Source code of Windows XP (NT5)
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/*
* @doc INTERNAL
*
* @module - RENDER.CPP |
* CRenderer class
*
* Authors:
* RichEdit 1.0 code: David R. Fulmer
* Christian Fortini (initial conversion to C++)
* Murray Sargent
* Keith Curtis (simplified, cleaned up, added support
* for non-western textflows.)
*
* Copyright (c) 1995-2000 Microsoft Corporation. All rights reserved.
*/
#include "_common.h"
#include "_render.h"
#include "_font.h"
#include "_disp.h"
#include "_edit.h"
#include "_select.h"
#include "_objmgr.h"
#include "_coleobj.h"
#include "_layout.h"
// Default colors for background and text on window's host printer
const COLORREF RGB_WHITE = RGB(255, 255, 255);
const COLORREF RGB_BLACK = RGB(0, 0, 0);
const COLORREF RGB_BLUE = RGB(0, 0, 255);
ASSERTDATA
extern const COLORREF g_Colors[];
static HBITMAP g_hbitmapSubtext = 0;
static HBITMAP g_hbitmapExpandedHeading = 0;
static HBITMAP g_hbitmapCollapsedHeading = 0;
static HBITMAP g_hbitmapEmptyHeading = 0;
void ShiftRect(
RECTUV &rc, //@parm rectangle
LONG dup, //@parm shift in u direction
LONG dvp) //@parm shift in v direction
{
rc.left -= dup;
rc.right -= dup;
rc.top -= dvp;
rc.bottom -= dvp;
}
HRESULT InitializeOutlineBitmaps()
{
g_hbitmapSubtext = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_SUBTEXT));
g_hbitmapExpandedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EXPANDED_HEADING));
g_hbitmapCollapsedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_COLLAPSED_HEADING));
g_hbitmapEmptyHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EMPTY_HEADING));
if (!g_hbitmapSubtext ||
!g_hbitmapExpandedHeading ||
!g_hbitmapCollapsedHeading ||
!g_hbitmapEmptyHeading)
{
return E_OUTOFMEMORY;
}
return NOERROR;
}
void ReleaseOutlineBitmaps()
{
if (g_hbitmapSubtext)
{
DeleteObject(g_hbitmapSubtext);
DeleteObject(g_hbitmapExpandedHeading);
DeleteObject(g_hbitmapCollapsedHeading);
DeleteObject(g_hbitmapEmptyHeading);
}
}
/*
* CBrush::~CBrush()
*/
CBrush::~CBrush()
{
if(_hbrush) // Is NULL if all line borders have 0 width
{ // in which case, _hbrushOld is undefined
SelectObject(_pre->GetDC(), _hbrushOld);
DeleteObject(_hbrush);
}
}
/*
* CBrush::Draw(x1, y1, x2, y2, dxpLine, cr, fHideGridLines)
*
* @mfunc
* Draw a line from (x1, y1) to (x2, y2) with the pen width dxpLine
* and color cr.
*/
void CBrush::Draw(
LONG u1, //@parm Line starting x coord
LONG v1, //@parm Line starting y coord
LONG u2, //@parm Line ending x coord
LONG v2, //@parm Line ending y coord
LONG dxpLine, //@parm Width of line to draw
COLORREF cr, //@parm Color to use
BOOL fHideGridLines)//@parm If TRUE, hide 0-width gridlines
{
if(!dxpLine)
{
if(fHideGridLines) // Hide 0-width grid lines
return;
cr = RGB(192, 192, 192); // Display 0-width grid lines as 1-pixel
dxpLine = 1; // gray lines as in Word
}
HDC hdc = _pre->GetDC();
if(!_hbrush || _cr != cr)
{
HBRUSH hbrush = CreateSolidBrush(cr);
HBRUSH hbrushOld = (HBRUSH)SelectObject(hdc, hbrush);
if(!_hbrush)
_hbrushOld = hbrushOld; // Save original brush
else
DeleteObject(hbrushOld);
_hbrush = hbrush; // Update CPen state
_cr = cr;
}
RECTUV rcuv; // Convert to rcuv in case of rotation
rcuv.left = u1;
rcuv.top = v1;
if(u1 == u2) // Vertical line
{ // (in uv space)
rcuv.right = rcuv.left + dxpLine;
rcuv.bottom = v2;
}
else // Horizontal line
{ // (in uv space)
rcuv.right = u2;
rcuv.bottom = rcuv.top + dxpLine;
}
RECT rc; // Convert uv to xy space
_pre->GetPdp()->RectFromRectuv(rc, rcuv);
PatBlt(hdc, rc.left, rc.top, rc.right - rc.left,
rc.bottom - rc.top, PATCOPY);
}
/*
* IsTooSimilar(cr1, cr2)
*
* @mfunc
* Return TRUE if the colors cr1 and cr2 are so similar that they
* are hard to distinguish. Used for deciding to use reverse video
* selection instead of system selection colors.
*
* @rdesc
* TRUE if cr1 is too similar to cr2 to be used for selection
*
* @devnote
* The formula below uses RGB. It might be better to use some other
* color representation such as hue, saturation, and luminosity
*/
BOOL IsTooSimilar(
COLORREF cr1, //@parm First color for comparison
COLORREF cr2) //@parm Second color for comparison
{
if((cr1 | cr2) & 0xFF000000) // One color and/or the other
return FALSE; // isn't RGB, so algorithm
// doesn't apply
LONG DeltaR = abs(GetRValue(cr1) - GetRValue(cr2));
LONG DeltaG = abs(GetGValue(cr1) - GetGValue(cr2));
LONG DeltaB = abs(GetBValue(cr1) - GetBValue(cr2));
return DeltaR + DeltaG + DeltaB < 80;
}
/*
* GetShadedColor(crf, crb, iShading)
*
* @mfunc
* Return shaded color given by a mixture of crf and crb as determined
* by iShading. Used for table cell coloration.
*
* @rdesc
* Shaded color
*/
COLORREF GetShadedColor(
COLORREF crf,
COLORREF crb,
LONG iShading)
{
if ((crb | crf) & 0xFF000000 || // One or the other isn't an RGB
!iShading) // or no shading:
{
return crb; // just use crb
}
DWORD red = ((300 - iShading)*GetRValue(crb) + iShading*GetRValue(crf))/300;
DWORD green = ((300 - iShading)*GetGValue(crb) + iShading*GetGValue(crf))/300;
DWORD blue = ((300 - iShading)*GetBValue(crb) + iShading*GetBValue(crf))/300;
return RGB(red, green, blue);
}
// CRenderer class
CRenderer::CRenderer (const CDisplay * const pdp) :
CMeasurer (pdp)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init();
}
CRenderer::CRenderer (const CDisplay * const pdp, const CRchTxtPtr &rtp) :
CMeasurer (pdp, rtp)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init();
}
CRenderer::~CRenderer()
{
if(_hdcBitmap)
{
SelectObject(_hdcBitmap, _hbitmapSave);
DeleteDC(_hdcBitmap);
}
}
/*
* CRenderer::Init()
*
* @mfunc
* Initialize most things to zero
*/
void CRenderer::Init()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::Init");
_fRenderer = TRUE;
CTxtEdit *ped = GetPed();
_cpAccelerator = ped->GetCpAccelerator();
static const RECTUV zrect = { 0, 0, 0, 0 };
_rcView = zrect;
_rcRender = zrect;
_rc = zrect;
_dupLine = 0;
_dwFlags = 0;
_hdcBitmap = NULL;
_ptCur.u = 0;
_ptCur.v = 0;
_plogpalette = NULL;
CDocInfo *pDocInfo = ped->GetDocInfoNC();
if(pDocInfo)
{
_dxBitmap = _pdp->LXtoDX(pDocInfo->_xExtGoal*pDocInfo->_xScale / 100);
_dyBitmap = _pdp->LYtoDY(pDocInfo->_yExtGoal*pDocInfo->_yScale / 100);
}
_crCurTextColor = CLR_INVALID;
_fRenderSelection = ped->GetSel() && ped->GetSel()->GetShowSelection();
_fErase = !_pdp->IsTransparent();
if(!ped->fInOurHost() || !_pdp->IsPrinter())
{
// If we are displaying to a window, or we are not in the window's
// host, we use the colors specified by the host. For text and
// foreground.
_crBackground = ped->TxGetBackColor();
_crTextColor = ped->TxGetForeColor();
}
else
{
// When the window's host is printing, the default colors are white
// for the background and black for the text.
_crBackground = RGB_WHITE;
_crTextColor = RGB_BLACK;
}
_hdc = _pdp->GetDC();
::SetBkColor (_hdc, _crBackground);
_crCurBackground = _crBackground;
// For hack around ExtTextOutW OnWin9x EMF problems
_fEnhancedMetafileDC = IsEnhancedMetafileDC(_hdc);
_fDisplayDC = GetDeviceCaps(_hdc, TECHNOLOGY) == DT_RASDISPLAY;
// Set text alignment
// Its much faster to draw using top/left alignment than to draw
// using baseline alignment.
SetTextAlign(_hdc, TA_TOP | TA_LEFT);
SetBkMode(_hdc, TRANSPARENT);
}
/*
* CRenderer::StartRender (&rcView, &rcRender)
*
* @mfunc
* Prepare this renderer for rendering operations
*
* @rdesc
* FALSE if nothing to render, TRUE otherwise
*/
BOOL CRenderer::StartRender (
const RECTUV &rcView, //@parm View rectangle
const RECTUV &rcRender) //@parm Rectangle to render
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::StartRender");
// Set view and rendering rects
_rcView = rcView;
_rcRender = rcRender;
// If this isn't a metafile, we set a flag indicating whether we
// can safely erase the background
if(_pdp->IsMetafile() || !_pdp->IsMain())
{
// Since this isn't the main display or it is a metafile,
// we want to ignore the logic to render selections
_fRenderSelection = FALSE;
if(_fErase) // If control is not transparent,
EraseTextOut(_hdc, &rcRender); // clear display
// This is a metafile or a printer so clear the render rectangle
// and then pretend we are transparent.
