Source code of Windows XP (NT5)
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/*
** Copyright 1991-1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
/*
* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT
* IF YOU MUST MODIFY THIS FILE, PLEASE CONTACT [email protected] 415-390-1483
*/
#include "precomp.h"
#pragma hdrstop
#define const // Don't bother with const
#include <imfuncs.h>
#include "glsbmsg.h"
#include "glsbmsgh.h"
VOID * FASTCALL
sbs_glAddSwapHintRectWIN ( __GLcontext *gc, IN GLMSG_ADDSWAPHINTRECTWIN *pMsg )
{
__glim_AddSwapHintRectWIN(
pMsg->xs, pMsg->ys, pMsg->xe, pMsg->ye);
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glDrawPolyArray ( __GLcontext *gc, IN GLMSG_DRAWPOLYARRAY *pMsg )
{
__glim_DrawPolyArray( pMsg->pa0 );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glColor4fv ( __GLcontext *gc, IN GLMSG_COLOR4FV *pMsg )
{
__glim_Color4fv( pMsg->v );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glEdgeFlag ( __GLcontext *gc, IN GLMSG_EDGEFLAG *pMsg )
{
__glim_EdgeFlag( pMsg->flag );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glIndexf ( __GLcontext *gc, IN GLMSG_INDEXF *pMsg )
{
__glim_Indexf( pMsg->c );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glNormal3fv ( __GLcontext *gc, IN GLMSG_NORMAL3FV *pMsg )
{
__glim_Normal3fv( pMsg->v );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glRasterPos4fv ( __GLcontext *gc, IN GLMSG_RASTERPOS4FV *pMsg )
{
__glim_RasterPos4fv( pMsg->v );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glTexCoord4fv ( __GLcontext *gc, IN GLMSG_TEXCOORD4FV *pMsg )
{
__glim_TexCoord4fv( pMsg->v );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glClipPlane ( __GLcontext *gc, IN GLMSG_CLIPPLANE *pMsg )
{
__glim_ClipPlane( pMsg->plane, pMsg->equation );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glColorMaterial ( __GLcontext *gc, IN GLMSG_COLORMATERIAL *pMsg )
{
__glim_ColorMaterial( pMsg->face, pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glCullFace ( __GLcontext *gc, IN GLMSG_CULLFACE *pMsg )
{
__glim_CullFace( pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glFogfv ( __GLcontext *gc, IN GLMSG_FOGFV *pMsg )
{
__glim_Fogfv( pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glFrontFace ( __GLcontext *gc, IN GLMSG_FRONTFACE *pMsg )
{
__glim_FrontFace( pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glHint ( __GLcontext *gc, IN GLMSG_HINT *pMsg )
{
__glim_Hint( pMsg->target, pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLightfv ( __GLcontext *gc, IN GLMSG_LIGHTFV *pMsg )
{
__glim_Lightfv( pMsg->light, pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLightModelfv ( __GLcontext *gc, IN GLMSG_LIGHTMODELFV *pMsg )
{
__glim_LightModelfv( pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLineStipple ( __GLcontext *gc, IN GLMSG_LINESTIPPLE *pMsg )
{
__glim_LineStipple( pMsg->factor, pMsg->pattern );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLineWidth ( __GLcontext *gc, IN GLMSG_LINEWIDTH *pMsg )
{
__glim_LineWidth( pMsg->width );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glMaterialfv ( __GLcontext *gc, IN GLMSG_MATERIALFV *pMsg )
{
__glim_Materialfv( pMsg->face, pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPointSize ( __GLcontext *gc, IN GLMSG_POINTSIZE *pMsg )
{
__glim_PointSize( pMsg->size );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPolygonMode ( __GLcontext *gc, IN GLMSG_POLYGONMODE *pMsg )
{
__glim_PolygonMode( pMsg->face, pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glScissor ( __GLcontext *gc, IN GLMSG_SCISSOR *pMsg )
{
__glim_Scissor( pMsg->x, pMsg->y, pMsg->width, pMsg->height );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glShadeModel ( __GLcontext *gc, IN GLMSG_SHADEMODEL *pMsg )
{
__glim_ShadeModel( pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glTexParameterfv ( __GLcontext *gc, IN GLMSG_TEXPARAMETERFV *pMsg )
{
__glim_TexParameterfv( pMsg->target, pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glTexParameteriv ( __GLcontext *gc, IN GLMSG_TEXPARAMETERIV *pMsg )
{
__glim_TexParameteriv( pMsg->target, pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glTexEnvfv ( __GLcontext *gc, IN GLMSG_TEXENVFV *pMsg )
{
__glim_TexEnvfv( pMsg->target, pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glTexEnviv ( __GLcontext *gc, IN GLMSG_TEXENVIV *pMsg )
{
