Source code of Windows XP (NT5)
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/*==========================================================================;
*
* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
*
* File: d3dobj.cpp
* Content: Base class implementation for resources and buffers
*
*
***************************************************************************/
#include "ddrawpr.h"
#include "pixel.hpp"
IHVFormatInfo *CPixel::m_pFormatList = 0;
extern "C" void CPixel__Cleanup()
{
CPixel::Cleanup();
}
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::Cleanup"
void CPixel::Cleanup()
{
while(m_pFormatList != 0)
{
IHVFormatInfo *t = m_pFormatList->m_pNext;
delete m_pFormatList;
m_pFormatList = t;
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::BytesPerPixel"
UINT CPixel::BytesPerPixel(D3DFORMAT Format)
{
switch (Format)
{
case D3DFMT_DXT1:
// Size is negative to indicate DXT; and indicates
// the size of the block
return (UINT)(-8);
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
// Size is negative to indicate DXT; and indicates
// the size of the block
return (UINT)(-16);
#ifdef VOLUME_DXT
case D3DFMT_DXV1:
// Size is negative to indicate DXT; and indicates
// the size of the block
return (UINT)(-32);
case D3DFMT_DXV2:
case D3DFMT_DXV3:
case D3DFMT_DXV4:
case D3DFMT_DXV5:
return (UINT)(-64);
#endif //VOLUME_DXT
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
case D3DFMT_D32:
case D3DFMT_D24S8:
case D3DFMT_S8D24:
case D3DFMT_X8L8V8U8:
case D3DFMT_X4S4D24:
case D3DFMT_D24X4S4:
case D3DFMT_Q8W8V8U8:
case D3DFMT_V16U16:
case D3DFMT_W11V11U10:
case D3DFMT_W10V11U11:
case D3DFMT_A2W10V10U10:
case D3DFMT_A8X8V8U8:
case D3DFMT_L8X8V8U8:
case D3DFMT_A2B10G10R10:
case D3DFMT_A8B8G8R8:
case D3DFMT_X8B8G8R8:
case D3DFMT_G16R16:
case D3DFMT_D24X8:
return 4;
case D3DFMT_R8G8B8:
return 3;
case D3DFMT_R5G6B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_A4R4G4B4:
case D3DFMT_A8L8:
case D3DFMT_V8U8:
case D3DFMT_L6V5U5:
case D3DFMT_D16:
case D3DFMT_D16_LOCKABLE:
case D3DFMT_D15S1:
case D3DFMT_S1D15:
case D3DFMT_A8P8:
case D3DFMT_A8R3G3B2:
case D3DFMT_UYVY:
case D3DFMT_YUY2:
case D3DFMT_X4R4G4B4:
return 2;
case D3DFMT_P8:
case D3DFMT_L8:
case D3DFMT_R3G3B2:
case D3DFMT_A4L4:
case D3DFMT_A8:
return 1;
default:
return 0;
};
}; // BytesPerPixel
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputePixelStride"
UINT CPixel::ComputePixelStride(D3DFORMAT Format)
{
UINT BPP = BytesPerPixel(Format);
if (BPP == 0)
{
for(IHVFormatInfo *p = m_pFormatList; p != 0; p = p->m_pNext)
{
if (p->m_Format == Format)
{
return p->m_BPP >> 3;
}
}
}
return BPP;
}; // ComputePixelStride
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeSurfaceStride"
// Figure out a stride for a particular surface based on format and width
