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643 lines
18 KiB
643 lines
18 KiB
/*******************************Module*Header*********************************\
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* Module Name: playwav.c
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*
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* Sound support routines for NT - ported from Windows 3.1 Sonic
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*
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* Created:
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* Author:
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* Jan 92: Ported to Win32 - SteveDav
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*
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* History:
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*
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* Copyright (c) 1992-1998 Microsoft Corporation
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*
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\******************************************************************************/
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#define UNICODE
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#define MMNOSEQ
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#define MMNOJOY
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#define MMNOMIDI
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#define MMNOMCI
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#include "winmmi.h"
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#include "playwav.h"
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//
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// These globals are used to keep track of the currently playing sound, and
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// the handle to the wave device. only 1 sound can be playing at a time.
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//
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STATICDT HWAVEOUT hWaveOut; // handle to open wave device
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LPWAVEHDR lpWavHdr; // current wave file playing
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ULONG timeAbort; // time at which we should give up waiting
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// for a playing sound to finish
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CRITICAL_SECTION WavHdrCritSec;
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#define EnterWavHdr() EnterCriticalSection(&WavHdrCritSec);
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#define LeaveWavHdr() LeaveCriticalSection(&WavHdrCritSec);
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/* flags for _lseek */
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#define SEEK_CUR 1
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#define SEEK_END 2
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#define SEEK_SET 0
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#define FMEM (GMEM_MOVEABLE)
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STATICFN BOOL NEAR PASCAL soundInitWavHdr(LPWAVEHDR lpwh, LPBYTE lpMem, DWORD dwLen);
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STATICFN BOOL NEAR PASCAL soundOpen(HANDLE hSound, UINT wFlags);
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STATICFN BOOL NEAR PASCAL soundClose(void);
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STATICFN void NEAR PASCAL soundWait(void);
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api void | WaveOutNotify | called by mmWndProc when it receives a
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* MM_WOM_DONE message
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* @rdesc None.
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*
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****************************************************************************/
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void FAR PASCAL WaveOutNotify(
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DWORD wParam,
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LONG lParam)
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{
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EnterWavHdr();
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#if DBG
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WinAssert(!hWaveOut || lpWavHdr); // if hWaveOut, then MUST have lpWavHdr
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#endif
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if (hWaveOut && !(lpWavHdr->dwFlags & WHDR_DONE)) {
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LeaveWavHdr();
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return; // wave is not done! get out
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}
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LeaveWavHdr();
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//
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// wave file is done! release the device
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//
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dprintf2(("ASYNC sound done, closing wave device"));
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soundClose();
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api BOOL | soundPlay | Pretty much speaks for itself!
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*
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* @parm HANDLE | hSound | The sound resource to play.
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*
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* @parm wFlags | UINT | flags controlling sync/async etc.
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*
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* @flag SND_SYNC | play synchronously (default)
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* @flag SND_ASYNC | play asynchronously
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*
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* @rdesc Returns TRUE if successful and FALSE on failure.
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****************************************************************************/
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BOOL NEAR PASCAL soundPlay(
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HANDLE hSound,
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UINT wFlags)
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{
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//
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// Before playing a sound release it
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//
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soundClose();
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//
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// If the current session is disconnected
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// then don't bother playing
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//
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if (WTSCurrentSessionIsDisconnected()) return TRUE;
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//
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// open the sound device and write the sound to it.
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//
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if (!soundOpen(hSound, wFlags)) {
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dprintf1(("Returning false after calling SoundOpen"));
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return FALSE;
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}
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dprintf2(("SoundOpen OK"));
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if (!(wFlags & SND_ASYNC))
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{
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dprintf4(("Calling SoundWait"));
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soundWait();
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dprintf4(("Calling SoundClose"));
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soundClose();
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}
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return TRUE;
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api BOOL | soundOpen | Open the wave device and write a sound to it.
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*
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* @parm HANDLE | hSound | The sound resource to play.