_fErase = FALSE;
}
return TRUE;
}
/*
* CRenderer::EraseLine()
*
* @mfunc
* Erase the line
*/
void CRenderer::EraseLine()
{
Assert(_fEraseOnFirstDraw);
COLORREF crOld = SetBkColor(_hdc, _crBackground);
EraseTextOut(_hdc, &_rcErase);
SetBkColor(_hdc, crOld);
_fEraseOnFirstDraw = FALSE;
}
/*
* CRenderer::EraseRect(prc, crBack)
*
* @mfunc
* Erase a specific rectangle for special table cell background color
*
* @rdesc
* Old value of _fErase
*/
BOOL CRenderer::EraseRect(
const RECTUV *prc, //@parm RECT to erase
COLORREF crBack) //@parm Background color to use
{
SetDefaultBackColor(crBack);
EraseTextOut(_hdc, prc, TRUE);
BOOL fErase = _fErase;
_fErase = FALSE;
return fErase;
}
/*
* CRenderer::IsSimpleBackground()
*
* @mfunc
* Return TRUE if the background is opaque
*/
BOOL CRenderer::IsSimpleBackground() const
{
CDocInfo *pDocInfo = GetPed()->GetDocInfoNC();
if (!pDocInfo || pDocInfo->_nFillType != 7 && !IN_RANGE(1, pDocInfo->_nFillType, 3))
return TRUE;
return FALSE;
}
/*
* CRenderer::EraseTextOut(hdc, prc, fSimple)
*
* @mfunc
* Erase a specific area
*/
void CRenderer::EraseTextOut(
HDC hdc,
const RECTUV *prc,
BOOL fSimple)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::EraseTextOut");
CDocInfo *pDocInfo = GetPed()->GetDocInfoNC();
RECT rc;
_pdp->RectFromRectuv(rc, *prc);
if (fSimple || IsSimpleBackground()) // No special background
{
W32->EraseTextOut(hdc, &rc);
return;
}
// To do background gradients and bitmap fills with rotated coords, need
// to use rc as above and translate calls to _pdp->GetUpScroll() and
// _pdp->GetVpScroll(). For directions other than tflowES get rid of
// screen width and height offsets used in PointFromPointuv(), but keep
// the minus signs.
LONG uScroll = _pdp->GetUpScroll();
LONG vScroll = _pdp->GetVpScroll();
POINT ptScroll = {uScroll, vScroll}; // Default unrotated
TFLOW tflow = _pdp->GetTflow();
switch(tflow)
{
case tflowSW: // Vertical
ptScroll.x = -vScroll;
ptScroll.y = uScroll;
break;
case tflowWN:
ptScroll.x = -uScroll;
ptScroll.y = -vScroll;
break;
case tflowNE:
ptScroll.x = vScroll;
ptScroll.y = -uScroll;
break;
}
if(IN_RANGE(1, pDocInfo->_nFillType, 3))
{
if(!pDocInfo->_hBitmapBack)
return;
if(!_hdcBitmap)
{
// Setup compatible DC to use for background BitBlts for
// the lifetime of this renderer
_hdcBitmap = CreateCompatibleDC(hdc);
if(!_hdcBitmap)
return; // Out of memory
_hbitmapSave = (HBITMAP)SelectObject(_hdcBitmap, pDocInfo->_hBitmapBack);
}
LONG wBitmap = _dxBitmap;
LONG hBitmap = _dyBitmap;
LONG yb = (ptScroll.y + rc.top) % hBitmap;
if(yb < 0)
yb += hBitmap;
LONG h = hBitmap - yb;
LONG y = rc.top;
while(y < rc.bottom)
{
if(y + h > rc.bottom) // Don't overshoot bottom
h = rc.bottom - y;
LONG xb = (ptScroll.x + rc.left) % wBitmap;
if(xb < 0) // xb can be < 0 if ptScroll.x < 0
xb += wBitmap;
LONG w = wBitmap - xb;
LONG x = rc.left;
while(x < rc.right)
{
if(x + w > rc.right) // Don't overshoot right
w = rc.right - x;
BitBlt(hdc, x, y, w, h, _hdcBitmap, xb, yb, SRCCOPY);
x += w;
w = wBitmap;
xb = 0;
}
y += h;
h = hBitmap;
yb = 0;
}
return;
}
// Gradient fill backgrounds
LONG Angle = pDocInfo->_sFillAngle;
COLORREF crb = pDocInfo->_crColor;
COLORREF crf = pDocInfo->_crBackColor;
LONG di = ptScroll.x; // Default vertical values
LONG h = 0;
HPEN hpen = NULL;
HPEN hpenEntry = NULL;
LONG iFirst = rc.left;
LONG iLim = rc.right;
LONG iShading;
switch(Angle)
{
case -45: // Diagonal down
case -135: // Diagonal up
h = rc.bottom - rc.top;
if(Angle == -45)
{
di -= ptScroll.y + rc.top;
iFirst -= h;
h = -h;
}
else
{
di += ptScroll.y + rc.top;
iLim += h;
}
break;
case 0: // Horizontal
iFirst = rc.top;
iLim = rc.bottom;
di = ptScroll.y;
break;
}
if(!crf) // Moderate black a bit (needs work)
crf = RGB(100, 100, 100);
for(LONG i = iFirst; i < iLim; i++)
{
iShading = (di + i) % 600;
if(iShading < 0) // Pattern moves up screen
iShading += 600;
if(iShading > 300)
iShading = 600 - iShading;
iShading = max(iShading, 30);
iShading = min(iShading, 270);
if(hpen)
DeleteObject(hpen);
hpen = CreatePen(PS_SOLID, 0, GetShadedColor(crf, crb, iShading));
if(!hpenEntry)
hpenEntry = (HPEN)SelectObject(hdc, hpen);
else
SelectObject(hdc, hpen);
POINT rgpt[2];
if(Angle) // -90 (vertical) or
{ // -135 (diagonal)
if(i > rc.right) // Don't let diagonal overshoot
{
rgpt[0].x = rc.right;
rgpt[0].y = rc.top + (i - rc.right);
}
else
{
rgpt[0].x = i;
rgpt[0].y = rc.top;
}
if(i - h < iFirst) // Don't let diagonal undershoot
{
rgpt[1].x = iFirst - 1;
rgpt[1].y = rc.bottom - (iFirst - 1 - (i - h));
}
else
{
rgpt[1].x = i - h;
rgpt[1].y = rc.bottom;
}
}
else // Horizontal (0 degrees)
{
rgpt[0].x = rc.left;
rgpt[0].y = i;
rgpt[1].x = rc.right;
rgpt[1].y = i;
}
Polyline(hdc, rgpt, 2); // Use Polyline() so as not to
} // break WinCE
if(hpen)
{
DeleteObject(hpen);
SelectObject(hdc, hpenEntry);
}
}
/*
* CRenderer::DrawWrappedObjects(pliFirst, pliLast, cpFisrt, ptFirst, fLeft)
*
* @mfunc
* Draw all wrapped objects in the range on the left or right side.
*
*/
void CRenderer::DrawWrappedObjects(CLine *pliFirst, CLine *pliLast, LONG cpFirst, const POINTUV &ptFirst)
{
for (BOOL fLeft = 0; fLeft != 2; fLeft ++) //For left and right sides...
{
CLine *pli = pliFirst;
LONG cp = cpFirst;
POINTUV pt = ptFirst;
//If the first line is part-way through an object, then back up to the beginning.
if (fLeft && pli->_cObjectWrapLeft || !fLeft && pli->_cObjectWrapRight)
{
while (fLeft ? !pli->_fFirstWrapLeft : !pli->_fFirstWrapRight)
{
pli--;
pt.v -= pli->GetHeight();
cp -= pli->_cch;
}
}
for (;pli <= pliLast; cp += pli->_cch, pt.v += pli->GetHeight(), pli++)
{
//Did we find an object which needs to be drawn?
if (fLeft && pli->_fFirstWrapLeft || !fLeft && pli->_fFirstWrapRight)
{
LONG cpObj = FindCpDraw(cp + 1, fLeft ? pli->_cObjectWrapLeft : pli->_cObjectWrapRight, fLeft);
COleObject *pobj = GetObjectFromCp(cpObj);
if (!pobj)
return;
LONG dvpAscent, dvpDescent, dup;
pobj->MeasureObj(_dvpInch, _dupInch, dup, dvpAscent, dvpDescent, 0, GetTflow());
POINTUV ptDraw = pt;
if (!fLeft) //Right align images
ptDraw.u += _pdp->GetDupView() - dup;
RECTUV rc = {_rcRender.left, _rcView.top, _rcRender.right, _rcView.bottom};
pobj->DrawObj(_pdp, _dvpInch, _dupInch, _hdc, &rc, _pdp->IsMetafile(),
&ptDraw, dvpAscent + dvpDescent, 0, GetTflow());
}
}
}
}
/*
* CRenderer::EndRender(pliFirst, pliLast, cpFirst, &ptFirst)
*
* @mfunc
* Any final operations which are to happen after we've drawn
* all of the lines.
*/
void CRenderer::EndRender(
CLine * pliFirst,
CLine * pliLast,
LONG cpFirst,
const POINTUV &ptFirst)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::EndRender");
AssertSz(_hdc, "CRenderer::EndRender() - No rendering DC");
if(_fErase && _ptCur.v < _rcRender.bottom)
{
RECTUV rc = _rcRender;
rc.top = _ptCur.v;
EraseTextOut(_hdc, &rc);
}
DrawWrappedObjects(pliFirst, pliLast, cpFirst, ptFirst);
}
/*
* CRenderer::NewLine (&li)
*
* @mfunc
* Init this CRenderer for rendering the specified line
*/
void CRenderer::NewLine (
const CLine &li)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::NewLine");
_li = li;
Assert(GetCp() + _li._cch <= GetTextLength());
_cchLine = li._cch;
_dupLine = _li._dup;
_li._dup = 0;
_ptCur.u = _rcView.left;
if(!_pPF->InTable())
_ptCur.u -= _pdp->GetUpScroll();
_fSelected = _fSelectedPrev = FALSE;
}
/*
* CRenderer::SetupOffscreenDC(dup, dvp)
*
* @mfunc
* Setup renderer for using an offscreen DC
*
* @rdesc
* NULL - an error occurred<nl>
* ~NULL - DC to save
*/
HDC CRenderer::SetupOffscreenDC(
LONG& dup, //@parm Offset to u
LONG& dvp, //@parm Offset to v
BOOL fLastLine)
{
// Save render DC
CTxtEdit *ped = GetPed();
BOOL fInOurHost = ped->fInOurHost();
HDC hdcSave = _hdc;
//If we've already erased (can't prevent flicker now!)