__glim_TexEnviv( pMsg->target, pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glTexGenfv ( __GLcontext *gc, IN GLMSG_TEXGENFV *pMsg )
{
__glim_TexGenfv( pMsg->coord, pMsg->pname, &pMsg->params[0] );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glInitNames ( __GLcontext *gc, IN GLMSG_INITNAMES *pMsg )
{
__glim_InitNames( );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLoadName ( __GLcontext *gc, IN GLMSG_LOADNAME *pMsg )
{
__glim_LoadName( pMsg->name );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPassThrough ( __GLcontext *gc, IN GLMSG_PASSTHROUGH *pMsg )
{
__glim_PassThrough( pMsg->token );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPopName ( __GLcontext *gc, IN GLMSG_POPNAME *pMsg )
{
__glim_PopName( );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPushName ( __GLcontext *gc, IN GLMSG_PUSHNAME *pMsg )
{
__glim_PushName( pMsg->name );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glDrawBuffer ( __GLcontext *gc, IN GLMSG_DRAWBUFFER *pMsg )
{
__glim_DrawBuffer( pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glClear ( __GLcontext *gc, IN GLMSG_CLEAR *pMsg )
{
__glim_Clear( pMsg->mask );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glClearAccum ( __GLcontext *gc, IN GLMSG_CLEARACCUM *pMsg )
{
__glim_ClearAccum( pMsg->red, pMsg->green, pMsg->blue, pMsg->alpha );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glClearIndex ( __GLcontext *gc, IN GLMSG_CLEARINDEX *pMsg )
{
__glim_ClearIndex( pMsg->c );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glClearColor ( __GLcontext *gc, IN GLMSG_CLEARCOLOR *pMsg )
{
__glim_ClearColor( pMsg->red, pMsg->green, pMsg->blue, pMsg->alpha );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glClearStencil ( __GLcontext *gc, IN GLMSG_CLEARSTENCIL *pMsg )
{
__glim_ClearStencil( pMsg->s );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glClearDepth ( __GLcontext *gc, IN GLMSG_CLEARDEPTH *pMsg )
{
__glim_ClearDepth( pMsg->depth );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glStencilMask ( __GLcontext *gc, IN GLMSG_STENCILMASK *pMsg )
{
__glim_StencilMask( pMsg->mask );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glColorMask ( __GLcontext *gc, IN GLMSG_COLORMASK *pMsg )
{
__glim_ColorMask( pMsg->red, pMsg->green, pMsg->blue, pMsg->alpha );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glDepthMask ( __GLcontext *gc, IN GLMSG_DEPTHMASK *pMsg )
{
__glim_DepthMask( pMsg->flag );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glIndexMask ( __GLcontext *gc, IN GLMSG_INDEXMASK *pMsg )
{
__glim_IndexMask( pMsg->mask );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glAccum ( __GLcontext *gc, IN GLMSG_ACCUM *pMsg )
{
__glim_Accum( pMsg->op, pMsg->value );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glDisable ( __GLcontext *gc, IN GLMSG_DISABLE *pMsg )
{
__glim_Disable( pMsg->cap );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glEnable ( __GLcontext *gc, IN GLMSG_ENABLE *pMsg )
{
__glim_Enable( pMsg->cap );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPopAttrib ( __GLcontext *gc, IN GLMSG_POPATTRIB *pMsg )
{
__glim_PopAttrib( );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPushAttrib ( __GLcontext *gc, IN GLMSG_PUSHATTRIB *pMsg )
{
__glim_PushAttrib( pMsg->mask );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glAlphaFunc ( __GLcontext *gc, IN GLMSG_ALPHAFUNC *pMsg )
{
__glim_AlphaFunc( pMsg->func, pMsg->ref );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glBlendFunc ( __GLcontext *gc, IN GLMSG_BLENDFUNC *pMsg )
{
__glim_BlendFunc( pMsg->sfactor, pMsg->dfactor );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLogicOp ( __GLcontext *gc, IN GLMSG_LOGICOP *pMsg )
{
__glim_LogicOp( pMsg->opcode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glStencilFunc ( __GLcontext *gc, IN GLMSG_STENCILFUNC *pMsg )
{
__glim_StencilFunc( pMsg->func, pMsg->ref, pMsg->mask );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glStencilOp ( __GLcontext *gc, IN GLMSG_STENCILOP *pMsg )
{
__glim_StencilOp( pMsg->fail, pMsg->zfail, pMsg->zpass );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glDepthFunc ( __GLcontext *gc, IN GLMSG_DEPTHFUNC *pMsg )
{
__glim_DepthFunc( pMsg->func );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPixelZoom ( __GLcontext *gc, IN GLMSG_PIXELZOOM *pMsg )
{
__glim_PixelZoom( pMsg->xfactor, pMsg->yfactor );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPixelTransferf ( __GLcontext *gc, IN GLMSG_PIXELTRANSFERF *pMsg )
{
