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321 lines
7.8 KiB
321 lines
7.8 KiB
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/*************************************************
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* sprite.cpp *
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* *
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* Copyright (C) 1995-1999 Microsoft Inc. *
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* *
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*************************************************/
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// sprite.cpp : implementation file
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//
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#include "stdafx.h"
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#include "dib.h"
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#include "spriteno.h"
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#include "sprite.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSprite
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IMPLEMENT_SERIAL(CSprite, CDIB, 0 /* schema number*/ )
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CSprite::CSprite()
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{
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m_x = 0;
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m_y = 0;
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m_z = 50;
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m_bTransIndex = 0;
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m_pNotifyObj = NULL;
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}
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CSprite::~CSprite()
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{
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}
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// Set the initial state of the sprite from its DIB image
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void CSprite::Initialize()
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{
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// Get the address of the top, left pixel
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BYTE* p = (BYTE*)GetPixelAddress(0, 0);
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ASSERT(p);
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if ( p == NULL )
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{
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m_bTransIndex = 0;
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return;
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}
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// get the pixel value and save it
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m_bTransIndex = *p;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CSprite serialization
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void CSprite::Serialize(CArchive& ar)
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{
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CDIB::Serialize(ar);
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if (ar.IsStoring()) {
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ar << (DWORD) m_x;
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ar << (DWORD) m_y;
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ar << (DWORD) m_z;
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} else {
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DWORD dw;
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ar >> dw; m_x = (int) dw;
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ar >> dw; m_y = (int) dw;
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ar >> dw; m_z = (int) dw;
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// now generate the other parameters from the DIB
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Initialize();
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CSprite commands
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// Render a sprite to a DIB
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void CSprite::Render(CDIB* pDIB, CRect* pClipRect)
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{
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ASSERT(pDIB);
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// Get the sprite rectangle
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CRect rcDraw;
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GetRect(&rcDraw);
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// If a clip rectangle was supplied, see if the sprite
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// is visible in the rectangle
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if (pClipRect) {
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if (!rcDraw.IntersectRect(pClipRect, &rcDraw)) {
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return; // not visible
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}
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}
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// Copy the image of the sprite
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CopyBits(pDIB, // dest DIB
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rcDraw.left, // dest x
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rcDraw.top, // dest y
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rcDraw.right - rcDraw.left, // width
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rcDraw.bottom - rcDraw.top, // height
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rcDraw.left - m_x, // source x
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rcDraw.top - m_y, // source y
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PALETTEINDEX(m_bTransIndex)); // trans color index
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}
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void PrintRGB(CDIB* pDib,int n)
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{
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RGBQUAD *prgb = pDib->GetClrTabAddress();
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TRACE("%d>(%d,%d,%d)\n",n,prgb[n].rgbBlue, prgb[n].rgbGreen, prgb[n].rgbRed);
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}
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void Copy(CDIB* pdibSrc,CDIB* pdibDest,
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int xd, int yd,
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int w, int h,
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int xs, int ys,
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COLORREF clrTrans)
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{
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ASSERT(pdibDest);
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// test for strange cases
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if (w == 0 || h == 0) return;
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// get pointers to the start points in the source
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// and destination DIBs. Note that this will be the bottom left
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// corner of the DIB as the scan lines are reversed in memory
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BYTE* pSrc = (BYTE*)(pdibSrc->GetPixelAddress(xs, ys + h - 1));
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ASSERT(pSrc);
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BYTE* pDest = (BYTE*)pdibDest->GetPixelAddress(xd, yd + h - 1);
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ASSERT(pDest);
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// get the scan line widths of each DIB
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int iScanS = pdibSrc->StorageWidth();
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int iScanD = pdibDest->StorageWidth();
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RGBQUAD *prgbSrc = pdibSrc->GetClrTabAddress();
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RGBQUAD *prgbDest = pdibDest->GetClrTabAddress();
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{
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// copy lines with transparency
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// We only accept a PALETTEINDEX description
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// for the color definition
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BYTE bTransClr = LOBYTE(LOWORD(clrTrans));
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int iSinc = iScanS - w; // source inc value
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int iDinc = iScanD - w; // dest inc value
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int iCount;
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BYTE pixel;
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while (h--) {
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iCount = w; // no of pixels to scan
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while (iCount--) {
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pixel = *pSrc++;
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// only copy pixel if not transparent
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if (pixel != bTransClr) {
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{
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*pDest++ = 1;
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}
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} else {
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pDest++;
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}
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}
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// move on to the next line
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pSrc += iSinc;
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pDest += iDinc;
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}
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}
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}
