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1416 lines
48 KiB
1416 lines
48 KiB
/******************************Module*Header*******************************\
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* Module Name: fastfill.c
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*
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* Draws fast solid-coloured, unclipped, non-complex rectangles.
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*
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* Copyright (c) 1993-1995 Microsoft Corporation
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\**************************************************************************/
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#include "precomp.h"
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#define RIGHT 0
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#define LEFT 1
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typedef struct _TRAPEZOIDDATA TRAPEZOIDDATA; // Handy forward declaration
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typedef VOID (FNTRAPEZOID)(TRAPEZOIDDATA*, LONG, LONG);
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// Prototype for trapezoid
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// drawing routines
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typedef struct _EDGEDATA {
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LONG x; // Current x position
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LONG dx; // # pixels to advance x on each scan
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LONG lError; // Current DDA error
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LONG lErrorUp; // DDA error increment on each scan
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LONG lErrorDown; // DDA error adjustment
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POINTFIX* pptfx; // Points to start of current edge
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LONG dptfx; // Delta (in bytes) from pptfx to next point
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LONG cy; // Number of scans to go for this edge
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} EDGEDATA; /* ed, ped */
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typedef struct _TRAPEZOIDDATA {
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FNTRAPEZOID* pfnTrap; // Pointer to appropriate trapezoid drawing routine
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PDEV* ppdev; // Pointer to PDEV
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EDGEDATA aed[2]; // DDA information for both edges
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RBRUSH* prb; // Pointer to brush realization
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POINTL ptlBrush; // Brush alignment
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} TRAPEZOIDDATA; /* td, ptd */
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/******************************Public*Routine******************************\
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* VOID vIoSolidTrapezoid
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*
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\**************************************************************************/
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VOID vIoSolidTrapezoid(
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TRAPEZOIDDATA* ptd,
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LONG yTrapezoid,
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LONG cyTrapezoid)
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{
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PDEV* ppdev = ptd->ppdev;
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BYTE* pjIoBase = ppdev->pjIoBase;
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// If the left and right edges are vertical, simply output as
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// a rectangle:
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if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
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((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0) &&
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(cyTrapezoid > 1))
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{
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LONG lWidth;
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/////////////////////////////////////////////////////////////////
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// Vertical-edge special case
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ContinueVertical:
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lWidth = ptd->aed[RIGHT].x - ptd->aed[LEFT].x;
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if (lWidth > 0)
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{
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IO_WAIT_BUFFER_NOT_BUSY(ppdev, pjIoBase);
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IO_BITMAP_WIDTH(ppdev, pjIoBase, lWidth);
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IO_BITMAP_HEIGHT(ppdev, pjIoBase, cyTrapezoid);
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IO_DEST_XY(ppdev, pjIoBase, ptd->aed[LEFT].x, yTrapezoid);
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IO_BLT_CMD_0(ppdev, pjIoBase, START_BLT);
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IO_WAIT_BUFFER_NOT_BUSY(ppdev, pjIoBase);
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IO_BITMAP_HEIGHT(ppdev, pjIoBase, 1);
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}
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else if (lWidth < 0)
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{
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LONG lTmp;
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POINTFIX* pptfxTmp;
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SWAP(ptd->aed[LEFT].x, ptd->aed[RIGHT].x, lTmp);
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SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
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SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
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SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
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goto ContinueVertical;
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}
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}
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else
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{
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LONG lLeftError = ptd->aed[LEFT].lError;
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LONG dxLeft = ptd->aed[LEFT].dx;
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LONG xLeft = ptd->aed[LEFT].x;
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LONG lRightError = ptd->aed[RIGHT].lError;
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LONG dxRight = ptd->aed[RIGHT].dx;
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LONG xRight = ptd->aed[RIGHT].x;
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while (TRUE)
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{
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LONG lWidth;
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/////////////////////////////////////////////////////////////////
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// Run the DDAs
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lWidth = xRight - xLeft;
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if (lWidth > 0)
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{
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IO_WAIT_BUFFER_NOT_BUSY(ppdev, pjIoBase);
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IO_BITMAP_WIDTH(ppdev, pjIoBase, lWidth);
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IO_DEST_XY(ppdev, pjIoBase, xLeft, yTrapezoid);
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IO_BLT_CMD_0(ppdev, pjIoBase, START_BLT);
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ContinueAfterZero:
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yTrapezoid++;
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// Advance the right wall:
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xRight += dxRight;
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lRightError += ptd->aed[RIGHT].lErrorUp;
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if (lRightError >= 0)
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{
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lRightError -= ptd->aed[RIGHT].lErrorDown;
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xRight++;
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}
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// Advance the left wall:
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xLeft += dxLeft;
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lLeftError += ptd->aed[LEFT].lErrorUp;
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if (lLeftError >= 0)
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{
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lLeftError -= ptd->aed[LEFT].lErrorDown;
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xLeft++;
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}
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cyTrapezoid--;
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if (cyTrapezoid == 0)
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break;
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}
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else if (lWidth == 0)
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{
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goto ContinueAfterZero;
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}
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else
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{
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// We certainly don't want to optimize for this case because we
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// should rarely get self-intersecting polygons (if we're slow,
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// the app gets what it deserves):
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LONG lTmp;
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POINTFIX* pptfxTmp;
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SWAP(xLeft, xRight, lTmp);
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SWAP(dxLeft, dxRight, lTmp);
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SWAP(lLeftError, lRightError, lTmp);
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SWAP(ptd->aed[LEFT].lErrorUp, ptd->aed[RIGHT].lErrorUp, lTmp);
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SWAP(ptd->aed[LEFT].lErrorDown, ptd->aed[RIGHT].lErrorDown, lTmp);
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SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
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SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
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SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
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}
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}
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ptd->aed[LEFT].lError = lLeftError;
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ptd->aed[LEFT].dx = dxLeft;
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ptd->aed[LEFT].x = xLeft;
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ptd->aed[RIGHT].lError = lRightError;
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ptd->aed[RIGHT].dx = dxRight;
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ptd->aed[RIGHT].x = xRight;
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}
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}
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/******************************Public*Routine******************************\
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* VOID vIo2ColorTrapezoid
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*
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\**************************************************************************/
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VOID vIo2ColorTrapezoid(
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TRAPEZOIDDATA* ptd,
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LONG yTrapezoid,