//or this is some weird textflow, then don't do offscreens.
if (!_fErase || GetTflow() != tflowES || ped->GetBackgroundType() != -1)
return NULL;
RECTUV rc;
RECT rcBitmap;
rc.left = _rcRender.left;
rc.right = _rcRender.right;
rc.top = _rc.top;
rc.bottom = _rc.bottom;
_pdp->RectFromRectuv(rcBitmap, rc);
if (_osdc.GetDC() == NULL)
{
if (!_osdc.Init(_hdc, rcBitmap.right - rcBitmap.left, rcBitmap.bottom - rcBitmap.top, _crBackground))
return NULL;
HPALETTE hpal = fInOurHost ? ped->TxGetPalette() : (HPALETTE) GetCurrentObject(_hdc, OBJ_PAL);
_osdc.SelectPalette(hpal);
}
else
{
LONG dx, dy;
_osdc.GetDimensions(&dx, &dy);
//REVIEW (keithcu) Simplify?
if (IsUVerticalTflow(GetTflow()))
{
if (dx < rcBitmap.bottom - rcBitmap.top)
{
if (_osdc.Realloc(_rc.bottom - _rc.top + dy / 16, dy)) //Resize the bitmap, plus a little room
return NULL;
}
}
else if (dy < rcBitmap.bottom - rcBitmap.top)
{
if (_osdc.Realloc(dx, _rc.bottom - _rc.top + dy / 16)) //Resize the bitmap, plus a little room
return NULL;
}
}
_hdc = _osdc.GetDC();
_crCurTextColor = CLR_INVALID;
if(_pccs)
{
// There is current a character format for the run so we need to
// get in sync with that since the offscreen DC isn't necessarily
// set to that font.
// Get the character format and set up the font
SetFontAndColor(GetCF());
}
// We are rendering to a transparent background
_fErase = FALSE;
// Clear bitmap
::SetBkColor(_hdc, _crBackground);
_osdc.FillBitmap(rcBitmap.right - rcBitmap.left, rcBitmap.bottom - rcBitmap.top);
//If the first line, erase to edge of rcRender
if (_rc.top <= _rcView.top)
{
//Clear top of rcRender if necessary
RECTUV rcErase = _rcRender;
rcErase.top = min(_rcView.top, _rcRender.top);
rcErase.bottom = _rc.top;
if (rcErase.bottom > rcErase.top)
EraseTextOut(hdcSave, &rcErase);
}
// Restore background color if necessary
if(_crBackground != _crCurBackground)
::SetBkColor(_hdc, _crCurBackground);
SetBkMode(_hdc, TRANSPARENT);
// Store v adjustment to use in rendering off-screen bitmap
dvp = _rc.top;
// Store u adjustment to use in rendering off-screen bitmap
dup = _rcRender.left;
// Normalize _rc, _rcView, & _rcRender
ShiftRect( _rc, dup, dvp);
ShiftRect( _rcView, dup, dvp);
ShiftRect(_rcRender, dup, dvp);
// Normalize _ptCur for rendering to off-screen bitmap
_ptCur.u -= dup;
_ptCur.v -= dvp;
return hdcSave;
}
/*
* CRenderer::RenderOffscreenBitmap(hdc, dup, yAdj)
*
* @mfunc
* Render off screen bitmap and restore the state of the render.
*/
void CRenderer::RenderOffscreenBitmap(
HDC hdc, //@parm DC to render to
LONG dup, //@parm offset to real u base
LONG dvp) //@parm offset to real v base
{
// Palettes for rendering bitmap
HPALETTE hpalOld = NULL;
HPALETTE hpalNew = NULL;
// Restore pt
_ptCur.u += dup;
_ptCur.v += dvp;
// Restore rect
LONG dupTemp = -dup;
LONG dvpTemp = -dvp;
ShiftRect( _rc, dupTemp, dvpTemp);
ShiftRect( _rcView, dupTemp, dvpTemp);
ShiftRect(_rcRender, dupTemp, dvpTemp);
// Create a palette if one is needed
if(_plogpalette)
W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew);
RECTUV rcuv = {dup, dvp, dup + _rcRender.right - _rcRender.left, dvp + _rc.bottom - _rc.top};
RECT rc;
_pdp->RectFromRectuv(rc, rcuv);
// Render bitmap to real DC and restore _ptCur & _rc
_osdc.RenderBitMap(hdc, rc.left, rc.top, _rcRender.right - _rcRender.left, _rc.bottom - _rc.top);
// Restore palette after render if necessary
if(_plogpalette)
{
W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew);
CoTaskMemFree(_plogpalette);
_plogpalette = NULL;
}
// Restore HDC to actual render DC
_hdc = hdc;
// Set this flag to what it should be for restored DC
_fErase = TRUE;
_crCurTextColor = CLR_INVALID;
// Reset screen DC font
// Set up font on non-screen DC
// Force color resynch
if(!FormatIsChanged()) // Not on a new block,
SetFontAndColor(GetCF()); // so just set font and color
else
{ // On new block,
ResetCachediFormat(); // so reset everything
SetNewFont();
}
}
/*
* CRenderer::RenderLine (&li, fLastLine)
*
* @mfunc
* Render visible part of current line
*
* @rdesc
* TRUE if success, FALSE if failed
*
* @devnote
* Only call this from CLine::RenderLine()
*/
BOOL CRenderer::RenderLine (
CLine & li, //@parm Line to render
BOOL fLastLine) //@parm True if last line in layout
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderLine");
BYTE bUnderlineSave = 0;
LONG cch;
LONG cchChunk;
LONG cchInTextRun;
BOOL fAccelerator = FALSE;
const WCHAR * pstrToRender;
CTempWcharBuf twcb;
WCHAR chPassword = GetPasswordChar();
UpdatePF();
// This is used as a temporary buffer so that we can guarantee that we will
// display an entire format run in one ExtTextOut.
WCHAR * pszTempBuffer = NULL;
NewLine(li); // Init render at start of line
_fLastChunk = FALSE;
_ptCur.u += _li._upStart; // Add in line left indent
// Allow for special rendering at start of line
LONG cpSelMin, cpSelMost;
LONG dup, dvp;
HDC hdcSave = StartLine(li, fLastLine, cpSelMin, cpSelMost, dup, dvp);
cch = _li._cch;
if(chPassword && IsRich())
{
// It is kind of stupid to allow rich text password edit controls.
// However, it does make it that much easier to create a password
// edit control since you don't have to know to change the box to
// plain. Anyway, if there is such a thing, we don't want to put
// out password characters for EOPs in general and the final EOP
// specifically. Therefore, the following ...
if(_pdp->IsMultiLine())
cch -= _li._cchEOP;
else
cch = GetPed()->GetAdjustedTextLength();
}
for(; cch > 0; cch -= cchChunk)
{
// Initial chunk (number of characters to render in a single TextOut)
// is min between CHARFORMAT run length and line length. Start with
// count of characters left in current format run
cchChunk = GetCchLeftRunCF();
AssertSz(cchChunk != 0, "empty CHARFORMAT run");
DWORD dwEffects = GetCF()->_dwEffects;
if(dwEffects & CFE_HIDDEN) // Don't display hidden text
{
Move(cchChunk);
continue;
}
if(GetChar() == NOTACHAR) // Ignore NOTACHAR code
{
Move(1);
continue;
}
// Limit chunk to count of characters we want to display.
cchChunk = min(cch, cchChunk);
// Get count of characters in text run
pstrToRender = _rpTX.GetPch(cchInTextRun);
AssertSz(cchInTextRun > 0, "empty text run");
if (cchInTextRun < cchChunk || chPassword || dwEffects & CFE_ALLCAPS)
{
// The count of contiguous chars in the backing store run is
// less than the count of characters we wish to display or this
// is a password control or we want all caps. We copy the data
// out of the backing store.
if(!pszTempBuffer)
{
// Allocate buffer big enough to handle all future
// requests in this loop.
pszTempBuffer = twcb.GetBuf(cch);
if (!pszTempBuffer)
{
CCallMgr * pcallmgr = GetPed()->GetCallMgr();
if (pcallmgr)
pcallmgr->SetOutOfMemory();
return FALSE; // Fail to allocate memory
}
}
_rpTX.GetText(cchChunk, pszTempBuffer);
pstrToRender = pszTempBuffer; // Point at buffer
if(chPassword)
{
// Fill buffer with password characters
for (int i = 0, j = 0; i < cchChunk; i++)
{
if(!IN_RANGE(0xDC00, pszTempBuffer[i], 0xDFFF))
pszTempBuffer[j++] = chPassword;
}
cch -= cchChunk - j;
Move(cchChunk - j);
cchChunk = j;
}
else if(dwEffects & CFE_ALLCAPS)
CharUpperBuff(pszTempBuffer, cchChunk);
}
if(_cpAccelerator != -1)
{
LONG cpCur = GetCp(); // Get current cp
// Does accelerator character fall in this chunk?
if (cpCur < _cpAccelerator &&
cpCur + cchChunk > _cpAccelerator)
{
// Yes. Reduce chunk to char just before accelerator
cchChunk = _cpAccelerator - cpCur;
}
// Is this character the accelerator?
else if(cpCur == _cpAccelerator)
{ // Set chunk size to 1 since only
cchChunk = 1; // want to output underlined char
fAccelerator = TRUE; // Tell downstream routines that
// we're handling accelerator
_cpAccelerator = -1; // Only 1 accelerator per line
}
}
// Reduce chunk to account for selection if we are rendering for a
// display that cares about selections.
if(_fRenderSelection && cpSelMin != cpSelMost)
{
LONG cchSel = cpSelMin - GetCp();
if(cchSel > 0)
cchChunk = min(cchChunk, cchSel);
else if(GetCp() < cpSelMost)
{
cchSel = cpSelMost - GetCp();
if(cchSel >= cch)
_fSelectToEOL = TRUE;
else
cchChunk = min(cchChunk, cchSel);
_fSelected = TRUE; // cpSelMin <= GetCp() < cpSelMost
} // so current run is selected
}
// If start of CCharFormat run, select font and color
if(FormatIsChanged() || _fSelected != _fSelectedPrev)
{
ResetCachediFormat();
_fSelectedPrev = _fSelected;
if(!SetNewFont())
return FALSE; // Failed
}
if(fAccelerator)
{
bUnderlineSave = _bUnderlineType;
SetupUnderline(CFU_UNDERLINE, 0);
}
// Allow for further reduction of the chunk and rendering of
// interleaved rich text elements
if(_li._fHasSpecialChars && RenderChunk(cchChunk, pstrToRender, cch))
{
AssertSz(cchChunk > 0, "CRenderer::RenderLine(): cchChunk == 0");
_fSelected = FALSE;
continue;
}
AssertSz(cchChunk > 0,"CRenderer::RenderLine() - cchChunk == 0");
_fLastChunk = (cchChunk == cch);
RenderText(pstrToRender, cchChunk); // Render the text
if(fAccelerator)
{
_bUnderlineType = bUnderlineSave;
fAccelerator = FALSE; // Turn off special accelerator
} // processing
Move(cchChunk);
// Break if we went past right of render rect.
if(_ptCur.u >= _rcRender.right)
{
cch -= cchChunk;
break;
}
}
EndLine(hdcSave, dup, dvp);
Move(cch);
return TRUE; // Success
}
/*
* CRenderer::EndLine (hdcSave, dup, dvp)
*
* @mfunc
* Finish up rendering of line, drawing table borders, rendering
* offscreen DC, and erasing to right of render rect if necessary.
