Counter Strike : Global Offensive Source Code
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!IF "$(CPU)" != "" OS=NT ENV=WIN32 !ELSE OS=DOS ENV=WIN16 !ENDIF
# Environment variables LIB and INCLUDE should point to your Win SDK libraries
# and include files.
# Define WINTAB to point to your wintab development tree
# Example: WINTAB=c:\wintab
WINTAB=..\..\..
!include "$(OS)$(ENV).MAK" cinclude=-I$(srcdir) -I$(WINTAB)\include
proj = MGRTEST projdll = MGRDLL
all: $(proj).exe $(projdll).dll
# force a complete rebuild from source.
cleanall: clean -del *.exe -del *.dll
#clean up everything but the .EXEs.
clean: -del *.lib -del *.exp -del *.res -del *.?bj -del *.map # Update the resource if necessary
$(proj).res: $(srcdir)\$(proj).rc $(srcdir)\mgrdlg.dlg $(srcdir)\mgrdlg.h $(srcdir)\$(proj).h $(rc) $(rcvars) -r -fo $(proj).res $(cvars) $(srcdir)\$(proj).rc !if defined(CPU) cvtres -$(CPU) $(proj).res -o $(proj).rbj !ENDIF
OBJS = $(proj).obj mgrdlg.obj bitbox.obj btnMap.obj Csrmask.obj Infodlg.obj MoveMask.obj tests.obj BtnMask.obj # Update the object files if necessary
$(proj).obj: $(srcdir)\$(proj).c $(srcdir)\$(proj).h $(srcdir)\mgrdlg.h $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\$(proj).c $(srcdir)\$(proj).h $(srcdir)\mgrdlg.h
mgrdlg.obj: $(srcdir)\mgrdlg.c $(srcdir)\mgrdlg.h $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\mgrdlg.c $(srcdir)\mgrdlg.h
mgrdll.obj: $(srcdir)\mgrdll.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\mgrdll.c
bitbox.obj: $(srcdir)\bitbox.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\bitbox.c
btnMap.obj: $(srcdir)\btnMap.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\btnMap.c
btnMask.obj: $(srcdir)\btnMask.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\btnMask.c
Infodlg.obj: $(srcdir)\Infodlg.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\Infodlg.c
MoveMask.obj: $(srcdir)\MoveMask.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\MoveMask.c
tests.obj: $(srcdir)\tests.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\tests.c
Csrmask.obj: $(srcdir)\Csrmask.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\Csrmask.c
# Update the exp file if necessary.
$(projdll).exp $(projdll).lib: $(projdll).obj $(projdll).def $(implib) -machine:$(CPU) \
-def:$(projdll).def \
-out:$(projdll).lib $(projdll).obj -verbose
# Since the link line has some severe differences depending on what
# platform we are running on, we need to special case this so that
# we execute the correct commands:
!if defined(CPU) # This is for Windows NT:
$(proj).exe: $(OBJS) $(proj).res $(proj).def $(link) $(linkdebug) $(guiflags) $(OBJS) \
$(WINTAB)\lib\$(CPU)\wintab32.lib $(guilibs) VERSION.LIB \
$(proj).rbj -out:$(proj).exe /machine:$(CPU) $(projdll).dll: $(projdll).obj $(projdll).def $(projdll).exp $(link) $(linkdebug) $(guiflags) $(projdll).obj $(projdll).exp \
$(guilibsdll) VERSION.LIB -out:$(projdll).dll \
/machine:$(CPU) -entry:_DllMainCRTStartup$(DLLENTRY) -dll !ENDIF !if !defined(CPU) # This is for Windows DOS:
$(proj).exe: $(OBJS) $(proj).res $(proj).def $(link) $(guiflags) $(OBJS) ,,, $(WINTAB)\lib\wintab.lib $(guilibs) , $(proj).DEF rc $(proj).res $(projdll).dll: $(projdll).obj $(projdll).def $(link) $(guiflags) libentry.obj $(projdll).obj ,$(projdll).dll,, \
$(WINTAB)\lib\wintab.lib $(guilibsdll) , $(projdll).DEF rc $(projdll).dll !ENDIF
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