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73 lines
1.0 KiB
73 lines
1.0 KiB
/******************************Module*Header*******************************\
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* Module Name: scene.h
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*
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* Structures used to describe a scene.
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*
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* Created: 09-Mar-1995 14:51:33
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* Author: Gilman Wong [gilmanw]
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*
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* Copyright (c) 1995 Microsoft Corporation
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*
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\**************************************************************************/
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#ifndef _SCENE_H_
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#define _SCENE_H_
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typedef struct tagMyXYZ
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{
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GLfloat x;
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GLfloat y;
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GLfloat z;
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} MyXYZ;
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typedef struct tagMyRGBA
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{
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GLfloat r;
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GLfloat g;
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GLfloat b;
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GLfloat a;
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} MyRGBA;
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typedef struct tagMultList
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{
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GLuint count;
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GLuint listBase;
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} MultiList;
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typedef struct tagSCENE
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{
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// Viewing parameters.
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MyXYZ xyzFrom;
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MyXYZ xyzAt;
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MyXYZ xyzUp;
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float ViewAngle;
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float Hither;
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float Yon;
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float AspectRatio;
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SIZE szWindow;
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// Clear color.
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MyRGBA rgbaClear;
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// Lights.
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MultiList Lights;
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// Objects.
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MultiList Objects;
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// State
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// For use by format parser.
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VOID *pvData;
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} SCENE;
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#endif
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