Source code of Windows XP (NT5)
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#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=windows
MINORCOMP=media
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=dp8parse
DLLDEF=..\DPlay8Parser.def
UMTYPE=windows
#
# The TARGETPATH and TARGETTYPE variables are defined by the developer.
# The first specifies where the target is to be build. The second specifies
# the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
# UMAPPL_NOLIB is used when you're only building user-mode
# apps and don't need to build a library.
#
TARGETPATH=obj
TARGETTYPE=DYNLINK
#
# The TARGETLIBS specifies additional libraries to link with you target
# image. Each library path specification should contain an asterisk (*)
# where the machine specific subdirectory name should go.
#
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\user32.lib \
$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
$(BASEDIR)\public\sdk\lib\*\nmapi.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\ole32.lib \
$(BASEDIR)\public\sdk\lib\*\uuid.lib \
$(BASEDIR)\public\sdk\lib\*\msvcrt.lib \
$(BASEDIR)\public\sdk\lib\*\msvcprt.lib
!if "$(NTDEBUG)" == "ntsd" || "$(NTDEBUG)" == "cvp" || "$(NTDEBUG)" == "sym"
C_DEFINES=$(C_DEFINES) /DDEBUG /D_DEBUG
!endif
#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple directory paths with single
# semicolons. Relative path specifications are okay.
#
INCLUDES=$(DXROOT)\inc;..\..\..\dnet\inc;..\..\..\dnet\common; \
..\..\..\dnet\core;..\..\..\dnet\sp\wsock;..\..\..\dnet\protocol; \
..\..\..\dvoice\dxvoice;..\..\..\dvoice\inc;$(BASEDIR)\public\sdk\inc\atl30
#
# The SOURCES variable is defined by the developer. It is a list of all the
# source files for this component. Each source file should be on a separate
# line using the line continuation character. This will minimize merge
# conflicts if two developers adding source files to the same component.
#
SOURCES= DPlay8Parser.cpp\
SessionParser.cpp\
SPParser.cpp\
TransportParser.cpp\
VoiceParser.cpp\
dp8parse.rc
#
# Next specify options for the compiler.
#
# Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
# Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
# own operator new this will cause a link error because the build environment will not properly
# pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
# and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
# where STL is used.
#
C_DEFINES= $(C_DEFINES) /D_USRDLL /DWIN32 /D_MT /D_DLL /DDPLAYPARSER_EXPORTS
USE_NOLIBS=1
USE_NATIVE_EH=1
DLLENTRY=_DllMainCRTStartup