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LONG cyTrapezoid)
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{
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PDEV* ppdev = ptd->ppdev;
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BYTE* pjIoBase = ppdev->pjIoBase;
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LONG xAlign;
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LONG yAlign;
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xAlign = ptd->ptlBrush.x;
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yAlign = ptd->ptlBrush.y;
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// If the left and right edges are vertical, simply output as
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// a rectangle:
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if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
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((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0) &&
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(cyTrapezoid > 1))
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{
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LONG lWidth;
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/////////////////////////////////////////////////////////////////
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// Vertical-edge special case
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ContinueVertical:
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lWidth = ptd->aed[RIGHT].x - ptd->aed[LEFT].x;
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if (lWidth > 0)
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{
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IO_WAIT_BUFFER_NOT_BUSY(ppdev, pjIoBase);
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IO_BITMAP_WIDTH(ppdev, pjIoBase, lWidth);
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IO_BITMAP_HEIGHT(ppdev, pjIoBase, cyTrapezoid);
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IO_DEST_XY(ppdev, pjIoBase, ptd->aed[LEFT].x, yTrapezoid);
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IO_SRC_ALIGN(ppdev, pjIoBase, ((ptd->aed[LEFT].x - xAlign) & 7) |
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((yTrapezoid - yAlign) << 3));
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IO_BLT_CMD_0(ppdev, pjIoBase, START_BLT);
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IO_WAIT_BUFFER_NOT_BUSY(ppdev, pjIoBase);
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IO_BITMAP_HEIGHT(ppdev, pjIoBase, 1);
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}
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else if (lWidth < 0)
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{
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LONG lTmp;
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POINTFIX* pptfxTmp;
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SWAP(ptd->aed[LEFT].x, ptd->aed[RIGHT].x, lTmp);
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SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
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SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
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SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
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goto ContinueVertical;
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}
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}
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else
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{
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LONG lLeftError = ptd->aed[LEFT].lError;
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LONG dxLeft = ptd->aed[LEFT].dx;
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LONG xLeft = ptd->aed[LEFT].x;
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LONG lRightError = ptd->aed[RIGHT].lError;
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LONG dxRight = ptd->aed[RIGHT].dx;
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LONG xRight = ptd->aed[RIGHT].x;
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LONG yScaledAlign;
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// Scale y alignment up by 8 so that it's easier to compute
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// the QVision's alignment on each scan:
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yScaledAlign = (yTrapezoid - yAlign) << 3;
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while (TRUE)
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{
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LONG lWidth;
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/////////////////////////////////////////////////////////////////
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// Run the DDAs
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lWidth = xRight - xLeft;
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if (lWidth > 0)
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{
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IO_WAIT_BUFFER_NOT_BUSY(ppdev, pjIoBase);
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IO_BITMAP_WIDTH(ppdev, pjIoBase, lWidth);
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IO_DEST_XY(ppdev, pjIoBase, xLeft, yTrapezoid);
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IO_SRC_ALIGN(ppdev, pjIoBase, (((xLeft - xAlign) & 7)
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| yScaledAlign));
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IO_BLT_CMD_0(ppdev, pjIoBase, START_BLT);
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ContinueAfterZero:
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yScaledAlign += 8;
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yTrapezoid++;
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// Advance the right wall:
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xRight += dxRight;
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lRightError += ptd->aed[RIGHT].lErrorUp;
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if (lRightError >= 0)
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{
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lRightError -= ptd->aed[RIGHT].lErrorDown;
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xRight++;
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}
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// Advance the left wall:
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xLeft += dxLeft;
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lLeftError += ptd->aed[LEFT].lErrorUp;
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if (lLeftError >= 0)
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{
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lLeftError -= ptd->aed[LEFT].lErrorDown;
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xLeft++;
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}
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cyTrapezoid--;
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if (cyTrapezoid == 0)
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break;
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}
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else if (lWidth == 0)
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{
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goto ContinueAfterZero;
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}
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else
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{
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// We certainly don't want to optimize for this case because we
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// should rarely get self-intersecting polygons (if we're slow,
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// the app gets what it deserves):
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LONG lTmp;
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POINTFIX* pptfxTmp;
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SWAP(xLeft, xRight, lTmp);
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SWAP(dxLeft, dxRight, lTmp);
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SWAP(lLeftError, lRightError, lTmp);
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SWAP(ptd->aed[LEFT].lErrorUp, ptd->aed[RIGHT].lErrorUp, lTmp);
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SWAP(ptd->aed[LEFT].lErrorDown, ptd->aed[RIGHT].lErrorDown, lTmp);
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SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
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SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
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SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
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}
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}
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ptd->aed[LEFT].lError = lLeftError;
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ptd->aed[LEFT].dx = dxLeft;
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ptd->aed[LEFT].x = xLeft;
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ptd->aed[RIGHT].lError = lRightError;
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ptd->aed[RIGHT].dx = dxRight;
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ptd->aed[RIGHT].x = xRight;
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}
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}
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/******************************Public*Routine******************************\
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* VOID vIoPatternedTrapezoid
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*
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\**************************************************************************/
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VOID vIoPatternedTrapezoid(
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TRAPEZOIDDATA* ptd,
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LONG yTrapezoid,
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LONG cyTrapezoid)
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{
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PDEV* ppdev = ptd->ppdev;
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BYTE* pjIoBase = ppdev->pjIoBase;
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LONG lLeftError = ptd->aed[LEFT].lError;
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LONG dxLeft = ptd->aed[LEFT].dx;
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LONG xLeft = ptd->aed[LEFT].x;
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LONG lRightError = ptd->aed[RIGHT].lError;
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LONG dxRight = ptd->aed[RIGHT].dx;
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LONG xRight = ptd->aed[RIGHT].x;
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BYTE* pjPattern;
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LONG iPattern;
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LONG xAlign;
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xAlign = ptd->ptlBrush.x;
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iPattern = 8 * (yTrapezoid - ptd->ptlBrush.y);
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pjPattern = (BYTE*) ptd->prb->aulPattern;
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while (TRUE)
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{
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LONG lWidth;
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/////////////////////////////////////////////////////////////////
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// Run the DDAs
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lWidth = xRight - xLeft;
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if (lWidth > 0)
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{
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// Note that we're setting these buffered registers without
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// first checking for idle, or even buffer not busy. But
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// this is safe because at initialization, we did a wait
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// for idle, and here we always loop after waiting for idle
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// to set the pattern registers.
