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180 lines
5.3 KiB
180 lines
5.3 KiB
# Microsoft Developer Studio Project File - Name="EADCTAgent" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=EADCTAgent - Win32 Unicode Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Engine.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Engine.mak" CFG="EADCTAgent - Win32 Unicode Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "EADCTAgent - Win32 Unicode Debug" (based on "Win32 (x86) Application")
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!MESSAGE "EADCTAgent - Win32 Unicode Release" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Dev/Raptor/EADCTAgent", MQQCAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "EADCTAgent - Win32 Unicode Debug"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DebugU"
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# PROP BASE Intermediate_Dir "DebugU"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D "_ATL_STATIC_REGISTRY" /D _WIN32_WINNT=0x0400 /Fr /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 rpcrt4.lib netapi32.lib winspool.lib commonlib.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /incremental:no /pdb:"..\Bin\ADMTAgnt.pdb" /debug /machine:I386 /out:"..\Bin\ADMTAgnt.exe" /libpath:"..\Lib"
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# SUBTRACT LINK32 /profile /pdb:none /map
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!ELSEIF "$(CFG)" == "EADCTAgent - Win32 Unicode Release"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "EADCTAgent___Win32_Unicode_Release"
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# PROP BASE Intermediate_Dir "EADCTAgent___Win32_Unicode_Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "\Lib\IntelReleaseUnicode"
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# PROP Intermediate_Dir "\temp\Release\EADCTAgent"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /FD /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /MT /W3 /GX /O2 /Ob0 /I "..\Common\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "_ATL_STATIC_REGISTRY" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 rpcrt4.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 mpr.lib netapi32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /map /machine:I386 /out:"\Bin\IntelReleaseUnicode/ADMTAgnt.exe"
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# Begin Custom Build - Performing registration
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OutDir=\Lib\IntelReleaseUnicode
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TargetPath=\Bin\IntelReleaseUnicode\ADMTAgnt.exe
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InputPath=\Bin\IntelReleaseUnicode\ADMTAgnt.exe
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if "%OS%"=="" goto NOTNT
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if not "%OS%"=="Windows_NT" goto NOTNT
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"$(TargetPath)" /RegServer
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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echo Server registration done!
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goto end
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:NOTNT
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echo Warning : Cannot register Unicode EXE on Windows 95
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:end
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "EADCTAgent - Win32 Unicode Debug"
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# Name "EADCTAgent - Win32 Unicode Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\DCTAgent.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Engine.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Engine.rc
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# End Source File
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# Begin Source File
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SOURCE=.\mcsdebug_stub.cpp
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!IF "$(CFG)" == "EADCTAgent - Win32 Unicode Debug"
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# ADD CPP /I "..\Common\CommonLib"
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!ELSEIF "$(CFG)" == "EADCTAgent - Win32 Unicode Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\DCTAgent.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\DCTAgent.rgs
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# End Source File
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# Begin Source File
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SOURCE=.\DCTAgentOfa.rgs
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# End Source File
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# Begin Source File
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SOURCE=.\Engine.rgs
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# End Source File
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# Begin Source File
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SOURCE=.\Registry.rc2
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# End Source File
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# End Group
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# End Target
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# End Project
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