Source code of Windows XP (NT5)
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#include "precomp.h"
#pragma hdrstop
#include <stdio.h>
#include "glwinint.h"
// Window class
static char *pszClass = "glWindow";
// Structure to pass window creation data
#pragma pack(1)
typedef struct _GLWINCREATESTRUCT
{
WORD wSize;
GLWINDOW gw;
} GLWINCREATESTRUCT;
#pragma pack()
/******************************Public*Routine******************************\
*
* glwinWndProc
*
* Window procedure for glwin windows
*
* History:
* Fri Aug 30 13:00:23 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
LRESULT glwinWndProc(HWND hwnd, UINT uiMsg, WPARAM wpm, LPARAM lpm)
{
PAINTSTRUCT ps;
LRESULT lr;
GLWINDOW gw;
GLWINCREATESTRUCT *pgcs;
// Set up the window-related data immediately on WM_CREATE so that
// a callback can be made for it as well as after it
if (uiMsg == WM_CREATE)
{
pgcs = (GLWINCREATESTRUCT *)((CREATESTRUCT *)lpm)->lpCreateParams;
SetWindowLong(hwnd, GWL_USERDATA, (LONG)pgcs->gw);
}
gw = (GLWINDOW)GetWindowLong(hwnd, GWL_USERDATA);
// Pass off window messages if requested
if (gw != NULL && gw->cbMessage != NULL)
{
if (gw->cbMessage(gw, hwnd, uiMsg, wpm, lpm, &lr))
{
return lr;
}
}
switch(uiMsg)
{
case WM_PAINT:
// Validate paint region. The assumption is that the app will either
// interpose and catch the WM_PAINT itself or it's dynamic so
// the screen will be repainted shortly anyway. Either way,
// there's nothing for the library to do.
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
break;
case WM_CLOSE:
gw->bClosing = TRUE;
DestroyWindow(hwnd);
break;
case WM_DESTROY:
if (gw->bClosing)
{
PostQuitMessage(1);
}
break;
default:
return DefWindowProc(hwnd, uiMsg, wpm, lpm);
}
return 0;
}
// Default palette entry flags
#define PALETTE_FLAGS PC_NOCOLLAPSE
// Maximum color distance with 8-bit components
#define MAX_COL_DIST (3*256*256L)
// Number of static colors
#define STATIC_COLORS 20
// Flags used when matching colors
#define EXACT_MATCH 1
#define COLOR_USED 1
// Tables to convert color components between bit sizes
// These tables are corrected for a gamma of 1.4
static unsigned char abThreeToEight[8] =
{
0, 63, 104, 139, 171, 200, 229, 255
};
static unsigned char abTwoToEight[4] =
{
0, 116, 191, 255
};
static unsigned char abOneToEight[2] =
{
0, 255
};
// Table which indicates which colors in a 3-3-2 palette should be
// replaced with the system default colors
static int aiDefaultOverride[STATIC_COLORS] =
{
0, 3, 24, 27, 64, 67, 88, 173, 181, 236,
247, 164, 91, 7, 56, 63, 192, 199, 248, 255
};
/******************************Public*Routine******************************\
*
* glwinComponentFromIndex
*
* Converts a color index to a color component
*
* History:
* Fri Aug 30 14:04:45 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
unsigned char glwinComponentFromIndex(int i, int nbits, int shift)
{
unsigned char val;
val = i >> shift;
switch (nbits)
{
case 1:
return abOneToEight[val & 1];
case 2:
return abTwoToEight[val & 3];
case 3:
return abThreeToEight[val & 7];
}
return 0;
}
// System default colors
static PALETTEENTRY apeDefaultPalEntry[STATIC_COLORS] =
{
{ 0, 0, 0, 0 },
{ 0x80,0, 0, 0 },
{ 0, 0x80,0, 0 },
{ 0x80,0x80,0, 0 },
{ 0, 0, 0x80, 0 },
{ 0x80,0, 0x80, 0 },
{ 0, 0x80,0x80, 0 },
{ 0xC0,0xC0,0xC0, 0 },
{ 192, 220, 192, 0 },
{ 166, 202, 240, 0 },
{ 255, 251, 240, 0 },
{ 160, 160, 164, 0 },
{ 0x80,0x80,0x80, 0 },
{ 0xFF,0, 0, 0 },
{ 0, 0xFF,0, 0 },