*/
void CRenderer::EndLine(
HDC hdcSave,
LONG dup,
LONG dvp)
{
if(hdcSave)
RenderOffscreenBitmap(hdcSave, dup, dvp);
// Handle setting background color. We need to do this for each line
// because we return the background color to the default after each
// line so that opaquing will work correctly.
if(_crBackground != _crCurBackground)
{
::SetBkColor(_hdc, _crBackground); // Tell window background color
_crCurBackground = _crBackground;
}
}
/*
* CRenderer::GetColorFromIndex (icr, fForeColor, pPF)
*
* @mfunc
* Returns COLORREF corresponding to color index icr
*
* @rdesc
* Get COLORREF corresponding to color index icr as follows:
* icr = 1 to 16 is g_Colors[icr-1]
* icr = 17 is pCF->_crTextColor
* icr = 18 is pCF->_crBackColor
* else CRenderer autocolor corresponding to fForeColor
*/
COLORREF CRenderer::GetColorFromIndex(
LONG icr, //@parm Color index
BOOL fForeColor, //@parm TRUE if foreground color (for autocolor)
const CParaFormat *pPF) const //@parm PF for two custom colors
{
icr &= 0x1F; // Mask off other indices
if(!IN_RANGE(1, icr, 18))
return fForeColor ? _crTextColor : _crBackground; // autocolor
if(IN_RANGE(1, icr, 16)) // One of standard 16 colors
return g_Colors[icr - 1];
// Two custom colors
return (icr == 17) ? pPF->_crCustom1 : pPF->_crCustom2;
}
/*
* CRenderer::GetShadedColorFromIndices (icrf, icrb, iShading, pPF)
*
* @mfunc
* Returns COLORREF corresponding to color index icr
*
* @rdesc
* Get COLORREF corresponding to foreground/background indices
* icrf and icrb according to shading iShading
*/
COLORREF CRenderer::GetShadedColorFromIndices(
LONG icrf, //@parm Foreground color index
LONG icrb, //@parm Background color index
LONG iShading, //@parm Shading in .01 percent
const CParaFormat *pPF) const //@parm PF for two custom colors
{
Assert(iShading <= 200);
COLORREF crb = GetColorFromIndex (icrb, FALSE, pPF);
COLORREF crf = GetColorFromIndex (icrf, TRUE, pPF);
return GetShadedColor(crf, crb, (iShading*3)/2);
}
/*
* CRenderer::DrawTableBorders (pPF, u, vHeightRow, iDrawBottomLine, dulRow, pPFAbove)
*
* @mfunc
* Draws table borders. If iDrawBottomLine is nonzero, draw bottom line
* as well as others. If iDrawBottomLine & 1, width of bottom line is
* included in vHeightRow; else if iDrawBottomLine is nonzero, draw bottom
* line immediately below the row and return the extra height.
*
* @rdesc
* Extra dvp if extra bottom line is drawn
*/
LONG CRenderer::DrawTableBorders(
const CParaFormat *pPF, //@parm PF with cell data
LONG u, //@parm u position to start table row borders
LONG vHeightRow, //@parm Height of row
LONG iDrawBottomLine, //@parm Flags on drawing bottom line
LONG dulRow, //@parm Length of row
const CParaFormat *pPFAbove)//@parm PF for row above
{
CBrush brush(this);
LONG cCell = pPF->_bTabCount;
LONG cCellAbove = 0;
COLORREF cr;
LONG dupRow = LUtoDU(dulRow);
LONG dvp = 0;
LONG dxlLine;
LONG dxlLinePrevRight = 0;
LONG dxpLine;
BOOL fHideGridlines = GetPed()->fHideGridlines() || !fDisplayDC();
BOOL fRTLRow = pPF->IsRtl();
LONG iCell;
LONG icr;
const CELLPARMS *prgCellParms = pPF->GetCellParms();
const CELLPARMS *prgCellParmsAbove = NULL;
LONG vTop = _ptCur.v;
LONG vBot = vTop + vHeightRow;
LONG v = vBot;
if(pPFAbove)
{
prgCellParmsAbove = pPFAbove->GetCellParms();
cCellAbove = pPFAbove->_bTabCount;
}
if(_fErase)
{
//Erase left and right edges of table
LONG cpSelMin, cpSelMost;
RECTUV rc = {_rcRender.left, vTop, u, vBot};
EraseTextOut(_hdc, &rc);
rc.left = u + dupRow;
rc.right = _rcRender.right;
EraseTextOut(_hdc, &rc);
//If first line, erase to edge of rcRender
if (rc.top <= _rcView.top)
rc.top = _rcRender.top;
rc.left = 0;
rc.bottom = vTop;
EraseTextOut(_hdc, &rc);
// Display row selection mark if row is selected
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost);
Assert(_rpTX.IsAfterTRD(ENDFIELD));
if(GetCp() <= cpSelMost && GetCp() > cpSelMin)
{ // Row is selected
COLORREF crSave = _crBackground;
LONG dup;
if(!_pccs)
_pccs = GetCcs(GetCF());
if(_pccs && _pccs->Include(' ', dup))
{
rc.left = u + dupRow +
GetPBorderWidth(prgCellParms[cCell-1].GetBrdrWidthRight()/2);
rc.right = rc.left + dup;
rc.top = vTop + GetPBorderWidth(prgCellParms->GetBrdrWidthTop());
rc.top++;
rc.bottom= vBot;
if(iDrawBottomLine & 1)
rc.bottom = vBot - GetPBorderWidth(prgCellParms->GetBrdrWidthBottom());
SetBkColor(_hdc, GetPed()->TxGetSysColor(COLOR_HIGHLIGHT));
EraseTextOut(_hdc, &rc, TRUE);
SetBkColor(_hdc, crSave);
}
}
}
if(iDrawBottomLine) // Row bottom border
{
LONG dxp = GetPBorderWidth(prgCellParms->GetBrdrWidthLeft())/2;
LONG u1 = u - dxp;
LONG u2 = u + dupRow;
dxpLine = GetPBorderWidth(prgCellParms->GetBrdrWidthBottom());
cr = GetColorFromIndex(prgCellParms->GetColorIndexBottom(), TRUE, pPF);
if(iDrawBottomLine & 1) // Line width incl in cell height
{ // Don't draw left vertical lines
v -= dxpLine; // over bottom line
if(!dxpLine && !fHideGridlines)
v--; // Overlay cell bottom with gray
} // gridline
else // Line width not incl in cell height
{
dvp = dxpLine; // Return extra width due to bottom line
if(!dxpLine && !fHideGridlines)
dvp = 1;
vBot += dvp; // Set up outside vertical lines
}
brush.Draw(u1, v, u2, v, dxpLine, cr, fHideGridlines);
}
LONG uPrev, uCur = u;
LONG dul = 0;
LONG dup;
if(fRTLRow)
uCur = u + dupRow;
for(LONG i = cCell; i >= 0; i--)
{
// Draw cell side border
if(i) // Left border
{
icr = prgCellParms->GetColorIndexLeft();
dxlLine = prgCellParms->GetBrdrWidthLeft();
dxlLine = max(dxlLine, dxlLinePrevRight);
dxlLinePrevRight = prgCellParms->GetBrdrWidthRight();
}
else // Right border
{
prgCellParms--;
icr = prgCellParms->GetColorIndexRight();
dxlLine = dxlLinePrevRight;
v = vBot; // Be sure bottom right corner is square
}
cr = GetColorFromIndex(icr, TRUE, pPF);
dxpLine = GetPBorderWidth(dxlLine);
brush.Draw(uCur - dxpLine/2, vTop, uCur - dxpLine/2, v, dxpLine, cr, fHideGridlines);
if(i)
{
dul += GetCellWidth(prgCellParms->uCell); // Stay logical to
dup = LUtoDU(dul); // avoid roundoff
uPrev = uCur;
uCur = u + dup;
if(fRTLRow)
uCur = u + dupRow - dup;
if(!IsLowCell(prgCellParms->uCell))
{ // Cell top border
dxlLine = prgCellParms->GetBrdrWidthTop();
if(prgCellParmsAbove) // Choose thicker of this row's top
{ // & above row's bottom borders
iCell = prgCellParmsAbove->ICellFromUCell(dul, cCellAbove);
if(iCell >= 0)
{
LONG dxlAbove = prgCellParmsAbove[iCell].GetBrdrWidthBottom();
dxlLine = max(dxlLine, dxlAbove);
}
}
dxpLine = GetPBorderWidth(dxlLine);
cr = GetColorFromIndex(prgCellParms->GetColorIndexTop(), TRUE, pPF);
brush.Draw(uPrev, vTop, uCur, vTop, dxpLine, cr, fHideGridlines);
}
prgCellParms++;
}
}
if(prgCellParmsAbove && !pPFAbove->IsRtl())
{ // Draw more top borders if row
LONG dulAbove = 0; // above extends beyond current
for(i = cCellAbove; i > 0; i--) // row (LTR rows only for now)
{
dulAbove += GetCellWidth(prgCellParmsAbove->uCell);
if(dulAbove > dul)
{
dup = LUtoDU(dulAbove);
if(i == 1)
dup += GetPBorderWidth((prgCellParmsAbove->GetBrdrWidthRight()+1)/2);
uPrev = uCur;
uCur = u + dup;
dxpLine = GetPBorderWidth(prgCellParmsAbove->GetBrdrWidthBottom());
cr = GetColorFromIndex(prgCellParmsAbove->GetColorIndexBottom(), TRUE, pPFAbove);
brush.Draw(uPrev, vTop, uCur, vTop, dxpLine, cr, fHideGridlines);
}
prgCellParmsAbove++;
}
}
return dvp;
}
/*
* CRenderer::UpdatePalette (pobj)
*
* @mfunc
* Stores palette information so that we can render any OLE objects
* correctly in a bitmap.
*/
void CRenderer::UpdatePalette(
COleObject *pobj) //@parm OLE object wrapper.
{
#ifndef NOPALETTE
LOGPALETTE *plogpalette = NULL;
LOGPALETTE *plogpaletteMerged;
IViewObject *pviewobj;
// Get IViewObject interface information so we can build a palette
// to render the object correctly.
if (((pobj->GetIUnknown())->QueryInterface(IID_IViewObject,
(void **) &pviewobj)) != NOERROR)
{
// Couldn't get it, so pretend this didn't happen
return;
}
// Get logical palette information from object
if(pviewobj->GetColorSet(DVASPECT_CONTENT, -1, NULL, NULL,
NULL, &plogpalette) != NOERROR || !plogpalette)
{
// Couldn't get it, so pretend this didn't happen
goto CleanUp;
}
if(!_plogpalette)
{ // No palette entries yet
_plogpalette = plogpalette; // Just use the one returned
goto CleanUp;
}
// We have had other palette entries. We just reallocate the table
// and put the newest entry on the end. This is crude, we might
// sweep the table and actually merge it. However, this code
// should be executed relatively infrequently and therefore, crude
// should be good enough.
