Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "BuyMenu.h"
#include "BuySubMenu.h"
using namespace vgui;
#include "mouseoverpanelbutton.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBuyMenu::CBuyMenu(IViewPort *pViewPort) : WizardPanel( NULL, PANEL_BUY )
{
SetScheme("ClientScheme");
SetTitle( "#Cstrike_Buy_Menu", true);
SetMoveable(false);
SetSizeable(false);
SetProportional(true);
// hide the system buttons
SetTitleBarVisible( false );
SetAutoDelete( false ); // we reuse this panel, don't let WizardPanel delete us
LoadControlSettings( "Resource/UI/BuyMenu.res" );
ShowButtons( false );
m_pViewPort = pViewPort;
m_pMainMenu = new CBuySubMenu( this, "mainmenu" );
m_pMainMenu->LoadControlSettings( "Resource/UI/MainBuyMenu.res" );
m_pMainMenu->SetVisible( false );
int w, h;
// Demo kludge to ensure widescreen buy menu does not get clipped
engine->GetScreenSize( w, h );
float aspectRatio = (float)w/(float)h;
bool bIsWidescreen = ( aspectRatio >= 1.7f ) || ( aspectRatio <= 1.6f );
if ( bIsWidescreen )
{
SetMinimumSize( w, 480 );
SetWide(w);
}
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBuyMenu::~CBuyMenu()
{
if ( m_pMainMenu )
m_pMainMenu->DeleteSubPanels(); //?
}
//-----------------------------------------------------------------------------
// Purpose: shows/hides the buy menu
//-----------------------------------------------------------------------------
void CBuyMenu::ShowPanel(bool bShow)
{
if ( BaseClass::IsVisible() == bShow )
return;
if ( bShow )
{
Update();
Run( m_pMainMenu );
SetMouseInputEnabled( true );
// Prevent the system menu from appearing - we close the buy menu
// when Esc is pressed
engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" );
}
else
{
// Re-enable default system menu behavior
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
SetVisible( false );
SetMouseInputEnabled( false );
}
m_pViewPort->ShowBackGround( bShow );
}
void CBuyMenu::Update()
{
//Don't need to do anything, but do need to implement this function as base is pure virtual
NULL;
}
void CBuyMenu::OnClose()
{
// This can get called bypassing ShowPanel(false), so make sure the
// system menu works properly
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
BaseClass::OnClose();
ResetHistory();
}
void CBuyMenu::OnKeyCodeTyped( KeyCode code )
{
// Close the buy menu when the Esc key is pressed.
if ( code == KEY_ESCAPE )
{
OnClose();
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
}