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*
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* @rdesc Returns TRUE if successful and FALSE on failure.
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****************************************************************************/
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STATICFN BOOL NEAR PASCAL soundOpen(
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HANDLE hSound,
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UINT wFlags)
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{
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UINT wErr;
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DWORD flags = WAVE_ALLOWSYNC;
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BOOL fResult = FALSE;
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if (!hSound) {
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return FALSE;
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}
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if (hWaveOut)
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{
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dprintf1(("WINMM: soundOpen() wave device is currently open."));
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return FALSE;
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}
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try {
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EnterWavHdr();
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lpWavHdr = (LPWAVEHDR)GlobalLock(hSound);
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if (!lpWavHdr)
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{
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#if DBG
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if ((GlobalFlags(hSound) & GMEM_DISCARDED)) {
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dprintf1(("WINMM: sound was discarded before play could begin."));
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}
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#endif
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goto exit;
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}
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//
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// open the wave device, open any wave device that supports the
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// format
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//
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if (hwndNotify) {
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flags |= CALLBACK_WINDOW;
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}
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wErr = waveOutOpen(&hWaveOut, // returns handle to device
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(UINT)WAVE_MAPPER, // device id (any device)
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(LPWAVEFORMATEX)lpWavHdr->dwUser, // wave format
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(DWORD_PTR)hwndNotify, // callback function
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0L, // callback instance data
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flags); // flags
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if (wErr != 0)
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{
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dprintf1(("WINMM: soundOpen() unable to open wave device"));
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GlobalUnlock(hSound);
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hWaveOut = NULL;
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lpWavHdr = NULL;
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goto exit;
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}
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wErr = waveOutPrepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
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if (wErr != 0)
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{
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dprintf1(("WINMM: soundOpen() waveOutPrepare failed"));
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soundClose();
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goto exit;
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}
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//
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// Only allow sound looping if playing ASYNC sounds
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//
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if ((wFlags & SND_ASYNC) && (wFlags & SND_LOOP))
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{
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lpWavHdr->dwLoops = 0xFFFFFFFF; // infinite loop
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lpWavHdr->dwFlags |= WHDR_BEGINLOOP|WHDR_ENDLOOP;
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}
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else
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{
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lpWavHdr->dwLoops = 0;
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lpWavHdr->dwFlags &=~(WHDR_BEGINLOOP|WHDR_ENDLOOP);
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}
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lpWavHdr->dwFlags &= ~WHDR_DONE; // mark as not done!
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wErr = waveOutWrite(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
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timeAbort = lpWavHdr->dwBufferLength * 1000 / ((LPWAVEFORMATEX)lpWavHdr->dwUser)->nAvgBytesPerSec;
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timeAbort = timeAbort * 2; // 100% room for slew between audio and system clocks
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timeAbort = timeAbort + timeGetTime();
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if (wErr != 0)
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{
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dprintf1(("WINMM: soundOpen() waveOutWrite failed"));
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soundClose();
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goto exit;
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}
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fResult = TRUE;
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exit: ;
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} finally {
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LeaveWavHdr();
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}
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return fResult;
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @func BOOL | soundClose | This function closes the sound device
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*
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* @rdesc Returns TRUE if successful and FALSE on failure.
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****************************************************************************/
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STATICFN BOOL NEAR PASCAL soundClose(
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void)
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{
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UINT wErr;
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//
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// Do we have the sound device open?
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//
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try {
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EnterWavHdr();
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if (!lpWavHdr || !hWaveOut) {
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// return TRUE;
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} else {
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//
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// if the block is still playing, stop it!
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//
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if (!(lpWavHdr->dwFlags & WHDR_DONE)) {
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waveOutReset(hWaveOut);
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}
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#if DBG
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if (!(lpWavHdr->dwFlags & WHDR_DONE))
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{
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dprintf1(("WINMM: soundClose() data is not DONE!???"));
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lpWavHdr->dwFlags |= WHDR_DONE;
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}
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if (!(lpWavHdr->dwFlags & WHDR_PREPARED))
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{
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dprintf1(("WINMM: soundClose() data not prepared???"));
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}
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#endif
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//
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// unprepare the data anyway!
