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100 lines
2.2 KiB
100 lines
2.2 KiB
//
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// vs 3.0 ps 3.0 shaders collection
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//
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// These shaders are forced to compile as shader model 3.0
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// using the new compiler.
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// _ps30.vcs
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// _vs30.vcs
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//
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blob_vs30.fxc
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blob_ps30.fxc
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character_ps20b.fxc
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character_vs20.fxc
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character_ssao_ps2x.fxc
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character_ssao_vs20.fxc
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cloak_vs20.fxc
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cloak_ps2x.fxc
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cloak_blended_pass_vs20.fxc
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cloak_blended_pass_ps2x.fxc
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colorout_vs20.fxc
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colorout_ps2x.fxc
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customcharacter_vs30.fxc
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customcharacter_ps30.fxc
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customclothing_vs20.fxc
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customclothing_ps20b.fxc
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customweapon_vs20.fxc
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customweapon_ps20b.fxc
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cs_grass_ps2x.fxc
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cs_replay_ps30.fxc
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cs_ssao_ps30.fxc
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debugmorphaccumulator_vs30.fxc
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debugmorphaccumulator_ps30.fxc
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decalmodulate_ps2x.fxc
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decalmodulate_vs20.fxc
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depthwrite_ps2x.fxc
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depthwrite_vs20.fxc
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embroider_ps30.fxc
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embroider_vs30.fxc
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emissive_scroll_blended_pass_vs20.fxc
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emissive_scroll_blended_pass_ps2x.fxc
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eye_refract_vs20.fxc
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eye_refract_ps2x.fxc
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Eyes_vs20.fxc
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eyes_ps2x.fxc
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eyes_flashlight_vs20.fxc
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eyes_flashlight_ps2x.fxc
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flashlight_ps2x.fxc
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IceSurface_vs30.fxc
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IceSurface_ps30.fxc
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lightmappedgeneric_vs20.fxc
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lightmappedgeneric_ps2x.fxc
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lightmappedgeneric_flashlight_vs20.fxc
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lightmapped_4wayblend_vs20.fxc
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lightmapped_4wayblend_ps20b.fxc
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lightshafts_vs30.fxc
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lightshafts_ps30.fxc
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modulate_ps2x.fxc
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morphaccumulate_vs30.fxc
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morphaccumulate_ps30.fxc
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morphweight_vs30.fxc
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morphweight_ps30.fxc
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multiblend_vs20.fxc
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multiblend_ps2x.fxc
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parallaxtest_vs30.fxc
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parallaxtest_ps30.fxc
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projected_vs20.fxc
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projected_ps2x.fxc
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sfm_ambientocclusion_vs30.fxc
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sfm_ambientocclusion_ps30.fxc
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sfm_ao_blur_vs30.fxc
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sfm_ao_blur_ps30.fxc
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sfm_screenspace_vs30.fxc
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sfm_blur_ps30.fxc
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sfm_shape_ps30.fxc
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shadowbuildtexture_ps2x.fxc
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showz_ps2x.fxc
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showz_vs20.fxc
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solidenergy_vs20.fxc
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solidenergy_ps20b.fxc
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phong_vs20.fxc
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phong_ps20b.fxc
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teeth_vs20.fxc
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teeth_ps2x.fxc
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teeth_bump_vs20.fxc
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teeth_bump_ps2x.fxc
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teeth_flashlight_vs20.fxc
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teeth_flashlight_ps2x.fxc
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unlitgeneric_vs20.fxc
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unlitgeneric_ps2x.fxc
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vertexlit_and_unlit_generic_vs20.fxc
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vertexlit_and_unlit_generic_ps2x.fxc
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vertexlit_and_unlit_generic_bump_vs20.fxc
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vertexlit_and_unlit_generic_bump_ps2x.fxc
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vortwarp_vs20.fxc
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vortwarp_ps2x.fxc
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worldtwotextureblend_ps2x.fxc
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engine_post_vs20.fxc
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Engine_Post_ps2x.fxc
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weapondecal_ps20b.fxc
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weapondecal_vs20.fxc
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