst -= h; h = -h; } else { di += ptScroll.y + rc.top; iLim += h; } break;
case 0: // Horizontal
iFirst = rc.top; iLim = rc.bottom; di = ptScroll.y; break; }
if(!crf) // Moderate black a bit (needs work)
crf = RGB(100, 100, 100);
for(LONG i = iFirst; i < iLim; i++) { iShading = (di + i) % 600; if(iShading < 0) // Pattern moves up screen
iShading += 600; if(iShading > 300) iShading = 600 - iShading;
iShading = max(iShading, 30); iShading = min(iShading, 270);
if(hpen) DeleteObject(hpen); hpen = CreatePen(PS_SOLID, 0, GetShadedColor(crf, crb, iShading)); if(!hpenEntry) hpenEntry = (HPEN)SelectObject(hdc, hpen); else SelectObject(hdc, hpen);
POINT rgpt[2]; if(Angle) // -90 (vertical) or
{ // -135 (diagonal)
if(i > rc.right) // Don't let diagonal overshoot
{ rgpt[0].x = rc.right; rgpt[0].y = rc.top + (i - rc.right); } else { rgpt[0].x = i; rgpt[0].y = rc.top; } if(i - h < iFirst) // Don't let diagonal undershoot
{ rgpt[1].x = iFirst - 1; rgpt[1].y = rc.bottom - (iFirst - 1 - (i - h)); } else { rgpt[1].x = i - h; rgpt[1].y = rc.bottom; } } else // Horizontal (0 degrees)
{ rgpt[0].x = rc.left; rgpt[0].y = i; rgpt[1].x = rc.right; rgpt[1].y = i; } Polyline(hdc, rgpt, 2); // Use Polyline() so as not to
} // break WinCE
if(hpen) { DeleteObject(hpen); SelectObject(hdc, hpenEntry); } }
/*
* CRenderer::DrawWrappedObjects(pliFirst, pliLast, cpFisrt, ptFirst, fLeft) * * @mfunc * Draw all wrapped objects in the range on the left or right side. * */ void CRenderer::DrawWrappedObjects(CLine *pliFirst, CLine *pliLast, LONG cpFirst, const POINTUV &ptFirst) { for (BOOL fLeft = 0; fLeft != 2; fLeft ++) //For left and right sides...
{ CLine *pli = pliFirst; LONG cp = cpFirst; POINTUV pt = ptFirst;
//If the first line is part-way through an object, then back up to the beginning.
if (fLeft && pli->_cObjectWrapLeft || !fLeft && pli->_cObjectWrapRight) { while (fLeft ? !pli->_fFirstWrapLeft : !pli->_fFirstWrapRight) { pli--; pt.v -= pli->GetHeight(); cp -= pli->_cch; } }
for (;pli <= pliLast; cp += pli->_cch, pt.v += pli->GetHeight(), pli++) { //Did we find an object which needs to be drawn?
if (fLeft && pli->_fFirstWrapLeft || !fLeft && pli->_fFirstWrapRight) { LONG cpObj = FindCpDraw(cp + 1, fLeft ? pli->_cObjectWrapLeft : pli->_cObjectWrapRight, fLeft); COleObject *pobj = GetObjectFromCp(cpObj); if (!pobj) return;
LONG dvpAscent, dvpDescent, dup; pobj->MeasureObj(_dvpInch, _dupInch, dup, dvpAscent, dvpDescent, 0, GetTflow());
POINTUV ptDraw = pt; if (!fLeft) //Right align images
ptDraw.u += _pdp->GetDupView() - dup;
RECTUV rc = {_rcRender.left, _rcView.top, _rcRender.right, _rcView.bottom};
pobj->DrawObj(_pdp, _dvpInch, _dupInch, _hdc, &rc, _pdp->IsMetafile(), &ptDraw, dvpAscent + dvpDescent, 0, GetTflow()); } } } }
/*
* CRenderer::EndRender(pliFirst, pliLast, cpFirst, &ptFirst) * * @mfunc * Any final operations which are to happen after we've drawn * all of the lines. */ void CRenderer::EndRender( CLine * pliFirst, CLine * pliLast, LONG cpFirst, const POINTUV &ptFirst) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::EndRender"); AssertSz(_hdc, "CRenderer::EndRender() - No rendering DC");
if(_fErase && _ptCur.v < _rcRender.bottom) { RECTUV rc = _rcRender; rc.top = _ptCur.v; EraseTextOut(_hdc, &rc); } DrawWrappedObjects(pliFirst, pliLast, cpFirst, ptFirst); }
/*
* CRenderer::NewLine (&li) * * @mfunc * Init this CRenderer for rendering the specified line */ void CRenderer::NewLine ( const CLine &li) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::NewLine");
_li = li;
Assert(GetCp() + _li._cch <= GetTextLength());
_cchLine = li._cch; _dupLine = _li._dup; _li._dup = 0; _ptCur.u = _rcView.left; if(!_pPF->InTable()) _ptCur.u -= _pdp->GetUpScroll(); _fSelected = _fSelectedPrev = FALSE; }
/*
* CRenderer::SetupOffscreenDC(dup, dvp) * * @mfunc * Setup renderer for using an offscreen DC * * @rdesc * NULL - an error occurred<nl> * ~NULL - DC to save */ HDC CRenderer::SetupOffscreenDC( LONG& dup, //@parm Offset to u
LONG& dvp, //@parm Offset to v
BOOL fLastLine) { // Save render DC
CTxtEdit *ped = GetPed(); BOOL fInOurHost = ped->fInOurHost();
HDC hdcSave = _hdc;
//If we've already erased (can't prevent flicker now!)
//or this is some weird textflow, then don't do offscreens.
if (!_fErase || GetTflow() != tflowES || ped->GetBackgroundType() != -1) return NULL;
RECTUV rc; RECT rcBitmap; rc.left = _rcRender.left; rc.right = _rcRender.right; rc.top = _rc.top; rc.bottom = _rc.bottom; _pdp->RectFromRectuv(rcBitmap, rc);
if (_osdc.GetDC() == NULL) { if (!_osdc.Init(_hdc, rcBitmap.right - rcBitmap.left, rcBitmap.bottom - rcBitmap.top, _crBackground)) return NULL;
HPALETTE hpal = fInOurHost ? ped->TxGetPalette() : (HPALETTE) GetCurrentObject(_hdc, OBJ_PAL); _osdc.SelectPalette(hpal); } else { LONG dx, dy; _osdc.GetDimensions(&dx, &dy); //REVIEW (keithcu) Simplify?
if (IsUVerticalTflow(GetTflow())) { if (dx < rcBitmap.bottom - rcBitmap.top) { if (_osdc.Realloc(_rc.bottom - _rc.top + dy / 16, dy)) //Resize the bitmap, plus a little room
return NULL; }
} else if (dy < rcBitmap.bottom - rcBitmap.top) { if (_osdc.Realloc(dx, _rc.bottom - _rc.top + dy / 16)) //Resize the bitmap, plus a little room
return NULL; } }
_hdc = _osdc.GetDC(); _crCurTextColor = CLR_INVALID; if(_pccs) { // There is current a character format for the run so we need to
// get in sync with that since the offscreen DC isn't necessarily
// set to that font.
