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40 lines
1.4 KiB
40 lines
1.4 KiB
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#pragma once
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#ifdef DBG
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struct CommandTableEntry
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{
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int iCommandId; // Associated command ID
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bool fValidOnZero; // Is this option valid when 0 items selected?
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bool fValidOnWizardOnly; // Is this option valid when only wizard selected?
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bool fValidOnMultiple; // Is this option valid with > 1 selected?
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bool fCurrentlyValid; // Is this option currently valid in the menu?
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bool fNewState; // What's the new state? (work variable)
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};
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typedef CommandTableEntry COMMANDTABLEENTRY;
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typedef CommandTableEntry * PCOMMANDTABLEENTRY;
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extern COMMANDTABLEENTRY g_cteFolderCommands[];
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extern const DWORD g_nFolderCommandCount;
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struct CommandCheckEntry
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{
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int iCommandId; // Associated command ID
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bool fCurrentlyChecked; // Is this menu item already checked?
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bool fNewCheckState; // What's the new check state?
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};
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typedef CommandCheckEntry COMMANDCHECKENTRY;
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typedef CommandCheckEntry * PCOMMANDCHECKENTRY;
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extern COMMANDCHECKENTRY g_cceFolderCommands[];
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extern const DWORD g_nFolderCommandCheckCount;
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HRESULT HrBuildMenuOldWay(IN OUT HMENU hmenu, IN PCONFOLDPIDLVEC& cfpl, IN HWND hwndOwner, IN CMENU_TYPE cmt, IN UINT indexMenu, IN DWORD idCmdFirst, IN UINT idCmdLast, IN BOOL fVerbsOnly);
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HRESULT HrAssertIntegrityAgainstOldMatrix();
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HRESULT HrAssertAllLegacyMenusAgainstNew(HWND hwndOwner);
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void TraceMenu(HMENU hMenu);
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#endif
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