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IO_BITMAP_WIDTH(ppdev, pjIoBase, lWidth);
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IO_DEST_XY(ppdev, pjIoBase, xLeft, yTrapezoid);
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IO_SRC_ALIGN(ppdev, pjIoBase, xLeft - xAlign);
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IO_WAIT_FOR_IDLE(ppdev, pjIoBase);
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IO_PREG_PATTERN(ppdev, pjIoBase, pjPattern + (iPattern & 63));
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IO_BLT_CMD_0(ppdev, pjIoBase, START_BLT);
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ContinueAfterZero:
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iPattern += 8;
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yTrapezoid++;
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// Advance the right wall:
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xRight += dxRight;
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lRightError += ptd->aed[RIGHT].lErrorUp;
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if (lRightError >= 0)
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{
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lRightError -= ptd->aed[RIGHT].lErrorDown;
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xRight++;
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}
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// Advance the left wall:
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xLeft += dxLeft;
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lLeftError += ptd->aed[LEFT].lErrorUp;
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|
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if (lLeftError >= 0)
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{
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lLeftError -= ptd->aed[LEFT].lErrorDown;
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xLeft++;
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}
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cyTrapezoid--;
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if (cyTrapezoid == 0)
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break;
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}
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else if (lWidth == 0)
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{
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goto ContinueAfterZero;
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}
|
|
else
|
|
{
|
|
// We certainly don't want to optimize for this case because we
|
|
// should rarely get self-intersecting polygons (if we're slow,
|
|
// the app gets what it deserves):
|
|
|
|
LONG lTmp;
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POINTFIX* pptfxTmp;
|
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SWAP(xLeft, xRight, lTmp);
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SWAP(dxLeft, dxRight, lTmp);
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SWAP(lLeftError, lRightError, lTmp);
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SWAP(ptd->aed[LEFT].lErrorUp, ptd->aed[RIGHT].lErrorUp, lTmp);
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SWAP(ptd->aed[LEFT].lErrorDown, ptd->aed[RIGHT].lErrorDown, lTmp);
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SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
|
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SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
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SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
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}
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}
|
|
|
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ptd->aed[LEFT].lError = lLeftError;
|
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ptd->aed[LEFT].dx = dxLeft;
|
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ptd->aed[LEFT].x = xLeft;
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ptd->aed[RIGHT].lError = lRightError;
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ptd->aed[RIGHT].dx = dxRight;
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ptd->aed[RIGHT].x = xRight;
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}
|
|
|
|
/******************************Public*Routine******************************\
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* VOID vIoTrapezoidSetup
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*
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* Initialize the hardware and some state for doing I/O trapezoids.
|
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*
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\**************************************************************************/
|
|
|
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VOID vIoTrapezoidSetup(
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PDEV* ppdev,
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ULONG rop4,
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ULONG iSolidColor,
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RBRUSH* prb,
|
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POINTL* pptlBrush,
|
|
TRAPEZOIDDATA* ptd)
|
|
{
|
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BYTE* pjIoBase;
|
|
|
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ptd->ppdev = ppdev;
|
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pjIoBase = ppdev->pjIoBase;
|
|
|
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IO_WAIT_FOR_IDLE(ppdev, pjIoBase);
|
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IO_BITMAP_HEIGHT(ppdev, pjIoBase, 1);
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IO_BLT_CMD_1(ppdev, pjIoBase, XY_SRC_ADDR |
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XY_DEST_ADDR);
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|
