Source code of Windows XP (NT5)
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/***************************************************************************
*
* Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
*
* File: dsdmo.h
* Content: Global declarations for dsdmo.dll.
*
***************************************************************************/
#ifndef _DSDMO_H_
#define _DSDMO_H_
#include <mmsystem.h>
#include <dsoundp.h> // For effect IID and ClassID declarations
#include "debug.h"
extern double LogNorm[32];
extern float mylog( float finput, unsigned long maxexponent);
extern DWORD g_amPlatform;
extern long g_cComponent;
extern HMODULE g_hModule;
#define EXT_STD_CREATE(x) \
extern CComBase * WINAPI CreateCDirectSound ## x ## DMO(IUnknown *punkOuter, HRESULT *phr);
#define EXT_STD_CAPTURE_CREATE(x) \
extern CComBase * WINAPI CreateCDirectSoundCapture ## x ## DMO(IUnknown *punkOuter, HRESULT *phr);
// Disable exception warnings
#pragma warning(disable:4530)
#define STD_CREATE(x) \
CComBase* WINAPI CreateCDirectSound ## x ## DMO(IUnknown *punkOuter, HRESULT *phr) \
{ \
*phr = E_OUTOFMEMORY; \
CDirectSound ## x ## DMO *p = NULL; \
try { \
p = new CDirectSound ## x ## DMO(punkOuter, phr); \
} catch (...) {}; \
if (p) { \
*phr = p->InitOnCreation(); \
if (FAILED(*phr)) \
{ \
p->Release(); \
p = NULL; \
} \
} \
else \
{ \
Trace(1,"ERROR: Out of memory\n"); \
} \
return p; \
}
#define STD_CAPTURE_CREATE(x) \
CComBase* WINAPI CreateCDirectSoundCapture ## x ## DMO(IUnknown *punkOuter, HRESULT *phr) \
{ \
HRESULT hr = E_OUTOFMEMORY; \
CDirectSoundCapture ## x ## DMO *p = NULL; \
try { \
p = new CDirectSoundCapture ## x ## DMO(punkOuter, phr); \
} catch (...) {}; \
if (p) { \
*phr = p->InitOnCreation(); \
if (FAILED(*phr)) \
{ \
p->Release(); \
p = NULL; \
} \
} \
else \
{ \
Trace(1,"ERROR: Out of memory\n"); \
} \
return p; \
}
// Common #define's and templates for all filters
//
#define MaxSamplesPerSec 96000
#define PI 3.1415926535
#define DefineMsecSize(y, x) ((int)(((x) * (y)) / 1000))
#define DefineDelayLineSize(x) DefineMsecSize(MaxSamplesPerSec, x)
//#define GetMsecPos(x) (DefineDelayLineSize(x))
#define GetMsecPos(x) (DefineMsecSize(m_EaxSamplesPerSec, x))
#define FractMask 0xfff
#define FractMultiplier 0x1000
template <int BufferSize> class DelayBuffer
{
#define DYNAMIC_ARRAYS 1
#if DYNAMIC_ARRAYS
int *Buffer;
#else
int Buffer[BufferSize];
#endif
int BufferPos;
public:
inline void Init(int SamplesPerSec)
{
#if DYNAMIC_ARRAYS
if (SamplesPerSec <= 0) {
if (!SamplesPerSec) Buffer = 0;
else if (Buffer) delete Buffer;
return;
}
if (Buffer) delete Buffer;
Buffer = new int[BufferSize];
#else
if (SamplesPerSec <= 0) return;
#endif
BufferPos = 0;
memset(Buffer, 0, BufferSize * sizeof(int));
}
__forceinline int Pos(int x)
{
x += BufferPos;
while (x < 0)
x += BufferSize * FractMultiplier;
x /= FractMultiplier;
while (x >= BufferSize)
x -= BufferSize;
return(x);
}
