Source code of Windows XP (NT5)
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!INCLUDE ..\..\..\bldcfg\dpvbld.inc
#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=windows
MINORCOMP=media
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=$(DPVOICE_BUILD_FILENAME_DPVHELP)
#
# The TARGETPATH and TARGETTYPE variables are defined by the developer.
# The first specifies where the target is to be build. The second specifies
# the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
# UMAPPL_NOLIB is used when you're only building user-mode
# apps and don't need to build a library.
#
TARGETPATH=obj
TARGETTYPE=PROGRAM
UMENTRY=winmain
UMTYPE=windows
!if "$(DPLAY_PCH)" != "off"
PRECOMPILED_CXX=1
PRECOMPILED_INCLUDE=..\dxvhelppch.h
PRECOMPILED_PCH=dxvhelppch.pch
PRECOMPILED_OBJ=dxvhelppch.obj
!endif
#
# The TARGETLIBS specifies additional libraries to link with you target
# image. Each library path specification should contain an asterisk (*)
# where the machine specific subdirectory name should go.
#
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
..\..\guids\obj$(BUILD_ALT_DIR)\*\guids.lib \
..\..\..\dnet\common\obj$(BUILD_ALT_DIR)\*\common.lib \
..\..\dpvxlib\obj$(BUILD_ALT_DIR)\*\dpvxlib.lib \
$(BASEDIR)\public\sdk\lib\*\comctl32.lib \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\user32.lib \
$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
$(BASEDIR)\public\sdk\lib\*\winmm.lib \
$(BASEDIR)\public\sdk\lib\*\msacm32.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\ole32.lib \
$(BASEDIR)\public\sdk\lib\*\uuid.lib \
$(BASEDIR)\public\sdk\lib\*\msvcrt.lib
#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple directory paths with single
# semicolons. Relative path specifications are okay.
#
INCLUDES=..\..\inc;$(DXROOT)\inc;..\..\..\dnet\common;..\..\dpvxlib;..\
#
# The SOURCES variable is defined by the developer. It is a list of all the
# source files for this component. Each source file should be on a separate
# line using the line continuation character. This will minimize merge
# conflicts if two developers adding source files to the same component.
#
SOURCES=..\dxvhelp.cpp \
..\hostdlg.cpp \
..\conndlg.cpp \
..\misc.cpp \
..\maindlg.cpp \
..\voice.cpp \
..\snddlg.cpp \
..\dxvhelp.rc
#
# Next specify options for the compiler.
#
# Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
# Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
# own operator new this will cause a link error because the build environment will not properly
# pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
# and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
# where STL is used.
#
C_DEFINES= $(C_DEFINES) /D_WINDOWS /DWIN32 /D_MT /D_DLL \
!if "$(VOICE_TARGET)" == "gamevoice"
/DVOICE_BUILD_GAMEVOICE \
!endif
!if "$(VOICE_TARGET)" == "allegiance"
/DVOICE_BUILD_ALLEGIANCE \
!endif
/DDIRECTSOUND_VERSION=0x0800
USE_NOLIBS=1
USE_NATIVE_EH=1