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589 lines
20 KiB
589 lines
20 KiB
#ifndef __D3DOBJ_HPP__
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#define __D3DOBJ_HPP__
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/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3dobj.hpp
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* Content: Base class header for resources and buffers
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*
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*
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***************************************************************************/
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// Helper function for parameter checking
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inline BOOL IsPowerOfTwo(DWORD dwNumber)
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{
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if (dwNumber == 0 || (dwNumber & (dwNumber-1)) != 0)
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return FALSE;
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else
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return TRUE;
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} // IsPowerOfTwo
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// forward decls
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class CBaseObject;
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// Entry-points that are inside/part of a device/enum may need to
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// take a critical section. They do this by putting this
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// line of code at the beginning of the API.
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//
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// Use API_ENTER for APIs that return an HRESULT;
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// Use API_ENTER_RET for APIs that return a struct (as an out param)
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// Use API_ENTER_VOID for APIs that return void.
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// Use API_ENTER_SUBOBJECT_RELEASE for Release methods on sub-objects.
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// Use API_ENTER_NOLOCK for Release methods on the Device or Enum itself.
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// Use API_ENTER_NOLOCK for AddRef on anything.
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//
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//
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// (Release is special because the action of release may cause the
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// destruction of the device/enum; which would free the critical section
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// before we got a chance to call Unlock on that critical section.)
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//
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// The class CLockOwner is a common base class for both CBaseDevice
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// and CEnum.
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#ifdef DEBUG
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#define API_ENTER(pLockOwner) \
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if (IsBadWritePtr((void *)this, sizeof(*this)) || \
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IsBadWritePtr((void *)pLockOwner, sizeof(*pLockOwner)) || \
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!pLockOwner->IsValid()) \
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{ \
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DPF_ERR("Invalid 'this' parameter to D3D8 API."); \
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return D3DERR_INVALIDCALL; \
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} \
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CLockD3D _lock(pLockOwner, DPF_MODNAME, __FILE__)
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// Use this for API's that return something other than an HRESULT
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#define API_ENTER_RET(pLockOwner, RetType) \
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if (IsBadWritePtr((void *)this, sizeof(*this)) || \
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IsBadWritePtr((void *)pLockOwner, sizeof(*pLockOwner)) || \
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!pLockOwner->IsValid()) \
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{ \
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DPF_ERR("Invalid 'this' parameter to D3D8 API.."); \
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/* We only allow DWORD types of returns for compat */ \
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/* with C users. */ \
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return (RetType)0; \
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} \
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CLockD3D _lock(pLockOwner, DPF_MODNAME, __FILE__)
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// Use this for API's that return void
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#define API_ENTER_VOID(pLockOwner) \
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if (IsBadWritePtr((void *)this, sizeof(*this)) || \
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IsBadWritePtr((void *)pLockOwner, sizeof(*pLockOwner)) || \
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!pLockOwner->IsValid()) \
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{ \
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DPF_ERR("Invalid 'this' parameter to D3D8 API..."); \
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return; \
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} \
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CLockD3D _lock(pLockOwner, DPF_MODNAME, __FILE__)
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// Use this for Release API's of subobjects i.e. not Device or Enum
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#define API_ENTER_SUBOBJECT_RELEASE(pLockOwner) \
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if (IsBadWritePtr((void *)this, sizeof(*this)) || \
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IsBadWritePtr((void *)pLockOwner, sizeof(*pLockOwner)) || \
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!pLockOwner->IsValid()) \
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{ \
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DPF_ERR("Invalid 'this' parameter to D3D8 API...."); \
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return 0; \
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} \
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CLockD3D _lock(pLockOwner, DPF_MODNAME, __FILE__, TRUE)
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// Use this for API tracing for methods
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// that don't need a crit-sec lock at-all in Retail.