// Allocate a new table - Note the " - 1" in the end has to do with
// the fact that LOGPALETTE is defined to have one entry already.
AssertSz(_plogpalette->palNumEntries + plogpalette->palNumEntries >= 1,
"CRenderer::UpdatePalette - invalid palettes to merge");
plogpaletteMerged = (LOGPALETTE *) CoTaskMemAlloc(sizeof(LOGPALETTE) +
((_plogpalette->palNumEntries + plogpalette->palNumEntries - 1) * sizeof(PALETTEENTRY)));
if(!plogpaletteMerged) // Memory allocation failed
goto CleanTempPalette; // Just pretend it didn't happen
// Copy in original table.
memcpy(&plogpaletteMerged->palPalEntry[0], &_plogpalette->palPalEntry[0],
_plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Put new data at end
memcpy(&plogpaletteMerged->palPalEntry[_plogpalette->palNumEntries],
&plogpalette->palPalEntry[0],
plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Set the version number and count
plogpaletteMerged->palVersion = plogpalette->palVersion;
plogpaletteMerged->palNumEntries = _plogpalette->palNumEntries
+ plogpalette->palNumEntries;
// Replace current palette table with merged table
CoTaskMemFree(_plogpalette);
_plogpalette = plogpaletteMerged;
CleanTempPalette:
CoTaskMemFree(plogpalette);
CleanUp:
// Release object we got since we don't need it any more
pviewobj->Release();
#endif // NOPALETTE
}
/*
* CRenderer::RenderChunk (&cchChunk, pchRender, cch)
*
* @mfunc
* Method reducing the length of the chunk (number of character
* rendered in one RenderText) and to render items interleaved in text.
*
* @rdesc
* TRUE if this method actually rendered the chunk,
* FALSE if it just updated cchChunk and rendering is still needed
*/
BOOL CRenderer::RenderChunk(
LONG & cchChunk, //@parm in: chunk cch; out: # chars rendered
// if return TRUE; else # chars yet to render
const WCHAR *pchRender, //@parm pchRender render up to cchChunk chars
LONG cch) //@parm # chars left to render on line
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderChunk");
LONG cchValid = cchChunk;
LONG i;
const WCHAR *pchT;
// Search for object in chunk
for(pchT = pchRender, i = 0; i < cchValid && *pchT != WCH_EMBEDDING; i++)
pchT++;
if(i == 0)
{
// First character is object so display object
COleObject *pobj = GetObjectFromCp(GetCp());
if(pobj)
{
LONG dvpAscent, dvpDescent, dupObject;
pobj->MeasureObj(_dvpInch, _dupInch, dupObject, dvpAscent, dvpDescent, _li._dvpDescent, GetTflow());
if (W32->FUsePalette() && _li._fUseOffscreenDC && _pdp->IsMain())
{
// Keep track of palette needed for rendering bitmap
UpdatePalette(pobj);
}
SetClipLeftRight(dupObject);
pobj->DrawObj(_pdp, _dvpInch, _dupInch, _hdc, &GetClipRect(), _pdp->IsMetafile(), &_ptCur,
_li._dvpHeight - _li._dvpDescent, _li._dvpDescent, GetTflow());
_ptCur.u += dupObject;
_li._dup += dupObject;
}
cchChunk = 1;
// Both tabs and object code need to advance the run pointer past
// each character processed.
Move(1);
return TRUE;
}
cchChunk -= cchValid - i; // Limit chunk to char before object
// Handle other special characters
LONG cchT = 0;
for(pchT = pchRender; cchT < cchChunk; pchT++, cchT++)
{
switch(*pchT)
{
case EURO: //NOTE: (keithcu) Euro's need this special logic only for printing/metafiles
case TAB:
case NBSPACE:
case SOFTHYPHEN:
case NBHYPHEN:
case EMSPACE:
case ENSPACE:
break;
default:
continue;
}
break;
}
if(!cchT)
{
// First char is a tab, render it and any that follow
if(*pchT == TAB)
cchChunk = RenderTabs(cchChunk);
else
{
WCHAR chT = *pchT;
if (*pchT == NBSPACE)
chT = ' ';
else if (*pchT == NBHYPHEN || *pchT == SOFTHYPHEN)
chT = '-';
if(*pchT != SOFTHYPHEN || cch == 1) // Only render hyphens/blank at EOL
RenderText(&chT, 1);
Move(1); // Skip those within line
cchChunk = 1;
}
Assert (cchChunk > 0);
return TRUE;
}
cchChunk = cchT; // Update cchChunk not to incl trailing tabs
return FALSE;
}
/*
* CRenderer::SetClipRect()
*
* @mfunc
* Helper to set clipping rect for the line
*/
void CRenderer::SetClipRect()
{
_rc = _rcRender;
_rc.top = _ptCur.v;
_rc.bottom = _rc.top + _li._dvpHeight;
_rc.top = max(_rc.top, _rcView.top);
_rc.bottom = min(_rc.bottom, _rcView.bottom);
}
/*
* CRenderer::SetClipLeftRight (dup)
*
* @mfunc
* Helper to sets left and right of clipping/erase rect.
*
* @rdesc
* Sets _rc left and right
*/
void CRenderer::SetClipLeftRight(
LONG dup) //@parm Width of chunk to render
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetClipLeftRight");
//Nominal value
_rc.left = _ptCur.u;
_rc.right = _rc.left + dup;
//Constrain left and right based on rcView, rcRender
_rc.left = max(_rc.left, _rcRender.left);
_rc.right = max(_rc.right, _rc.left);
_rc.right = min(_rc.right, _rcRender.right);
}
/*
* CRenderer::GetConvertMode()
*
* @mfunc
* Return the mode that should really be used in the RenderText call
*/
CONVERTMODE CRenderer::GetConvertMode()
{
CONVERTMODE cm = (CONVERTMODE)_pccs->_bConvertMode;
// For hack around ExtTextOutW Win95 problems.
if (cm != CVT_LOWBYTE && W32->OnWin9x() && (_pdp->IsMetafile() || _fEnhancedMetafileDC))
return CVT_WCTMB;
if (cm != CVT_LOWBYTE && _pdp->IsMetafile() && !_fEnhancedMetafileDC)
return CVT_WCTMB; // WMF cant store Unicode so we cant use ExtTextOutW
return cm;
}
/*
* CRenderer::RenderExtTextOut (ptuv, fuOptions, prc, pwchRun, cch, rgdxp)
*
* @mfunc
* Calls ExtTextOut and handles disabled text. There is duplicate logic in OlsDrawGlyphs, but
* the params are different so that was simplest way.
*
*/
extern ICustomTextOut *g_pcto;
void CRenderer::RenderExtTextOut(
POINTUV ptuv,
UINT fuOptions,
RECT *prc,
PCWSTR pch,
UINT cch,
const INT *rgdxp)
{
CONVERTMODE cm = GetConvertMode();
if (prc->left >= prc->right || prc->top >= prc->bottom)
return;
DWORD dwETOFlags = GetTflow();
if (_fFEFontOnNonFEWin9x)
dwETOFlags |= fETOFEFontOnNonFEWin9x;
if (_pccs->_fCustomTextOut)
dwETOFlags |= fETOCustomTextOut;
if(_fDisabled)
{
if(_crForeDisabled != _crShadowDisabled)
{
// The shadow should be offset by a hairline point, namely
// 3/4 of a point. Calculate how big this is in device units,
// but make sure it is at least 1 pixel.
DWORD offset = MulDiv(3, _dvpInch, 4*72);
offset = max(offset, 1);
// Draw shadow
SetTextColor(_crShadowDisabled);
POINTUV ptuvT = ptuv;
ptuvT.u += offset;
ptuvT.v += offset;
POINT pt;
_pdp->PointFromPointuv(pt, ptuvT, TRUE);
W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, pt.x, pt.y,
fuOptions, prc, pch, cch, rgdxp, dwETOFlags);
// Now set drawing mode to transparent
fuOptions &= ~ETO_OPAQUE;
SetBkMode(_hdc, TRANSPARENT);
}
SetTextColor(_crForeDisabled);
}
POINT pt;
_pdp->PointFromPointuv(pt, ptuv, TRUE);
W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, pt.x, pt.y, fuOptions, prc, pch, cch, rgdxp, dwETOFlags);
}
/*
* CRenderer::RenderText (pch, cch)
*
* @mfunc
* Render text in the current context of this CRenderer
*
* @devnote
* Renders text only: does not do tabs or OLE objects
*/
void CRenderer::RenderText(
const WCHAR *pch, //@parm Text to render
LONG cch) //@parm Length of text to render
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderText");
LONG dvp, cchT;
// Variables used for calculating length of underline.
LONG dupSelPastEOL = 0;
BOOL fCell = FALSE;
UINT fuOptions = _pdp->IsMain() ? ETO_CLIPPED : 0;
LONG dup;
LONG dupT;
CTempBuf rgdu;
//Reset clip rectangle to greater of view/render rectangle
_rc.left = _rcRender.left;
_rc.right = _rcRender.right;
// Trim all nondisplayable linebreaking chars off end
while(cch && IsASCIIEOP(pch[cch - 1]))
cch--;
if(cch && pch[cch-1] == CELL)
{
fCell = TRUE;
cch--;
}
int *pdu = (int *)rgdu.GetBuf(cch * sizeof(int));
// Measure width of text to write so next point to write can be
// calculated.
dup = 0;
for(cchT = 0;
cchT < cch && dup < _rc.right - _ptCur.u;
cchT++)
{
dupT = 0;
if (!_pccs->Include(*pch, dupT))
{
TRACEERRSZSC("CRenderer::RenderText(): Error filling CCcs", E_FAIL);
return;
}
if (pdu)
*pdu++ = dupT;
pch++;
dup += dupT;
}
// Go back to start of chunk
cch = cchT;
pch -= cch;
if (pdu)
pdu -= cch;
if(_fLastChunk && _fSelectToEOL && _li._cchEOP)
{
// Use the width of the current font's space to highlight
if(!_pccs->Include(' ', dupT))
{
TRACEERRSZSC("CRenderer::RenderText(): Error no length of space", E_FAIL);
return;
}
dupSelPastEOL = dupT;
dup += dupSelPastEOL;
_fSelectToEOL = FALSE; // Reset the flag
}
_li._dup += dup;
// Setup for drawing selections via ExtTextOut.
if(_fSelected || _crBackground != _crCurBackground)
{
SetClipLeftRight(dup);
if(_fSelected && fCell)
{
// Needs work, but this is a start. _rcRender has the cell
// boundaries, so we need to use them on the right calls.