// Get the character format and set up the font
SetFontAndColor(GetCF()); }
// We are rendering to a transparent background
_fErase = FALSE;
// Clear bitmap
::SetBkColor(_hdc, _crBackground); _osdc.FillBitmap(rcBitmap.right - rcBitmap.left, rcBitmap.bottom - rcBitmap.top);
//If the first line, erase to edge of rcRender
if (_rc.top <= _rcView.top) { //Clear top of rcRender if necessary
RECTUV rcErase = _rcRender;
rcErase.top = min(_rcView.top, _rcRender.top); rcErase.bottom = _rc.top;
if (rcErase.bottom > rcErase.top) EraseTextOut(hdcSave, &rcErase); }
// Restore background color if necessary
if(_crBackground != _crCurBackground) ::SetBkColor(_hdc, _crCurBackground);
SetBkMode(_hdc, TRANSPARENT);
// Store v adjustment to use in rendering off-screen bitmap
dvp = _rc.top;
// Store u adjustment to use in rendering off-screen bitmap
dup = _rcRender.left;
// Normalize _rc, _rcView, & _rcRender
ShiftRect( _rc, dup, dvp); ShiftRect( _rcView, dup, dvp); ShiftRect(_rcRender, dup, dvp);
// Normalize _ptCur for rendering to off-screen bitmap
_ptCur.u -= dup; _ptCur.v -= dvp;
return hdcSave; }
/*
* CRenderer::RenderOffscreenBitmap(hdc, dup, yAdj) * * @mfunc * Render off screen bitmap and restore the state of the render. */ void CRenderer::RenderOffscreenBitmap( HDC hdc, //@parm DC to render to
LONG dup, //@parm offset to real u base
LONG dvp) //@parm offset to real v base
{ // Palettes for rendering bitmap
HPALETTE hpalOld = NULL; HPALETTE hpalNew = NULL;
// Restore pt
_ptCur.u += dup; _ptCur.v += dvp;
// Restore rect
LONG dupTemp = -dup; LONG dvpTemp = -dvp; ShiftRect( _rc, dupTemp, dvpTemp); ShiftRect( _rcView, dupTemp, dvpTemp); ShiftRect(_rcRender, dupTemp, dvpTemp);
// Create a palette if one is needed
if(_plogpalette) W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew);
RECTUV rcuv = {dup, dvp, dup + _rcRender.right - _rcRender.left, dvp + _rc.bottom - _rc.top}; RECT rc; _pdp->RectFromRectuv(rc, rcuv); // Render bitmap to real DC and restore _ptCur & _rc
_osdc.RenderBitMap(hdc, rc.left, rc.top, _rcRender.right - _rcRender.left, _rc.bottom - _rc.top);
// Restore palette after render if necessary
if(_plogpalette) { W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew); CoTaskMemFree(_plogpalette); _plogpalette = NULL; }
// Restore HDC to actual render DC
_hdc = hdc;
// Set this flag to what it should be for restored DC
_fErase = TRUE;
_crCurTextColor = CLR_INVALID;
// Reset screen DC font
// Set up font on non-screen DC
// Force color resynch
if(!FormatIsChanged()) // Not on a new block,
SetFontAndColor(GetCF()); // so just set font and color
else { // On new block,
ResetCachediFormat(); // so reset everything
SetNewFont(); } }
/*
* CRenderer::RenderLine (&li, fLastLine) * * @mfunc * Render visible part of current line * * @rdesc * TRUE if success, FALSE if failed * * @devnote * Only call this from CLine::RenderLine() */ BOOL CRenderer::RenderLine ( CLine & li, //@parm Line to render
BOOL fLastLine) //@parm True if last line in layout
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderLine");
BYTE bUnderlineSave = 0; LONG cch; LONG cchChunk; LONG cchInTextRun; BOOL fAccelerator = FALSE; const WCHAR * pstrToRender; CTempWcharBuf twcb; WCHAR chPassword = GetPasswordChar();
UpdatePF();
// This is used as a temporary buffer so that we can guarantee that we will
// display an entire format run in one ExtTextOut.
WCHAR * pszTempBuffer = NULL;
NewLine(li); // Init render at start of line
_fLastChunk = FALSE; _ptCur.u += _li._upStart; // Add in line left indent
// Allow for special rendering at start of line
LONG cpSelMin, cpSelMost; LONG dup, dvp; HDC hdcSave = StartLine(li, fLastLine, cpSelMin, cpSelMost, dup, dvp);
cch = _li._cch; if(chPassword && IsRich()) { // It is kind of stupid to allow rich text password edit controls.
// However, it does make it that much easier to create a password
// edit control since you don't have to know to change the box to
// plain. Anyway, if there is such a thing, we don't want to put
// out password characters for EOPs in general and the final EOP
// specifically. Therefore, the following ...
if(_pdp->IsMultiLine()) cch -= _li._cchEOP; else cch = GetPed()->GetAdjustedTextLength(); }
for(; cch > 0; cch -= cchChunk) { // Initial chunk (number of characters to render in a single TextOut)
// is min between CHARFORMAT run length and line length. Start with
// count of characters left in current format run
cchChunk = GetCchLeftRunCF(); AssertSz(cchChunk != 0, "empty CHARFORMAT run");
DWORD dwEffects = GetCF()->_dwEffects; if(dwEffects & CFE_HIDDEN) // Don't display hidden text
{ Move(cchChunk); continue; } if(GetChar() == NOTACHAR) // Ignore NOTACHAR code
{ Move(1); continue; }
// Limit chunk to count of characters we want to display.
cchChunk = min(cch, cchChunk);
// Get count of characters in text run
pstrToRender = _rpTX.GetPch(cchInTextRun); AssertSz(cchInTextRun > 0, "empty text run");
if (cchInTextRun < cchChunk || chPassword || dwEffects & CFE_ALLCAPS) { // The count of contiguous chars in the backing store run is
// less than the count of characters we wish to display or this
// is a password control or we want all caps. We copy the data
// out of the backing store.
if(!pszTempBuffer) { // Allocate buffer big enough to handle all future
// requests in this loop.
pszTempBuffer = twcb.GetBuf(cch); if (!pszTempBuffer) { CCallMgr * pcallmgr = GetPed()->GetCallMgr();
if (pcallmgr) pcallmgr->SetOutOfMemory();
return FALSE; // Fail to allocate memory
} } _rpTX.GetText(cchChunk, pszTempBuffer); pstrToRender = pszTempBuffer; // Point at buffer
if(chPassword) { // Fill buffer with password characters
for (int i = 0, j = 0; i < cchChunk; i++) { if(!IN_RANGE(0xDC00, pszTempBuffer[i], 0xDFFF)) pszTempBuffer[j++] = chPassword; } cch -= cchChunk - j; Move(cchChunk - j); cchChunk = j; } else if(dwEffects & CFE_ALLCAPS) CharUpperBuff(pszTempBuffer, cchChunk); }
if(_cpAccelerator != -1) { LONG cpCur = GetCp(); // Get current cp
// Does accelerator character fall in this chunk?
if (cpCur < _cpAccelerator && cpCur + cchChunk > _cpAccelerator) { // Yes. Reduce chunk to char just before accelerator
cchChunk = _cpAccelerator - cpCur; } // Is this character the accelerator?
else if(cpCur == _cpAccelerator) { // Set chunk size to 1 since only
cchChunk = 1; // want to output underlined char
fAccelerator = TRUE; // Tell downstream routines that
// we're handling accelerator
_cpAccelerator = -1; // Only 1 accelerator per line
} } // Reduce chunk to account for selection if we are rendering for a
// display that cares about selections.
if(_fRenderSelection && cpSelMin != cpSelMost) { LONG cchSel = cpSelMin - GetCp(); if(cchSel > 0) cchChunk = min(cchChunk, cchSel);
else if(GetCp() < cpSelMost) { cchSel = cpSelMost - GetCp(); if(cchSel >= cch) _fSelectToEOL = TRUE; else cchChunk = min(cchChunk, cchSel);
_fSelected = TRUE; // cpSelMin <= GetCp() < cpSelMost
} // so current run is selected
}
// If start of CCharFormat run, select font and color
if(FormatIsChanged() || _fSelected != _fSelectedPrev) { ResetCachediFormat(); _fSelectedPrev = _fSelected; if(!SetNewFont()) return FALSE; // Failed
}
if(fAccelerator) { bUnderlineSave = _bUnderlineType; SetupUnderline(CFU_UNDERLINE, 0); }
// Allow for further reduction of the chunk and rendering of
// interleaved rich text elements
if(_li._fHasSpecialChars && RenderChunk(cchChunk, pstrToRender, cch)) { AssertSz(cchChunk > 0, "CRenderer::RenderLine(): cchChunk == 0"); _fSelected = FALSE; continue; }
AssertSz(cchChunk > 0,"CRenderer::RenderLine() - cchChunk == 0");
_fLastChunk = (cchChunk == cch); RenderText(pstrToRender, cchChunk); // Render the text
if(fAccelerator) { _bUnderlineType = bUnderlineSave; fAccelerator = FALSE; // Turn off special accelerator
} // processing
Move(cchChunk);
// Break if we went past right of render rect.
if(_ptCur.u >= _rcRender.right) { cch -= cchChunk; break; } }
EndLine(hdcSave, dup, dvp); Move(cch); return TRUE; // Success
}
/*
* CRenderer::EndLine (hdcSave, dup, dvp) * * @mfunc * Finish up rendering of line, drawing table borders, rendering * offscreen DC, and erasing to right of render rect if necessary. */ void CRenderer::EndLine( HDC hdcSave, LONG dup, LONG dvp) { if(hdcSave) RenderOffscreenBitmap(hdcSave, dup, dvp);
// Handle setting background color. We need to do this for each line
// because we return the background color to the default after each
// line so that opaquing will work correctly.
