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75 lines
1.6 KiB
75 lines
1.6 KiB
!IF 0
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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sources.
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Abstract:
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This file specifies the target component being built and the list of
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sources files needed to build that component. Also specifies optional
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compiler switches and libraries that are unique for the component being
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built.
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Author:
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Steve Wood (stevewo) 12-Apr-1989
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Revision History:
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!ENDIF
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!IFNDEF GLROOT
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GLROOT = $(PROJECT_ROOT)\opengl
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!ENDIF
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!INCLUDE $(GLROOT)\global.mk
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#
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# The TARGETNAME variable is defined by the developer. It is the name of
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# the target (component) that is being built by this makefile. It
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# should NOT include any path or file extension information.
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#
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TARGETNAME=mcd32
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TARGETPATH=$(_OBJ_DIR)
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TARGETTYPE=DYNLINK
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# Make sure the component libs are built first
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SYNCHRONIZE_DRAIN = 1
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TARGETLIBS= \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(WINDOWS_LIB_PATH)\gdi32p.lib \
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$(SDK_LIB_PATH)\glu32.lib \
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$(SDK_LIB_PATH)\opengl32.lib \
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$(WINDOWS_LIB_PATH)\dciman32.lib \
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$(SDK_LIB_PATH)\user32.lib
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DLLENTRY=McdDllInitialize
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#
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# The INCLUDES variable specifies any include paths that are specific to
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# this source directory. Separate multiple directory paths with single
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# semicolons. Relative path specifications are okay.
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#
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INCLUDES = \
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..\inc;\
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$(INCLUDES)
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C_DEFINES=$(C_DEFINES) -D"WIN32"
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SOURCES=debug.c \
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dllinit.c \
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mcd.c \
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mcd.rc
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#PRECOMPILED_INCLUDE = precomp.h
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#PRECOMPILED_PCH = precomp.pch
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#PRECOMPILED_OBJ = precomp.obj
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PASS1_PUBLISH={$(O)\mcd32.lib=$(SDK_LIB_PATH)\mcd32.lib}
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