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#define API_ENTER_NO_LOCK_HR(pLockOwner) \
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if (IsBadWritePtr((void *)this, sizeof(*this)) || \
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IsBadWritePtr((void *)pLockOwner, sizeof(*pLockOwner)) || \
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!pLockOwner->IsValid()) \
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{ \
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DPF_ERR("Invalid 'this' parameter to D3D8 API....."); \
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return D3DERR_INVALIDCALL; \
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} \
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CNoLockD3D _noLock(DPF_MODNAME, __FILE__)
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// Use this for API tracing for Release for the device or enum
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// (which is special; see note above). Also for AddRef for anything
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#define API_ENTER_NO_LOCK(pLockOwner) \
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if (IsBadWritePtr((void *)this, sizeof(*this)) || \
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IsBadWritePtr((void *)pLockOwner, sizeof(*pLockOwner)) || \
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!pLockOwner->IsValid()) \
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{ \
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DPF_ERR("Invalid 'this' parameter to D3D8 API......"); \
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return 0; \
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} \
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CNoLockD3D _noLock(DPF_MODNAME, __FILE__)
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#else // !DEBUG
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#define API_ENTER(pLockOwner) \
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CLockD3D _lock(pLockOwner)
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#define API_ENTER_RET(pLockOwner, RetType) \
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CLockD3D _lock(pLockOwner)
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#define API_ENTER_VOID(pLockOwner) \
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CLockD3D _lock(pLockOwner)
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#define API_ENTER_SUBOBJECT_RELEASE(pLockOwner) \
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CLockD3D _lock(pLockOwner, TRUE)
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#define API_ENTER_NO_LOCK(pLockOwner)
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#define API_ENTER_NO_LOCK_HR(pLockOwner)
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#endif // !DEBUG
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// This is a locking object that is supposed to work with
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// the device/enum to determine whether and which critical section needs to
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// be taken. The use of a destructor means that "Unlock" will happen
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// automatically as part of the destructor
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class CLockD3D
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{
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public:
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#ifdef DEBUG
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CLockD3D(CLockOwner *pLockOwner, char *moduleName, char *fileName, BOOL bSubObjectRelease = FALSE)
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#else // !DEBUG
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CLockD3D(CLockOwner *pLockOwner, BOOL bSubObjectRelease = FALSE)
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#endif // !DEBUG
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{
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// Remember the device
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m_pLockOwner = pLockOwner;
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// Add-ref the LockOwner if there is a risk that
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// that we might cause the LockOwner to go away in processing
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// the current function i.e. SubObject Release
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if (bSubObjectRelease)
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{
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m_pLockOwner->AddRefOwner();
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// Remember to unlock it
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m_bNeedToReleaseLockOwner = TRUE;
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}
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else
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{
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// No need to AddRef/Release the device
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m_bNeedToReleaseLockOwner = FALSE;
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}
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// Ask the LockOwner to take a lock for us
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m_pLockOwner->Lock();
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#ifdef DEBUG
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m_Count++;
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DPF(6, "*** LOCK_D3D: CNT = %ld %s %s", m_Count, moduleName, fileName);
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#endif
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} // CD3DLock
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~CLockD3D()
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{
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#ifdef DEBUG
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DPF(6, "*** UNLOCK_D3D: CNT = %ld", m_Count);
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m_Count--;
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#endif // DEBUG
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m_pLockOwner->Unlock();
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// Call Release if we need to
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if (m_bNeedToReleaseLockOwner)
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m_pLockOwner->ReleaseOwner();
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} // ~CD3DLock
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private:
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#ifdef DEBUG
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static DWORD m_Count;
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#endif // DEBUG
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CLockOwner *m_pLockOwner;
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BOOL m_bNeedToReleaseLockOwner;
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}; // class CLockD3D
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#ifdef DEBUG
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// Helper debug-only class for API tracing
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class CNoLockD3D
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{
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public:
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CNoLockD3D(char *moduleName, char *fileName)
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{
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DPF(6, "*** LOCK_D3D: Module= %s %s", moduleName, fileName);
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} // CD3DLock
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~CNoLockD3D()
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{
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DPF(6, "*** UNLOCK_D3D:");
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} // ~CD3DLock
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}; // CNoLockD3D
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#endif // DEBUG
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//
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// This header file contains the base class for all resources and buffers x
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// types of objects
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//
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// The CBaseObject class contains functionality for the following
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// services which can be used by the derived classes:
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// AddRefImpl/ReleaseImpl
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// Get/SetPrivateDataImpl data
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// OpenDeviceImpl
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//
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// Base objects should allocated with "new" which is means that they
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// should be 32-byte aligned by our default allocator.
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//
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// Resources inherit from CBaseObject and add functionality for
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// priority
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//
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// Add-ref semantics for these objects is complex; a constructor
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// flag indicates how/when/if the object will add-ref the device.
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typedef enum
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{
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// External objects add-ref the device; they are
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// freed by calling Release()
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REF_EXTERNAL = 0,
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// Intrinsic objects don't add-ref the device
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// except for additional add-refs. They are freed
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// when the number of releases equals the number of
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// addrefs AND the device has called DecrUseCount
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// on the object.
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REF_INTRINSIC = 1,
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// Internal is like intrinsic except that we
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// assert that no one should ever call AddRef or Release
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// on this object at all. To free it, you have to
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// call DecrUseCount
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REF_INTERNAL = 2,
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} REF_TYPE;
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class CBaseObject
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{
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public:
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// Provides access to the two handles represent
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// this object to the DDI/TokenStream. Specifically,
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// this represents the Real Sys-Mem data in the
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// case of Managed Resources. (To find
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// the vid-mem mapping for a managed resource;
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// see resource.hpp)
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DWORD BaseDrawPrimHandle() const
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{
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return D3D8GetDrawPrimHandle(m_hKernelHandle);
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} // DrawPrimHandle
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HANDLE BaseKernelHandle() const
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{
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return m_hKernelHandle;
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} // KernelHandle
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// NOTE: No internal object should ever add-ref another
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// internal object; otherwise we may end up with ref-count
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// cycles that prevent anything from ever going away.