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void CSprite::Coverage(CDIB* pDIB)
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{
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ASSERT(pDIB);
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// Get the sprite rectangle
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CRect rcDraw;
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GetRect(&rcDraw);
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// Copy the image of the sprite
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Copy(this,pDIB, // dest DIB
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0, // dest x
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0, // dest y
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DibWidth(), // width
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DibHeight(), // height
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0, // source x
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0, // source y
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PALETTEINDEX(m_bTransIndex)); // trans color index
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}
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// Load a sprite image from a disk file
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BOOL CSprite::Load(CBitmap* pBmp)
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{
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if (!CDIB::Load(pBmp)) {
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return FALSE;
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}
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Initialize();
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return TRUE;
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}
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BOOL CSprite::Load(char* pszFileName)
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{
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if (!CDIB::Load(pszFileName)) {
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return FALSE;
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}
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Initialize();
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/*
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{
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BYTE* pBits = NULL;
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HBITMAP hBmp;
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CDC* pDC = GetDC();
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hBmp = CreateDIBSection(pDC->GetSafeHdc(),
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pBmpInfo,
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DIB_PAL_COLORS,
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(VOID **) &pBits,
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NULL,
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0);
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ReleaseDC(pDC);
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Create(GetWidth
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}
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*/
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return TRUE;
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}
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// Load a sprite image from a disk file
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BOOL CSprite::Load(CFile *fp)
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{
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if (!CDIB::Load(fp)) {
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return FALSE;
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}
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Initialize();
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return TRUE;
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}
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// Map colors to palette
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BOOL CSprite::MapColorsToPalette(CPalette *pPal)
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{
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BOOL bResult = CDIB::MapColorsToPalette(pPal);
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// get the transparency info again
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// Note: local call only don't any derived class
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CSprite::Initialize();
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return bResult;
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}
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// get the bounding rectangle
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void CSprite::GetRect(CRect* pRect)
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{
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ASSERT(pRect);
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pRect->left = m_x;
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pRect->top = m_y;
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pRect->right = m_x + GetWidth();
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pRect->bottom = m_y + GetHeight();
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}
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// Test for a hit in a non-transparent area
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BOOL CSprite::HitTest(CPoint point)
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{
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// Test if the point is inside the sprite rectangle
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if ((point.x > m_x)
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&& (point.x < m_x + GetWidth())
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&& (point.y > m_y)
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&& (point.y < m_y + GetHeight())) {
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// See if this point is transparent by testing to
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// see if the pixel value is the same as the top
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// left corner value. Note that top left of the
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// image is bottom left in the DIB.
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BYTE* p = (BYTE*)GetPixelAddress(point.x - m_x, point.y - m_y);
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if (( p != NULL ) && (*p != m_bTransIndex) ) {
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return TRUE; // hit
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}
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}
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return FALSE;
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}
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void CSprite::Disappear()
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{
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CRect rcOld;
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GetRect(&rcOld);
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if (m_pNotifyObj)
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{
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m_pNotifyObj->Change(this,
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CSpriteNotifyObj::IMAGE,
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&rcOld,
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NULL);
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}
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}
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// set a new x,y position
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void CSprite::SetPosition(int x, int y)
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{
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// Save the current position
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CRect rcOld;
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GetRect(&rcOld);
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// move to new position
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m_x = x;
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m_y = y;
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CRect rcNew;
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GetRect(&rcNew);
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// notify that we have moved from our old position to
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// our new position
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if (m_pNotifyObj) {
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m_pNotifyObj->Change(this,
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CSpriteNotifyObj::POSITION,
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&rcOld,
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&rcNew);
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}
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}
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// Set a new Z order
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void CSprite::SetZ(int z)
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{
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if (m_z != z) {
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m_z = z;
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// See if we have to notify anyone
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if (m_pNotifyObj) {
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CRect rc;
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GetRect(&rc);
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m_pNotifyObj->Change(this,
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CSpriteNotifyObj::ZORDER,
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&rc);
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}
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}
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}
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