__glim_PixelTransferf( pMsg->pname, pMsg->param );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPixelTransferi ( __GLcontext *gc, IN GLMSG_PIXELTRANSFERI *pMsg )
{
__glim_PixelTransferi( pMsg->pname, pMsg->param );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPixelStoref ( __GLcontext *gc, IN GLMSG_PIXELSTOREF *pMsg )
{
__glim_PixelStoref( pMsg->pname, pMsg->param );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPixelStorei ( __GLcontext *gc, IN GLMSG_PIXELSTOREI *pMsg )
{
__glim_PixelStorei( pMsg->pname, pMsg->param );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPixelMapfv ( __GLcontext *gc, IN GLMSG_PIXELMAPFV *pMsg )
{
// VARIABLE_IN
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->valuesOff;
__glim_PixelMapfv( pMsg->map, pMsg->mapsize, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glPixelMapuiv ( __GLcontext *gc, IN GLMSG_PIXELMAPUIV *pMsg )
{
// VARIABLE_IN
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->valuesOff;
__glim_PixelMapuiv( pMsg->map, pMsg->mapsize, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glPixelMapusv ( __GLcontext *gc, IN GLMSG_PIXELMAPUSV *pMsg )
{
// VARIABLE_IN
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->valuesOff;
__glim_PixelMapusv( pMsg->map, pMsg->mapsize, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glReadBuffer ( __GLcontext *gc, IN GLMSG_READBUFFER *pMsg )
{
__glim_ReadBuffer( pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glCopyPixels ( __GLcontext *gc, IN GLMSG_COPYPIXELS *pMsg )
{
#ifdef _MCD_
if (((__GLGENcontext *)gc)->pMcdState)
{
// This function potentially touches the framebuffer memory. Since,
// this function is not going to first pass through the MCD driver
// (which would give the MCD driver the oportunity to sync to the HW),
// we need to do this synchronization explicitly.
GenMcdSynchronize((__GLGENcontext *)gc);
}
#endif
__glim_CopyPixels( pMsg->x, pMsg->y, pMsg->width, pMsg->height, pMsg->type );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetBooleanv ( __GLcontext *gc, IN GLMSG_GETBOOLEANV *pMsg )
{
__glim_GetBooleanv( pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetClipPlane ( __GLcontext *gc, IN GLMSG_GETCLIPPLANE *pMsg )
{
__glim_GetClipPlane( pMsg->plane, pMsg->equation );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetDoublev ( __GLcontext *gc, IN GLMSG_GETDOUBLEV *pMsg )
{
__glim_GetDoublev( pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetError ( __GLcontext *gc, IN GLMSG_GETERROR *pMsg )
{
GLTEB_RETURNVALUE() =
(ULONG)__glim_GetError( );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetFloatv ( __GLcontext *gc, IN GLMSG_GETFLOATV *pMsg )
{
__glim_GetFloatv( pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetIntegerv ( __GLcontext *gc, IN GLMSG_GETINTEGERV *pMsg )
{
__glim_GetIntegerv( pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetLightfv ( __GLcontext *gc, IN GLMSG_GETLIGHTFV *pMsg )
{
__glim_GetLightfv( pMsg->light, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetLightiv ( __GLcontext *gc, IN GLMSG_GETLIGHTIV *pMsg )
{
__glim_GetLightiv( pMsg->light, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetMapdv ( __GLcontext *gc, IN GLMSG_GETMAPDV *pMsg )
{
// VARIABLE_OUT
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->vOff;
__glim_GetMapdv( pMsg->target, pMsg->query, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glGetMapfv ( __GLcontext *gc, IN GLMSG_GETMAPFV *pMsg )
{
// VARIABLE_OUT
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->vOff;
__glim_GetMapfv( pMsg->target, pMsg->query, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glGetMapiv ( __GLcontext *gc, IN GLMSG_GETMAPIV *pMsg )
{
// VARIABLE_OUT
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->vOff;
__glim_GetMapiv( pMsg->target, pMsg->query, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glGetMaterialfv ( __GLcontext *gc, IN GLMSG_GETMATERIALFV *pMsg )
{
__glim_GetMaterialfv( pMsg->face, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetMaterialiv ( __GLcontext *gc, IN GLMSG_GETMATERIALIV *pMsg )
{
__glim_GetMaterialiv( pMsg->face, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetPixelMapfv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPFV *pMsg )
{
// VARIABLE_OUT
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->valuesOff;