if(_crBackground != _crCurBackground) { ::SetBkColor(_hdc, _crBackground); // Tell window background color
_crCurBackground = _crBackground; } }
/*
* CRenderer::GetColorFromIndex (icr, fForeColor, pPF) * * @mfunc * Returns COLORREF corresponding to color index icr * * @rdesc * Get COLORREF corresponding to color index icr as follows: * icr = 1 to 16 is g_Colors[icr-1] * icr = 17 is pCF->_crTextColor * icr = 18 is pCF->_crBackColor * else CRenderer autocolor corresponding to fForeColor */ COLORREF CRenderer::GetColorFromIndex( LONG icr, //@parm Color index
BOOL fForeColor, //@parm TRUE if foreground color (for autocolor)
const CParaFormat *pPF) const //@parm PF for two custom colors
{ icr &= 0x1F; // Mask off other indices
if(!IN_RANGE(1, icr, 18)) return fForeColor ? _crTextColor : _crBackground; // autocolor
if(IN_RANGE(1, icr, 16)) // One of standard 16 colors
return g_Colors[icr - 1];
// Two custom colors
return (icr == 17) ? pPF->_crCustom1 : pPF->_crCustom2; }
/*
* CRenderer::GetShadedColorFromIndices (icrf, icrb, iShading, pPF) * * @mfunc * Returns COLORREF corresponding to color index icr * * @rdesc * Get COLORREF corresponding to foreground/background indices * icrf and icrb according to shading iShading */ COLORREF CRenderer::GetShadedColorFromIndices( LONG icrf, //@parm Foreground color index
LONG icrb, //@parm Background color index
LONG iShading, //@parm Shading in .01 percent
const CParaFormat *pPF) const //@parm PF for two custom colors
{ Assert(iShading <= 200);
COLORREF crb = GetColorFromIndex (icrb, FALSE, pPF); COLORREF crf = GetColorFromIndex (icrf, TRUE, pPF);
return GetShadedColor(crf, crb, (iShading*3)/2); }
/*
* CRenderer::DrawTableBorders (pPF, u, vHeightRow, iDrawBottomLine, dulRow, pPFAbove) * * @mfunc * Draws table borders. If iDrawBottomLine is nonzero, draw bottom line * as well as others. If iDrawBottomLine & 1, width of bottom line is * included in vHeightRow; else if iDrawBottomLine is nonzero, draw bottom * line immediately below the row and return the extra height. * * @rdesc * Extra dvp if extra bottom line is drawn */ LONG CRenderer::DrawTableBorders( const CParaFormat *pPF, //@parm PF with cell data
LONG u, //@parm u position to start table row borders
LONG vHeightRow, //@parm Height of row
LONG iDrawBottomLine, //@parm Flags on drawing bottom line
LONG dulRow, //@parm Length of row
const CParaFormat *pPFAbove)//@parm PF for row above
{ CBrush brush(this); LONG cCell = pPF->_bTabCount; LONG cCellAbove = 0; COLORREF cr; LONG dupRow = LUtoDU(dulRow); LONG dvp = 0; LONG dxlLine; LONG dxlLinePrevRight = 0; LONG dxpLine; BOOL fHideGridlines = GetPed()->fHideGridlines() || !fDisplayDC(); BOOL fRTLRow = pPF->IsRtl(); LONG iCell; LONG icr; const CELLPARMS *prgCellParms = pPF->GetCellParms(); const CELLPARMS *prgCellParmsAbove = NULL; LONG vTop = _ptCur.v; LONG vBot = vTop + vHeightRow; LONG v = vBot;
if(pPFAbove) { prgCellParmsAbove = pPFAbove->GetCellParms(); cCellAbove = pPFAbove->_bTabCount; } if(_fErase) { //Erase left and right edges of table
LONG cpSelMin, cpSelMost; RECTUV rc = {_rcRender.left, vTop, u, vBot};
EraseTextOut(_hdc, &rc);
rc.left = u + dupRow; rc.right = _rcRender.right; EraseTextOut(_hdc, &rc);
//If first line, erase to edge of rcRender
if (rc.top <= _rcView.top) rc.top = _rcRender.top; rc.left = 0; rc.bottom = vTop; EraseTextOut(_hdc, &rc);
// Display row selection mark if row is selected
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost); Assert(_rpTX.IsAfterTRD(ENDFIELD)); if(GetCp() <= cpSelMost && GetCp() > cpSelMin) { // Row is selected
COLORREF crSave = _crBackground; LONG dup; if(!_pccs) _pccs = GetCcs(GetCF()); if(_pccs && _pccs->Include(' ', dup)) { rc.left = u + dupRow + GetPBorderWidth(prgCellParms[cCell-1].GetBrdrWidthRight()/2); rc.right = rc.left + dup; rc.top = vTop + GetPBorderWidth(prgCellParms->GetBrdrWidthTop()); rc.top++; rc.bottom= vBot; if(iDrawBottomLine & 1) rc.bottom = vBot - GetPBorderWidth(prgCellParms->GetBrdrWidthBottom()); SetBkColor(_hdc, GetPed()->TxGetSysColor(COLOR_HIGHLIGHT)); EraseTextOut(_hdc, &rc, TRUE); SetBkColor(_hdc, crSave); } } }
if(iDrawBottomLine) // Row bottom border
{ LONG dxp = GetPBorderWidth(prgCellParms->GetBrdrWidthLeft())/2; LONG u1 = u - dxp; LONG u2 = u + dupRow; dxpLine = GetPBorderWidth(prgCellParms->GetBrdrWidthBottom()); cr = GetColorFromIndex(prgCellParms->GetColorIndexBottom(), TRUE, pPF); if(iDrawBottomLine & 1) // Line width incl in cell height
{ // Don't draw left vertical lines
v -= dxpLine; // over bottom line
if(!dxpLine && !fHideGridlines) v--; // Overlay cell bottom with gray
} // gridline
else // Line width not incl in cell height
{ dvp = dxpLine; // Return extra width due to bottom line
if(!dxpLine && !fHideGridlines) dvp = 1; vBot += dvp; // Set up outside vertical lines
} brush.Draw(u1, v, u2, v, dxpLine, cr, fHideGridlines); } LONG uPrev, uCur = u; LONG dul = 0; LONG dup;
if(fRTLRow) uCur = u + dupRow;
for(LONG i = cCell; i >= 0; i--) { // Draw cell side border
if(i) // Left border
{ icr = prgCellParms->GetColorIndexLeft(); dxlLine = prgCellParms->GetBrdrWidthLeft(); dxlLine = max(dxlLine, dxlLinePrevRight); dxlLinePrevRight = prgCellParms->GetBrdrWidthRight(); } else // Right border
{ prgCellParms--; icr = prgCellParms->GetColorIndexRight(); dxlLine = dxlLinePrevRight; v = vBot; // Be sure bottom right corner is square
} cr = GetColorFromIndex(icr, TRUE, pPF); dxpLine = GetPBorderWidth(dxlLine); brush.Draw(uCur - dxpLine/2, vTop, uCur - dxpLine/2, v, dxpLine, cr, fHideGridlines);
if(i) { dul += GetCellWidth(prgCellParms->uCell); // Stay logical to
dup = LUtoDU(dul); // avoid roundoff
uPrev = uCur; uCur = u + dup; if(fRTLRow) uCur = u + dupRow - dup; if(!IsLowCell(prgCellParms->uCell)) { // Cell top border
dxlLine = prgCellParms->GetBrdrWidthTop(); if(prgCellParmsAbove) // Choose thicker of this row's top
{ // & above row's bottom borders
iCell = prgCellParmsAbove->ICellFromUCell(dul, cCellAbove); if(iCell >= 0) { LONG dxlAbove = prgCellParmsAbove[iCell].GetBrdrWidthBottom(); dxlLine = max(dxlLine, dxlAbove); } } dxpLine = GetPBorderWidth(dxlLine); cr = GetColorFromIndex(prgCellParms->GetColorIndexTop(), TRUE, pPF); brush.Draw(uPrev, vTop, uCur, vTop, dxpLine, cr, fHideGridlines); } prgCellParms++; } } if(prgCellParmsAbove && !pPFAbove->IsRtl()) { // Draw more top borders if row
LONG dulAbove = 0; // above extends beyond current
for(i = cCellAbove; i > 0; i--) // row (LTR rows only for now)
{ dulAbove += GetCellWidth(prgCellParmsAbove->uCell); if(dulAbove > dul) { dup = LUtoDU(dulAbove); if(i == 1) dup += GetPBorderWidth((prgCellParmsAbove->GetBrdrWidthRight()+1)/2); uPrev = uCur; uCur = u + dup; dxpLine = GetPBorderWidth(prgCellParmsAbove->GetBrdrWidthBottom()); cr = GetColorFromIndex(prgCellParmsAbove->GetColorIndexBottom(), TRUE, pPFAbove); brush.Draw(uPrev, vTop, uCur, vTop, dxpLine, cr, fHideGridlines); } prgCellParmsAbove++; } } return dvp; }
/*
* CRenderer::UpdatePalette (pobj) * * @mfunc * Stores palette information so that we can render any OLE objects * correctly in a bitmap. */ void CRenderer::UpdatePalette( COleObject *pobj) //@parm OLE object wrapper.
