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126 lines
3.9 KiB
126 lines
3.9 KiB
;1) the name of the symbol server where the indexes are
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;
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; SymIndexServer
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;
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; Purpose: This field denotes the machine which holds the indexing
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; information from a build's symbols. If this field is not defined,
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; symbols are not indexed. This machine share is used in symindex.pm.
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;
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; Example: SymIndexServer=\\symbols\build$
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;
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;SymIndexServer=\\symbols\build$
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;
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;
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;2) how much free space you need for a build on each build machine
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;
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;
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; BuildMachineFreeSpace::<machine name>
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;
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; Purpose: This field determines how many gigabytes are required to be free on
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; your build machines after postbuild has completed.
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;
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; Example: BuildMachineFreeSpace::ROBSVBL1=10
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;
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BuildMachineFreeSpace::MGMTx86FRE=20
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BuildMachineFreeSpace::MGMTx86CHK=20
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BuildMachineFreeSpace::MGMTIA64FRE=20
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BuildMachineFreeSpace::MGMTIA64CHK=20
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;
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;3) how much free space are required to be free on a release server during propagation -- you should fill this in (even though its not turned ;on yet) if you have release servers. Lab01 doesn't have any release servers, so we don't have anything set here --- but you need to if you ;have release servers.
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;
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;
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; ReleaseServerFreeSpace::<machine name>
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;
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; Purpose: This field determines how many gigabytes are required to be free on
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; a given release server during propagation.
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;
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; Example: ReleaseServerFreeSpace::2kbldx=10
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;
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ReleaseServerFreeSpace::MGMTREL1=70
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;
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;4) how many full builds per build machine that you want to keep
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;
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;
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; BuildMachineBuildsToKeep::<machine name>
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;
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; Purpose: This field determines how many full builds to keep on each build
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; machine, no matter what. [default seems to be 3]
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;
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; Example: BuildsToKeep::ROBSVBL1=6
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;
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BuildMachineBuildsToKeep::MGMTX86FRE=2
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BuildMachineBuildsToKeep::MGMTX86CHK=2
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BuildMachineBuildsToKeep::MGMTIA64FRE=2
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BuildMachineBuildsToKeep::MGMTIA64CHK=2
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;
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;5) how many full full builds per release server and architecture that you want to keep
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;
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;
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;
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; ReleaseServerBuildsToKeep::<machine name>::<archtype>
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;
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; Purpose: This field determines how many full builds to keep on each release
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; server for the specified architecture type. No matter what, this
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; number of builds will stay on the release server.
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;
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; Example: ReleaseServerBuildsToKeep::MIKESREL1::X86FRE=6
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;
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ReleaseServerBuildsToKeep::MGMTREL1::X86FRE=8
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ReleaseServerBuildsToKeep::MGMTREL1::IA64FRE=8
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ReleaseServerBuildsToKeep::MGMTREL1::X86CHK=8
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ReleaseServerBuildsToKeep::MGMTREL1::IA64CHK=8
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;
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;6) ReleaseServers::<archtype>
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;
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; Purpose: The ReleaseServers field is used to determine what machines to
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; propagate builds to through release.pl. The <archtype> may be any
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; valid architecture and debug type. If no field is given for a given
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; archtype, no builds are propagated for that build type.
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;
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; Example: ReleaseServers::IA64FRE=2kbldx1 2kbldx3 ntrelic2 2kbldx8
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;
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ReleaseServers::X86FRE=mgmtrel1
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ReleaseServers::X86CHK=mgmtrel1
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ReleaseServers::IA64FRE=mgmtrel1
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ReleaseServers::IA64CHK=mgmtrel1
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;
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; 7) BuildMachines::<archtype>
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;
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; Purpose: Deletebuild needs to know what the build machines are.
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;
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; Example: BuildsMachines::IA64FRE=IA64FRE
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;
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BuildMachines::X86FRE=MGMTX86FRE
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BuildMachines::X86CHK=MGMTX86CHK
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BuildMachines::IA64FRE=MGMTIA64FRE
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BuildMachines::IA64CHK=MGMTIA64CHK
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;
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; 8) ReleaseAccess is the list of users or groups to be granted read access to release shares.
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; BuildMachineReleaseAccess can be used to override ReleaseAccess if you want / need to have
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; different access to the release shares on your build machines.
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;
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; Example: ReleaseAccess=Domain\User
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;
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ReleaseAccess=ntdev\ntvbl04
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BuildMachineReleaseAccess=ntdev\ro_sd ntdev\rw_sd redmond\sd_dev redmond\sd_ro NTREL_CEO_LOCAL NTREL_WIN_LOCAL NTREL_EX_LOCAL
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;
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; 9) ReleaseDrive::<ComputerName>=Drive
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;
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; Purpose: define release drive for each release server
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; If a new release server introduced, a new line is expected for this field.
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;
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; Example: ReleaseDrive::INTBLDS10=D
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;
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;ReleaseDrive::mgmtrel1=D
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;
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