inline UINT CPixel::ComputeSurfaceStride(UINT cpWidth, UINT cbPixel)
{
// Figure out basic (linear) stride;
UINT dwStride = cpWidth * cbPixel;
// Round up to multiple of 4 (for NT; but makes sense to maximize
// cache hits and reduce unaligned accesses)
dwStride = (dwStride + 3) & ~3;
return dwStride;
}; // ComputeSurfaceStride
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeSurfaceSize"
UINT CPixel::ComputeSurfaceSize(UINT cpWidth,
UINT cpHeight,
UINT cbPixel)
{
return cpHeight * ComputeSurfaceStride(cpWidth, cbPixel);
} // ComputeSurfaceSize
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeMipMapSize"
UINT CPixel::ComputeMipMapSize(UINT cpWidth,
UINT cpHeight,
UINT cLevels,
D3DFORMAT Format)
{
UINT cbPixel = ComputePixelStride(Format);
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel);
DDASSERT((UINT)isDXT <= 1);
if (isDXT)
{
AdjustForDXT(&cpWidth, &cpHeight, &cbPixel);
}
UINT cbSize = 0;
for (UINT i = 0; i < cLevels; i++)
{
// Figure out the size for
// each level of the mip-map
cbSize += ComputeSurfaceSize(cpWidth, cpHeight, cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1)
{
cpWidth += (UINT)isDXT;
cpWidth >>= 1;
}
if (cpHeight > 1)
{
cpHeight += (UINT)isDXT;
cpHeight >>= 1;
}
}
return cbSize;
} // ComputeMipMapSize
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeMipVolumeSize"
UINT CPixel::ComputeMipVolumeSize(UINT cpWidth,
UINT cpHeight,
UINT cpDepth,
UINT cLevels,
D3DFORMAT Format)
{
UINT cbPixel = ComputePixelStride(Format);
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel);
BOOL isVolumeDXT = IsVolumeDXT(Format);
DDASSERT((UINT)isDXT <= 1);
if (isVolumeDXT)
{
DXGASSERT(isDXT);
AdjustForVolumeDXT(&cpWidth, &cpHeight, &cpDepth, &cbPixel);
}
else if (isDXT)
{
AdjustForDXT(&cpWidth, &cpHeight, &cbPixel);
}
UINT cbSize = 0;
for (UINT i = 0; i < cLevels; i++)
{
// Figure out the size for
// each level of the mip-volume
cbSize += cpDepth * ComputeSurfaceSize(cpWidth, cpHeight, cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1)
{
cpWidth += (UINT)isDXT;
cpWidth >>= 1;
}
if (cpHeight > 1)
{
cpHeight += (UINT)isDXT;
cpHeight >>= 1;
}
if (cpDepth > 1)
{
cpDepth >>= 1;
}
}
return cbSize;
} // ComputeMipVolumeSize
// Given a surface desc, a level, and pointer to
// bits (pBits in the LockedRectData) and a sub-rect,
// this will fill in the pLockedRectData structure
void CPixel::ComputeMipMapOffset(const D3DSURFACE_DESC *pDescTopLevel,
UINT iLevel,
BYTE *pBits,
CONST RECT *pRect,
D3DLOCKED_RECT *pLockedRectData)
{
DXGASSERT(pBits != NULL);
DXGASSERT(pLockedRectData != NULL);
DXGASSERT(iLevel < 32);
DXGASSERT(pDescTopLevel != NULL);
DXGASSERT(0 != ComputePixelStride(pDescTopLevel->Format));
DXGASSERT(pDescTopLevel->Width > 0);
DXGASSERT(pDescTopLevel->Height > 0);
// CONSIDER: This is slow; and we can do a much better
// job for the non-compressed/wacky cases.