{ #ifndef NOPALETTE
LOGPALETTE *plogpalette = NULL; LOGPALETTE *plogpaletteMerged; IViewObject *pviewobj;
// Get IViewObject interface information so we can build a palette
// to render the object correctly.
if (((pobj->GetIUnknown())->QueryInterface(IID_IViewObject, (void **) &pviewobj)) != NOERROR) { // Couldn't get it, so pretend this didn't happen
return; }
// Get logical palette information from object
if(pviewobj->GetColorSet(DVASPECT_CONTENT, -1, NULL, NULL, NULL, &plogpalette) != NOERROR || !plogpalette) { // Couldn't get it, so pretend this didn't happen
goto CleanUp; }
if(!_plogpalette) { // No palette entries yet
_plogpalette = plogpalette; // Just use the one returned
goto CleanUp; }
// We have had other palette entries. We just reallocate the table
// and put the newest entry on the end. This is crude, we might
// sweep the table and actually merge it. However, this code
// should be executed relatively infrequently and therefore, crude
// should be good enough.
// Allocate a new table - Note the " - 1" in the end has to do with
// the fact that LOGPALETTE is defined to have one entry already.
AssertSz(_plogpalette->palNumEntries + plogpalette->palNumEntries >= 1, "CRenderer::UpdatePalette - invalid palettes to merge"); plogpaletteMerged = (LOGPALETTE *) CoTaskMemAlloc(sizeof(LOGPALETTE) + ((_plogpalette->palNumEntries + plogpalette->palNumEntries - 1) * sizeof(PALETTEENTRY)));
if(!plogpaletteMerged) // Memory allocation failed
goto CleanTempPalette; // Just pretend it didn't happen
// Copy in original table.
memcpy(&plogpaletteMerged->palPalEntry[0], &_plogpalette->palPalEntry[0], _plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Put new data at end
memcpy(&plogpaletteMerged->palPalEntry[_plogpalette->palNumEntries], &plogpalette->palPalEntry[0], plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Set the version number and count
plogpaletteMerged->palVersion = plogpalette->palVersion; plogpaletteMerged->palNumEntries = _plogpalette->palNumEntries + plogpalette->palNumEntries;
// Replace current palette table with merged table
CoTaskMemFree(_plogpalette); _plogpalette = plogpaletteMerged;
CleanTempPalette: CoTaskMemFree(plogpalette);
CleanUp:
// Release object we got since we don't need it any more
pviewobj->Release(); #endif // NOPALETTE
}
/*
* CRenderer::RenderChunk (&cchChunk, pchRender, cch) * * @mfunc * Method reducing the length of the chunk (number of character * rendered in one RenderText) and to render items interleaved in text. * * @rdesc * TRUE if this method actually rendered the chunk, * FALSE if it just updated cchChunk and rendering is still needed */ BOOL CRenderer::RenderChunk( LONG & cchChunk, //@parm in: chunk cch; out: # chars rendered
// if return TRUE; else # chars yet to render
const WCHAR *pchRender, //@parm pchRender render up to cchChunk chars
LONG cch) //@parm # chars left to render on line
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderChunk");
LONG cchValid = cchChunk; LONG i; const WCHAR *pchT;
// Search for object in chunk
for(pchT = pchRender, i = 0; i < cchValid && *pchT != WCH_EMBEDDING; i++) pchT++;
if(i == 0) { // First character is object so display object
COleObject *pobj = GetObjectFromCp(GetCp()); if(pobj) { LONG dvpAscent, dvpDescent, dupObject; pobj->MeasureObj(_dvpInch, _dupInch, dupObject, dvpAscent, dvpDescent, _li._dvpDescent, GetTflow());
if (W32->FUsePalette() && _li._fUseOffscreenDC && _pdp->IsMain()) { // Keep track of palette needed for rendering bitmap
UpdatePalette(pobj); }
SetClipLeftRight(dupObject);
pobj->DrawObj(_pdp, _dvpInch, _dupInch, _hdc, &GetClipRect(), _pdp->IsMetafile(), &_ptCur, _li._dvpHeight - _li._dvpDescent, _li._dvpDescent, GetTflow());
_ptCur.u += dupObject; _li._dup += dupObject; } cchChunk = 1; // Both tabs and object code need to advance the run pointer past
// each character processed.
Move(1); return TRUE; } cchChunk -= cchValid - i; // Limit chunk to char before object
// Handle other special characters
LONG cchT = 0; for(pchT = pchRender; cchT < cchChunk; pchT++, cchT++) { switch(*pchT) { case EURO: //NOTE: (keithcu) Euro's need this special logic only for printing/metafiles
case TAB: case NBSPACE: case SOFTHYPHEN: case NBHYPHEN: case EMSPACE: case ENSPACE: break; default: continue; } break; } if(!cchT) { // First char is a tab, render it and any that follow
if(*pchT == TAB) cchChunk = RenderTabs(cchChunk); else { WCHAR chT = *pchT;
if (*pchT == NBSPACE) chT = ' '; else if (*pchT == NBHYPHEN || *pchT == SOFTHYPHEN) chT = '-';
if(*pchT != SOFTHYPHEN || cch == 1) // Only render hyphens/blank at EOL
RenderText(&chT, 1);
Move(1); // Skip those within line
cchChunk = 1; } Assert (cchChunk > 0); return TRUE; } cchChunk = cchT; // Update cchChunk not to incl trailing tabs
return FALSE; }
/*
* CRenderer::SetClipRect() * * @mfunc * Helper to set clipping rect for the line */ void CRenderer::SetClipRect() { _rc = _rcRender;
_rc.top = _ptCur.v; _rc.bottom = _rc.top + _li._dvpHeight;
_rc.top = max(_rc.top, _rcView.top); _rc.bottom = min(_rc.bottom, _rcView.bottom); }
/*
* CRenderer::SetClipLeftRight (dup) * * @mfunc * Helper to sets left and right of clipping/erase rect. * * @rdesc * Sets _rc left and right */ void CRenderer::SetClipLeftRight( LONG dup) //@parm Width of chunk to render
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetClipLeftRight");
//Nominal value
_rc.left = _ptCur.u; _rc.right = _rc.left + dup;
//Constrain left and right based on rcView, rcRender
_rc.left = max(_rc.left, _rcRender.left);
_rc.right = max(_rc.right, _rc.left); _rc.right = min(_rc.right, _rcRender.right); } /*
* CRenderer::GetConvertMode() * * @mfunc * Return the mode that should really be used in the RenderText call */ CONVERTMODE CRenderer::GetConvertMode() { CONVERTMODE cm = (CONVERTMODE)_pccs->_bConvertMode;
// For hack around ExtTextOutW Win95 problems.
if (cm != CVT_LOWBYTE && W32->OnWin9x() && (_pdp->IsMetafile() || _fEnhancedMetafileDC)) return CVT_WCTMB;
if (cm != CVT_LOWBYTE && _pdp->IsMetafile() && !_fEnhancedMetafileDC) return CVT_WCTMB; // WMF cant store Unicode so we cant use ExtTextOutW
return cm; }
/*
* CRenderer::RenderExtTextOut (ptuv, fuOptions, prc, pwchRun, cch, rgdxp) * * @mfunc * Calls ExtTextOut and handles disabled text. There is duplicate logic in OlsDrawGlyphs, but * the params are different so that was simplest way. * */ extern ICustomTextOut *g_pcto; void CRenderer::RenderExtTextOut( POINTUV ptuv, UINT fuOptions, RECT *prc, PCWSTR pch, UINT cch, const INT *rgdxp) { CONVERTMODE cm = GetConvertMode();
if (prc->left >= prc->right || prc->top >= prc->bottom) return;
DWORD dwETOFlags = GetTflow(); if (_fFEFontOnNonFEWin9x) dwETOFlags |= fETOFEFontOnNonFEWin9x; if (_pccs->_fCustomTextOut) dwETOFlags |= fETOCustomTextOut;
if(_fDisabled) { if(_crForeDisabled != _crShadowDisabled) { // The shadow should be offset by a hairline point, namely
// 3/4 of a point. Calculate how big this is in device units,
// but make sure it is at least 1 pixel.