__forceinline void Bump(void)
{
if (BufferPos == 0)
BufferPos += BufferSize * FractMultiplier;
if (BufferPos < 0)
BufferPos += BufferSize * FractMultiplier;
BufferPos -= FractMultiplier;
}
__forceinline int& operator[] (int i)
{
return (Buffer[i]);
}
};
template <class type, float Msec, int AdditionalPositions> class DelayBuffer2
{
#if DYNAMIC_ARRAYS
type *Buffer;
#else
union {
type Buffer[DefineDelayLineSize(Msec) + AdditionalPositions];
type BufferDisplay[DefineDelayLineSize(Msec/10) + AdditionalPositions];
};
#endif
int BufferPos;
int BufferSize;
public:
inline HRESULT Init(int SamplesPerSec)
{
HRESULT hr = S_OK;
BufferSize = DefineMsecSize(Msec, SamplesPerSec) + AdditionalPositions;
#if DYNAMIC_ARRAYS
if (SamplesPerSec <= 0) {
if (!SamplesPerSec) Buffer = 0;
else if (Buffer) delete Buffer;
return hr;
}
if (Buffer) delete Buffer;
Buffer = new type[BufferSize];
#else
if (SamplesPerSec <= 0) return;
#endif
BufferPos = 0;
if (Buffer != NULL)
{
memset(Buffer, 0, BufferSize * sizeof(type));
}
else
{
hr = E_OUTOFMEMORY;
}
return hr;
}
__forceinline int FractPos(int x)
{
x *= FractMultiplier;
x += BufferPos;
while (x < 0)
x += BufferSize * FractMultiplier;
x /= FractMultiplier;
while (x >= BufferSize)
x -= BufferSize;
return(x);
}
__forceinline int Pos(int x)
{
x += BufferPos;
while (x < 0)
x += BufferSize * FractMultiplier;
x /= FractMultiplier;
while (x >= BufferSize)
x -= BufferSize;
return(x);
}
__forceinline int LastPos(int x)
{
x = Pos(x + BufferSize - 1);
return(x);
}
__forceinline void Bump(void)
{
if (BufferPos == 0)
BufferPos += BufferSize * FractMultiplier;
if (BufferPos < 0)
BufferPos += BufferSize * FractMultiplier;
BufferPos -= FractMultiplier;
}
__forceinline type& operator[] (int i)
{
return (Buffer[i]);
}
__forceinline void ZeroBuffer(void)
{
if (Buffer != NULL)
ZeroMemory(Buffer,BufferSize * sizeof(type));
}
};
//
//
//
// { EAX
#ifndef _EAXDMO_
#define _EAXDMO_
#define CHECK_PARAM(lo, hi) \
if (value < lo || value > hi) {return DSERR_INVALIDPARAM;} else;
#define PUT_EAX_VALUE(var, val) \
m_Eax ## var = val
#define PUT_EAX_FVAL(var, val) \
m_Eax ## var = (float)(val)
#define PUT_EAX_LVAL(var, val) \
m_Eax ## var = (long)(val)
#define TOFRACTION(x) ((float)x)
#define INTERPOLATE(x, y) PUT_EAX_FVAL(x, (y)) // ??? Smooth it out...
#define SET_MPV_FLOAT(var) \
MP_DATA mpv; \
mpv = (MP_DATA)var;
#define SET_MPV_LONG SET_MPV_FLOAT
enum ChorusFilterParams
{
CFP_Wetdrymix = 0,
CFP_Depth,
CFP_Frequency,
CFP_Waveform,
CFP_Phase,
CFP_Feedback,
CFP_Delay,
CFP_MAX
};
enum CompressorFilterParams
{
CPFP_Gain = 0,
CPFP_Attack,
CPFP_Release,
CPFP_Threshold,
CPFP_Ratio,
CPFP_Predelay,
CPFP_MAX
};
enum DistortionFilterParams
{
DFP_Gain = 0,
DFP_Edge,
DFP_LpCutoff,
DFP_EqCenter,
DFP_EqWidth,
DFP_MAX
};
enum EchoFilterParams
{
EFP_Wetdrymix = 0,
EFP_Feedback,
EFP_DelayLeft,
EFP_DelayRight,
EFP_PanDelay,
EFP_MAX
};
enum FilterParams
{
FFP_Wetdrymix = 0,
FFP_Waveform,
FFP_Frequency,
FFP_Depth,