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// Instead, an internal object may mark another internal
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// object as being "InUse" which will force it to be kept
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// in memory until it is no-longer in use (and the ref-count
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// is zero.)
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// Internal Implementations of AddRef and Release
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DWORD AddRefImpl();
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DWORD ReleaseImpl();
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DWORD IncrementUseCount()
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{
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DXGASSERT(m_refType != REF_INTERNAL || m_cRef == 0);
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m_cUseCount++;
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return m_cUseCount;
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} // IncrUseCount
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DWORD DecrementUseCount()
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{
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DXGASSERT(m_refType != REF_INTERNAL || m_cRef == 0);
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DXGASSERT(m_cUseCount > 0);
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m_cUseCount--;
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if (m_cUseCount == 0 && m_cRef == 0)
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{
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// Before deleting a BaseObject,
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// we need to call OnDestroy to make sure that
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// there is nothing pending in the command
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// stream that uses this object
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OnDestroy();
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// Ok; now safe to delete the object
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delete this;
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return 0;
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}
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return m_cUseCount;
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} // DecrUseCount
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// Internal implementation functions for
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// the PrivateData set of methods
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HRESULT SetPrivateDataImpl(REFGUID refguidTag,
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CONST VOID* pvData,
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DWORD cbSize,
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DWORD dwFlags,
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BYTE iLevel);
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HRESULT GetPrivateDataImpl(REFGUID refguidTag,
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LPVOID pvBuffer,
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LPDWORD pcbSize,
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BYTE iLevel) const;
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HRESULT FreePrivateDataImpl(REFGUID refguidTag,
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BYTE iLevel);
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// Implements the OpenDevice method
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HRESULT GetDeviceImpl(IDirect3DDevice8 ** ppvInterface) const
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{
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if (!VALID_PTR_PTR(ppvInterface))
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{
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DPF_ERR("Invalid ppvInterface parameter passed to GetDevice");
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return D3DERR_INVALIDCALL;
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}
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return m_pDevice->QueryInterface(IID_IDirect3DDevice8, (void**) ppvInterface);
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}; // OpenDeviceImpl
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CBaseDevice * Device() const
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{
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return m_pDevice;
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} // Device
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// Method to for swapping the underlying identity of
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// a surface. Caller must make sure that we're not locked
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// or other such badness.
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void SwapKernelHandles(HANDLE *phKernelHandle)
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{
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DXGASSERT(m_hKernelHandle != NULL);
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DXGASSERT(*phKernelHandle != NULL);
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HANDLE tmp = m_hKernelHandle;
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m_hKernelHandle = *phKernelHandle;
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*phKernelHandle = tmp;
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}
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protected:
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// The following are methods that are only
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// accessible by derived classes: they don't make
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// sense for other classes to call explicitly.
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// Constructor
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//
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CBaseObject(CBaseDevice *pDevice, REF_TYPE ref = REF_EXTERNAL) :
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m_pDevice(pDevice),
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m_refType(ref),
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m_hKernelHandle(NULL)
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{
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DXGASSERT(m_pDevice);
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DXGASSERT(m_refType == REF_EXTERNAL ||
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m_refType == REF_INTRINSIC ||
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m_refType == REF_INTERNAL);
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m_pPrivateDataHead = NULL;
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if (ref == REF_EXTERNAL)
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{
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// External objects add-ref the device
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// as well as having their own reference
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// count set to one
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m_pDevice->AddRef();
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m_cRef = 1;
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m_cUseCount = 0;
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}
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else
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{
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// Internal and intrinsic objects have no
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// initial ref-count; but they are
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// marked as InUse; the device frees them
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// by calling DecrUseCount
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m_cUseCount = 1;
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m_cRef = 0;
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}
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}; // CBaseObject
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// The destructor is marked virtual so that delete calls to
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// the base interface will be handled properly
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virtual ~CBaseObject()
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{
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DXGASSERT(m_pDevice);
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DXGASSERT(m_cRef == 0);
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DXGASSERT(m_cUseCount == 0);
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CPrivateDataNode *pNode = m_pPrivateDataHead;
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while (pNode)
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{
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CPrivateDataNode *pNodeNext = pNode->m_pNodeNext;
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delete pNode;
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pNode = pNodeNext;
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}
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if (m_refType == REF_EXTERNAL)
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{
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// Release our reference on the
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// device
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m_pDevice->Release();
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}
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}; // ~CBaseObject
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// OnDestroy function is called just
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// before an object is about to get deleted; we
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// use this to provide synching as well as notification
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// to FE when a texture is going away.