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if (iSolidColor != -1)
|
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{
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ptd->pfnTrap = vIoSolidTrapezoid;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Setup the hardware for solid colours
|
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|
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IO_PREG_COLOR_8(ppdev, pjIoBase, iSolidColor);
|
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IO_CTRL_REG_1(ppdev, pjIoBase, PACKED_PIXEL_VIEW |
|
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BITS_PER_PIX_8 |
|
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ENAB_TRITON_MODE);
|
|
if (rop4 == 0xf0f0)
|
|
{
|
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IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_NO_ROPS |
|
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PIXELMASK_ONLY |
|
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PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else
|
|
{
|
|
IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_ALL |
|
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PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
IO_ROP_A(ppdev, pjIoBase, rop4 >> 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptd->prb = prb;
|
|
ptd->ptlBrush = *pptlBrush;
|
|
|
|
if (!(prb->fl & RBRUSH_2COLOR))
|
|
{
|
|
ptd->pfnTrap = vIoPatternedTrapezoid;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Setup for coloured patterns
|
|
|
|
IO_CTRL_REG_1(ppdev, pjIoBase, PACKED_PIXEL_VIEW |
|
|
BITS_PER_PIX_8 |
|
|
ENAB_TRITON_MODE);
|
|
if (rop4 == 0xf0f0)
|
|
{
|
|
IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_NO_ROPS |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else
|
|
{
|
|
IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_ALL |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
IO_ROP_A(ppdev, pjIoBase, rop4 >> 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptd->pfnTrap = vIo2ColorTrapezoid;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Setup for 2-colour patterns
|
|
|
|
IO_FG_COLOR(ppdev, pjIoBase, prb->ulForeColor);
|
|
IO_BG_COLOR(ppdev, pjIoBase, prb->ulBackColor);
|
|
IO_PREG_PATTERN(ppdev, pjIoBase, prb->aulPattern);
|
|
|
|
IO_CTRL_REG_1(ppdev, pjIoBase, EXPAND_TO_FG |
|
|
BITS_PER_PIX_8 |
|
|
ENAB_TRITON_MODE);
|
|
if (rop4 == 0xf0f0)
|
|
{
|
|
IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_NO_ROPS |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else if (((rop4 >> 8) & 0xff) == (rop4 & 0xff))
|
|
{
|
|
IO_ROP_A(ppdev, pjIoBase, rop4 >> 2);
|
|
IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_ALL |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else if ((rop4 & 0xff) == 0xcc)
|
|
{
|
|
IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_NO_ROPS |
|
|
PIXELMASK_AND_SRC_DATA |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else
|
|
{
|
|
IO_ROP_A(ppdev, pjIoBase, rop4 >> 2);
|
|
IO_DATAPATH_CTRL(ppdev, pjIoBase, ROPSELECT_ALL |
|
|
PIXELMASK_AND_SRC_DATA |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* VOID vMmSolidTrapezoid
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID vMmSolidTrapezoid(
|
|
TRAPEZOIDDATA* ptd,
|
|
LONG yTrapezoid,
|
|
LONG cyTrapezoid)
|
|
{
|
|
PDEV* ppdev = ptd->ppdev;
|
|
BYTE* pjMmBase = ppdev->pjMmBase;
|
|
|
|
// If the left and right edges are vertical, simply output as
|
|
// a rectangle:
|
|
|
|
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
|
|
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0) &&
|
|
(cyTrapezoid > 1))
|
|
{
|
|
LONG lWidth;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Vertical-edge special case
|
|
|
|
ContinueVertical:
|
|
|
|
lWidth = ptd->aed[RIGHT].x - ptd->aed[LEFT].x;
|
|
if (lWidth > 0)
|
|
{
|
|
MM_WAIT_BUFFER_NOT_BUSY(ppdev, pjMmBase);
|
|
MM_BITMAP_WIDTH(ppdev, pjMmBase, lWidth);
|
|
MM_BITMAP_HEIGHT(ppdev, pjMmBase, cyTrapezoid);
|
|
MM_DEST_XY(ppdev, pjMmBase, ptd->aed[LEFT].x, yTrapezoid);
|
|
MM_BLT_CMD_0(ppdev, pjMmBase, START_BLT);
|
|
|
|
MM_WAIT_BUFFER_NOT_BUSY(ppdev, pjMmBase);
|
|
MM_BITMAP_HEIGHT(ppdev, pjMmBase, 1);
|
|
}
|
|
else if (lWidth < 0)
|
|
{
|
|
LONG lTmp;
|
|
POINTFIX* pptfxTmp;
|
|
|
|
SWAP(ptd->aed[LEFT].x, ptd->aed[RIGHT].x, lTmp);
|
|
SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
|
|
SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
|
|
SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
|
|
goto ContinueVertical;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LONG lLeftError = ptd->aed[LEFT].lError;
|
|
LONG dxLeft = ptd->aed[LEFT].dx;
|
|
LONG xLeft = ptd->aed[LEFT].x;
|
|
LONG lRightError = ptd->aed[RIGHT].lError;
|
|
LONG dxRight = ptd->aed[RIGHT].dx;
|
|
LONG xRight = ptd->aed[RIGHT].x;
|
|
|
|
while (TRUE)
|
|
{
|
|
LONG lWidth;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Run the DDAs
|
|
|
|
lWidth = xRight - xLeft;
|
|
if (lWidth > 0)
|
|
{
|
|
MM_WAIT_BUFFER_NOT_BUSY(ppdev, pjMmBase);
|
|
MM_BITMAP_WIDTH(ppdev, pjMmBase, lWidth);
|
|
MM_DEST_XY(ppdev, pjMmBase, xLeft, yTrapezoid);
|
|
MM_BLT_CMD_0(ppdev, pjMmBase, START_BLT);
|
|
|
|
ContinueAfterZero:
|
|
|
|
yTrapezoid++;
|
|
|
|
// Advance the right wall:
|
|
|
|
xRight += dxRight;
|
|
lRightError += ptd->aed[RIGHT].lErrorUp;
|
|
|
|
if (lRightError >= 0)
|
|
{
|
|
lRightError -= ptd->aed[RIGHT].lErrorDown;
|
|
xRight++;
|
|
}
|
|
|
|
// Advance the left wall:
|
|
|
|
xLeft += dxLeft;
|
|
lLeftError += ptd->aed[LEFT].lErrorUp;
|
|
|
|
if (lLeftError >= 0)
|
|
{
|
|
lLeftError -= ptd->aed[LEFT].lErrorDown;
|
|
xLeft++;
|
|
}
|
|
|
|
cyTrapezoid--;
|
|
if (cyTrapezoid == 0)
|
|
break;
|
|
}
|
|
else if (lWidth == 0)
|
|
{
|
|
goto ContinueAfterZero;
|
|
}
|
|
else
|
|
{
|
|
// We certainly don't want to optimize for this case because we
|
|
// should rarely get self-intersecting polygons (if we're slow,
|
|
// the app gets what it deserves):
