Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "BuyMenu.h"
#include "BuySubMenu.h"
using namespace vgui;
#include "mouseoverpanelbutton.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBuyMenu::CBuyMenu(IViewPort *pViewPort) : WizardPanel( NULL, PANEL_BUY ) { SetScheme("ClientScheme"); SetTitle( "#Cstrike_Buy_Menu", true);
SetMoveable(false); SetSizeable(false); SetProportional(true);
// hide the system buttons
SetTitleBarVisible( false );
SetAutoDelete( false ); // we reuse this panel, don't let WizardPanel delete us
LoadControlSettings( "Resource/UI/BuyMenu.res" ); ShowButtons( false );
m_pViewPort = pViewPort;
m_pMainMenu = new CBuySubMenu( this, "mainmenu" ); m_pMainMenu->LoadControlSettings( "Resource/UI/MainBuyMenu.res" ); m_pMainMenu->SetVisible( false );
int w, h;
// Demo kludge to ensure widescreen buy menu does not get clipped
engine->GetScreenSize( w, h ); float aspectRatio = (float)w/(float)h; bool bIsWidescreen = ( aspectRatio >= 1.7f ) || ( aspectRatio <= 1.6f );
if ( bIsWidescreen ) { SetMinimumSize( w, 480 ); SetWide(w); }
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBuyMenu::~CBuyMenu() { if ( m_pMainMenu ) m_pMainMenu->DeleteSubPanels(); //?
}
//-----------------------------------------------------------------------------
// Purpose: shows/hides the buy menu
//-----------------------------------------------------------------------------
void CBuyMenu::ShowPanel(bool bShow) { if ( BaseClass::IsVisible() == bShow ) return;
if ( bShow ) { Update();
Run( m_pMainMenu );
SetMouseInputEnabled( true );
// Prevent the system menu from appearing - we close the buy menu
// when Esc is pressed
engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" ); } else { // Re-enable default system menu behavior
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
SetVisible( false ); SetMouseInputEnabled( false ); }
m_pViewPort->ShowBackGround( bShow ); }
void CBuyMenu::Update() { //Don't need to do anything, but do need to implement this function as base is pure virtual
NULL; } void CBuyMenu::OnClose() { // This can get called bypassing ShowPanel(false), so make sure the
// system menu works properly
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
BaseClass::OnClose(); ResetHistory(); }
void CBuyMenu::OnKeyCodeTyped( KeyCode code ) { // Close the buy menu when the Esc key is pressed.
if ( code == KEY_ESCAPE ) { OnClose(); } else { BaseClass::OnKeyCodeTyped( code ); } }
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