__glim_GetPixelMapfv( pMsg->map, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glGetPixelMapuiv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPUIV *pMsg )
{
// VARIABLE_OUT
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->valuesOff;
__glim_GetPixelMapuiv( pMsg->map, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glGetPixelMapusv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPUSV *pMsg )
{
// VARIABLE_OUT
VOID *pData;
VOID *NextOffset;
NextOffset = (VOID *) ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
pData = (VOID *) pMsg->valuesOff;
__glim_GetPixelMapusv( pMsg->map, pData );
return( NextOffset );
}
VOID * FASTCALL
sbs_glGetTexEnvfv ( __GLcontext *gc, IN GLMSG_GETTEXENVFV *pMsg )
{
__glim_GetTexEnvfv( pMsg->target, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexEnviv ( __GLcontext *gc, IN GLMSG_GETTEXENVIV *pMsg )
{
__glim_GetTexEnviv( pMsg->target, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexGendv ( __GLcontext *gc, IN GLMSG_GETTEXGENDV *pMsg )
{
__glim_GetTexGendv( pMsg->coord, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexGenfv ( __GLcontext *gc, IN GLMSG_GETTEXGENFV *pMsg )
{
__glim_GetTexGenfv( pMsg->coord, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexGeniv ( __GLcontext *gc, IN GLMSG_GETTEXGENIV *pMsg )
{
__glim_GetTexGeniv( pMsg->coord, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexParameterfv ( __GLcontext *gc, IN GLMSG_GETTEXPARAMETERFV *pMsg )
{
__glim_GetTexParameterfv( pMsg->target, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexParameteriv ( __GLcontext *gc, IN GLMSG_GETTEXPARAMETERIV *pMsg )
{
__glim_GetTexParameteriv( pMsg->target, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexLevelParameterfv ( __GLcontext *gc, IN GLMSG_GETTEXLEVELPARAMETERFV *pMsg )
{
__glim_GetTexLevelParameterfv( pMsg->target, pMsg->level, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glGetTexLevelParameteriv ( __GLcontext *gc, IN GLMSG_GETTEXLEVELPARAMETERIV *pMsg )
{
__glim_GetTexLevelParameteriv( pMsg->target, pMsg->level, pMsg->pname, pMsg->params );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glIsEnabled ( __GLcontext *gc, IN GLMSG_ISENABLED *pMsg )
{
GLTEB_RETURNVALUE() =
(ULONG)__glim_IsEnabled( pMsg->cap );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glDepthRange ( __GLcontext *gc, IN GLMSG_DEPTHRANGE *pMsg )
{
__glim_DepthRange( pMsg->zNear, pMsg->zFar );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glFrustum ( __GLcontext *gc, IN GLMSG_FRUSTUM *pMsg )
{
__glim_Frustum( pMsg->left, pMsg->right, pMsg->bottom, pMsg->top, pMsg->zNear, pMsg->zFar );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLoadIdentity ( __GLcontext *gc, IN GLMSG_LOADIDENTITY *pMsg )
{
__glim_LoadIdentity( );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glLoadMatrixf ( __GLcontext *gc, IN GLMSG_LOADMATRIXF *pMsg )
{
__glim_LoadMatrixf( pMsg->m );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glMatrixMode ( __GLcontext *gc, IN GLMSG_MATRIXMODE *pMsg )
{
__glim_MatrixMode( pMsg->mode );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glMultMatrixf ( __GLcontext *gc, IN GLMSG_MULTMATRIXF *pMsg )
{
__glim_MultMatrixf( pMsg->m );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glOrtho ( __GLcontext *gc, IN GLMSG_ORTHO *pMsg )
{
__glim_Ortho( pMsg->left, pMsg->right, pMsg->bottom, pMsg->top, pMsg->zNear, pMsg->zFar );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPopMatrix ( __GLcontext *gc, IN GLMSG_POPMATRIX *pMsg )
{
__glim_PopMatrix( );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glPushMatrix ( __GLcontext *gc, IN GLMSG_PUSHMATRIX *pMsg )
{
__glim_PushMatrix( );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glRotatef ( __GLcontext *gc, IN GLMSG_ROTATEF *pMsg )
{
__glim_Rotatef( pMsg->angle, pMsg->x, pMsg->y, pMsg->z );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glScalef ( __GLcontext *gc, IN GLMSG_SCALEF *pMsg )
{
__glim_Scalef( pMsg->x, pMsg->y, pMsg->z );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glTranslatef ( __GLcontext *gc, IN GLMSG_TRANSLATEF *pMsg )
{
__glim_Translatef( pMsg->x, pMsg->y, pMsg->z );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}
VOID * FASTCALL
sbs_glViewport ( __GLcontext *gc, IN GLMSG_VIEWPORT *pMsg )
{
__glim_Viewport( pMsg->x, pMsg->y, pMsg->width, pMsg->height );
return ( (BYTE *)pMsg + GLMSG_ALIGN(sizeof(*pMsg)) );
}