|
|
|
|
LONG lTmp;
|
|
POINTFIX* pptfxTmp;
|
|
|
|
SWAP(xLeft, xRight, lTmp);
|
|
SWAP(dxLeft, dxRight, lTmp);
|
|
SWAP(lLeftError, lRightError, lTmp);
|
|
SWAP(ptd->aed[LEFT].lErrorUp, ptd->aed[RIGHT].lErrorUp, lTmp);
|
|
SWAP(ptd->aed[LEFT].lErrorDown, ptd->aed[RIGHT].lErrorDown, lTmp);
|
|
SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
|
|
SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
|
|
SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
|
|
}
|
|
}
|
|
|
|
ptd->aed[LEFT].lError = lLeftError;
|
|
ptd->aed[LEFT].dx = dxLeft;
|
|
ptd->aed[LEFT].x = xLeft;
|
|
ptd->aed[RIGHT].lError = lRightError;
|
|
ptd->aed[RIGHT].dx = dxRight;
|
|
ptd->aed[RIGHT].x = xRight;
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* VOID vMm2ColorTrapezoid
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID vMm2ColorTrapezoid(
|
|
TRAPEZOIDDATA* ptd,
|
|
LONG yTrapezoid,
|
|
LONG cyTrapezoid)
|
|
{
|
|
PDEV* ppdev = ptd->ppdev;
|
|
BYTE* pjMmBase = ppdev->pjMmBase;
|
|
LONG xAlign;
|
|
LONG yAlign;
|
|
|
|
xAlign = ptd->ptlBrush.x;
|
|
yAlign = ptd->ptlBrush.y;
|
|
|
|
// If the left and right edges are vertical, simply output as
|
|
// a rectangle:
|
|
|
|
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
|
|
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0) &&
|
|
(cyTrapezoid > 1))
|
|
{
|
|
LONG lWidth;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Vertical-edge special case
|
|
|
|
ContinueVertical:
|
|
|
|
lWidth = ptd->aed[RIGHT].x - ptd->aed[LEFT].x;
|
|
if (lWidth > 0)
|
|
{
|
|
MM_WAIT_BUFFER_NOT_BUSY(ppdev, pjMmBase);
|
|
MM_BITMAP_WIDTH(ppdev, pjMmBase, lWidth);
|
|
MM_BITMAP_HEIGHT(ppdev, pjMmBase, cyTrapezoid);
|
|
MM_DEST_XY(ppdev, pjMmBase, ptd->aed[LEFT].x, yTrapezoid);
|
|
MM_SRC_ALIGN(ppdev, pjMmBase, ((ptd->aed[LEFT].x - xAlign) & 7) |
|
|
((yTrapezoid - yAlign) << 3));
|
|
MM_BLT_CMD_0(ppdev, pjMmBase, START_BLT);
|
|
|
|
MM_WAIT_BUFFER_NOT_BUSY(ppdev, pjMmBase);
|
|
MM_BITMAP_HEIGHT(ppdev, pjMmBase, 1);
|
|
}
|
|
else if (lWidth < 0)
|
|
{
|
|
LONG lTmp;
|
|
POINTFIX* pptfxTmp;
|
|
|
|
SWAP(ptd->aed[LEFT].x, ptd->aed[RIGHT].x, lTmp);
|
|
SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
|
|
SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
|
|
SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
|
|
goto ContinueVertical;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LONG lLeftError = ptd->aed[LEFT].lError;
|
|
LONG dxLeft = ptd->aed[LEFT].dx;
|
|
LONG xLeft = ptd->aed[LEFT].x;
|
|
LONG lRightError = ptd->aed[RIGHT].lError;
|
|
LONG dxRight = ptd->aed[RIGHT].dx;
|
|
LONG xRight = ptd->aed[RIGHT].x;
|
|
LONG yScaledAlign;
|
|
|
|
// Scale y alignment up by 8 so that it's easier to compute
|
|
// the QVision's alignment on each scan:
|
|
|
|
yScaledAlign = (yTrapezoid - yAlign) << 3;
|
|
|
|
while (TRUE)
|
|
{
|
|
LONG lWidth;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Run the DDAs
|
|
|
|
lWidth = xRight - xLeft;
|
|
if (lWidth > 0)
|
|
{
|
|
MM_WAIT_BUFFER_NOT_BUSY(ppdev, pjMmBase);
|
|
MM_BITMAP_WIDTH(ppdev, pjMmBase, lWidth);
|
|
MM_DEST_XY(ppdev, pjMmBase, xLeft, yTrapezoid);
|
|
MM_SRC_ALIGN(ppdev, pjMmBase, (((xLeft - xAlign) & 7)
|
|
| yScaledAlign));
|
|
MM_BLT_CMD_0(ppdev, pjMmBase, START_BLT);
|
|
|
|
ContinueAfterZero:
|
|
|
|
yScaledAlign += 8;
|
|
yTrapezoid++;
|
|
|
|
// Advance the right wall:
|
|
|
|
xRight += dxRight;
|
|
lRightError += ptd->aed[RIGHT].lErrorUp;
|
|
|
|
if (lRightError >= 0)
|
|
{
|
|
lRightError -= ptd->aed[RIGHT].lErrorDown;
|
|
xRight++;
|
|
}
|
|
|
|
// Advance the left wall:
|
|
|
|
xLeft += dxLeft;
|
|
lLeftError += ptd->aed[LEFT].lErrorUp;
|
|
|
|
if (lLeftError >= 0)
|
|
{
|
|
lLeftError -= ptd->aed[LEFT].lErrorDown;
|
|
xLeft++;
|
|
}
|
|
|
|
cyTrapezoid--;
|
|
if (cyTrapezoid == 0)
|
|
break;
|
|
}
|
|
else if (lWidth == 0)
|
|
{
|
|
goto ContinueAfterZero;
|
|
}
|
|
else
|
|
{
|
|
// We certainly don't want to optimize for this case because we
|
|
// should rarely get self-intersecting polygons (if we're slow,
|
|
// the app gets what it deserves):
|
|
|
|
LONG lTmp;
|
|
POINTFIX* pptfxTmp;
|
|
|
|
SWAP(xLeft, xRight, lTmp);
|
|
SWAP(dxLeft, dxRight, lTmp);
|
|
SWAP(lLeftError, lRightError, lTmp);
|
|
SWAP(ptd->aed[LEFT].lErrorUp, ptd->aed[RIGHT].lErrorUp, lTmp);
|
|
SWAP(ptd->aed[LEFT].lErrorDown, ptd->aed[RIGHT].lErrorDown, lTmp);
|
|
SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
|
|
SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
|
|
SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
|
|
}
|
|
}
|
|
|
|
ptd->aed[LEFT].lError = lLeftError;
|
|
ptd->aed[LEFT].dx = dxLeft;
|
|
ptd->aed[LEFT].x = xLeft;
|
|
ptd->aed[RIGHT].lError = lRightError;
|
|
ptd->aed[RIGHT].dx = dxRight;
|
|
ptd->aed[RIGHT].x = xRight;
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* VOID vMmPatternedTrapezoid
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID vMmPatternedTrapezoid(
|
|
TRAPEZOIDDATA* ptd,
|
|
LONG yTrapezoid,
|
|
LONG cyTrapezoid)
|
|
{
|
|
PDEV* ppdev = ptd->ppdev;
|
|
BYTE* pjMmBase = ppdev->pjMmBase;
|
|
LONG lLeftError = ptd->aed[LEFT].lError;
|
|
LONG dxLeft = ptd->aed[LEFT].dx;
|
|
LONG xLeft = ptd->aed[LEFT].x;
|
|
LONG lRightError = ptd->aed[RIGHT].lError;
|
|
LONG dxRight = ptd->aed[RIGHT].dx;
|
|
LONG xRight = ptd->aed[RIGHT].x;
|
|
BYTE* pjPattern;
|
|
LONG iPattern;
|
|
LONG xAlign;
|
|
|
|
xAlign = ptd->ptlBrush.x;
|
|
iPattern = 8 * (yTrapezoid - ptd->ptlBrush.y);
|
|
pjPattern = (BYTE*) ptd->prb->aulPattern;
|
|
|
|
while (TRUE)
|
|
{
|
|
LONG lWidth;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Run the DDAs
|
|
|
|
lWidth = xRight - xLeft;
|
|
if (lWidth > 0)
|
|
{
|
|
// Note that we're setting these buffered registers without
|
|
// first checking for idle, or even buffer not busy. But
|
|
// this is safe because at initialization, we did a wait
|
|
// for idle, and here we always loop after waiting for idle
|
|
// to set the pattern registers.