_rc.right = _rcRender.right;
}
fuOptions = ETO_CLIPPED | ETO_OPAQUE;
}
dvp = _ptCur.v + _li._dvpHeight - _li._dvpDescent + _pccs->_yDescent - _pccs->_yHeight;
LONG dvpOffset, dvpAdjust;
_pccs->GetOffset(GetCF(), _dvpInch, &dvpOffset, &dvpAdjust);
dvp -= dvpOffset + dvpAdjust;
POINTUV ptuv = {_ptCur.u, dvp};
RECT rc;
_pdp->RectFromRectuv(rc, _rc);
//For 1 char runs, we may need to swap the character we output.
WCHAR ch;
if (cch == 1)
{
switch(*pch)
{
case EMSPACE:
case ENSPACE:
ch = ' ';
pch = &ch;
break;
}
}
RenderExtTextOut(ptuv, fuOptions, &rc, pch, cch, pdu);
// Calculate width to draw for underline/strikeout
// FUTURE (keithcu) Don't underline trailing spaces?
if(_bUnderlineType != CFU_UNDERLINENONE || _fStrikeOut)
{
LONG dupToDraw = dup - dupSelPastEOL;
LONG upStart = _ptCur.u;
LONG upEnd = upStart + dupToDraw;
upStart = max(upStart, _rcRender.left);
upEnd = min(upEnd, _rcRender.right);
dupToDraw = upEnd - upStart;
if(dupToDraw > 0)
{
LONG y = _ptCur.v + _li._dvpHeight - _li._dvpDescent;
y -= dvpOffset + dvpAdjust;
// Render underline if required
if(_bUnderlineType != CFU_UNDERLINENONE)
RenderUnderline(upStart, y + _pccs->_dyULOffset, dupToDraw, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut)
RenderStrikeOut(upStart, y + _pccs->_dySOOffset, dupToDraw, _pccs->_dySOWidth);
}
}
_fSelected = FALSE;
_ptCur.u += dup; // Update current point
}
/*
* CRenderer::RenderTabs (cchMax)
*
* @mfunc
* Render a span of zero or more tab characters in chunk *this
*
* @rdesc
* number of tabs rendered
*
* @devnote
* *this is advanced by number of tabs rendered
* MS - tabs should be rendered using opaquing rect of adjacent string
*/
LONG CRenderer::RenderTabs(
LONG cchMax) //@parm Max cch to render (cch in chunk)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderTabs");
LONG cch = cchMax;
LONG ch = GetChar();
LONG chPrev = 0;
LONG upTab, upTabs;
for(upTabs = 0; cch && ch == TAB; cch--)
{
upTab = MeasureTab(ch);
_li._dup += upTab; // Advance internal width
upTabs += upTab; // Accumulate width of tabbed
Move(1); // region
chPrev = ch;
ch = GetChar();
}
if(_li._dup > _dupLine)
{
upTabs = 0;
_li._dup = _dupLine;
}
if(upTabs)
{
LONG dup = 0;
LONG upGap = 0;
if(_fSelected && chPrev == CELL && ch != CR && _pPF->InTable())
{
LONG cpSelMin, cpSelMost;
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost);
if(GetCp() == cpSelMin || GetCp() == cpSelMost)
{
upGap = LUtoDU(_pPF->_dxOffset);
if(GetCp() == cpSelMost)
{
dup = upGap;
upGap = 0;
}
}
}
SetClipLeftRight(upTabs - dup);
if(_rc.left < _rc.right) // Something to erase
{
if(_fSelected) // Use selection background color
{
COLORREF cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT);
if (!UseXOR(cr))
{
::SetBkColor (_hdc, cr);
_crCurTextColor = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
}
else
{
const CCharFormat* pCF = GetCF();
::SetBkColor (_hdc, (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ?
_crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE);
_crCurTextColor = (pCF->_dwEffects & CFE_AUTOCOLOR) ?
_crTextColor ^ RGB_WHITE : pCF->_crTextColor ^ RGB_WHITE;
}
}
// Paint background with appropriate color
if(_fSelected || _crBackground != _crCurBackground)
EraseTextOut(_hdc, &_rc, TRUE);
// Render underline if required
dup = _rc.right - _rc.left;
LONG vp = _ptCur.v + _li._dvpHeight - _li._dvpDescent;
LONG dvpOffset, dvpAdjust;
_pccs->GetOffset(GetCF(), _dvpInch, &dvpOffset, &dvpAdjust);
vp -= dvpOffset + dvpAdjust;
if(_bUnderlineType != CFU_UNDERLINENONE)
RenderUnderline(_rc.left, vp + _pccs->_dyULOffset, dup, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut)
RenderStrikeOut(_rc.left, vp + _pccs->_dySOOffset, dup, _pccs->_dySOWidth);
if(_fSelected) // Restore colors
::SetBkColor(_hdc, _crCurBackground);
}
_ptCur.u += upTabs; // Update current point
}
return cchMax - cch; // Return # tabs rendered
}
/*
* CRenderer::SetNewFont()
*
* @mfunc
* Select appropriate font and color in the _hdc based on the
* current character format. Also sets the background color
* and mode.
*
* @rdesc
* TRUE if it succeeds
*
* @devnote
* The calling chain must be protected by a CLock, since this present
* routine access the global (shared) FontCache facility.
*/
BOOL CRenderer::SetNewFont()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetNewFont");
const CCharFormat *pCF = GetCF();
DWORD dwEffects = pCF->_dwEffects;
BOOL fDisplay = fDisplayDC();
// Release previous font in use
if(_pccs)
_pccs->Release();
Assert(_fTarget == FALSE);
_pccs = GetCcs(pCF);
if(!_pccs)
{
TRACEERRSZSC("CRenderer::SetNewFont(): no CCcs", E_FAIL);
return FALSE;
}
// Select font in _hdc
AssertSz(_pccs->_hfont, "CRenderer::SetNewFont _pccs->_hfont is NULL");
SetFontAndColor(pCF);
// Assume no underlining
_bUnderlineType = CFU_UNDERLINENONE;
// We want to draw revision marks and native hyperlinks with underlining,
// so just fake out our font information.
if((dwEffects & (CFE_UNDERLINE | CFE_REVISED)) ||
(dwEffects & (CFE_LINKPROTECTED | CFE_LINK)) == CFE_LINK ||
fDisplay && GetTmpUnderline(pCF->_sTmpDisplayAttrIdx))
{
if (dwEffects & CFE_LINK)
SetupUnderline(CFU_UNDERLINE, 0);
else
{
BYTE bTmpUnderlineIdx = 0;
if (fDisplay)
bTmpUnderlineIdx = GetTmpUnderline(pCF->_sTmpDisplayAttrIdx);
if (bTmpUnderlineIdx)
{
COLORREF crTmpUnderline;
GetTmpUnderlineColor(pCF->_sTmpDisplayAttrIdx, crTmpUnderline);
SetupUnderline(bTmpUnderlineIdx, 0, crTmpUnderline);
}
else
SetupUnderline(pCF->_bUnderlineType, pCF->_bUnderlineColor);
}
}
_fStrikeOut = (dwEffects & (CFE_STRIKEOUT | CFE_DELETED)) != 0;
return TRUE;
}
/*
* CRenderer::SetupUnderline (bULType, bULColorIdx, crULColor)
*
* @mfunc
* Setup internal variables for underlining
*/
void CRenderer::SetupUnderline(
BYTE bULType,
BYTE bULColorIdx,
COLORREF crULColor)
{
_bUnderlineType = bULType;
_crUnderlineClr = crULColor;
if (bULColorIdx)
GetPed()->GetEffectColor(bULColorIdx, &_crUnderlineClr);
}
/*
* CRenderer::UseXOR (cr)
*
* @mfunc
* Return if reverse video selection should be used for the nominal
* selection color cr. RichEdit 1.0 mode always uses reverse video
* selection. Else use it if cr is too close to the current window
* background.
*
* @rdesc
* Return if caller should use reverse video for cr
*/
BOOL CRenderer::UseXOR(
COLORREF cr) //@parm Color to compare _crBackground to
{
return GetPed()->Get10Mode() ||
(_crBackground != GetPed()->TxGetSysColor(COLOR_WINDOW) &&
IsTooSimilar(_crBackground, cr));
}
/*
* CRenderer::SetFontAndColor (pCF)
*
* @mfunc
* Select appropriate font and color in the _hdc based on the
* current character format. Also sets the background color
* and mode.
*/
void CRenderer::SetFontAndColor(
const CCharFormat *pCF) //@parm Character format for colors
{
CTxtEdit *ped = GetPed();
_fDisabled = FALSE;
if((pCF->_dwEffects & (CFE_AUTOCOLOR | CFE_DISABLED))
== (CFE_AUTOCOLOR | CFE_DISABLED))
{
_fDisabled = TRUE;
_crForeDisabled = ped->TxGetSysColor(COLOR_3DSHADOW);
_crShadowDisabled = ped->TxGetSysColor(COLOR_3DHILIGHT);
}
_fFEFontOnNonFEWin9x = FALSE;
if (IsFECharRep(pCF->_iCharRep) && W32->OnWin9x() && !W32->OnWin9xFE())
_fFEFontOnNonFEWin9x = TRUE;
SelectFont(_hdc, _pccs->_hfont);
// Compute height and descent if not yet done
if(_li._dvpHeight == -1)
{
SHORT dvpAdjustFE = _pccs->AdjustFEHeight(!fUseUIFont() && ped->_pdp->IsMultiLine());
// Note: this assumes plain text
// Should be used only for single line control
_li._dvpHeight = _pccs->_yHeight + (dvpAdjustFE << 1);
_li._dvpDescent = _pccs->_yDescent + dvpAdjustFE;
}
SetTextColor(GetTextColor(pCF)); // Set current text color
COLORREF cr;
if(_fSelected) // Set current background color
{
cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT);
if (UseXOR(cr))
{
// There are 2 cases to be concerned with
// 1) if the background color is the same as the selection color or
// 2) if 1.0 Window and the background color is NOT system default
cr = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ?
_crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE;
}
}
else if(!fDisplayDC() ||
!(GetTmpBackColor(pCF->_sTmpDisplayAttrIdx, cr))) // Any temp. background color?
{ // No, use regular background color
if(pCF->_dwEffects & CFE_AUTOBACKCOLOR)
cr = _crBackground;
else // Text run has some kind of back color
cr = pCF->_crBackColor;
}
if(cr != _crCurBackground)
{
::SetBkColor(_hdc, cr); // Tell window background color
_crCurBackground = cr; // Remember current background color
_fBackgroundColor = _crBackground != cr; // Change render settings so we
} // won't fill with background color
}
/*
* CRenderer::SetDefaultBackColor (cr)
*
* @mfunc
* Select given background color in the _hdc. Used for setting
* background color in table cells.
