Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "filesystem.h"
#include "dedicated.h"
#include <stdio.h>
#include <stdlib.h>
#include "interface.h"
#include <string.h>
#include <malloc.h>
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "tier0/dbg.h"
#include "../filesystem/basefilesystem.h"
#include "Steam.h"
#include "appframework/AppFramework.h"
#include "tier2/tier2.h"
extern IFileSystem *g_pFileSystem;
extern IBaseFileSystem *g_pBaseFileSystem;
extern IFileSystem *g_pFileSystemSteam;
extern IBaseFileSystem *g_pBaseFileSystemSteam;
// We have two CBaseFilesystem objects, stdio and steam, so we have to manage the
// BaseFileSystem() accessor ourselves.
#ifdef _WIN32
CBaseFileSystem *BaseFileSystem_Steam( void );
CBaseFileSystem *BaseFileSystem_Stdio( void );
static CBaseFileSystem *s_pBaseFileSystem = NULL;
CBaseFileSystem *BaseFileSystem( void )
{
return s_pBaseFileSystem;
}
#endif
// implement our own special factory that we don't export outside of the DLL, to stop
// people being able to get a pointer to a FILESYSTEM_INTERFACE_VERSION stdio interface
void* FileSystemFactory(const char *pName, int *pReturnCode)
{
#ifdef _WIN32
if ( CommandLine()->FindParm( "-steam" ) )
{
s_pBaseFileSystem = BaseFileSystem_Steam();
if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) )
{
if ( pReturnCode )
{
*pReturnCode = IFACE_OK;
}
return g_pFileSystemSteam;
}
if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) )
{
if ( pReturnCode )
{
*pReturnCode = IFACE_OK;
}
return g_pBaseFileSystemSteam;
}
}
else
#endif
{
#ifdef _WIN32
s_pBaseFileSystem = BaseFileSystem_Stdio();
#endif
if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) )
{
if ( pReturnCode )
{
*pReturnCode = IFACE_OK;
}
return g_pFileSystem;
}
if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) )
{
if ( pReturnCode )
{
*pReturnCode = IFACE_OK;
}
return g_pBaseFileSystem;
}
}
if ( pReturnCode )
{
*pReturnCode = IFACE_FAILED;
}
return NULL;
}