Source code of Windows XP (NT5)
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// HEXTOSTR.CPP
//
// Utility functions to convert hexadecimal numbers into equivalent string
// representations.
//
// Note: These functions are in their own file, rather than in STRUTIL.CPP,
// because they use a const array. The current implementation of the linker
// pulls this array into binaries if they use any function in the source file,
// not just the functions which reference this array.
#include "precomp.h"
#include <strutil.h>
const CHAR rgchHexNumMap[] =
{
'0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
};
//
// QWordToHexString()
//
// Converts a ULARGE_INTEGER to an ANSI string (not prefixed with 0x or 0X)
//
// NOTE: pszString must point to a buffer of at least CCHMAX_ULARGE_INTEGER chars
//
// Returns the number of characters written (not including the NULL terminator)
int QWordToHexStringA(ULARGE_INTEGER qw, LPSTR pszString)
{
ASSERT(!IsBadWritePtr(pszString, sizeof(*pszString)*CCHMAX_HEX_ULARGE_INTEGER));
LPSTR pszCurrent = pszString;
DWORD dwQwParts[] = {qw.HighPart, qw.LowPart};
int i;
// Walk the QWORD four bits at a time, mapping them to the appropriate
// char and storing them in the caller-supplied buffer.
// We loop through the QWORD twice, working on each DWORD separately
for (i = 0; i < ARRAY_ELEMENTS(dwQwParts); i++)
{
DWORD dwQwPart = dwQwParts[i];
// Optimization: We only need to look at this DWORD part if it's
// non-zero or we've already put chars in our buffer.
if (dwQwPart || pszCurrent != pszString)
{
// <j> is the zero-based index of the low bit of the four-bit
// range on which we're operating.
int j;
DWORD dwMask;
for (j = BITS_PER_HEX_CHAR * (CCH_HEX_DWORD - 1),
dwMask = 0xFL << j;
j >= 0;
j -= BITS_PER_HEX_CHAR,
dwMask >>= BITS_PER_HEX_CHAR)
{
DWORD iDigit = (dwQwPart & dwMask) >> j;
ASSERT(0 <= iDigit && 0xF >= iDigit);
// We use this test to skip leading zeros
if (pszCurrent != pszString || iDigit)
{
*pszCurrent++ = rgchHexNumMap[iDigit];
}
}
}
}
// If the number was zero, we need to set it explicitly
if (pszCurrent == pszString)
{
*pszCurrent++ = '0';
}
// Null terminate the string
*pszCurrent = '\0';
// Return the number of chars, not counting the null terminator
return (int)(pszCurrent - pszString);
}