UINT cbOffset = 0;
UINT cbPixel = ComputePixelStride(pDescTopLevel->Format);
UINT cpWidth = pDescTopLevel->Width;
UINT cpHeight = pDescTopLevel->Height;
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel);
DDASSERT((UINT)isDXT <= 1);
if (isDXT)
{
AdjustForDXT(&cpWidth, &cpHeight, &cbPixel);
}
for (UINT i = 0; i < iLevel; i++)
{
cbOffset += ComputeSurfaceSize(cpWidth,
cpHeight,
cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1)
{
cpWidth += (UINT)isDXT;
cpWidth >>= 1;
}
if (cpHeight > 1)
{
cpHeight += (UINT)isDXT;
cpHeight >>= 1;
}
}
// For DXTs, the pitch is the number of bytes
// for a single row of blocks; which is the same
// thing as the normal routine
pLockedRectData->Pitch = ComputeSurfaceStride(cpWidth,
cbPixel);
DXGASSERT(pLockedRectData->Pitch != 0);
// Don't adjust for Rect for DXT formats
if (pRect)
{
if (isDXT)
{
DXGASSERT((pRect->top & 3) == 0);
DXGASSERT((pRect->left & 3) == 0);
cbOffset += (pRect->top / 4) * pLockedRectData->Pitch +
(pRect->left / 4) * cbPixel;
}
else
{
cbOffset += pRect->top * pLockedRectData->Pitch +
pRect->left * cbPixel;
}
}
pLockedRectData->pBits = pBits + cbOffset;
} // ComputeMipMapOffset
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeMipVolumeOffset"
// MipVolume version of ComputeMipMapOffset
void CPixel::ComputeMipVolumeOffset(const D3DVOLUME_DESC *pDescTopLevel,
UINT iLevel,
BYTE *pBits,
CONST D3DBOX *pBox,
D3DLOCKED_BOX *pLockedBoxData)
{
DXGASSERT(pBits != NULL);
DXGASSERT(pLockedBoxData != NULL);
DXGASSERT(iLevel < 32);
DXGASSERT(pDescTopLevel != NULL);
DXGASSERT(0 != ComputePixelStride(pDescTopLevel->Format));
DXGASSERT(pDescTopLevel->Width > 0);
DXGASSERT(pDescTopLevel->Height > 0);
DXGASSERT(pDescTopLevel->Depth > 0);
UINT cbOffset = 0;
UINT cbPixel = ComputePixelStride(pDescTopLevel->Format);
UINT cpWidth = pDescTopLevel->Width;
UINT cpHeight = pDescTopLevel->Height;
UINT cpDepth = pDescTopLevel->Depth;
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel);
BOOL isVolumeDXT = IsVolumeDXT(pDescTopLevel->Format);
DDASSERT((UINT)isDXT <= 1);
if (isVolumeDXT)
{
DXGASSERT(isDXT);
AdjustForVolumeDXT(&cpWidth, &cpHeight, &cpDepth, &cbPixel);
}
else if (isDXT)
{
AdjustForDXT(&cpWidth, &cpHeight, &cbPixel);
}
for (UINT i = 0; i < iLevel; i++)
{
cbOffset += cpDepth * ComputeSurfaceSize(cpWidth,
cpHeight,
cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1)
{
cpWidth += (UINT)isDXT;
cpWidth >>= 1;
}
if (cpHeight > 1)
{
cpHeight += (UINT)isDXT;
cpHeight >>= 1;
}
if (cpDepth > 1)
{
cpDepth >>= 1;
}
}
// For DXTs, the row pitch is the number of bytes
// for a single row of blocks; which is the same
// thing as the normal routine
pLockedBoxData->RowPitch = ComputeSurfaceStride(cpWidth,
cbPixel);
DXGASSERT(pLockedBoxData->RowPitch != 0);
// For DXVs the slice pitch is the number of bytes
// for a single plane of blocks; which is the same thing
// as the normal routine
pLockedBoxData->SlicePitch = ComputeSurfaceSize(cpWidth,
cpHeight,
cbPixel);
DXGASSERT(pLockedBoxData->SlicePitch != 0);
// Adjust for Box
if (pBox)
{
UINT iStride = pLockedBoxData->RowPitch;
UINT iSlice = pLockedBoxData->SlicePitch;
if (isDXT)
{
if (isVolumeDXT)
{
DXGASSERT((pBox->Front & 3) == 0);
cbOffset += (pBox->Front / 4) * iSlice;
}
else
{
cbOffset += (pBox->Front) * iSlice;
}
DXGASSERT((pBox->Top & 3) == 0);
DXGASSERT((pBox->Left & 3) == 0);
cbOffset += (pBox->Top / 4) * iStride +
(pBox->Left / 4) * cbPixel;
}
else
{
cbOffset += pBox->Front * iSlice +
pBox->Top * iStride +
pBox->Left * cbPixel;
}
}
pLockedBoxData->pBits = pBits + cbOffset;
} // ComputeMipVolumeOffset
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::IsValidRect"
BOOL CPixel::IsValidRect(D3DFORMAT Format,
UINT Width,
UINT Height,
const RECT *pRect)
{
if (!VALID_PTR(pRect, sizeof(RECT)))
{
DPF_ERR("bad pointer for pRect");
