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116 lines
3.5 KiB
116 lines
3.5 KiB
!INCLUDE ..\..\..\bldcfg\dpvbld.inc
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#
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# The MAJORCOMP and MINORCOMP variables are defined
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# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
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# cross compiling to provide unique filenames in a flat namespace.
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#
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MAJORCOMP=windows
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MINORCOMP=media
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#
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# The TARGETNAME variable is defined by the developer. It is the name of
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# the target (component) that is being built by this makefile. It
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# should NOT include any path or file extension information.
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#
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TARGETNAME=$(DPVOICE_BUILD_FILENAME_DPVHELP)
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#
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# The TARGETPATH and TARGETTYPE variables are defined by the developer.
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# The first specifies where the target is to be build. The second specifies
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# the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
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# UMAPPL_NOLIB is used when you're only building user-mode
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# apps and don't need to build a library.
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#
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TARGETPATH=obj
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TARGETTYPE=PROGRAM
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UMENTRY=winmain
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UMTYPE=windows
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!if "$(DPLAY_PCH)" != "off"
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PRECOMPILED_CXX=1
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PRECOMPILED_INCLUDE=..\dxvhelppch.h
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PRECOMPILED_PCH=dxvhelppch.pch
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PRECOMPILED_OBJ=dxvhelppch.obj
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!endif
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#
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# The TARGETLIBS specifies additional libraries to link with you target
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# image. Each library path specification should contain an asterisk (*)
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# where the machine specific subdirectory name should go.
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#
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#
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# 04/10/2000 - allows for addition of BoundsChecker, etc
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# libs specified in the OS environment
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#
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TARGETLIBS=$(TARGETLIBS) \
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..\..\guids\obj$(BUILD_ALT_DIR)\*\guids.lib \
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..\..\..\dnet\common\obj$(BUILD_ALT_DIR)\*\common.lib \
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..\..\dpvxlib\obj$(BUILD_ALT_DIR)\*\dpvxlib.lib \
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$(BASEDIR)\public\sdk\lib\*\comctl32.lib \
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$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
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$(BASEDIR)\public\sdk\lib\*\user32.lib \
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$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
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$(BASEDIR)\public\sdk\lib\*\winmm.lib \
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$(BASEDIR)\public\sdk\lib\*\msacm32.lib \
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$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
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$(BASEDIR)\public\sdk\lib\*\ole32.lib \
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$(BASEDIR)\public\sdk\lib\*\uuid.lib \
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$(BASEDIR)\public\sdk\lib\*\msvcrt.lib
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#
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# The INCLUDES variable specifies any include paths that are specific to
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# this source directory. Separate multiple directory paths with single
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# semicolons. Relative path specifications are okay.
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#
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INCLUDES=..\..\inc;$(DXROOT)\inc;..\..\..\dnet\common;..\..\dpvxlib;..\
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#
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# The SOURCES variable is defined by the developer. It is a list of all the
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# source files for this component. Each source file should be on a separate
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# line using the line continuation character. This will minimize merge
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# conflicts if two developers adding source files to the same component.
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#
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SOURCES=..\dxvhelp.cpp \
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..\hostdlg.cpp \
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..\conndlg.cpp \
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..\misc.cpp \
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..\maindlg.cpp \
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..\voice.cpp \
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..\snddlg.cpp \
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..\dxvhelp.rc
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#
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# Next specify options for the compiler.
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#
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# Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
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# Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
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# own operator new this will cause a link error because the build environment will not properly
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# pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
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# and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
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# where STL is used.
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#
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C_DEFINES= $(C_DEFINES) /D_WINDOWS /DWIN32 /D_MT /D_DLL \
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!if "$(VOICE_TARGET)" == "gamevoice"
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/DVOICE_BUILD_GAMEVOICE \
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!endif
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!if "$(VOICE_TARGET)" == "allegiance"
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/DVOICE_BUILD_ALLEGIANCE \
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!endif
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/DDIRECTSOUND_VERSION=0x0800
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USE_NOLIBS=1
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USE_NATIVE_EH=1
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