Counter Strike : Global Offensive Source Code
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100 lines
2.2 KiB

  1. //
  2. // vs 3.0 ps 3.0 shaders collection
  3. //
  4. // These shaders are forced to compile as shader model 3.0
  5. // using the new compiler.
  6. // _ps30.vcs
  7. // _vs30.vcs
  8. //
  9. blob_vs30.fxc
  10. blob_ps30.fxc
  11. character_ps20b.fxc
  12. character_vs20.fxc
  13. character_ssao_ps2x.fxc
  14. character_ssao_vs20.fxc
  15. cloak_vs20.fxc
  16. cloak_ps2x.fxc
  17. cloak_blended_pass_vs20.fxc
  18. cloak_blended_pass_ps2x.fxc
  19. colorout_vs20.fxc
  20. colorout_ps2x.fxc
  21. customcharacter_vs30.fxc
  22. customcharacter_ps30.fxc
  23. customclothing_vs20.fxc
  24. customclothing_ps20b.fxc
  25. customweapon_vs20.fxc
  26. customweapon_ps20b.fxc
  27. cs_grass_ps2x.fxc
  28. cs_replay_ps30.fxc
  29. cs_ssao_ps30.fxc
  30. debugmorphaccumulator_vs30.fxc
  31. debugmorphaccumulator_ps30.fxc
  32. decalmodulate_ps2x.fxc
  33. decalmodulate_vs20.fxc
  34. depthwrite_ps2x.fxc
  35. depthwrite_vs20.fxc
  36. embroider_ps30.fxc
  37. embroider_vs30.fxc
  38. emissive_scroll_blended_pass_vs20.fxc
  39. emissive_scroll_blended_pass_ps2x.fxc
  40. eye_refract_vs20.fxc
  41. eye_refract_ps2x.fxc
  42. Eyes_vs20.fxc
  43. eyes_ps2x.fxc
  44. eyes_flashlight_vs20.fxc
  45. eyes_flashlight_ps2x.fxc
  46. flashlight_ps2x.fxc
  47. IceSurface_vs30.fxc
  48. IceSurface_ps30.fxc
  49. lightmappedgeneric_vs20.fxc
  50. lightmappedgeneric_ps2x.fxc
  51. lightmappedgeneric_flashlight_vs20.fxc
  52. lightmapped_4wayblend_vs20.fxc
  53. lightmapped_4wayblend_ps20b.fxc
  54. lightshafts_vs30.fxc
  55. lightshafts_ps30.fxc
  56. modulate_ps2x.fxc
  57. morphaccumulate_vs30.fxc
  58. morphaccumulate_ps30.fxc
  59. morphweight_vs30.fxc
  60. morphweight_ps30.fxc
  61. multiblend_vs20.fxc
  62. multiblend_ps2x.fxc
  63. parallaxtest_vs30.fxc
  64. parallaxtest_ps30.fxc
  65. projected_vs20.fxc
  66. projected_ps2x.fxc
  67. sfm_ambientocclusion_vs30.fxc
  68. sfm_ambientocclusion_ps30.fxc
  69. sfm_ao_blur_vs30.fxc
  70. sfm_ao_blur_ps30.fxc
  71. sfm_screenspace_vs30.fxc
  72. sfm_blur_ps30.fxc
  73. sfm_shape_ps30.fxc
  74. shadowbuildtexture_ps2x.fxc
  75. showz_ps2x.fxc
  76. showz_vs20.fxc
  77. solidenergy_vs20.fxc
  78. solidenergy_ps20b.fxc
  79. phong_vs20.fxc
  80. phong_ps20b.fxc
  81. teeth_vs20.fxc
  82. teeth_ps2x.fxc
  83. teeth_bump_vs20.fxc
  84. teeth_bump_ps2x.fxc
  85. teeth_flashlight_vs20.fxc
  86. teeth_flashlight_ps2x.fxc
  87. unlitgeneric_vs20.fxc
  88. unlitgeneric_ps2x.fxc
  89. vertexlit_and_unlit_generic_vs20.fxc
  90. vertexlit_and_unlit_generic_ps2x.fxc
  91. vertexlit_and_unlit_generic_bump_vs20.fxc
  92. vertexlit_and_unlit_generic_bump_ps2x.fxc
  93. vortwarp_vs20.fxc
  94. vortwarp_ps2x.fxc
  95. worldtwotextureblend_ps2x.fxc
  96. engine_post_vs20.fxc
  97. Engine_Post_ps2x.fxc
  98. weapondecal_ps20b.fxc
  99. weapondecal_vs20.fxc