return FALSE;
}
// Treat width/height of zero as 1
if (Width == 0)
Width = 1;
if (Height == 0)
Height = 1;
// Check that Rect is reasonable
if ((pRect->left >= pRect->right) ||
(pRect->top >= pRect->bottom))
{
DPF_ERR("Invalid Rect: zero-area.");
return FALSE;
}
// Check that Rect fits the surface
if (pRect->left < 0 ||
pRect->top < 0 ||
pRect->right > (INT)Width ||
pRect->bottom > (INT)Height)
{
DPF_ERR("pRect doesn't fit inside the surface");
return FALSE;
}
// Check if 4X4 rules are needed
if (CPixel::Requires4X4(Format))
{
if ((pRect->left & 3) ||
(pRect->top & 3))
{
DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries");
return FALSE;
}
if ((pRect->right & 3) && ((INT)Width != pRect->right))
{
DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries");
return FALSE;
}
if ((pRect->bottom & 3) && ((INT)Height != pRect->bottom))
{
DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries");
return FALSE;
}
}
// Everything checks out
return TRUE;
} // IsValidRect
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::IsValidBox"
BOOL CPixel::IsValidBox(D3DFORMAT Format,
UINT Width,
UINT Height,
UINT Depth,
const D3DBOX *pBox)
{
if (!VALID_PTR(pBox, sizeof(D3DBOX)))
{
DPF_ERR("bad pointer for pBox");
return FALSE;
}
// Treat width/height/depth of zero as 1
if (Width == 0)
Width = 1;
if (Height == 0)
Height = 1;
if (Depth == 0)
Depth = 1;
// Check that Box is reasonable
if ((pBox->Left >= pBox->Right) ||
(pBox->Top >= pBox->Bottom) ||
(pBox->Front >= pBox->Back))
{
DPF_ERR("Invalid Box passed: non-positive volume.");
return FALSE;
}
// Check that box fits the surface
if (pBox->Right > Width ||
pBox->Bottom > Height ||
pBox->Back > Depth)
{
DPF_ERR("Box doesn't fit inside the volume");
return FALSE;
}
// Check if 4X4 rules are needed
if (CPixel::Requires4X4(Format))
{
if ((pBox->Left & 3) ||
(pBox->Top & 3))
{
if (CPixel::IsVolumeDXT(Format))
DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries");
else
DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries");
return FALSE;
}
if ((pBox->Right & 3) && (Width != pBox->Right))
{
if (CPixel::IsVolumeDXT(Format))
DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries");
else
DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries");
return FALSE;
}
if ((pBox->Bottom & 3) && (Height != pBox->Bottom))
{
if (CPixel::IsVolumeDXT(Format))
DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries");
else
DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries");
return FALSE;
}
if (CPixel::IsVolumeDXT(Format))
{
// For Volume DXT; we need to check front/back too
if (pBox->Front & 3)
{
DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries");
return FALSE;
}
if ((pBox->Back & 3) && (Depth != pBox->Back))
{
DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries");
return FALSE;
}
}
}
// Everything checks out
return TRUE;
} // IsValidBox
D3DFORMAT CPixel::SuppressAlphaChannel(D3DFORMAT Format)
{
switch(Format)
{
case D3DFMT_A8R8G8B8:
return D3DFMT_X8R8G8B8;
case D3DFMT_A1R5G5B5:
return D3DFMT_X1R5G5B5;
case D3DFMT_A4R4G4B4:
return D3DFMT_X4R4G4B4;
}
return Format;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::Register"
HRESULT CPixel::Register(D3DFORMAT Format, DWORD BPP)
{
DXGASSERT(BPP != 0);
// Do not register duplicates
for(IHVFormatInfo *p = m_pFormatList; p != 0; p = p->m_pNext)
{
if (p->m_Format == Format)
{
return S_OK;
}
}
// Not found, add to registry.
// This allocation will be leaked, but since
// we don't expect to have a large number of
// IHV formats, the leak is not a big deal.
// Also, the leak will be immediately recovered
// upon process exit.
p = new IHVFormatInfo;
if (p == 0)
{
return E_OUTOFMEMORY;
}
p->m_Format = Format;
p->m_BPP = BPP;
p->m_pNext = m_pFormatList;
m_pFormatList = p;
return S_OK;
}
// End of file : pixel.cpp