{ 0xFF,0xFF,0, 0 },
{ 0, 0, 0xFF, 0 },
{ 0xFF,0, 0xFF, 0 },
{ 0, 0xFF,0xFF, 0 },
{ 0xFF,0xFF,0xFF, 0 }
};
/******************************Public*Routine******************************\
*
* glwinUpdateStaticMapping
*
* Computes the best match between the current system static colors
* and a 3-3-2 palette
*
* History:
* Tue Aug 01 18:18:12 1995 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glwinUpdateStaticMapping(PALETTEENTRY *pe332Palette)
{
HPALETTE hpalStock;
int iStatic, i332;
int iMinDist, iDist;
int iDelta;
int iMinEntry;
PALETTEENTRY *peStatic, *pe332;
hpalStock = (HPALETTE)GetStockObject(DEFAULT_PALETTE);
// Get the current static colors
GetPaletteEntries(hpalStock, 0, STATIC_COLORS, apeDefaultPalEntry);
// Zero the flags in the static colors because they are used later
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
peStatic->peFlags = 0;
peStatic++;
}
// Zero the flags in the incoming palette because they are used later
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
pe332->peFlags = 0;
pe332++;
}
// Try to match each static color exactly
// This saves time by avoiding the least-squares match for each
// exact match
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
if (peStatic->peRed == pe332->peRed &&
peStatic->peGreen == pe332->peGreen &&
peStatic->peBlue == pe332->peBlue)
{
peStatic->peFlags = EXACT_MATCH;
pe332->peFlags = COLOR_USED;
aiDefaultOverride[iStatic] = i332;
break;
}
pe332++;
}
peStatic++;
}
// Match each static color as closely as possible to an entry
// in the 332 palette by minimized the square of the distance
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
// Skip colors already matched exactly
if (peStatic->peFlags == EXACT_MATCH)
{
peStatic++;
continue;
}
iMinDist = MAX_COL_DIST+1;
#if DBG
iMinEntry = -1;
#endif
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
// Skip colors already used
if (pe332->peFlags == COLOR_USED)
{
pe332++;
continue;
}
// Compute Euclidean distance squared
iDelta = pe332->peRed-peStatic->peRed;
iDist = iDelta*iDelta;
iDelta = pe332->peGreen-peStatic->peGreen;
iDist += iDelta*iDelta;
iDelta = pe332->peBlue-peStatic->peBlue;
iDist += iDelta*iDelta;
if (iDist < iMinDist)
{
iMinDist = iDist;
iMinEntry = i332;
}
pe332++;
}
// Remember the best match
aiDefaultOverride[iStatic] = iMinEntry;
pe332Palette[iMinEntry].peFlags = COLOR_USED;
peStatic++;
}
// Zero the flags in the static colors because they may have been
// set. We want them to be zero so the colors can be remapped
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
peStatic->peFlags = 0;
peStatic++;
}
// Reset the 332 flags because we may have set them
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
pe332->peFlags = PALETTE_FLAGS;
pe332++;
}
}
PALETTEENTRY *glwinFillRgbPaletteEntries(PIXELFORMATDESCRIPTOR *ppfd,
PALETTEENTRY *ppeEntries,
UINT cColors)
{
PALETTEENTRY *ppeEntry;
UINT i;
for (i = 0, ppeEntry = ppeEntries ; i < cColors ; i++, ppeEntry++)
{
ppeEntry->peRed = glwinComponentFromIndex(i, ppfd->cRedBits,
ppfd->cRedShift);
ppeEntry->peGreen = glwinComponentFromIndex(i, ppfd->cGreenBits,
ppfd->cGreenShift);
ppeEntry->peBlue = glwinComponentFromIndex(i, ppfd->cBlueBits,
ppfd->cBlueShift);
ppeEntry->peFlags = PALETTE_FLAGS;
}
if (cColors == 256)
{
// If app set static system color usage for fixed palette support,
// setup to take over the static colors. Otherwise, fixup the
// static system colors.