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//
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wErr = waveOutUnprepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
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if (wErr != 0)
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{
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dprintf1(("WINMM: soundClose() waveOutUnprepare failed!"));
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}
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//
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// finally, actually close the device, and unlock the data
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//
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waveOutClose(hWaveOut);
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GlobalUnlock(GlobalHandle(lpWavHdr));
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//
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// update globals, claiming the device is closed.
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//
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hWaveOut = NULL;
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lpWavHdr = NULL;
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}
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} finally {
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LeaveWavHdr();
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}
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return TRUE;
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api void | soundWait | wait for the sound device to complete
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*
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* @rdesc none
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****************************************************************************/
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STATICFN void NEAR PASCAL soundWait(
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void)
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{
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try { // This should ensure that even WOW
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// threads that die on us depart the
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// critical section
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EnterWavHdr();
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if (lpWavHdr) {
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LPWAVEHDR lpExisting; // current playing wave file
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lpExisting = lpWavHdr;
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while (lpExisting == lpWavHdr &&
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!(lpWavHdr->dwFlags & WHDR_DONE) &&
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(timeGetTime() < timeAbort)
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)
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{
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dprintf4(("Waiting for buffer to complete"));
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LeaveWavHdr();
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Sleep(75);
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EnterWavHdr();
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// LATER !! We should have an event (on another thread... sigh...)
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// which will be triggered when the buffer is played. Waiting
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// on the WHDR_DONE bit is ported directly from Win 3.1 and is
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// certainly not the best way of doing this. The disadvantage of
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// using the thread notification is signalling this thread to
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// continue.
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}
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}
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} finally {
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LeaveWavHdr();
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}
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api void | soundFree | This function frees a sound resource created
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* with soundLoadFile or soundLoadMemory
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*
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* @rdesc Returns TRUE if successful and FALSE on failure.
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****************************************************************************/
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void NEAR PASCAL soundFree(
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HANDLE hSound)
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{
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// Allow a null handle to stop any pending sounds, without discarding
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// the current cached sound
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//
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// !!! we should only close the sound device iff this hSound is playing!
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//
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soundClose();
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if (hSound) {
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GlobalFree(hSound);
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}
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api HANDLE | soundLoadFile | Loads a specified sound resource from a
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* file into a global, discardable object.
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*
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* @parm LPCSTR | lpszFile | The file from which to load the sound resource.
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*
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* @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success
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****************************************************************************/
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HANDLE NEAR PASCAL soundLoadFile(
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LPCWSTR szFileName)
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{
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HANDLE fh;
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DWORD dwSize;
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LPBYTE lpData;
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HANDLE h;
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UINT wNameLen;
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// open the file
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fh = CreateFile( szFileName,
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GENERIC_READ,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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NULL,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL,
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NULL );
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if (fh == (HANDLE)(UINT_PTR)HFILE_ERROR) {
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dprintf3(("soundLoadFile: Failed to open %ls Error is %d",szFileName, GetLastError()));
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return NULL;
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} else {
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dprintf3(("soundLoadFile: opened %ls",szFileName));
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}
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/* Get wNameLen rounded up to next WORD boundary.
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* We do not need to round up to a DWORD boundary as this value is
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* about to be multiplied by sizeof(WCHAR) which will do the additional
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* boundary alignment for us. If we ever contemplate moving back to
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* non-UNICODE then this statement will have to be changed. The
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* alignment is needed so that the actual wave data starts on a
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* DWORD boundary.
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*/
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wNameLen = ((lstrlen(szFileName) + 1 + sizeof(WORD) - 1) /
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sizeof(WORD)) * sizeof(WORD);
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#define BLOCKBYTES (sizeof(SOUNDFILE) + (wNameLen * sizeof(WCHAR)))
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// The amount of space we need to allocate - the WAVEHDR, file size, date
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// time plus the file name and a terminating null.
