Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "filesystem.h"
#include "dedicated.h"
#include <stdio.h>
#include <stdlib.h>
#include "interface.h"
#include <string.h>
#include <malloc.h>
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "tier0/dbg.h"
#include "../filesystem/basefilesystem.h"
#include "Steam.h"
#include "appframework/AppFramework.h"
#include "tier2/tier2.h"
extern IFileSystem *g_pFileSystem; extern IBaseFileSystem *g_pBaseFileSystem; extern IFileSystem *g_pFileSystemSteam; extern IBaseFileSystem *g_pBaseFileSystemSteam;
// We have two CBaseFilesystem objects, stdio and steam, so we have to manage the
// BaseFileSystem() accessor ourselves.
#ifdef _WIN32
CBaseFileSystem *BaseFileSystem_Steam( void ); CBaseFileSystem *BaseFileSystem_Stdio( void ); static CBaseFileSystem *s_pBaseFileSystem = NULL; CBaseFileSystem *BaseFileSystem( void ) { return s_pBaseFileSystem; } #endif
// implement our own special factory that we don't export outside of the DLL, to stop
// people being able to get a pointer to a FILESYSTEM_INTERFACE_VERSION stdio interface
void* FileSystemFactory(const char *pName, int *pReturnCode) { #ifdef _WIN32
if ( CommandLine()->FindParm( "-steam" ) ) { s_pBaseFileSystem = BaseFileSystem_Steam(); if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pFileSystemSteam; } if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pBaseFileSystemSteam; } } else #endif
{ #ifdef _WIN32
s_pBaseFileSystem = BaseFileSystem_Stdio(); #endif
if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pFileSystem; } if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pBaseFileSystem; } }
if ( pReturnCode ) { *pReturnCode = IFACE_FAILED; } return NULL; }
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