// The defaultOverride array is computed assuming a 332
// palette where red has zero shift, etc.
if ( (3 == ppfd->cRedBits) && (0 == ppfd->cRedShift) &&
(3 == ppfd->cGreenBits) && (3 == ppfd->cGreenShift) &&
(2 == ppfd->cBlueBits) && (6 == ppfd->cBlueShift) )
{
glwinUpdateStaticMapping(ppeEntries);
for ( i = 0 ; i < STATIC_COLORS ; i++)
{
ppeEntries[aiDefaultOverride[i]] = apeDefaultPalEntry[i];
}
}
}
return ppeEntries;
}
void glwinFlushPalette(HDC hdc, int cColors)
{
LOGPALETTE *plpal;
HPALETTE hpal, hpalOld;
int i;
if (cColors == 256)
{
plpal = (LOGPALETTE *)calloc(1, sizeof(LOGPALETTE)+
cColors*sizeof(PALETTEENTRY));
if (plpal != NULL)
{
plpal->palVersion = 0x300;
plpal->palNumEntries = cColors;
// Mark everything PC_NOCOLLAPSE and PC_RESERVED to force
// every thing into the palette. Colors are already black
// because we zero initialized during memory allocation.
for (i = 0; i < cColors; i++)
{
plpal->palPalEntry[i].peFlags = PC_NOCOLLAPSE | PC_RESERVED;
}
hpal = CreatePalette(plpal);
free(plpal);
hpalOld = SelectPalette(hdc, hpal, FALSE);
RealizePalette(hdc);
SelectPalette(hdc, hpalOld, FALSE);
DeleteObject(hpal);
}
}
}
LONG glwinRealizePaletteNow(HDC hdc, HPALETTE hpal, BOOL bForceBackground)
{
LONG lRet = -1;
BOOL bHaveSysPal = TRUE;
if (SelectPalette(hdc, hpal, FALSE) != NULL)
{
lRet = RealizePalette(hdc);
}
return lRet;
}
BOOL glwinCreateRgbPalette(HDC hdc, PIXELFORMATDESCRIPTOR *ppfd,
HPALETTE *phpal)
{
LOGPALETTE *plpal;
UINT cColors;
HPALETTE hpal = NULL;
BOOL bRet = TRUE;
if (ppfd->iPixelType == PFD_TYPE_RGBA &&
(ppfd->dwFlags & PFD_NEED_PALETTE))
{
cColors = 1 << ppfd->cColorBits;
plpal = (LOGPALETTE *)malloc(sizeof(LOGPALETTE)+
cColors*sizeof(PALETTEENTRY));
if (plpal != NULL)
{
plpal->palVersion = 0x300;
plpal->palNumEntries = cColors;
glwinFillRgbPaletteEntries(ppfd, &plpal->palPalEntry[0], cColors);
hpal = CreatePalette(plpal);
free(plpal);
glwinFlushPalette(hdc, cColors);
glwinRealizePaletteNow(hdc, hpal, FALSE);
}
else
{
bRet = FALSE;
}
}
*phpal = hpal;
return bRet;
}
/******************************Public*Routine******************************\
*
* glwinRegisterClass
*
* Register a window class if necessary
*
* History:
* Fri Aug 30 14:37:49 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
BOOL glwinRegisterClass(void)
{
static ATOM aClass = 0;
WNDCLASS wc;
if (aClass == 0)
{
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = glwinWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = (HINSTANCE)GetModuleHandle(NULL);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = pszClass;
aClass = RegisterClass(&wc);
if (aClass == 0)
{
return FALSE;
}
}
return TRUE;
}
/******************************Public*Routine******************************\
*
* glwinCreateWindow
*
* Create a new rendering window
*
* History:
* Fri Aug 30 14:38:49 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
GLWINDOW glwinCreateWindow(HWND hwndParent,
char *pszTitle, int x, int y,
int iWidth, int iHeight,
DWORD dwFlags)
{
GLWINDOW gw;
RECT rct;
PIXELFORMATDESCRIPTOR pfd;
GLWINCREATESTRUCT gcs;
int ipfd;
DWORD dwStyle;
if (!glwinRegisterClass())
{
return NULL;
}
gw = (GLWINDOW)malloc(sizeof(_GLWINDOW));