DWORD offset = MulDiv(3, _dvpInch, 4*72); offset = max(offset, 1);
// Draw shadow
SetTextColor(_crShadowDisabled);
POINTUV ptuvT = ptuv; ptuvT.u += offset; ptuvT.v += offset; POINT pt; _pdp->PointFromPointuv(pt, ptuvT, TRUE); W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, pt.x, pt.y, fuOptions, prc, pch, cch, rgdxp, dwETOFlags);
// Now set drawing mode to transparent
fuOptions &= ~ETO_OPAQUE; SetBkMode(_hdc, TRANSPARENT); } SetTextColor(_crForeDisabled); }
POINT pt; _pdp->PointFromPointuv(pt, ptuv, TRUE);
W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, pt.x, pt.y, fuOptions, prc, pch, cch, rgdxp, dwETOFlags); }
/*
* CRenderer::RenderText (pch, cch) * * @mfunc * Render text in the current context of this CRenderer * * @devnote * Renders text only: does not do tabs or OLE objects */ void CRenderer::RenderText( const WCHAR *pch, //@parm Text to render
LONG cch) //@parm Length of text to render
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderText");
LONG dvp, cchT;
// Variables used for calculating length of underline.
LONG dupSelPastEOL = 0; BOOL fCell = FALSE; UINT fuOptions = _pdp->IsMain() ? ETO_CLIPPED : 0; LONG dup; LONG dupT; CTempBuf rgdu;
//Reset clip rectangle to greater of view/render rectangle
_rc.left = _rcRender.left; _rc.right = _rcRender.right;
// Trim all nondisplayable linebreaking chars off end
while(cch && IsASCIIEOP(pch[cch - 1])) cch--;
if(cch && pch[cch-1] == CELL) { fCell = TRUE; cch--; } int *pdu = (int *)rgdu.GetBuf(cch * sizeof(int));
// Measure width of text to write so next point to write can be
// calculated.
dup = 0;
for(cchT = 0; cchT < cch && dup < _rc.right - _ptCur.u; cchT++) { dupT = 0; if (!_pccs->Include(*pch, dupT)) { TRACEERRSZSC("CRenderer::RenderText(): Error filling CCcs", E_FAIL); return; }
if (pdu) *pdu++ = dupT; pch++; dup += dupT; }
// Go back to start of chunk
cch = cchT; pch -= cch; if (pdu) pdu -= cch;
if(_fLastChunk && _fSelectToEOL && _li._cchEOP) { // Use the width of the current font's space to highlight
if(!_pccs->Include(' ', dupT)) { TRACEERRSZSC("CRenderer::RenderText(): Error no length of space", E_FAIL); return; } dupSelPastEOL = dupT; dup += dupSelPastEOL; _fSelectToEOL = FALSE; // Reset the flag
}
_li._dup += dup;
// Setup for drawing selections via ExtTextOut.
if(_fSelected || _crBackground != _crCurBackground) { SetClipLeftRight(dup); if(_fSelected && fCell) { // Needs work, but this is a start. _rcRender has the cell
// boundaries, so we need to use them on the right calls.
_rc.right = _rcRender.right; } fuOptions = ETO_CLIPPED | ETO_OPAQUE; }
dvp = _ptCur.v + _li._dvpHeight - _li._dvpDescent + _pccs->_yDescent - _pccs->_yHeight; LONG dvpOffset, dvpAdjust; _pccs->GetOffset(GetCF(), _dvpInch, &dvpOffset, &dvpAdjust); dvp -= dvpOffset + dvpAdjust;
POINTUV ptuv = {_ptCur.u, dvp}; RECT rc; _pdp->RectFromRectuv(rc, _rc);
//For 1 char runs, we may need to swap the character we output.
WCHAR ch; if (cch == 1) { switch(*pch) { case EMSPACE: case ENSPACE: ch = ' '; pch = &ch; break; } }
RenderExtTextOut(ptuv, fuOptions, &rc, pch, cch, pdu);
// Calculate width to draw for underline/strikeout
// FUTURE (keithcu) Don't underline trailing spaces?
if(_bUnderlineType != CFU_UNDERLINENONE || _fStrikeOut) { LONG dupToDraw = dup - dupSelPastEOL; LONG upStart = _ptCur.u; LONG upEnd = upStart + dupToDraw; upStart = max(upStart, _rcRender.left);
upEnd = min(upEnd, _rcRender.right);
dupToDraw = upEnd - upStart;
if(dupToDraw > 0) { LONG y = _ptCur.v + _li._dvpHeight - _li._dvpDescent;
y -= dvpOffset + dvpAdjust;
// Render underline if required
if(_bUnderlineType != CFU_UNDERLINENONE) RenderUnderline(upStart, y + _pccs->_dyULOffset, dupToDraw, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut) RenderStrikeOut(upStart, y + _pccs->_dySOOffset, dupToDraw, _pccs->_dySOWidth); } }
_fSelected = FALSE; _ptCur.u += dup; // Update current point
}
/*
* CRenderer::RenderTabs (cchMax) * * @mfunc * Render a span of zero or more tab characters in chunk *this * * @rdesc * number of tabs rendered * * @devnote * *this is advanced by number of tabs rendered * MS - tabs should be rendered using opaquing rect of adjacent string */ LONG CRenderer::RenderTabs( LONG cchMax) //@parm Max cch to render (cch in chunk)
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderTabs");
LONG cch = cchMax; LONG ch = GetChar(); LONG chPrev = 0; LONG upTab, upTabs; for(upTabs = 0; cch && ch == TAB; cch--) { upTab = MeasureTab(ch); _li._dup += upTab; // Advance internal width
upTabs += upTab; // Accumulate width of tabbed
Move(1); // region
chPrev = ch; ch = GetChar(); }
if(_li._dup > _dupLine) { upTabs = 0; _li._dup = _dupLine; }
if(upTabs) { LONG dup = 0; LONG upGap = 0;
if(_fSelected && chPrev == CELL && ch != CR && _pPF->InTable()) { LONG cpSelMin, cpSelMost; GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost); if(GetCp() == cpSelMin || GetCp() == cpSelMost) { upGap = LUtoDU(_pPF->_dxOffset); if(GetCp() == cpSelMost) { dup = upGap; upGap = 0; } } } SetClipLeftRight(upTabs - dup); if(_rc.left < _rc.right) // Something to erase
{ if(_fSelected) // Use selection background color
{ COLORREF cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT); if (!UseXOR(cr))
{ ::SetBkColor (_hdc, cr); _crCurTextColor = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT); } else { const CCharFormat* pCF = GetCF(); ::SetBkColor (_hdc, (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE); _crCurTextColor = (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor ^ RGB_WHITE : pCF->_crTextColor ^ RGB_WHITE; } }
// Paint background with appropriate color
if(_fSelected || _crBackground != _crCurBackground) EraseTextOut(_hdc, &_rc, TRUE);
// Render underline if required
dup = _rc.right - _rc.left; LONG vp = _ptCur.v + _li._dvpHeight - _li._dvpDescent; LONG dvpOffset, dvpAdjust; _pccs->GetOffset(GetCF(), _dvpInch, &dvpOffset, &dvpAdjust); vp -= dvpOffset + dvpAdjust;
if(_bUnderlineType != CFU_UNDERLINENONE) RenderUnderline(_rc.left, vp + _pccs->_dyULOffset, dup, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut) RenderStrikeOut(_rc.left, vp + _pccs->_dySOOffset, dup, _pccs->_dySOWidth);
if(_fSelected) // Restore colors
::SetBkColor(_hdc, _crCurBackground); } _ptCur.u += upTabs; // Update current point
} return cchMax - cch; // Return # tabs rendered
}
/*
* CRenderer::SetNewFont() * * @mfunc * Select appropriate font and color in the _hdc based on the * current character format. Also sets the background color * and mode. * * @rdesc * TRUE if it succeeds * * @devnote * The calling chain must be protected by a CLock, since this present * routine access the global (shared) FontCache facility. */ BOOL CRenderer::SetNewFont() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetNewFont");
const CCharFormat *pCF = GetCF(); DWORD dwEffects = pCF->_dwEffects; BOOL fDisplay = fDisplayDC();
// Release previous font in use
if(_pccs) _pccs->Release();
Assert(_fTarget == FALSE); _pccs = GetCcs(pCF);
if(!_pccs) { TRACEERRSZSC("CRenderer::SetNewFont(): no CCcs", E_FAIL); return FALSE; }
// Select font in _hdc
AssertSz(_pccs->_hfont, "CRenderer::SetNewFont _pccs->_hfont is NULL");
SetFontAndColor(pCF); // Assume no underlining
_bUnderlineType = CFU_UNDERLINENONE;
// We want to draw revision marks and native hyperlinks with underlining,
// so just fake out our font information.