*/
void CRenderer::SetDefaultBackColor(
COLORREF cr) //@parm Background color to use
{
if(cr == tomAutoColor)
cr = GetPed()->TxGetBackColor(); // Printer needs work...
if(_crBackground != cr)
{
_crCurBackground = _crBackground = cr;
::SetBkColor(_hdc, cr);
}
}
/*
* CRenderer::SetDefaultTextColor (cr)
*
* @mfunc
* Select given foreground color in the _hdc. Used for setting
* text color in table cells.
*/
void CRenderer::SetDefaultTextColor(
COLORREF cr) //@parm Background color to use
{
if(cr == tomAutoColor)
cr = GetPed()->TxGetForeColor(); // Printer needs work...
if(_crTextColor != cr)
{
_crCurTextColor = _crTextColor = cr;
::SetTextColor(_hdc, cr);
}
}
/*
* CRenderer::SetTextColor (cr)
*
* @mfunc
* Select given text color in the _hdc
* Used to maintain _crCurTextColor cache
*/
void CRenderer::SetTextColor(
COLORREF cr) //@parm color to set in the dc
{
if(cr != _crCurTextColor)
{
_crCurTextColor = cr;
::SetTextColor(_hdc, cr);
}
}
/*
* CRenderer::GetTextColor(pCF)
*
* @mfunc
* Return text color for pCF. Depends on _bRevAuthor, display tech
*
* FUTURE (keithcu) It might be nice to have black or blue selected text be
* white, but to have all other colors stay their other colors. What do we
* do if the backcolor is blue??
*
* @rdesc
* text color
*/
COLORREF CRenderer::GetTextColor(
const CCharFormat *pCF) //@parm CCharFormat specifying text color
{
if(_fSelected)
{
// There are 2 cases where XOR for selection is needed
// 1) if the background is the same as the selection background
// 2) if 1.0 window and the background isn't the system default window
// background color
// if this doesn't match the above case just return the cr
if (!UseXOR(GetPed()->TxGetSysColor(COLOR_HIGHLIGHT)))
return GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
// xor the current text color for the selected text color
return (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor ^ RGB_WHITE :
pCF->_crTextColor ^ RGB_WHITE;
}
// The following could be generalized to return a different color for
// links that have been visited for this text instance (need to define
// extra CCharFormat::_dwEffects internal flag to ID these links)
if((pCF->_dwEffects & (CFE_LINK | CFE_LINKPROTECTED)) == CFE_LINK)
{
// Blue doesnt show up very well against dark backgrounds.
// In these situations, use the system selected text color.
COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR)
? _crBackground : pCF->_crBackColor;
if (IsTooSimilar(crBackground, RGB_BLACK) || IsTooSimilar(crBackground, RGB_BLUE))
{
COLORREF crHighlightText = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
if (IsTooSimilar(crBackground, crHighlightText))
{
// Background is similar to highlight, use window text color
return GetPed()->TxGetSysColor(COLOR_WINDOWTEXT);
}
else
{
return crHighlightText;
}
}
// If not high contrast, fall through
}
BOOL fDisplay = fDisplayDC();
#ifndef NODRAFTMODE
// Use draft mode text color only for displays
if (GetPed()->_fDraftMode && (!_hdc || fDisplay))
{
SHORT iFont;
SHORT yHeight;
QWORD qwFontSig;
COLORREF crColor;
if (W32->GetDraftModeFontInfo(iFont, yHeight, qwFontSig, crColor))
return crColor;
}
#endif
// If we did not return the URL color via draft mode or the high contrast check, do it now
if((pCF->_dwEffects & (CFE_LINK | CFE_LINKPROTECTED)) == CFE_LINK)
return RGB_BLUE;
if(pCF->_bRevAuthor) // Rev author
{
// Limit color of rev authors to 0 through 7.
return rgcrRevisions[(pCF->_bRevAuthor - 1) & REVMASK];
}
COLORREF cr = (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor : pCF->_crTextColor;
COLORREF crTmpTextColor;
if(fDisplay && GetTmpTextColor(pCF->_sTmpDisplayAttrIdx, crTmpTextColor))
cr = crTmpTextColor;
if(cr == RGB_WHITE) // Text is white
{
COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR)
? _crBackground : pCF->_crBackColor;
COLORREF crTmpBackground;
if(fDisplay && GetTmpBackColor(pCF->_sTmpDisplayAttrIdx, crTmpBackground))
crBackground = crTmpBackground;
if(crBackground != RGB_WHITE)
{
// Background color isn't white, so white text is probably
// visible unless display device is only black/white. So we
// switch to black text on such devices.
if (GetDeviceCaps(_hdc, NUMCOLORS) == 2 ||
GetDeviceCaps(_hdc, TECHNOLOGY) == DT_PLOTTER)
{
cr = RGB_BLACK;
}
}
}
return cr;
}
extern BOOL g_OLSBusy;
/*
* CRenderer::StartLine(&li, fLastLine, &cpSelMin, &cpSelMost, &dup, &dvp)
*
* @mfunc
* Render possible outline symbol and bullet if at start of line
*
* @rdesc
* hdcSave if using offscreen DC
*/
HDC CRenderer::StartLine(
CLine & li, //@parm Line to render
BOOL fLastLine, //@parm True if last line in layout
LONG & cpSelMin, //@parm Out parm for current selection cpMin
LONG & cpSelMost, //@parm Out parm for current selection cpMost
LONG & dup, //@parm Offset to u
LONG & dvp) //@parm Offset to v
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::StartLine");
BOOL fDrawBack = !(GetCF()->_dwEffects & CFE_AUTOBACKCOLOR) && GetPed()->_fExtendBackColor;
RECTUV rcErase = _rcRender;
_fEraseOnFirstDraw = FALSE;
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost);
if(cpSelMost != cpSelMin && cpSelMost == GetCp())
_fSelectedPrev = TRUE;
LONG cpMost = GetCp() + _li._cch;
COLORREF crPrev = 0xFFFFFFFF;
BOOL fUseSelColors = FALSE;
if (cpMost <= cpSelMost && cpMost - 1 >= cpSelMin &&
_pPF->InTable() && _fRenderSelection)
{
CTxtPtr tp(_rpTX);
tp.SetCp(cpMost);
if(tp.GetPrevChar() == CELL)
{
fUseSelColors = TRUE;
crPrev = ::SetBkColor(GetDC(), GetPed()->TxGetSysColor(COLOR_HIGHLIGHT));
}
}
SetClipRect();
HDC hdcSave = NULL;
dup = dvp = 0;
if(li._cch > 0 && li._fUseOffscreenDC)
{
// Set up an off-screen DC if we can. Note that if this fails,
// we just use the regular DC which won't look as nice but
// will at least display something readable.
hdcSave = SetupOffscreenDC(dup, dvp, fLastLine);
if(li._fOffscreenOnce)
li._fUseOffscreenDC = li._fOffscreenOnce = FALSE;
}
rcErase.top = _ptCur.v;
rcErase.bottom = min(rcErase.top + _li._dvpHeight, _rcRender.bottom);
//If first line, erase to edge of rcRender
if (rcErase.top <= _rcView.top)
rcErase.top = _rcRender.top;
//If last line, erase to bottom edge of rcRender
if (fLastLine)
rcErase.bottom = _rcRender.bottom;
if (_fErase && !fDrawBack)
{
if(g_OLSBusy && IsSimpleBackground() && !fUseSelColors)
{
_fEraseOnFirstDraw = TRUE;
_rcErase = rcErase;
}
else
EraseTextOut(GetDC(), &rcErase);
}
// Fill line with background color if we are in fExtendBackColor mode
if (fDrawBack || fUseSelColors)
{
// Capture old color so we reset it to what it was when we're finished
COLORREF crOld = 0;
if(fDrawBack)
crOld = ::SetBkColor(GetDC(), GetCF()->_crBackColor);
EraseTextOut(GetDC(), &_rc);
// Reset background color to old color
if(fDrawBack)
::SetBkColor(GetDC(), crOld);
//Erase the remainder of the background area
if (_fErase)
{
RECTUV rcTemp = rcErase;
//Erase the top part if necessary
if (rcErase.top < _rc.top)
{
rcTemp.bottom = _rc.top;
EraseTextOut(GetDC(), &rcTemp);
}
//Erase the left and right parts if necessary
rcTemp.top = _rc.top;
rcTemp.bottom = _rc.bottom;
if (rcErase.left < _rc.left)
{
rcTemp.right = _rc.left;
EraseTextOut(GetDC(), &rcTemp);
}
if (rcErase.right > _rc.right)
{
rcTemp.left = _rc.right;
rcTemp.right = rcErase.right;
EraseTextOut(GetDC(), &rcTemp);
}
}
}
if(crPrev != 0xFFFFFFFF)
::SetBkColor(GetDC(), crPrev);
if(IsRich() && _li._fFirstInPara && _pPF)
{
if(IsInOutlineView())
RenderOutlineSymbol();
if(_pPF->_wNumbering && !fUseLineServices())
RenderBullet();
}
// Reset format if there is special background color for previous line.
// Otherwise, current line with the same format will not re-paint with the
// special background color
if (_fBackgroundColor)
{
_iFormat = -10; // Reset to invalid format
// Assume that there is no special background color for the line
_fBackgroundColor = FALSE;
}
// Handle setting background color. If the current background
// color is different than the default, we need to set the background
// to this because the end of line processing reset the color so
// that opaquing would work.
if(_crBackground != _crCurBackground)
{
// Tell the window the background color
::SetBkColor(_hdc, _crCurBackground);
_fBackgroundColor = TRUE;
}
return hdcSave;
}
/*
* CRenderer::EraseToBottom()
*
* @mfunc
* Erase from current display position to bottom of render RECT.