|
|
|
|
MM_BITMAP_WIDTH(ppdev, pjMmBase, lWidth);
|
|
MM_DEST_XY(ppdev, pjMmBase, xLeft, yTrapezoid);
|
|
MM_SRC_ALIGN(ppdev, pjMmBase, xLeft - xAlign);
|
|
|
|
MM_WAIT_FOR_IDLE(ppdev, pjMmBase);
|
|
MM_PREG_PATTERN(ppdev, pjMmBase, pjPattern + (iPattern & 63));
|
|
MM_BLT_CMD_0(ppdev, pjMmBase, START_BLT);
|
|
|
|
ContinueAfterZero:
|
|
|
|
iPattern += 8;
|
|
yTrapezoid++;
|
|
|
|
// Advance the right wall:
|
|
|
|
xRight += dxRight;
|
|
lRightError += ptd->aed[RIGHT].lErrorUp;
|
|
|
|
if (lRightError >= 0)
|
|
{
|
|
lRightError -= ptd->aed[RIGHT].lErrorDown;
|
|
xRight++;
|
|
}
|
|
|
|
// Advance the left wall:
|
|
|
|
xLeft += dxLeft;
|
|
lLeftError += ptd->aed[LEFT].lErrorUp;
|
|
|
|
if (lLeftError >= 0)
|
|
{
|
|
lLeftError -= ptd->aed[LEFT].lErrorDown;
|
|
xLeft++;
|
|
}
|
|
|
|
cyTrapezoid--;
|
|
if (cyTrapezoid == 0)
|
|
break;
|
|
}
|
|
else if (lWidth == 0)
|
|
{
|
|
goto ContinueAfterZero;
|
|
}
|
|
else
|
|
{
|
|
// We certainly don't want to optimize for this case because we
|
|
// should rarely get self-intersecting polygons (if we're slow,
|
|
// the app gets what it deserves):
|
|
|
|
LONG lTmp;
|
|
POINTFIX* pptfxTmp;
|
|
|
|
SWAP(xLeft, xRight, lTmp);
|
|
SWAP(dxLeft, dxRight, lTmp);
|
|
SWAP(lLeftError, lRightError, lTmp);
|
|
SWAP(ptd->aed[LEFT].lErrorUp, ptd->aed[RIGHT].lErrorUp, lTmp);
|
|
SWAP(ptd->aed[LEFT].lErrorDown, ptd->aed[RIGHT].lErrorDown, lTmp);
|
|
SWAP(ptd->aed[LEFT].cy, ptd->aed[RIGHT].cy, lTmp);
|
|
SWAP(ptd->aed[LEFT].dptfx, ptd->aed[RIGHT].dptfx, lTmp);
|
|
SWAP(ptd->aed[LEFT].pptfx, ptd->aed[RIGHT].pptfx, pptfxTmp);
|
|
}
|
|
}
|
|
|
|
ptd->aed[LEFT].lError = lLeftError;
|
|
ptd->aed[LEFT].dx = dxLeft;
|
|
ptd->aed[LEFT].x = xLeft;
|
|
ptd->aed[RIGHT].lError = lRightError;
|
|
ptd->aed[RIGHT].dx = dxRight;
|
|
ptd->aed[RIGHT].x = xRight;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* VOID vMmTrapezoidSetup
|
|
*
|
|
* Initialize the hardware and some state for doing memory-mapped I/O
|
|
* trapezoids.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID vMmTrapezoidSetup(
|
|
PDEV* ppdev,
|
|
ULONG rop4,
|
|
ULONG iSolidColor,
|
|
RBRUSH* prb,
|
|
POINTL* pptlBrush,
|
|
TRAPEZOIDDATA* ptd)
|
|
{
|
|
BYTE* pjMmBase;
|
|
|
|
ptd->ppdev = ppdev;
|
|
pjMmBase = ppdev->pjMmBase;
|
|
|
|
MM_WAIT_FOR_IDLE(ppdev, pjMmBase);
|
|
MM_BITMAP_HEIGHT(ppdev, pjMmBase, 1);
|
|
MM_BLT_CMD_1(ppdev, pjMmBase, XY_SRC_ADDR |
|
|
XY_DEST_ADDR);
|
|
|
|
if (iSolidColor != -1)
|
|
{
|
|
ptd->pfnTrap = vMmSolidTrapezoid;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Setup the hardware for solid colours
|
|
|
|
MM_PREG_COLOR_8(ppdev, pjMmBase, iSolidColor);
|
|
if (rop4 == 0xf0f0)
|
|
{
|
|
// Note block write:
|
|
|
|
MM_CTRL_REG_1(ppdev, pjMmBase, PACKED_PIXEL_VIEW |
|
|
BLOCK_WRITE |
|
|
BITS_PER_PIX_8 |
|
|
ENAB_TRITON_MODE);
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_NO_ROPS |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else
|
|
{
|
|
MM_CTRL_REG_1(ppdev, pjMmBase, PACKED_PIXEL_VIEW |
|
|
BITS_PER_PIX_8 |
|
|
ENAB_TRITON_MODE);
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_ALL |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
MM_ROP_A(ppdev, pjMmBase, rop4 >> 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptd->prb = prb;
|
|
ptd->ptlBrush = *pptlBrush;
|
|
|
|
if (!(prb->fl & RBRUSH_2COLOR))
|
|
{
|
|
ptd->pfnTrap = vMmPatternedTrapezoid;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Setup for coloured patterns
|
|
|
|
MM_CTRL_REG_1(ppdev, pjMmBase, PACKED_PIXEL_VIEW |
|
|
BITS_PER_PIX_8 |
|
|
ENAB_TRITON_MODE);
|
|
if (rop4 == 0xf0f0)
|
|
{
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_NO_ROPS |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else
|
|
{
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_ALL |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
MM_ROP_A(ppdev, pjMmBase, rop4 >> 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptd->pfnTrap = vMm2ColorTrapezoid;
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Setup for 2-colour patterns
|
|
|
|
MM_FG_COLOR(ppdev, pjMmBase, prb->ulForeColor);
|
|
MM_BG_COLOR(ppdev, pjMmBase, prb->ulBackColor);
|
|
MM_PREG_PATTERN(ppdev, pjMmBase, prb->aulPattern);
|
|
|
|