if((dwEffects & (CFE_UNDERLINE | CFE_REVISED)) || (dwEffects & (CFE_LINKPROTECTED | CFE_LINK)) == CFE_LINK || fDisplay && GetTmpUnderline(pCF->_sTmpDisplayAttrIdx)) { if (dwEffects & CFE_LINK) SetupUnderline(CFU_UNDERLINE, 0); else { BYTE bTmpUnderlineIdx = 0;
if (fDisplay) bTmpUnderlineIdx = GetTmpUnderline(pCF->_sTmpDisplayAttrIdx);
if (bTmpUnderlineIdx) { COLORREF crTmpUnderline;
GetTmpUnderlineColor(pCF->_sTmpDisplayAttrIdx, crTmpUnderline); SetupUnderline(bTmpUnderlineIdx, 0, crTmpUnderline); } else SetupUnderline(pCF->_bUnderlineType, pCF->_bUnderlineColor); } }
_fStrikeOut = (dwEffects & (CFE_STRIKEOUT | CFE_DELETED)) != 0; return TRUE; }
/*
* CRenderer::SetupUnderline (bULType, bULColorIdx, crULColor) * * @mfunc * Setup internal variables for underlining */ void CRenderer::SetupUnderline( BYTE bULType, BYTE bULColorIdx, COLORREF crULColor) { _bUnderlineType = bULType; _crUnderlineClr = crULColor;
if (bULColorIdx) GetPed()->GetEffectColor(bULColorIdx, &_crUnderlineClr); }
/*
* CRenderer::UseXOR (cr) * * @mfunc * Return if reverse video selection should be used for the nominal * selection color cr. RichEdit 1.0 mode always uses reverse video * selection. Else use it if cr is too close to the current window * background. * * @rdesc * Return if caller should use reverse video for cr */ BOOL CRenderer::UseXOR( COLORREF cr) //@parm Color to compare _crBackground to
{ return GetPed()->Get10Mode() || (_crBackground != GetPed()->TxGetSysColor(COLOR_WINDOW) && IsTooSimilar(_crBackground, cr)); }
/*
* CRenderer::SetFontAndColor (pCF) * * @mfunc * Select appropriate font and color in the _hdc based on the * current character format. Also sets the background color * and mode. */ void CRenderer::SetFontAndColor( const CCharFormat *pCF) //@parm Character format for colors
{ CTxtEdit *ped = GetPed();
_fDisabled = FALSE; if((pCF->_dwEffects & (CFE_AUTOCOLOR | CFE_DISABLED)) == (CFE_AUTOCOLOR | CFE_DISABLED)) { _fDisabled = TRUE; _crForeDisabled = ped->TxGetSysColor(COLOR_3DSHADOW); _crShadowDisabled = ped->TxGetSysColor(COLOR_3DHILIGHT); }
_fFEFontOnNonFEWin9x = FALSE; if (IsFECharRep(pCF->_iCharRep) && W32->OnWin9x() && !W32->OnWin9xFE()) _fFEFontOnNonFEWin9x = TRUE;
SelectFont(_hdc, _pccs->_hfont);
// Compute height and descent if not yet done
if(_li._dvpHeight == -1) { SHORT dvpAdjustFE = _pccs->AdjustFEHeight(!fUseUIFont() && ped->_pdp->IsMultiLine()); // Note: this assumes plain text
// Should be used only for single line control
_li._dvpHeight = _pccs->_yHeight + (dvpAdjustFE << 1); _li._dvpDescent = _pccs->_yDescent + dvpAdjustFE; } SetTextColor(GetTextColor(pCF)); // Set current text color
COLORREF cr;
if(_fSelected) // Set current background color
{ cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT); if (UseXOR(cr)) { // There are 2 cases to be concerned with
// 1) if the background color is the same as the selection color or
// 2) if 1.0 Window and the background color is NOT system default
cr = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE; } } else if(!fDisplayDC() || !(GetTmpBackColor(pCF->_sTmpDisplayAttrIdx, cr))) // Any temp. background color?
{ // No, use regular background color
if(pCF->_dwEffects & CFE_AUTOBACKCOLOR) cr = _crBackground; else // Text run has some kind of back color
cr = pCF->_crBackColor; }
if(cr != _crCurBackground) { ::SetBkColor(_hdc, cr); // Tell window background color
_crCurBackground = cr; // Remember current background color
_fBackgroundColor = _crBackground != cr; // Change render settings so we
} // won't fill with background color
}
/*
* CRenderer::SetDefaultBackColor (cr) * * @mfunc * Select given background color in the _hdc. Used for setting * background color in table cells. */ void CRenderer::SetDefaultBackColor( COLORREF cr) //@parm Background color to use
{ if(cr == tomAutoColor) cr = GetPed()->TxGetBackColor(); // Printer needs work...
if(_crBackground != cr) { _crCurBackground = _crBackground = cr; ::SetBkColor(_hdc, cr); } }
/*
* CRenderer::SetDefaultTextColor (cr) * * @mfunc * Select given foreground color in the _hdc. Used for setting * text color in table cells. */ void CRenderer::SetDefaultTextColor( COLORREF cr) //@parm Background color to use
{ if(cr == tomAutoColor) cr = GetPed()->TxGetForeColor(); // Printer needs work...
if(_crTextColor != cr) { _crCurTextColor = _crTextColor = cr; ::SetTextColor(_hdc, cr); } }
/*
* CRenderer::SetTextColor (cr) * * @mfunc * Select given text color in the _hdc * Used to maintain _crCurTextColor cache */ void CRenderer::SetTextColor( COLORREF cr) //@parm color to set in the dc
{ if(cr != _crCurTextColor) { _crCurTextColor = cr; ::SetTextColor(_hdc, cr); } }
/*
* CRenderer::GetTextColor(pCF) * * @mfunc * Return text color for pCF. Depends on _bRevAuthor, display tech * * FUTURE (keithcu) It might be nice to have black or blue selected text be * white, but to have all other colors stay their other colors. What do we * do if the backcolor is blue?? * * @rdesc * text color */ COLORREF CRenderer::GetTextColor( const CCharFormat *pCF) //@parm CCharFormat specifying text color
{ if(_fSelected) { // There are 2 cases where XOR for selection is needed
// 1) if the background is the same as the selection background
// 2) if 1.0 window and the background isn't the system default window
// background color
// if this doesn't match the above case just return the cr
if (!UseXOR(GetPed()->TxGetSysColor(COLOR_HIGHLIGHT))) return GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
// xor the current text color for the selected text color
return (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor ^ RGB_WHITE : pCF->_crTextColor ^ RGB_WHITE; }
// The following could be generalized to return a different color for
// links that have been visited for this text instance (need to define
// extra CCharFormat::_dwEffects internal flag to ID these links)
if((pCF->_dwEffects & (CFE_LINK | CFE_LINKPROTECTED)) == CFE_LINK) { // Blue doesnt show up very well against dark backgrounds.
// In these situations, use the system selected text color.
COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground : pCF->_crBackColor;
if (IsTooSimilar(crBackground, RGB_BLACK) || IsTooSimilar(crBackground, RGB_BLUE)) { COLORREF crHighlightText = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT); if (IsTooSimilar(crBackground, crHighlightText)) { // Background is similar to highlight, use window text color
return GetPed()->TxGetSysColor(COLOR_WINDOWTEXT); } else { return crHighlightText; } } // If not high contrast, fall through
}
BOOL fDisplay = fDisplayDC(); #ifndef NODRAFTMODE
// Use draft mode text color only for displays
if (GetPed()->_fDraftMode && (!_hdc || fDisplay)) { SHORT iFont; SHORT yHeight; QWORD qwFontSig; COLORREF crColor;
if (W32->GetDraftModeFontInfo(iFont, yHeight, qwFontSig, crColor)) return crColor; } #endif
// If we did not return the URL color via draft mode or the high contrast check, do it now
if((pCF->_dwEffects & (CFE_LINK | CFE_LINKPROTECTED)) == CFE_LINK) return RGB_BLUE;
if(pCF->_bRevAuthor) // Rev author
{ // Limit color of rev authors to 0 through 7.
return rgcrRevisions[(pCF->_bRevAuthor - 1) & REVMASK]; }
COLORREF cr = (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor : pCF->_crTextColor; COLORREF crTmpTextColor;
if(fDisplay && GetTmpTextColor(pCF->_sTmpDisplayAttrIdx, crTmpTextColor)) cr = crTmpTextColor;
if(cr == RGB_WHITE) // Text is white
{ COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground : pCF->_crBackColor;
COLORREF crTmpBackground; if(fDisplay && GetTmpBackColor(pCF->_sTmpDisplayAttrIdx, crTmpBackground)) crBackground = crTmpBackground;
if(crBackground != RGB_WHITE) { // Background color isn't white, so white text is probably
// visible unless display device is only black/white. So we
// switch to black text on such devices.
if (GetDeviceCaps(_hdc, NUMCOLORS) == 2 || GetDeviceCaps(_hdc, TECHNOLOGY) == DT_PLOTTER) { cr = RGB_BLACK; } } } return cr; }
extern BOOL g_OLSBusy;
/*
* CRenderer::StartLine(&li, fLastLine, &cpSelMin, &cpSelMost, &dup, &dvp) * * @mfunc * Render possible outline symbol and bullet if at start of line * * @rdesc * hdcSave if using offscreen DC */ HDC CRenderer::StartLine( CLine & li, //@parm Line to render
BOOL fLastLine, //@parm True if last line in layout
LONG & cpSelMin, //@parm Out parm for current selection cpMin
LONG & cpSelMost, //@parm Out parm for current selection cpMost
LONG & dup, //@parm Offset to u
LONG & dvp) //@parm Offset to v
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::StartLine"); BOOL fDrawBack = !(GetCF()->_dwEffects & CFE_AUTOBACKCOLOR) && GetPed()->_fExtendBackColor; RECTUV rcErase = _rcRender; _fEraseOnFirstDraw = FALSE;
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost); if(cpSelMost != cpSelMin && cpSelMost == GetCp()) _fSelectedPrev = TRUE;
LONG cpMost = GetCp() + _li._cch; COLORREF crPrev = 0xFFFFFFFF; BOOL fUseSelColors = FALSE;
if (cpMost <= cpSelMost && cpMost - 1 >= cpSelMin && _pPF->InTable() && _fRenderSelection) { CTxtPtr tp(_rpTX); tp.SetCp(cpMost); if(tp.GetPrevChar() == CELL) { fUseSelColors = TRUE; crPrev = ::SetBkColor(GetDC(), GetPed()->TxGetSysColor(COLOR_HIGHLIGHT)); } } SetClipRect();
HDC hdcSave = NULL; dup = dvp = 0; if(li._cch > 0 && li._fUseOffscreenDC) { // Set up an off-screen DC if we can. Note that if this fails,
// we just use the regular DC which won't look as nice but
// will at least display something readable.
hdcSave = SetupOffscreenDC(dup, dvp, fLastLine); if(li._fOffscreenOnce) li._fUseOffscreenDC = li._fOffscreenOnce = FALSE; }
rcErase.top = _ptCur.v; rcErase.bottom = min(rcErase.top + _li._dvpHeight, _rcRender.bottom);
//If first line, erase to edge of rcRender
if (rcErase.top <= _rcView.top) rcErase.top = _rcRender.top;
//If last line, erase to bottom edge of rcRender
if (fLastLine) rcErase.bottom = _rcRender.bottom;
if (_fErase && !fDrawBack) { if(g_OLSBusy && IsSimpleBackground() && !fUseSelColors) { _fEraseOnFirstDraw = TRUE; _rcErase = rcErase; } else EraseTextOut(GetDC(), &rcErase); }
// Fill line with background color if we are in fExtendBackColor mode
if (fDrawBack || fUseSelColors) { // Capture old color so we reset it to what it was when we're finished
COLORREF crOld = 0; if(fDrawBack) crOld = ::SetBkColor(GetDC(), GetCF()->_crBackColor); EraseTextOut(GetDC(), &_rc);
// Reset background color to old color
if(fDrawBack) ::SetBkColor(GetDC(), crOld);
//Erase the remainder of the background area
if (_fErase) { RECTUV rcTemp = rcErase; //Erase the top part if necessary
if (rcErase.top < _rc.top) { rcTemp.bottom = _rc.top; EraseTextOut(GetDC(), &rcTemp); }
//Erase the left and right parts if necessary
rcTemp.top = _rc.top; rcTemp.bottom = _rc.bottom; if (rcErase.left < _rc.left) { rcTemp.right = _rc.left; EraseTextOut(GetDC(), &rcTemp); } if (rcErase.right > _rc.right) { rcTemp.left = _rc.right; rcTemp.right = rcErase.right; EraseTextOut(GetDC(), &rcTemp); } } }
if(crPrev != 0xFFFFFFFF) ::SetBkColor(GetDC(), crPrev);
if(IsRich() && _li._fFirstInPara && _pPF) { if(IsInOutlineView()) RenderOutlineSymbol();
if(_pPF->_wNumbering && !fUseLineServices()) RenderBullet(); }
// Reset format if there is special background color for previous line.
// Otherwise, current line with the same format will not re-paint with the
// special background color
if (_fBackgroundColor) { _iFormat = -10; // Reset to invalid format
// Assume that there is no special background color for the line
_fBackgroundColor = FALSE; }
// Handle setting background color. If the current background
// color is different than the default, we need to set the background
// to this because the end of line processing reset the color so
// that opaquing would work.
if(_crBackground != _crCurBackground) { // Tell the window the background color
::SetBkColor(_hdc, _crCurBackground); _fBackgroundColor = TRUE; }
return hdcSave; }
/*
* CRenderer::EraseToBottom() * * @mfunc * Erase from current display position to bottom of render RECT. * Used by tables for last line in a display */ void CRenderer::EraseToBottom() { if(_ptCur.v < _rcRender.bottom) { RECTUV rcErase = _rcRender; rcErase.top = _ptCur.v; EraseTextOut(GetDC(), &rcErase); } }
/*
* CRenderer::RenderOutlineSymbol() * * @mfunc * Render outline symbol for current paragraph * * @rdesc * TRUE if outline symbol rendered */ BOOL CRenderer::RenderOutlineSymbol() { AssertSz(IsInOutlineView(), "CRenderer::RenderOutlineSymbol called when not in outline view");
HBITMAP hbitmap; LONG height; LONG width; LONG up = _ptCur.u - _li._upStart + LUtoDU(lDefaultTab/2 * _pPF->_bOutlineLevel); LONG vp = _ptCur.v;
if(!g_hbitmapSubtext && InitializeOutlineBitmaps() != NOERROR) return FALSE;
HDC hMemDC = CreateCompatibleDC(_hdc); // REVIEW: performance
if(!hMemDC) return FALSE; //REVIEW: out of memory
if(_pPF->_bOutlineLevel & 1) // Subtext
{ width = BITMAP_WIDTH_SUBTEXT; height = BITMAP_HEIGHT_SUBTEXT; hbitmap = g_hbitmapSubtext; } else // Heading
{ width = BITMAP_WIDTH_HEADING; height = BITMAP_HEIGHT_HEADING; hbitmap = g_hbitmapEmptyHeading;
CPFRunPtr rp(*this); // Check next PF for other
LONG cch = _li._cch; // outline symbols
if(_li._cch < rp.GetCchLeft()) // Set cch = count to heading
{ // EOP
CTxtPtr tp(_rpTX); cch = tp.FindEOP(tomForward); } rp.Move(cch); // Go to next paragraph
if(rp.IsCollapsed()) hbitmap = g_hbitmapCollapsedHeading;
else if(_pPF->_bOutlineLevel < rp.GetOutlineLevel()) hbitmap = g_hbitmapExpandedHeading; }
if(!hbitmap) return FALSE;
HBITMAP hbitmapDefault = (HBITMAP)SelectObject(hMemDC, hbitmap);
// REVIEW: what if the background color changes? Also, use a TT font
// for symbols
LONG dvpSymbol = _pdp->Zoom(height); LONG dvp = _li._dvpHeight - _li._dvpDescent - dvpSymbol;
if(dvp > 0) dvp /= 2; else dvp = -dvp;
POINTUV ptuv = {up, vp + dvp}; POINT pt; _pdp->PointFromPointuv(pt, ptuv); StretchBlt(_hdc, pt.x, pt.y, _pdp->Zoom(width), dvpSymbol, hMemDC, 0, 0, width, height, SRCCOPY);
SelectObject(hMemDC, hbitmapDefault); DeleteDC(hMemDC); return TRUE; }
/*
* CRenderer::RenderBullet() * * @mfunc * Render bullet at start of line * * @rdesc * TRUE if this method succeeded */ BOOL CRenderer::RenderBullet() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderBullet");
AssertSz(_pPF->_wNumbering, "CRenderer::RenderBullet called for non-bullet");
// Width of the bullet character
LONG dup;
// FUTURE: Unicode bullet is L'\x2022' We want to migrate to this and
// other bullets
LONG cch; CCharFormat CF; WCHAR szBullet[CCHMAXNUMTOSTR];
CCcs *pccs = GetCcsBullet(&CF);
if(!pccs) // Bullet is suppressed because
return TRUE; // preceding EOP is VT
if(_pccs) _pccs->Release();
_pccs = pccs;
// Default to no underline
_bUnderlineType = CFU_UNDERLINENONE;
if(_pPF->IsListNumbered() && CF._dwEffects & CFE_UNDERLINE) SetupUnderline(CF._bUnderlineType, CF._bUnderlineColor);
SetFontAndColor(&CF);
LONG dupLineSave = _dupLine; LONG dupOffset = LUtoDU(_pPF->_wNumberingTab ? _pPF->_wNumberingTab : _pPF->_dxOffset); LONG upSave = _ptCur.u;
// Set-up to render bullet in one chunk
cch = GetBullet(szBullet, _pccs, &dup); dupOffset = max(dupOffset, dup); _dupLine = dupOffset; if(IsInOutlineView()) dupOffset = _li._upStart - LUtoDU(lDefaultTab/2 * (_pPF->_bOutlineLevel + 1)); _ptCur.u -= dupOffset; switch(_pPF->_wNumberingStyle & 3) { case tomAlignCenter: dup /= 2; // Fall thru to tomAlignRight
case tomAlignRight: _ptCur.u -= dup; }
// Render bullet
_fLastChunk = TRUE; RenderText(szBullet, cch);
// Restore render vars to continue with remainder of line.