FFP_Phase,
FFP_Feedback,
FFP_Delay,
FFP_MAX
};
enum ParamEqFilterParams
{
PFP_Center = 0,
PFP_Bandwidth,
PFP_Gain,
PFP_MAX
};
enum GargleFilterParams
{
GFP_Rate = 0,
GFP_Shape,
GFP_MAX
};
enum SVerbParams
{
SVP_Gain = 0,
SVP_Mix,
SVP_ReverbTime,
SVP_Ratio,
SVP_MAX
};
enum MicArrayParams
{
MAP_Enable = 0,
MAP_Reset,
MAP_MAX
};
enum AecParams
{
AECP_Enable = 0,
AECP_NoiseFill,
AECP_Mode,
AECP_MAX
};
enum NoiseSuppressParams
{
NSP_Enable = 0,
NSP_MAX
};
enum AgcParams
{
AGCP_Enable = 0,
AGCP_Reset,
AGCP_MAX
};
#define GET_PUT(x, type) \
STDMETHOD(get_Eax ## x) \
( THIS_ \
type *Eax ## x \
) PURE; \
STDMETHOD(put_Eax ## x) \
( THIS_ \
type Eax ## x \
) PURE
interface IChorus : public IUnknown
{
public:
GET_PUT(Wetdrymix, float);
GET_PUT(Depth, float);
GET_PUT(Frequency, float);
GET_PUT(Waveform, long);
GET_PUT(Phase, long);
GET_PUT(Feedback, float);
GET_PUT(Delay, float);
};
interface ICompressor : public IUnknown
{
public:
GET_PUT(Gain, float);
GET_PUT(Attack, float);
GET_PUT(Release, float);
GET_PUT(Threshold, float);
GET_PUT(Ratio, float);
GET_PUT(Predelay, float);
};
interface IDistortion : public IUnknown
{
public:
GET_PUT(Gain, float);
GET_PUT(Edge, float);
GET_PUT(LpCutoff, float);
GET_PUT(EqCenter, float);
GET_PUT(EqWidth, float);
};
interface IEcho : public IUnknown
{
public:
GET_PUT(Wetdrymix, float);
GET_PUT(Feedback, float);
GET_PUT(DelayLeft, float);
GET_PUT(DelayRight, float);
GET_PUT(PanDelay, long);
};
interface IFlanger : public IUnknown
{
public:
GET_PUT(Wetdrymix, float);
GET_PUT(Waveform, long);
GET_PUT(Frequency, float);
GET_PUT(Depth, float);
GET_PUT(Phase, long);
GET_PUT(Feedback, float);
GET_PUT(Delay, float);
};
interface IParamEq : public IUnknown
{
public:
GET_PUT(Center, float);
GET_PUT(Bandwidth, float);
GET_PUT(Gain, float);
};
#undef GET_PUT
DEFINE_GUID(CLSID_DirectSoundPropGargle,0x794885CC,0x5EB7,0x46E3,0xA9,0x37,0xAD,0x89,0x0A,0x6C,0x66,0x77);
DEFINE_GUID(CLSID_DirectSoundPropChorus,0x60129CFD,0x2E9B,0x4098,0xAA,0x4B,0xD6,0xCF,0xAD,0xA2,0x65,0xC3);
DEFINE_GUID(CLSID_DirectSoundPropFlanger,0x22AF00DF,0x46B4,0x4F51,0xA3,0x63,0x68,0x54,0xD5,0x2E,0x13,0xA0);
DEFINE_GUID(CLSID_DirectSoundPropDistortion,0x5858107D,0x11EA,0x47B1,0x96,0x94,0x3F,0x29,0xF7,0x68,0x0F,0xB8);
DEFINE_GUID(CLSID_DirectSoundPropEcho,0xD45CF2C7,0x48CF,0x4234,0x86,0xE2,0x45,0x59,0xC3,0x2F,0xAD,0x1A);
DEFINE_GUID(CLSID_DirectSoundPropCompressor,0xED3DC730,0x31E5,0x4108,0xAD,0x8A,0x39,0x62,0xC9,0x30,0x42,0x5E);
DEFINE_GUID(CLSID_DirectSoundPropParamEq,0xAE86C36D,0x808E,0x4B07,0xB7,0x99,0x56,0xD7,0x36,0x1C,0x38,0x35);
DEFINE_GUID(CLSID_DirectSoundPropWavesReverb,0x6A879859,0x3858,0x4322,0x97,0x1A,0xB7,0x05,0xF3,0x49,0xF1,0x24);
DEFINE_GUID(CLSID_DirectSoundPropI3DL2Reverb,0xD3952B77,0x2D22,0x4B72,0x8D,0xF4,0xBA,0x26,0x7A,0x9C,0x12,0xD0);
DEFINE_GUID(CLSID_DirectSoundPropI3DL2Source,0x3DC26D0C,0xBEFF,0x406C,0x89,0xB0,0xCA,0x13,0xE2,0xBD,0x91,0x72);
// } EAX
#endif
#endif // _DSDMO_H_