MM_CTRL_REG_1(ppdev, pjMmBase, EXPAND_TO_FG |
|
|
BITS_PER_PIX_8 |
|
|
ENAB_TRITON_MODE);
|
|
if (rop4 == 0xf0f0)
|
|
{
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_NO_ROPS |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else if (((rop4 >> 8) & 0xff) == (rop4 & 0xff))
|
|
{
|
|
MM_ROP_A(ppdev, pjMmBase, rop4 >> 2);
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_ALL |
|
|
PIXELMASK_ONLY |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else if ((rop4 & 0xff) == 0xcc)
|
|
{
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_NO_ROPS |
|
|
PIXELMASK_AND_SRC_DATA |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
else
|
|
{
|
|
MM_ROP_A(ppdev, pjMmBase, rop4 >> 2);
|
|
MM_DATAPATH_CTRL(ppdev, pjMmBase, ROPSELECT_ALL |
|
|
PIXELMASK_AND_SRC_DATA |
|
|
PLANARMASK_NONE_0XFF |
|
|
SRC_IS_PATTERN_REGS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* BOOL bFastFill
|
|
*
|
|
* Draws a non-complex, unclipped polygon. 'Non-complex' is defined as
|
|
* having only two edges that are monotonic increasing in 'y'. That is,
|
|
* the polygon cannot have more than one disconnected segment on any given
|
|
* scan. Note that the edges of the polygon can self-intersect, so hourglass
|
|
* shapes are permissible. This restriction permits this routine to run two
|
|
* simultaneous DDAs, and no sorting of the edges is required.
|
|
*
|
|
* Note that NT's fill convention is different from that of Win 3.1 or 4.0.
|
|
* With the additional complication of fractional end-points, our convention
|
|
* is the same as in 'X-Windows'. But a DDA is a DDA is a DDA, so once you
|
|
* figure out how we compute the DDA terms for NT, you're golden.
|
|
*
|
|
* Returns TRUE if the polygon was drawn; FALSE if the polygon was complex.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL bFastFill(
|
|
PDEV* ppdev,
|
|
LONG cEdges, // Includes close figure edge
|
|
POINTFIX* pptfxFirst,
|
|
ULONG rop4,
|
|
ULONG iSolidColor,
|
|
RBRUSH* prb,
|
|
POINTL* pptlBrush)
|
|
{
|
|
LONG yTrapezoid; // Top scan for next trapezoid
|
|
LONG cyTrapezoid; // Number of scans in current trapezoid
|
|
LONG yStart; // y-position of start point in current edge
|
|
LONG dM; // Edge delta in FIX units in x direction
|
|
LONG dN; // Edge delta in FIX units in y direction
|
|
LONG i;
|
|
POINTFIX* pptfxLast; // Points to the last point in the polygon array
|
|
POINTFIX* pptfxTop; // Points to the top-most point in the polygon
|
|
POINTFIX* pptfxOld; // Start point in current edge
|
|
POINTFIX* pptfxScan; // Current edge pointer for finding pptfxTop
|
|
LONG cScanEdges; // Number of edges scanned to find pptfxTop
|
|
// (doesn't include the closefigure edge)
|
|
LONG iEdge;
|
|
LONG lQuotient;
|
|
LONG lRemainder;
|
|
|
|
TRAPEZOIDDATA td; // Edge data and stuff
|
|
EDGEDATA* ped; // Points to current edge being processed
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// See if the polygon is 'non-complex'
|
|
|
|
pptfxScan = pptfxFirst;
|
|
pptfxTop = pptfxFirst; // Assume for now that the first
|
|
// point in path is the topmost
|
|
pptfxLast = pptfxFirst + cEdges - 1;
|
|
|
|
// 'pptfxScan' will always point to the first point in the current
|
|
// edge, and 'cScanEdges' will the number of edges remaining, including
|
|
// the current one:
|
|
|
|
cScanEdges = cEdges - 1; // The number of edges, not counting close figure
|
|
|
|
if ((pptfxScan + 1)->y > pptfxScan->y)
|
|
{
|
|
// Collect all downs:
|
|
|
|
do {
|
|
if (--cScanEdges == 0)
|
|
goto SetUpForFilling;
|
|
pptfxScan++;
|
|
} while ((pptfxScan + 1)->y >= pptfxScan->y);
|
|
|
|
// Collect all ups:
|
|
|
|
do {
|
|
if (--cScanEdges == 0)
|
|
goto SetUpForFillingCheck;
|
|
pptfxScan++;
|
|
} while ((pptfxScan + 1)->y <= pptfxScan->y);
|
|
|
|
// Collect all downs:
|
|
|
|
pptfxTop = pptfxScan;
|
|
|
|
do {
|
|
if ((pptfxScan + 1)->y > pptfxFirst->y)
|
|
break;
|
|
|
|
if (--cScanEdges == 0)
|
|
goto SetUpForFilling;
|
|
pptfxScan++;
|
|
} while ((pptfxScan + 1)->y >= pptfxScan->y);
|
|
|
|
return(FALSE);
|
|
}
|
|
else
|
|
{
|
|
// Collect all ups:
|
|
|
|
do {
|
|
pptfxTop++; // We increment this now because we
|
|
// want it to point to the very last
|
|
// point if we early out in the next
|
|
// statement...
