Source code of Windows XP (NT5)
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185 lines
4.5 KiB

/*
debug.c
debugging menu support
Debug level info is in WIN.INI in the [debug] section:
[debug]
App=0 level for App
*/
#include <stdio.h>
#include <windows.h>
#include "PlaySnd.h"
#include <stdarg.h>
#ifdef MEDIA_DEBUG
extern void winmmSetDebugLevel(int level);
void dDbgSetDebugMenuLevel(int i)
{
HMENU hMenu;
UINT m;
if ((i < 0) || (i > 4)) i = 4;
hMenu = GetMenu(ghwndMain);
for (m=IDM_DEBUG0; m<=IDM_DEBUG4; m++) {
CheckMenuItem(hMenu, m, MF_UNCHECKED);
}
CheckMenuItem(hMenu, (i + IDM_DEBUG0), MF_CHECKED);
__iDebugLevel = i;
dprintf3(("Debug level set to %d", i));
//
// set the winmm dll debug level to be the same
//
winmmSetDebugLevel(i);
}
/***************************************************************************
@doc INTERNAL
@api void | dDbgOut | This function sends output to the current
debug output device.
@parm LPSTR | lpszFormat | Pointer to a printf style format string.
@parm ??? | ... | Args.
@rdesc There is no return value.
****************************************************************************/
void dDbgOut(LPSTR lpszFormat, ...)
{
int i;
char buf[256];
va_list va;
sprintf(buf, "%s: ", szAppName);
OutputDebugString(buf);
va_start(va, lpszFormat);
i = vsprintf(buf, lpszFormat, va);
va_end(va);
OutputDebugString(buf);
OutputDebugString("\n");
}
/***************************************************************************
@doc INTERNAL
@api int | dDbgGetLevel | This function gets the current debug level
for a module.
@parm LPSTR | lpszModule | The name of the module.
@rdesc The return value is the current debug level.
@comm The information is kept in the [debug] section of WIN.INI
****************************************************************************/
int dDbgGetLevel(LPSTR lpszAppName)
{
#ifdef MEDIA_DEBUG
return GetProfileInt("MMDEBUG", lpszAppName, 4);
#else
return GetProfileInt("MMDEBUG", lpszAppName, 1);
#endif
}
/***************************************************************************
@doc INTERNAL
@api int | dDbgSaveLevel | This function saves the current debug level
for a module.
@parm LPSTR | lpszModule | The name of the module.
@parm int | iLevel | The value to save.
@rdesc There is no return value.
@comm The information is kept in the [debug] section of WIN.INI
****************************************************************************/
void dDbgSaveLevel(LPSTR lpszAppName, int iLevel)
{
char buf[80];
sprintf(buf, "%d", iLevel);
WriteProfileString("MMDEBUG", lpszAppName, buf);
}
/***************************************************************************
@doc INTERNAL
@api void | dDbgAssert | This function shows an assert message box.
@parm LPSTR | exp | Pointer to the expression string.
@parm LPSTR | file | Pointer to the file name.
@parm int | line | The line number.
@rdesc There is no return value.
@comm We try to use the current active window as the parent. If
this fails we use the desktop window. The box is system
modal to avoid any trouble.
****************************************************************************/
void dDbgAssert(LPSTR exp, LPSTR file, int line)
{
char bufTmp[256];
int iResponse;
HWND hWnd;
sprintf(bufTmp,
"Expression: %s\nFile: %s, Line: %d\n\nAbort: Exit Process\nRetry: Enter Debugger\nIgnore: Continue",
exp, file, line);
// try to use the active window, but NULL is ok if there
// isn't one.
hWnd = GetActiveWindow();
iResponse = MessageBox(hWnd,
bufTmp,
"Assertion Failure - continue?",
MB_TASKMODAL
| MB_ICONEXCLAMATION
| MB_DEFBUTTON3
| MB_OKCANCEL);
switch (iResponse) {
case 0:
dprintf1(("Assert message box failed"));
dprintf2((" Expression: %s", exp));
dprintf2((" File: %s, Line: %d", file, line));
break;
case IDCANCEL:
ExitProcess(1);
break;
case IDOK:
break;
default:
dprintf1(("Assert message box failed"));
dprintf2((" Expression: %s", exp));
dprintf2((" File: %s, Line: %d", file, line));
break;
}
}
#endif