if (gw == NULL)
{
return NULL;
}
memset(gw, 0, sizeof(*gw));
if (hwndParent != NULL)
{
dwStyle = WS_CHILDWINDOW;
}
else
{
dwStyle = WS_OVERLAPPEDWINDOW;
}
dwStyle |= WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
// Create base window
rct.left = x;
rct.top = y;
rct.right = x+iWidth;
rct.bottom = y+iHeight;
AdjustWindowRect(&rct, dwStyle, FALSE);
gcs.wSize = sizeof(gcs);
gcs.gw = gw;
gw->hwnd = CreateWindow(pszClass, pszTitle, dwStyle,
rct.left, rct.top,
rct.right-rct.left, rct.bottom-rct.top,
hwndParent, NULL, GetModuleHandle(NULL), &gcs);
if (gw->hwnd == NULL)
{
return NULL;
}
ShowWindow(gw->hwnd, SW_SHOWDEFAULT);
UpdateWindow(gw->hwnd);
gw->hdc = GetDC(gw->hwnd);
if (gw->hdc == NULL)
{
goto DestroyWin;
}
// Create an OpenGL rendering context
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_GENERIC_FORMAT;
if (dwFlags & GLWIN_GENERIC_ACCELERATED)
{
pfd.dwFlags |= PFD_GENERIC_ACCELERATED;
}
if (dwFlags & GLWIN_BACK_BUFFER)
{
pfd.dwFlags |= PFD_DOUBLEBUFFER;
}
pfd.iPixelType = PFD_TYPE_RGBA;
if (dwFlags & GLWIN_ACCUM_BUFFER)
{
pfd.cAccumBits = 64;
}
if (dwFlags & GLWIN_STENCIL_BUFFER)
{
pfd.cStencilBits = 8;
}
if (dwFlags & GLWIN_Z_BUFFER_16)
{
pfd.cDepthBits = 16;
}
else if (dwFlags & GLWIN_Z_BUFFER_32)
{
pfd.cDepthBits = 32;
}
ipfd = ChoosePixelFormat(gw->hdc, &pfd);
if (ipfd <= 0)
{
goto DestroyWin;
}
if (DescribePixelFormat(gw->hdc, ipfd, sizeof(pfd), &pfd) <= 0)
{
goto DestroyWin;
}
if (!SetPixelFormat(gw->hdc, ipfd, &pfd))
{
goto DestroyWin;
}
if (!glwinCreateRgbPalette(gw->hdc, &pfd, &gw->hpal))
{
goto DestroyWin;
}
gw->hrc = wglCreateContext(gw->hdc);
if (gw->hrc == NULL)
{
goto DestroyWin;
}
gw->iWidth = iWidth;
gw->iHeight = iHeight;
gw->dwFlags = dwFlags;
return gw;
DestroyWin:
glwinDestroyWindow(gw);
return NULL;
}
/******************************Public*Routine******************************\
*
* glwinDestroyWindow
*
* Clean up a rendering window
*
* History:
* Fri Aug 30 14:39:20 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glwinDestroyWindow(GLWINDOW gw)
{
if (gw->hrc != NULL)
{
if (wglGetCurrentContext() == gw->hrc)
{
wglMakeCurrent(NULL, NULL);
}
wglDeleteContext(gw->hrc);
}
if (gw->hdc != NULL)
{
ReleaseDC(gw->hwnd, gw->hdc);
}
if (gw->hpal != NULL)
{
DeleteObject(gw->hpal);
}
if (gw->hwnd != NULL)
{
DestroyWindow(gw->hwnd);
}
}
/******************************Public*Routine******************************\
*
* glwinGetGlrc
*
* Return a rendering window's OpenGL rendering context
*
* History:
* Fri Aug 30 14:39:29 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
HGLRC glwinGetGlrc(GLWINDOW gw)
{
return gw->hrc;
}
/******************************Public*Routine******************************\
*
* glwinGetHwnd
*
* Returns a rendering window's window system window
*
* History:
* Mon Oct 21 18:10:23 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
HWND glwinGetHwnd(GLWINDOW gw)
{
return gw->hwnd;
}
/******************************Public*Routine******************************\
*
* glwinGetHdc
*
* Returns a renderin window's HDC
*
* History:
* Tue Oct 22 11:01:35 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
HDC glwinGetHdc(GLWINDOW gw)