|
|
if (--cScanEdges == 0)
|
|
goto SetUpForFilling;
|
|
} while ((pptfxTop + 1)->y <= pptfxTop->y);
|
|
|
|
// Collect all downs:
|
|
|
|
pptfxScan = pptfxTop;
|
|
do {
|
|
if (--cScanEdges == 0)
|
|
goto SetUpForFilling;
|
|
pptfxScan++;
|
|
} while ((pptfxScan + 1)->y >= pptfxScan->y);
|
|
|
|
// Collect all ups:
|
|
|
|
do {
|
|
if ((pptfxScan + 1)->y < pptfxFirst->y)
|
|
break;
|
|
|
|
if (--cScanEdges == 0)
|
|
goto SetUpForFilling;
|
|
pptfxScan++;
|
|
} while ((pptfxScan + 1)->y <= pptfxScan->y);
|
|
|
|
return(FALSE);
|
|
}
|
|
|
|
SetUpForFillingCheck:
|
|
|
|
// We check to see if the end of the current edge is higher
|
|
// than the top edge we've found so far:
|
|
|
|
if ((pptfxScan + 1)->y < pptfxTop->y)
|
|
pptfxTop = pptfxScan + 1;
|
|
|
|
SetUpForFilling:
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Some Initialization
|
|
|
|
yTrapezoid = (pptfxTop->y + 15) >> 4;
|
|
|
|
// Make sure we initialize the DDAs appropriately:
|
|
|
|
td.aed[LEFT].cy = 0;
|
|
td.aed[RIGHT].cy = 0;
|
|
|
|
// For now, guess as to which is the left and which is the right edge:
|
|
|
|
td.aed[LEFT].dptfx = -(LONG) sizeof(POINTFIX);
|
|
td.aed[RIGHT].dptfx = sizeof(POINTFIX);
|
|
td.aed[LEFT].pptfx = pptfxTop;
|
|
td.aed[RIGHT].pptfx = pptfxTop;
|
|
|
|
// Do the hardware setup. These are not in-line only because it
|
|
// takes too much space to ahve both I/O and memory-mapped I/O
|
|
// versions:
|
|
|
|
if (ppdev->pjMmBase != NULL)
|
|
vMmTrapezoidSetup(ppdev, rop4, iSolidColor, prb, pptlBrush, &td);
|
|
else
|
|
vIoTrapezoidSetup(ppdev, rop4, iSolidColor, prb, pptlBrush, &td);
|
|
|
|
NewTrapezoid:
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// DDA initialization
|
|
|
|
for (iEdge = 1; iEdge >= 0; iEdge--)
|
|
{
|
|
ped = &td.aed[iEdge];
|
|
if (ped->cy == 0)
|
|
{
|
|
// Need a new DDA:
|
|
|
|
do {
|
|
cEdges--;
|
|
if (cEdges < 0)
|
|
return(TRUE);
|
|
|
|
// Find the next left edge, accounting for wrapping:
|
|
|
|
pptfxOld = ped->pptfx;
|
|
ped->pptfx = (POINTFIX*) ((BYTE*) ped->pptfx + ped->dptfx);
|
|
|
|
if (ped->pptfx < pptfxFirst)
|
|
ped->pptfx = pptfxLast;
|
|
else if (ped->pptfx > pptfxLast)
|
|
ped->pptfx = pptfxFirst;
|
|
|
|
// Have to find the edge that spans yTrapezoid:
|
|
|
|
ped->cy = ((ped->pptfx->y + 15) >> 4) - yTrapezoid;
|
|
|
|
// With fractional coordinate end points, we may get edges
|
|
// that don't cross any scans, in which case we try the
|
|
// next one:
|
|
|
|
} while (ped->cy <= 0);
|
|
|
|
// 'pptfx' now points to the end point of the edge spanning
|
|
// the scan 'yTrapezoid'.
|
|
|
|
dN = ped->pptfx->y - pptfxOld->y;
|
|
dM = ped->pptfx->x - pptfxOld->x;
|
|
|
|
ASSERTDD(dN > 0, "Should be going down only");
|
|
|
|
// Compute the DDA increment terms:
|
|
|
|
if (dM < 0)
|
|
{
|
|
dM = -dM;
|
|
if (dM < dN) // Can't be '<='
|
|
{
|
|
ped->dx = -1;
|
|
ped->lErrorUp = dN - dM;
|
|
}
|
|
else
|
|
{
|
|
QUOTIENT_REMAINDER(dM, dN, lQuotient, lRemainder);
|
|
|
|
ped->dx = -lQuotient; // - dM / dN
|
|
ped->lErrorUp = lRemainder; // dM % dN
|
|
if (ped->lErrorUp > 0)
|
|
{
|
|
ped->dx--;
|
|
ped->lErrorUp = dN - ped->lErrorUp;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dM < dN) // Can't be '<='
|
|
{
|
|
ped->dx = 0;
|
|
ped->lErrorUp = dM;
|
|
}
|
|
else
|
|
{
|
|
QUOTIENT_REMAINDER(dM, dN, lQuotient, lRemainder);
|
|
|
|
ped->dx = lQuotient; // dM / dN
|
|
ped->lErrorUp = lRemainder; // dM % dN
|
|
}
|
|
}
|
|
|
|
ped->lErrorDown = dN; // DDA limit
|
|
ped->lError = -1; // Error is initially zero (add dN - 1 for
|
|
// the ceiling, but subtract off dN so that
|
|
// we can check the sign instead of comparing
|
|
// to dN)
|
|
|
|
ped->x = pptfxOld->x;
|
|
yStart = pptfxOld->y;
|
|
|
|
if ((yStart & 15) != 0)
|
|
{
|
|
// Advance to the next integer y coordinate
|
|
|
|
for (i = 16 - (yStart & 15); i != 0; i--)
|
|
{
|
|
ped->x += ped->dx;
|
|
ped->lError += ped->lErrorUp;
|
|
if (ped->lError >= 0)
|
|
{
|
|
ped->lError -= ped->lErrorDown;
|
|
ped->x++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((ped->x & 15) != 0)
|
|
{
|
|
ped->lError -= ped->lErrorDown * (16 - (ped->x & 15));
|
|
ped->x += 15; // We'll want the ceiling in just a bit...
|
|
}
|
|
|
|
// Chop off those fractional bits:
|
|
|
|
ped->x >>= 4;
|
|
ped->lError >>= 4;
|
|
}
|
|
}
|
|
|
|
cyTrapezoid = min(td.aed[LEFT].cy, td.aed[RIGHT].cy); // # of scans in this trap
|
|
td.aed[LEFT].cy -= cyTrapezoid;
|
|
td.aed[RIGHT].cy -= cyTrapezoid;
|
|
|
|
td.pfnTrap(&td, yTrapezoid, cyTrapezoid);
|
|
|
|
yTrapezoid += cyTrapezoid;
|
|
|
|
goto NewTrapezoid;
|
|
}
|
|
|