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dwSize = GetFileSize(fh, NULL);
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// note: could also use the C function FILELENGTH
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if (HFILE_ERROR == dwSize) {
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dprintf2(("Failed to find file size: %ls", szFileName));
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goto error1;
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}
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// allocate some discardable memory for a wave hdr, name and the file data.
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h = GlobalAlloc( FMEM + GMEM_DISCARDABLE,
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BLOCKBYTES + dwSize );
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if (!h) {
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dprintf3(("soundLoadFile: Failed to allocate memory"));
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goto error1;
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}
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// lock it down
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if (NULL == (lpData = GlobalLock(h))) goto error2;
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// read the file into the memory block
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// NOTE: We could, and probably should, use the file mapping functions.
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// Do this LATER
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if ( _lread( (HFILE)(DWORD_PTR)fh,
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lpData + BLOCKBYTES,
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(UINT)dwSize)
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!= dwSize ) {
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goto error3;
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}
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// Save the last written time, and the file size
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((PSOUNDFILE)lpData)->Size = dwSize;
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GetFileTime(fh, NULL, NULL, &(((PSOUNDFILE)lpData)->ft));
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// do the rest of it from the memory image
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//
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// MIPS WARNING !! Unaligned data - wNameLen is arbitrary
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//
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if (!soundInitWavHdr( (LPWAVEHDR)lpData,
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lpData + BLOCKBYTES,
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dwSize) )
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{
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dprintf3(("soundLoadFile: Failed to InitWaveHdr"));
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goto error3;
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}
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CloseHandle(fh);
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lstrcpyW( ((PSOUNDFILE)lpData)->Filename, szFileName);
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GlobalUnlock(h);
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return h;
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error3:
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GlobalUnlock(h);
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error2:
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GlobalFree(h);
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error1:
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CloseHandle(fh);
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return NULL;
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api HANDLE | soundLoadMemory | Loads a user specified sound resource from a
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* a memory block supplied by the caller.
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*
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* @parm LPCSTR | lpMem | Pointer to a memory image of the file
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*
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* @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success
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****************************************************************************/
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HANDLE NEAR PASCAL soundLoadMemory(
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LPBYTE lpMem)
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{
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HANDLE h;
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LPBYTE lp;
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// allocate some memory, for a wave hdr
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h = GlobalAlloc(FMEM, (LONG)(sizeof(SOUNDFILE) + sizeof(WCHAR)) );
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if (!h) {
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goto error1;
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}
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// lock it down
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if (NULL == (lp = GlobalLock(h))) goto error2;
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//
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// we must assume the memory pointer is correct! (hence the -1l)
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//
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if (!soundInitWavHdr( (LPWAVEHDR)lp, lpMem, (DWORD)-1l)) {
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goto error3;
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}
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//*(LPWSTR)(lp + sizeof(WAVEHDR)+sizeof(SOUNDFILE)) = '\0'; // No file name for memory file
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((PSOUNDFILE)lp)->Filename[0] = '\0'; // No file name for memory file
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((PSOUNDFILE)lp)->Size = 0;
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GlobalUnlock(h);
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return h;
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error3:
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GlobalUnlock(h);
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error2:
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GlobalFree(h);
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error1:
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return NULL;
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}
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/*****************************************************************************
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* @doc INTERNAL
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*
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* @api BOOL | soundInitWavHdr | Initializes a WAVEHDR data structure from a
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* pointer to a memory image of a RIFF WAV file.
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*
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* @parm LPWAVEHDR | lpwh | Pointer to a WAVEHDR
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*
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* @parm LPCSTR | lpMem | Pointer to a memory image of a RIFF WAV file
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*
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* @rdesc Returns FALSE on failure, TRUE on success.