{
return gw->hdc;
}
/******************************Public*Routine******************************\
*
* glwinGetFlags
*
* Returns creation flags
*
* History:
* Mon Oct 21 18:28:24 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
DWORD glwinGetFlags(GLWINDOW gw)
{
return gw->dwFlags;
}
/******************************Public*Routine******************************\
*
* glwinGetLastError
*
* Returns the last error recorded by the library
*
* History:
* Fri Aug 30 14:39:39 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
LONG glwinGetLastError(void)
{
#if DBG
char pszMsg[80];
if (GetLastError() != ERROR_SUCCESS)
{
sprintf(pszMsg, "glwinGetLastError returning %d (0x%08lX)\n",
GetLastError(), GetLastError());
OutputDebugString(pszMsg);
}
#endif
return GetLastError();
}
/******************************Public*Routine******************************\
*
* glwinMakeCurrent
*
* Makes the given rendering window's OpenGL rendering context current
*
* History:
* Fri Aug 30 14:39:47 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
BOOL glwinMakeCurrent(GLWINDOW gw)
{
return wglMakeCurrent(gw->hdc, gw->hrc);
}
/******************************Public*Routine******************************\
*
* glwinSwapBuffers
*
* Performs double-buffer swapping through blt or flip
*
* History:
* Fri Aug 30 14:40:49 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
BOOL glwinSwapBuffers(GLWINDOW gw)
{
return SwapBuffers(gw->hdc);
}
/******************************Public*Routine******************************\
*
* glwinIdleCallback
*
* Set the idle-time callback
*
* History:
* Fri Aug 30 14:41:28 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glwinIdleCallback(GLWINDOW gw, GLWINIDLECALLBACK cb)
{
gw->cbIdle = cb;
}
/******************************Public*Routine******************************\
*
* glwinMessageCallback
*
* Set the message interposition callback
*
* History:
* Fri Aug 30 14:41:40 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glwinMessageCallback(GLWINDOW gw, GLWINMESSAGECALLBACK cb)
{
gw->cbMessage = cb;
}
/******************************Public*Routine******************************\
*
* glwinRunWindow
*
* Run the message loop for a single window
*
* History:
* Fri Aug 30 14:41:58 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glwinRunWindow(GLWINDOW gw)
{
MSG msg;
BOOL bQuit;
bQuit = FALSE;
while (!bQuit)
{
while (!bQuit && PeekMessage(&msg, gw->hwnd, 0, 0, PM_NOREMOVE))
{
if (GetMessage(&msg, gw->hwnd, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
bQuit = TRUE;
}
}
// Call the idle callback if one exists
if (gw->cbIdle != NULL)
{
gw->cbIdle(gw);
}
}
}
/******************************Public*Routine******************************\
*
* glwinRun
*
* Run a message loop for all windows
*
* History:
* Tue Oct 22 11:13:48 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glwinRun(GLWINIDLECALLBACK cb)
{
MSG msg;
BOOL bQuit;
bQuit = FALSE;
while (!bQuit)
{
while (!bQuit && PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
if (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
bQuit = TRUE;
}
}
// Call the idle callback if one exists
if (cb != NULL)
{
cb(NULL);
}
}
}