_ptCur.u = upSave; _dupLine = dupLineSave; _li._dup = 0;
// This releases the _pccs that we put in for the bullet
SetNewFont(); return TRUE; }
/*
* CRenderer::DrawLine(ptStart, ptEnd) * * @mfunc * Rotate the points passed and then call the OS. */ void CRenderer::DrawLine(const POINTUV &ptStart, const POINTUV &ptEnd) { POINT rgpt[2]; _pdp->PointFromPointuv(rgpt[0], ptStart); _pdp->PointFromPointuv(rgpt[1], ptEnd);
Polyline(_hdc, rgpt, 2); }
/*
* CRenderer::RenderUnderline(upStart, vpStart, dup, dvp) * * @mfunc * Render underline */ void CRenderer::RenderUnderline( LONG upStart, //@parm Horizontal start of underline
LONG vpStart, //@parm Vertical start of underline
LONG dup, //@parm Length of underline
LONG dvp) //@parm Thickness of underline
{ BOOL fUseLS = fUseLineServices(); COLORREF crUnderline = _crUnderlineClr; RECTUV rcT, rcIntersection;
rcT.top = vpStart; rcT.bottom = vpStart + dvp; rcT.left = upStart; rcT.right = upStart + dup;
if (!IntersectRect((RECT*)&rcIntersection, (RECT*)&_rcRender, (RECT*)&rcT)) return; // Underline not inside rc, forget it.
upStart = rcIntersection.left; dup = rcIntersection.right - rcIntersection.left; vpStart = rcIntersection.top; dvp = rcIntersection.bottom - rcIntersection.top;
if (crUnderline == tomAutoColor || crUnderline == tomUndefined) { crUnderline = _crCurTextColor; }
if (_bUnderlineType != CFU_INVERT && !IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE) && !IN_RANGE(CFU_UNDERLINEDOUBLEWAVE, _bUnderlineType, CFU_UNDERLINETHICKLONGDASH)) { // Regular single underline case
// Calculate where to put underline
rcT.top = vpStart;
if (CFU_UNDERLINETHICK == _bUnderlineType) { if (rcT.top > _rcRender.top + dvp) { rcT.top -= dvp; dvp += dvp; } }
// There are some cases were the following can occur - particularly
// with bullets on Japanese systems.
if(!fUseLS && rcT.top >= _ptCur.v + _li._dvpHeight) rcT.top = _ptCur.v + _li._dvpHeight - dvp;
rcT.bottom = rcT.top + dvp; rcT.left = upStart; rcT.right = upStart + dup; FillRectWithColor(&rcT, crUnderline); return; }
if(_bUnderlineType == CFU_INVERT) // Fake selection.
{ // NOTE, not really
rcT.top = _ptCur.v; // how we should invert text!!
rcT.left = upStart; // check out IME invert.
rcT.bottom = rcT.top + _li._dvpHeight - _li._dvpDescent + _pccs->_yDescent; rcT.right = rcT.left + dup;
RECT rc; _pdp->RectFromRectuv(rc, rcT); InvertRect(_hdc, &rc); return; }
if(IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE) || IN_RANGE(CFU_UNDERLINEDOUBLEWAVE, _bUnderlineType, CFU_UNDERLINETHICKLONGDASH)) { static const char pen[] = {PS_DOT, PS_DASH, PS_DASHDOT, PS_DASHDOTDOT, PS_SOLID, PS_SOLID, PS_SOLID, PS_SOLID, PS_SOLID, PS_DASH, PS_DASH, PS_DASHDOT, PS_DASHDOTDOT, PS_DOT, PS_DASHDOT};
HPEN hPen = CreatePen(pen[_bUnderlineType - CFU_UNDERLINEDOTTED], 1, crUnderline); if(hPen) { HPEN hPenOld = SelectPen(_hdc, hPen); LONG upEnd = upStart + dup; POINTUV ptStart, ptEnd;
ptStart.u = upStart; ptStart.v = vpStart; if((_bUnderlineType == CFU_UNDERLINEWAVE) || (_bUnderlineType == CFU_UNDERLINEDOUBLEWAVE) || (_bUnderlineType == CFU_UNDERLINEHEAVYWAVE)) { LONG dv = 1; // Vertical displacement
LONG u = upStart + 1; // u coordinate
upEnd++; // Round up rightmost u
for( ; u < upEnd; dv = -dv, u += 2) { ptEnd.u = u; ptEnd.v = vpStart + dv; DrawLine(ptStart, ptEnd); ptStart = ptEnd; } } else { ptEnd.u = upEnd; ptEnd.v = vpStart; DrawLine(ptStart, ptEnd); }
if(hPenOld) // Restore original pen.
SelectPen(_hdc, hPenOld);
DeleteObject(hPen); } } }
/*
* CRenderer::RenderStrikeOut(upStart, vpStart, dup, dvp) * * @mfunc * Render strikeout */ void CRenderer::RenderStrikeOut( LONG upStart, //@parm start of strikeout
LONG vpStart, //@parm start of strikeout
LONG dup, //@parm Length of strikeout
LONG dvp) //@parm Thickness of strikeout
{ RECTUV rcT, rcIntersection;
// Calculate where to put strikeout rectangle
rcT.top = vpStart; rcT.bottom = vpStart + dvp; rcT.left = upStart; rcT.right = upStart + dup;
if (!IntersectRect((RECT*)&rcIntersection, (RECT*)&_rcRender, (RECT*)&rcT)) return; // Line not inside rc, forget it.
FillRectWithColor(&rcIntersection, GetTextColor(GetCF())); }
/*
* CRenderer::FillRectWithTextColor(prc, cr) * * @mfunc * Fill input rectangle with current color of text */ void CRenderer::FillRectWithColor( const RECTUV * prc, //@parm Rectangle to fill with color
COLORREF cr) //@parm Color to use
{ // Create a brush with the text color
HBRUSH hbrush = CreateSolidBrush(_fDisabled ? _crForeDisabled : cr);
// Note if the CreateSolidBrush fails we just ignore it since there
// isn't anything we can do about it anyway.
if(hbrush) { // Save old brush
HBRUSH hbrushOld = (HBRUSH)SelectObject(_hdc, hbrush);
// Fill rectangle for underline
RECT rc; _pdp->RectFromRectuv(rc, *prc); PatBlt(_hdc, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, PATCOPY); SelectObject(_hdc, hbrushOld); // Put old brush back
DeleteObject(hbrush); // Free brush we created.
} }
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