Counter Strike : Global Offensive Source Code
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  1. //====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef STEAM_PS3PARAMSINTERNAL_API_H
  7. #define STEAM_PS3PARAMSINTERNAL_API_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. //-----------------------------------------------------------------------------
  12. // Purpose: Params used only internally at Valve. This is the reserved pointer of SteamPS3Params_t
  13. //-----------------------------------------------------------------------------
  14. struct SteamPS3ParamsInternal_t
  15. {
  16. int m_nVersion;
  17. EUniverse m_eUniverse;
  18. // list of CMs in form "IP:port;IP:port" or "IP;IP"
  19. const char *m_pchCMForce;
  20. // If true the overlay will setup a CDirWatch to auto-reload files on change, this is kind of expensive, and
  21. // only used for debugging.
  22. bool m_bAutoReloadVGUIResources;
  23. };
  24. #define STEAM_PS3_PARAMS_INTERNAL_VERSION 1
  25. #endif // STEAM_PS3PARAMSINTERNAL_API_H