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*
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* @comm the dwUser field of the WAVEHDR structure is initialized to point
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* to the WAVEFORMAT structure that is inside the RIFF data
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*
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****************************************************************************/
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STATICFN BOOL NEAR PASCAL soundInitWavHdr(
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LPWAVEHDR lpwh,
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LPBYTE lpMem,
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DWORD dwLen)
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{
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FPFileHeader fpHead;
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LPWAVEFORMAT lpFmt;
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LPBYTE lpData;
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DWORD dwFileSize,dwCurPos;
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DWORD dwSize;
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DWORD AlignError;
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DWORD FmtSize;
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if (dwLen < sizeof(FileHeader)) {
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dprintf3(("Not a RIFF file, or not a WAVE file"));
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return FALSE;
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}
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// assume the first few bytes are the file header
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fpHead = (FPFileHeader) lpMem;
|
|
|
|
// check that it's a valid RIFF file and a valid WAVE form.
|
|
if (fpHead->dwRiff != RIFF_FILE || fpHead->dwWave != RIFF_WAVE ) {
|
|
return FALSE;
|
|
}
|
|
|
|
dwFileSize = fpHead->dwSize;
|
|
dwCurPos = sizeof(FileHeader);
|
|
lpData = lpMem + sizeof(FileHeader);
|
|
|
|
if (dwLen < dwFileSize) { // RIFF header
|
|
return FALSE;
|
|
}
|
|
|
|
// scan until we find the 'fmt' chunk
|
|
while( 1 ) {
|
|
if( ((FPChunkHeader)lpData)->dwCKID == RIFF_FORMAT ) {
|
|
break; // from the while loop that's looking for it
|
|
}
|
|
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
|
|
if( dwCurPos >= dwFileSize ) {
|
|
return FALSE;
|
|
}
|
|
lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
|
|
}
|
|
|
|
// now we're at the beginning of the 'fmt' chunk data
|
|
lpFmt = (LPWAVEFORMAT) (lpData + sizeof(ChunkHeader));
|
|
|
|
// Save the size of the format data and check it.
|
|
FmtSize = ((FPChunkHeader)lpData)->dwSize;
|
|
if (FmtSize < sizeof(WAVEFORMAT)) {
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
// scan until we find the 'data' chunk
|
|
lpData = lpData + ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
|
|
while( 1 ) {
|
|
if ( ((FPChunkHeader)lpData)->dwCKID == RIFF_CHANNEL) {
|
|
break; // from the while loop that's looking for it
|
|
}
|
|
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
|
|
if( dwCurPos >= dwFileSize ) {
|
|
return 0;
|
|
}
|
|
lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
|
|
}
|
|
|
|
//
|
|
// The format chunk must be aligned so move things if necessary
|
|
// Warning - this is a hack to get round alignment problems
|
|
//
|
|
AlignError = ((DWORD)((LPBYTE)lpFmt - lpMem)) % sizeof(DWORD);
|
|
|
|
if (AlignError != 0) {
|
|
lpFmt = (LPWAVEFORMAT)((LPBYTE)lpFmt - AlignError);
|
|
MoveMemory(lpFmt, (LPBYTE)lpFmt + AlignError, FmtSize);
|
|
}
|
|
|
|
// now we're at the beginning of the 'data' chunk data
|
|
dwSize = ((FPChunkHeader)lpData)->dwSize;
|
|
lpData = lpData + sizeof(ChunkHeader);
|
|
|
|
// initialize the WAVEHDR
|
|
|
|
lpwh->lpData = (LPSTR)lpData; // pointer to locked data buffer
|
|
lpwh->dwBufferLength = dwSize; // length of data buffer
|
|
lpwh->dwUser = (DWORD_PTR)lpFmt; // for client's use
|
|
lpwh->dwFlags = WHDR_DONE; // assorted flags (see defines)
|
|
lpwh->dwLoops = 0;
|
|
|
|
return TRUE;
|
|
}
|