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virtual void OnDestroy()
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{
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// Not all classes have to worry about this;
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// so the default is to do nothing.
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}; // OnDestroy
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void SetKernelHandle(HANDLE hKernelHandle)
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{
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// This better be null; or we either leaking something
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// or we had some uninitialized stuff that will hurt later
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DXGASSERT(m_hKernelHandle == NULL);
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// Remember our handles
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m_hKernelHandle = hKernelHandle;
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DXGASSERT(m_hKernelHandle != NULL);
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} // SetHandle
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BOOL IsInUse()
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{
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return (m_cUseCount > 0);
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} // IsInUse
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private:
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//
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// RefCount must be DWORD aligned
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//
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DWORD m_cRef;
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// Keep a "Use Count" which indicates whether
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// the device (or other object tied to the lifetime of
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// the device) is relying on this object from staying around.
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// This is used to prevent ref-count cycles that would
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// occur whenever something like SetTexture add-ref'ed the
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// the texture that was passed in.
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DWORD m_cUseCount;
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// Keep Track of the device that owns this object
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// This is an add-ref'ed value
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CBaseDevice *m_pDevice;
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// We need an internal handle so that
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// we can communicate to the driver/kernel.
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//
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// Note that the base object does not release this
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// and it is the responsibility of the derived
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// class to do so.
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HANDLE m_hKernelHandle;
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// Keep track of list of private data objects
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class CPrivateDataNode;
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CPrivateDataNode *m_pPrivateDataHead;
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// Need to keep track of an intrinsic flag
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// to decide whether to release the device on
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// free
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// CONSIDER: Try to merge this flag into some
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// other variable.
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REF_TYPE m_refType;
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// Helper function to find the right node
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CPrivateDataNode* Find(REFGUID refguidTag, BYTE iLevel) const;
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// Each private data is stored in this node
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// object which is only used for this purpose
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// by this class
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class CPrivateDataNode
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{
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public:
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CPrivateDataNode() {};
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~CPrivateDataNode()
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{
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Cleanup();
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} // ~CPrivateDateNode
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GUID m_guid;
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CPrivateDataNode *m_pNodeNext;
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DWORD m_cbSize;
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DWORD m_dwFlags;
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BYTE m_iLevel;
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union
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{
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void *m_pvData;
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IUnknown *m_pUnknown;
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};
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void Cleanup();
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}; // CPrivateDataNode
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}; // class CBaseObject
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// Helper class for all surface types
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//
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class CBaseSurface : public IDirect3DSurface8
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{
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public:
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CBaseSurface() :
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m_isLocked(FALSE) {}
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|
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// Methods to allow D3D methods to treat all surface
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// variants the same way
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virtual DWORD DrawPrimHandle() const PURE;
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virtual HANDLE KernelHandle() const PURE;
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// See CBaseObject::IncrementUseCount and
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// CBaseObject::DecrementUseCount and the
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// description of the REF_TYPEs above.
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virtual DWORD IncrementUseCount() PURE;
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virtual DWORD DecrementUseCount() PURE;
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|
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// Batching logic is necessary to make sure
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// that the command buffer is flushed before
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// any read or write access is made to a
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// a surface. This should be called at
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// SetRenderTarget time; and it should be
|
|
// called for the currently set rendertarget
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|
// and zbuffer when the batch count is updated
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|
virtual void Batch() PURE;
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|
|
|
// Sync should be called when a surface is
|
|
// about to be modified; Normally this is taken
|
|
// care of automatically by Lock; but it also
|
|
// needs to be called prior to using the Blt
|
|
// DDI.
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|
virtual void Sync() PURE;
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|
|
|
// Internal lock functions bypass
|
|
// parameter checking and also whether the
|
|
// surface marked as Lockable or LockOnce
|
|
// etc.
|
|
virtual HRESULT InternalLockRect(D3DLOCKED_RECT *pLockedRectData,
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|
CONST RECT *pRect,
|
|
DWORD dwFlags) PURE;
|
|
virtual HRESULT InternalUnlockRect() PURE;
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|
|
|
BOOL IsLocked() const
|
|
{
|
|
return m_isLocked;
|
|
}; // IsLocked
|
|
|
|
// Determines if a LOAD_ONCE surface has already
|
|
// been loaded
|
|
virtual BOOL IsLoaded() const PURE;
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|
|
|
// Provides a method to access basic structure of the
|
|
// pieces of the resource.
|
|
virtual D3DSURFACE_DESC InternalGetDesc() const PURE;
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|
|
|
// Access the device of the surface
|
|
virtual CBaseDevice *InternalGetDevice() const PURE;
|
|
|
|
public:
|
|
BOOL m_isLocked;
|
|
|
|
}; // class CBaseSurface
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|
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#endif // __D3DOBJ_HPP__
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