* Used by tables for last line in a display
*/
void CRenderer::EraseToBottom()
{
if(_ptCur.v < _rcRender.bottom)
{
RECTUV rcErase = _rcRender;
rcErase.top = _ptCur.v;
EraseTextOut(GetDC(), &rcErase);
}
}
/*
* CRenderer::RenderOutlineSymbol()
*
* @mfunc
* Render outline symbol for current paragraph
*
* @rdesc
* TRUE if outline symbol rendered
*/
BOOL CRenderer::RenderOutlineSymbol()
{
AssertSz(IsInOutlineView(),
"CRenderer::RenderOutlineSymbol called when not in outline view");
HBITMAP hbitmap;
LONG height;
LONG width;
LONG up = _ptCur.u - _li._upStart + LUtoDU(lDefaultTab/2 * _pPF->_bOutlineLevel);
LONG vp = _ptCur.v;
if(!g_hbitmapSubtext && InitializeOutlineBitmaps() != NOERROR)
return FALSE;
HDC hMemDC = CreateCompatibleDC(_hdc); // REVIEW: performance
if(!hMemDC)
return FALSE; //REVIEW: out of memory
if(_pPF->_bOutlineLevel & 1) // Subtext
{
width = BITMAP_WIDTH_SUBTEXT;
height = BITMAP_HEIGHT_SUBTEXT;
hbitmap = g_hbitmapSubtext;
}
else // Heading
{
width = BITMAP_WIDTH_HEADING;
height = BITMAP_HEIGHT_HEADING;
hbitmap = g_hbitmapEmptyHeading;
CPFRunPtr rp(*this); // Check next PF for other
LONG cch = _li._cch; // outline symbols
if(_li._cch < rp.GetCchLeft()) // Set cch = count to heading
{ // EOP
CTxtPtr tp(_rpTX);
cch = tp.FindEOP(tomForward);
}
rp.Move(cch); // Go to next paragraph
if(rp.IsCollapsed())
hbitmap = g_hbitmapCollapsedHeading;
else if(_pPF->_bOutlineLevel < rp.GetOutlineLevel())
hbitmap = g_hbitmapExpandedHeading;
}
if(!hbitmap)
return FALSE;
HBITMAP hbitmapDefault = (HBITMAP)SelectObject(hMemDC, hbitmap);
// REVIEW: what if the background color changes? Also, use a TT font
// for symbols
LONG dvpSymbol = _pdp->Zoom(height);
LONG dvp = _li._dvpHeight - _li._dvpDescent - dvpSymbol;
if(dvp > 0)
dvp /= 2;
else
dvp = -dvp;
POINTUV ptuv = {up, vp + dvp};
POINT pt;
_pdp->PointFromPointuv(pt, ptuv);
StretchBlt(_hdc, pt.x, pt.y, _pdp->Zoom(width), dvpSymbol, hMemDC, 0, 0, width, height, SRCCOPY);
SelectObject(hMemDC, hbitmapDefault);
DeleteDC(hMemDC);
return TRUE;
}
/*
* CRenderer::RenderBullet()
*
* @mfunc
* Render bullet at start of line
*
* @rdesc
* TRUE if this method succeeded
*/
BOOL CRenderer::RenderBullet()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderBullet");
AssertSz(_pPF->_wNumbering,
"CRenderer::RenderBullet called for non-bullet");
// Width of the bullet character
LONG dup;
// FUTURE: Unicode bullet is L'\x2022' We want to migrate to this and
// other bullets
LONG cch;
CCharFormat CF;
WCHAR szBullet[CCHMAXNUMTOSTR];
CCcs *pccs = GetCcsBullet(&CF);
if(!pccs) // Bullet is suppressed because
return TRUE; // preceding EOP is VT
if(_pccs)
_pccs->Release();
_pccs = pccs;
// Default to no underline
_bUnderlineType = CFU_UNDERLINENONE;
if(_pPF->IsListNumbered() && CF._dwEffects & CFE_UNDERLINE)
SetupUnderline(CF._bUnderlineType, CF._bUnderlineColor);
SetFontAndColor(&CF);
LONG dupLineSave = _dupLine;
LONG dupOffset = LUtoDU(_pPF->_wNumberingTab ? _pPF->_wNumberingTab : _pPF->_dxOffset);
LONG upSave = _ptCur.u;
// Set-up to render bullet in one chunk
cch = GetBullet(szBullet, _pccs, &dup);
dupOffset = max(dupOffset, dup);
_dupLine = dupOffset;
if(IsInOutlineView())
dupOffset = _li._upStart - LUtoDU(lDefaultTab/2 * (_pPF->_bOutlineLevel + 1));
_ptCur.u -= dupOffset;
switch(_pPF->_wNumberingStyle & 3)
{
case tomAlignCenter:
dup /= 2; // Fall thru to tomAlignRight
case tomAlignRight:
_ptCur.u -= dup;
}
// Render bullet
_fLastChunk = TRUE;
RenderText(szBullet, cch);
// Restore render vars to continue with remainder of line.
_ptCur.u = upSave;
_dupLine = dupLineSave;
_li._dup = 0;
// This releases the _pccs that we put in for the bullet
SetNewFont();
return TRUE;
}
/*
* CRenderer::DrawLine(ptStart, ptEnd)
*
* @mfunc
* Rotate the points passed and then call the OS.
*/
void CRenderer::DrawLine(const POINTUV &ptStart, const POINTUV &ptEnd)
{
POINT rgpt[2];
_pdp->PointFromPointuv(rgpt[0], ptStart);
_pdp->PointFromPointuv(rgpt[1], ptEnd);
Polyline(_hdc, rgpt, 2);
}
/*
* CRenderer::RenderUnderline(upStart, vpStart, dup, dvp)
*
* @mfunc
* Render underline
*/
void CRenderer::RenderUnderline(
LONG upStart, //@parm Horizontal start of underline
LONG vpStart, //@parm Vertical start of underline
LONG dup, //@parm Length of underline
LONG dvp) //@parm Thickness of underline
{
BOOL fUseLS = fUseLineServices();
COLORREF crUnderline = _crUnderlineClr;
RECTUV rcT, rcIntersection;
rcT.top = vpStart;
rcT.bottom = vpStart + dvp;
rcT.left = upStart;
rcT.right = upStart + dup;
if (!IntersectRect((RECT*)&rcIntersection, (RECT*)&_rcRender, (RECT*)&rcT))
return; // Underline not inside rc, forget it.
upStart = rcIntersection.left;
dup = rcIntersection.right - rcIntersection.left;
vpStart = rcIntersection.top;
dvp = rcIntersection.bottom - rcIntersection.top;
if (crUnderline == tomAutoColor || crUnderline == tomUndefined)
{
crUnderline = _crCurTextColor;
}
if (_bUnderlineType != CFU_INVERT &&
!IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE) &&
!IN_RANGE(CFU_UNDERLINEDOUBLEWAVE, _bUnderlineType, CFU_UNDERLINETHICKLONGDASH))
{
// Regular single underline case
// Calculate where to put underline
rcT.top = vpStart;
if (CFU_UNDERLINETHICK == _bUnderlineType)
{
if (rcT.top > _rcRender.top + dvp)
{
rcT.top -= dvp;
dvp += dvp;
}
}
// There are some cases were the following can occur - particularly
// with bullets on Japanese systems.
if(!fUseLS && rcT.top >= _ptCur.v + _li._dvpHeight)
rcT.top = _ptCur.v + _li._dvpHeight - dvp;
rcT.bottom = rcT.top + dvp;
rcT.left = upStart;
rcT.right = upStart + dup;
FillRectWithColor(&rcT, crUnderline);
return;
}
if(_bUnderlineType == CFU_INVERT) // Fake selection.
{ // NOTE, not really
rcT.top = _ptCur.v; // how we should invert text!!
rcT.left = upStart; // check out IME invert.
rcT.bottom = rcT.top + _li._dvpHeight - _li._dvpDescent + _pccs->_yDescent;
rcT.right = rcT.left + dup;
RECT rc;
_pdp->RectFromRectuv(rc, rcT);
InvertRect(_hdc, &rc);
return;
}
if(IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE) ||
IN_RANGE(CFU_UNDERLINEDOUBLEWAVE, _bUnderlineType, CFU_UNDERLINETHICKLONGDASH))
{
static const char pen[] = {PS_DOT, PS_DASH, PS_DASHDOT, PS_DASHDOTDOT, PS_SOLID,
PS_SOLID, PS_SOLID, PS_SOLID, PS_SOLID, PS_DASH, PS_DASH,
PS_DASHDOT, PS_DASHDOTDOT, PS_DOT, PS_DASHDOT};
HPEN hPen = CreatePen(pen[_bUnderlineType - CFU_UNDERLINEDOTTED], 1, crUnderline);
if(hPen)
{
HPEN hPenOld = SelectPen(_hdc, hPen);
LONG upEnd = upStart + dup;
POINTUV ptStart, ptEnd;
ptStart.u = upStart;
ptStart.v = vpStart;
if((_bUnderlineType == CFU_UNDERLINEWAVE) ||
(_bUnderlineType == CFU_UNDERLINEDOUBLEWAVE) ||
(_bUnderlineType == CFU_UNDERLINEHEAVYWAVE))
{
LONG dv = 1; // Vertical displacement
LONG u = upStart + 1; // u coordinate
upEnd++; // Round up rightmost u
for( ; u < upEnd; dv = -dv, u += 2)
{
ptEnd.u = u;
ptEnd.v = vpStart + dv;
DrawLine(ptStart, ptEnd);
ptStart = ptEnd;
}
}
else
{
ptEnd.u = upEnd;
ptEnd.v = vpStart;
DrawLine(ptStart, ptEnd);
}
if(hPenOld) // Restore original pen.
SelectPen(_hdc, hPenOld);
DeleteObject(hPen);
}
}
}
/*
* CRenderer::RenderStrikeOut(upStart, vpStart, dup, dvp)
*
* @mfunc
* Render strikeout
*/
void CRenderer::RenderStrikeOut(
LONG upStart, //@parm start of strikeout
LONG vpStart, //@parm start of strikeout
LONG dup, //@parm Length of strikeout
LONG dvp) //@parm Thickness of strikeout
{
RECTUV rcT, rcIntersection;
// Calculate where to put strikeout rectangle
rcT.top = vpStart;
rcT.bottom = vpStart + dvp;
rcT.left = upStart;
rcT.right = upStart + dup;
if (!IntersectRect((RECT*)&rcIntersection, (RECT*)&_rcRender, (RECT*)&rcT))
return; // Line not inside rc, forget it.
FillRectWithColor(&rcIntersection, GetTextColor(GetCF()));
}
/*
* CRenderer::FillRectWithTextColor(prc, cr)
*
* @mfunc
* Fill input rectangle with current color of text
*/
void CRenderer::FillRectWithColor(
const RECTUV * prc, //@parm Rectangle to fill with color
COLORREF cr) //@parm Color to use
{
// Create a brush with the text color
HBRUSH hbrush = CreateSolidBrush(_fDisabled ? _crForeDisabled : cr);
// Note if the CreateSolidBrush fails we just ignore it since there
// isn't anything we can do about it anyway.
if(hbrush)
{
// Save old brush
HBRUSH hbrushOld = (HBRUSH)SelectObject(_hdc, hbrush);
// Fill rectangle for underline
RECT rc;
_pdp->RectFromRectuv(rc, *prc);
PatBlt(_hdc, rc.left, rc.top, rc.right - rc.left,
rc.bottom - rc.top, PATCOPY);
SelectObject(_hdc, hbrushOld); // Put old brush back
DeleteObject(hbrush); // Free brush we created.
}
}